fixed a bug and completed requested changes
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parent
4b398f04d3
commit
b942993717
4 changed files with 23 additions and 11 deletions
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@ -1536,7 +1536,7 @@ check {
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min-height: 18px;
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min-width: 18px;
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animation: none;
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background-color: transparent;
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background-color: #FFFFFF;
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color: #292f34
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}
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@ -61,7 +61,7 @@ namespace Ryujinx.UI
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{
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if (Directory.Exists(appDir) == false)
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{
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Logger.PrintError(LogClass.Application, $"The \"game_dirs\" section in \"Config.json\" contains an invalid directory: \"{appDir}\"");
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Logger.PrintWarning(LogClass.Application, $"The \"game_dirs\" section in \"Config.json\" contains an invalid directory: \"{appDir}\"");
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continue;
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}
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@ -194,7 +194,7 @@ namespace Ryujinx.UI
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version = "?";
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applicationIcon = NspOrXciIcon(applicationPath);
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Logger.PrintError(LogClass.Application, $"Your key set is missing a key with the name: {exception.Name}");
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Logger.PrintWarning(LogClass.Application, $"Your key set is missing a key with the name: {exception.Name}");
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}
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catch (InvalidDataException)
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{
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@ -204,7 +204,13 @@ namespace Ryujinx.UI
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version = "?";
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applicationIcon = NspOrXciIcon(applicationPath);
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Logger.PrintError(LogClass.Application, $"The file is not an NCA file or the header key is incorrect. Errored File: {applicationPath}");
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Logger.PrintWarning(LogClass.Application, $"The file is not an NCA file or the header key is incorrect. Errored File: {applicationPath}");
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}
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catch (Exception exception)
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{
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Logger.PrintWarning(LogClass.Application, $"This warning usualy means that you have a DLC in one of you game directories\n{exception}");
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continue;
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}
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}
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else if (Path.GetExtension(applicationPath) == ".nro")
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@ -191,7 +191,7 @@ namespace Ryujinx.UI
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}
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else
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{
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Logger.PrintError(LogClass.Application, $"The \"custom_theme_path\" section in \"Config.json\" contains an invalid path: \"{SwitchSettings.SwitchConfig.CustomThemePath}\"");
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Logger.PrintWarning(LogClass.Application, $"The \"custom_theme_path\" section in \"Config.json\" contains an invalid path: \"{SwitchSettings.SwitchConfig.CustomThemePath}\"");
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}
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}
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else
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@ -314,13 +314,19 @@ namespace Ryujinx.UI
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if (File.Exists(System.IO.Path.Combine(savePath, "TimePlayed.dat")) == false)
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{
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Directory.CreateDirectory(savePath);
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using (FileStream stream = File.OpenWrite(System.IO.Path.Combine(savePath, "TimePlayed.dat"))) { stream.Write(Encoding.ASCII.GetBytes("0")); }
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using (FileStream stream = File.OpenWrite(System.IO.Path.Combine(savePath, "TimePlayed.dat")))
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{
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stream.Write(Encoding.ASCII.GetBytes("0"));
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}
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}
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if (File.Exists(System.IO.Path.Combine(savePath, "LastPlayed.dat")) == false)
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{
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Directory.CreateDirectory(savePath);
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using (FileStream stream = File.OpenWrite(System.IO.Path.Combine(savePath, "LastPlayed.dat"))) { stream.Write(Encoding.ASCII.GetBytes("Never")); }
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using (FileStream stream = File.OpenWrite(System.IO.Path.Combine(savePath, "LastPlayed.dat")))
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{
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stream.Write(Encoding.ASCII.GetBytes("Never"));
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}
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}
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using (FileStream stream = File.OpenWrite(System.IO.Path.Combine(savePath, "LastPlayed.dat")))
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@ -333,7 +339,7 @@ namespace Ryujinx.UI
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}
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catch (ArgumentNullException)
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{
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Logger.PrintError(LogClass.Application, $"Could not access save path to retrieve time/last played data using: UserID: {_userId}, TitleID: {_device.System.TitleID}");
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Logger.PrintWarning(LogClass.Application, $"Could not access save path to retrieve time/last played data using: UserID: {_userId}, TitleID: {_device.System.TitleID}");
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}
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}
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}
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@ -385,7 +391,7 @@ namespace Ryujinx.UI
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}
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catch (ArgumentNullException)
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{
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Logger.PrintError(LogClass.Application, $"Could not access save path to retrieve time/last played data using: UserID: {_userId}, TitleID: {_device.System.TitleID}");
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Logger.PrintWarning(LogClass.Application, $"Could not access save path to retrieve time/last played data using: UserID: {_userId}, TitleID: {_device.System.TitleID}");
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}
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}
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@ -172,8 +172,8 @@ namespace Ryujinx.UI
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_fsLogSpinAdjustment.Value = SwitchConfig.FsGlobalAccessLogMode;
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_gameDirsBox.AppendColumn("", new CellRendererText(), "text", 0);
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_gameDirsBoxStore = new ListStore(typeof(string));
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_gameDirsBox.Model = _gameDirsBoxStore;
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_gameDirsBoxStore = new ListStore(typeof(string));
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_gameDirsBox.Model = _gameDirsBoxStore;
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foreach (string gameDir in SwitchConfig.GameDirs)
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{
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_gameDirsBoxStore.AppendValues(gameDir);
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