Removed MotionInput Calibration (#4705)

Don't know why this is here.
It just seems to set the filter to an identity. Which then quickly returns to where its supposed to be anyways.
This commit is contained in:
SpicerXD 2023-04-22 08:31:28 -05:00 committed by Matt Heins
parent ac6e36ebe7
commit b872821312

View file

@ -12,7 +12,6 @@ namespace Ryujinx.Input
public Vector3 Rotation { get; set; }
private readonly MotionSensorFilter _filter;
private int _calibrationFrame = 0;
public MotionInput()
{
@ -29,26 +28,6 @@ namespace Ryujinx.Input
{
if (TimeStamp != 0)
{
if (gyro.Length() <= 1f && accel.Length() >= 0.8f && accel.Z >= 0.8f)
{
_calibrationFrame++;
if (_calibrationFrame >= 90)
{
gyro = Vector3.Zero;
Rotation = Vector3.Zero;
_filter.Reset();
_calibrationFrame = 0;
}
}
else
{
_calibrationFrame = 0;
}
Accelerometer = -accel;
if (gyro.Length() < deadzone)