Cubemap array support

This commit is contained in:
Andy Adshead 2019-03-14 22:09:56 +00:00
commit ba0b991aac

View file

@ -165,6 +165,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
data.Length, data.Length,
data); data);
break; break;
// Cube map arrays are just 2D texture arrays with 6 entries
// per cube map so we can handle them in the same way
case TextureTarget.TextureCubeMapArray:
case TextureTarget.Texture2DArray: case TextureTarget.Texture2DArray:
GL.CompressedTexImage3D( GL.CompressedTexImage3D(
target, target,
@ -263,6 +266,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
type, type,
data); data);
break; break;
// Cube map arrays are just 2D texture arrays with 6 entries
// per cube map so we can handle them in the same way
case TextureTarget.TextureCubeMapArray:
case TextureTarget.Texture2DArray: case TextureTarget.Texture2DArray:
GL.TexImage3D( GL.TexImage3D(
target, target,