AreaScaling: Delete unused sharpening level member.
Also rename _scale to _sharpeningLevel for clarity and consistency.
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3 changed files with 5 additions and 21 deletions
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@ -16,7 +16,6 @@ namespace Ryujinx.Graphics.OpenGL.Effects
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private int _srcX1Uniform;
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private int _srcX1Uniform;
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private int _srcY0Uniform;
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private int _srcY0Uniform;
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private int _scalingShaderProgram;
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private int _scalingShaderProgram;
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private float _scale = 1;
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private int _srcY1Uniform;
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private int _srcY1Uniform;
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private int _dstX0Uniform;
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private int _dstX0Uniform;
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private int _dstX1Uniform;
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private int _dstX1Uniform;
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@ -25,14 +24,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects
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private int _scaleXUniform;
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private int _scaleXUniform;
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private int _scaleYUniform;
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private int _scaleYUniform;
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public float Level
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public float Level { get; set; }
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{
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get => _scale;
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set
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{
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_scale = MathF.Max(0.01f, value);
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}
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}
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public AreaScalingFilter(OpenGLRenderer renderer)
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public AreaScalingFilter(OpenGLRenderer renderer)
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{
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{
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@ -18,7 +18,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects
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private int _srcY0Uniform;
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private int _srcY0Uniform;
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private int _scalingShaderProgram;
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private int _scalingShaderProgram;
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private int _sharpeningShaderProgram;
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private int _sharpeningShaderProgram;
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private float _scale = 1;
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private float _sharpeningLevel = 1;
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private int _srcY1Uniform;
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private int _srcY1Uniform;
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private int _dstX0Uniform;
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private int _dstX0Uniform;
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private int _dstX1Uniform;
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private int _dstX1Uniform;
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@ -30,10 +30,10 @@ namespace Ryujinx.Graphics.OpenGL.Effects
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public float Level
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public float Level
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{
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{
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get => _scale;
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get => _sharpeningLevel;
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set
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set
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{
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{
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_scale = MathF.Max(0.01f, value);
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_sharpeningLevel = MathF.Max(0.01f, value);
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}
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}
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}
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}
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@ -16,17 +16,9 @@ namespace Ryujinx.Graphics.Vulkan.Effects
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private PipelineHelperShader _pipeline;
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private PipelineHelperShader _pipeline;
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private ISampler _sampler;
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private ISampler _sampler;
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private ShaderCollection _scalingProgram;
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private ShaderCollection _scalingProgram;
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private float _sharpeningLevel = 1;
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private Device _device;
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private Device _device;
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public float Level
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public float Level { get; set; }
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{
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get => _sharpeningLevel;
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set
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{
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_sharpeningLevel = MathF.Max(0.01f, value);
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}
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}
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public AreaScalingFilter(VulkanRenderer renderer, Device device)
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public AreaScalingFilter(VulkanRenderer renderer, Device device)
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{
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{
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