Use DirectorySaveDataFileSystem for savedata
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2 changed files with 4 additions and 2 deletions
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@ -229,7 +229,9 @@ namespace Ryujinx.HLE.HOS.Services.FspSrv
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string savePath = context.Device.FileSystem.GetGameSavePath(saveInfo, context);
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string savePath = context.Device.FileSystem.GetGameSavePath(saveInfo, context);
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LocalFileSystem fileSystem = new LocalFileSystem(savePath);
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LocalFileSystem fileSystem = new LocalFileSystem(savePath);
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MakeObject(context, new IFileSystem(fileSystem));
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DirectorySaveDataFileSystem saveFileSystem = new DirectorySaveDataFileSystem(fileSystem);
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MakeObject(context, new IFileSystem(saveFileSystem));
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}
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}
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private long OpenNsp(ServiceCtx context, string pfsPath)
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private long OpenNsp(ServiceCtx context, string pfsPath)
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@ -46,7 +46,7 @@
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="Concentus" Version="1.1.7" />
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<PackageReference Include="Concentus" Version="1.1.7" />
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<PackageReference Include="LibHac" Version="0.3.2-alpha.74" />
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<PackageReference Include="LibHac" Version="0.3.2--directory-savedata.78" />
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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