BufferBackingState comments

This commit is contained in:
riperiperi 2024-05-17 21:19:37 +01:00
commit c075f4c451

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@ -4,6 +4,10 @@ using System.Collections.Generic;
namespace Ryujinx.Graphics.Gpu.Memory namespace Ryujinx.Graphics.Gpu.Memory
{ {
/// <summary>
/// Type of backing memory.
/// In ascending order of priority when merging multiple buffer backing states.
/// </summary>
internal enum BufferBackingType internal enum BufferBackingType
{ {
HostMemory, HostMemory,
@ -45,6 +49,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
private readonly int _size; private readonly int _size;
/// <summary>
/// Initialize the buffer backing state for a given parent buffer.
/// </summary>
/// <param name="context">Gpu context</param>
/// <param name="parent">Parent buffer</param>
/// <param name="stage">Initial buffer stage</param>
/// <param name="baseBuffers">Buffers to inherit state from</param>
public BufferBackingState(GpuContext context, Buffer parent, BufferStage stage, IEnumerable<Buffer> baseBuffers = null) public BufferBackingState(GpuContext context, Buffer parent, BufferStage stage, IEnumerable<Buffer> baseBuffers = null)
{ {
_size = (int)parent.Size; _size = (int)parent.Size;
@ -99,11 +110,22 @@ namespace Ryujinx.Graphics.Gpu.Memory
} }
} }
/// <summary>
/// Combine buffer backing types, selecting the one with highest priority.
/// </summary>
/// <param name="left">First buffer backing type</param>
/// <param name="right">Second buffer backing type</param>
/// <returns>Combined buffer backing type</returns>
private static BufferBackingType CombineTypes(BufferBackingType left, BufferBackingType right) private static BufferBackingType CombineTypes(BufferBackingType left, BufferBackingType right)
{ {
return (BufferBackingType)Math.Max((int)left, (int)right); return (BufferBackingType)Math.Max((int)left, (int)right);
} }
/// <summary>
/// Combine the state from the given buffer backing state with this one,
/// so that the state isn't lost when migrating buffers.
/// </summary>
/// <param name="oldState">Buffer state to combine into this state</param>
private void CombineState(BufferBackingState oldState) private void CombineState(BufferBackingState oldState)
{ {
_setCount += oldState._setCount; _setCount += oldState._setCount;
@ -118,6 +140,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
_desiredType = CombineTypes(_desiredType, oldState._desiredType); _desiredType = CombineTypes(_desiredType, oldState._desiredType);
} }
/// <summary>
/// Get the buffer access for the desired backing type, and record that type as now being active.
/// </summary>
/// <param name="parent">Parent buffer</param>
/// <returns>Buffer access</returns>
public BufferAccess SwitchAccess(Buffer parent) public BufferAccess SwitchAccess(Buffer parent)
{ {
BufferAccess access = parent.SparseCompatible ? BufferAccess.SparseCompatible : BufferAccess.Default; BufferAccess access = parent.SparseCompatible ? BufferAccess.SparseCompatible : BufferAccess.Default;
@ -145,6 +172,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
return access; return access;
} }
/// <summary>
/// Record when data has been uploaded to the buffer.
/// </summary>
public void RecordSet() public void RecordSet()
{ {
_setCount++; _setCount++;
@ -152,6 +182,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
ConsiderUseCounts(); ConsiderUseCounts();
} }
/// <summary>
/// Record when data has been flushed from the buffer.
/// </summary>
public void RecordFlush() public void RecordFlush()
{ {
if (_lastFlushWrite != _writeCount) if (_lastFlushWrite != _writeCount)
@ -162,11 +195,20 @@ namespace Ryujinx.Graphics.Gpu.Memory
} }
} }
/// <summary>
/// Determine if the buffer backing should be changed.
/// </summary>
/// <returns>True if the desired backing type is different from the current type</returns>
public readonly bool ShouldChangeBacking() public readonly bool ShouldChangeBacking()
{ {
return _desiredType != _activeType; return _desiredType != _activeType;
} }
/// <summary>
/// Determine if the buffer backing should be changed, considering a new use with the given buffer stage.
/// </summary>
/// <param name="stage">Buffer stage for the use</param>
/// <returns>True if the desired backing type is different from the current type</returns>
public bool ShouldChangeBacking(BufferStage stage) public bool ShouldChangeBacking(BufferStage stage)
{ {
if (!_canSwap) if (!_canSwap)
@ -202,6 +244,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
return _desiredType != _activeType; return _desiredType != _activeType;
} }
/// <summary>
/// Evaluate the current counts to determine what the buffer's desired backing type is.
/// This method depends on heuristics devised by testing a variety of software.
/// </summary>
private void ConsiderUseCounts() private void ConsiderUseCounts()
{ {
if (_canSwap) if (_canSwap)