don't bind null vertex buffers

This commit is contained in:
Samuliak 2024-05-19 13:25:52 +02:00
parent 065ebc5d00
commit bc660235d2

View file

@ -565,12 +565,15 @@ namespace Ryujinx.Graphics.Metal
for (int i = 0; i < bufferDescriptors.Length; i++)
{
buffers.Add(new BufferInfo
if (bufferDescriptors[i].Buffer.Handle.ToIntPtr() != IntPtr.Zero)
{
Handle = bufferDescriptors[i].Buffer.Handle.ToIntPtr(),
Offset = bufferDescriptors[i].Buffer.Offset,
Index = i
});
buffers.Add(new BufferInfo
{
Handle = bufferDescriptors[i].Buffer.Handle.ToIntPtr(),
Offset = bufferDescriptors[i].Buffer.Offset,
Index = i
});
}
}
SetBuffers(renderCommandEncoder, buffers);