Fix unmapped address check when reading texture handles

This commit is contained in:
Gabriel A 2024-04-18 12:19:28 -03:00
parent 446f2854a5
commit bbc95ba708

View file

@ -770,7 +770,7 @@ namespace Ryujinx.Graphics.Gpu.Image
? _channel.BufferManager.GetComputeUniformBufferAddress(textureBufferIndex)
: _channel.BufferManager.GetGraphicsUniformBufferAddress(stageIndex, textureBufferIndex);
int handle = textureBufferAddress != 0
int handle = textureBufferAddress != MemoryManager.PteUnmapped
? _channel.MemoryManager.Physical.Read<int>(textureBufferAddress + (uint)textureWordOffset * 4)
: 0;
@ -790,7 +790,7 @@ namespace Ryujinx.Graphics.Gpu.Image
? _channel.BufferManager.GetComputeUniformBufferAddress(samplerBufferIndex)
: _channel.BufferManager.GetGraphicsUniformBufferAddress(stageIndex, samplerBufferIndex);
samplerHandle = samplerBufferAddress != 0
samplerHandle = samplerBufferAddress != MemoryManager.PteUnmapped
? _channel.MemoryManager.Physical.Read<int>(samplerBufferAddress + (uint)samplerWordOffset * 4)
: 0;
}