Remove key templates
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81
KEYS.md
81
KEYS.md
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@ -4,7 +4,6 @@ Keys are required for decrypting most of the file formats used by the Nintendo S
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Keysets are stored as text files. These 3 filenames are automatically read:
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Keysets are stored as text files. These 3 filenames are automatically read:
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* `prod.keys` - Contains common keys used by all Nintendo Switch devices.
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* `prod.keys` - Contains common keys used by all Nintendo Switch devices.
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* `console.keys` - Contains console-unique keys.
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* `title.keys` - Contains game-specific keys.
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* `title.keys` - Contains game-specific keys.
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Ryujinx will first look for keys in `RyuFS/system`, and if it doesn't find any there it will look in `$HOME/.switch`.
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Ryujinx will first look for keys in `RyuFS/system`, and if it doesn't find any there it will look in `$HOME/.switch`.
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@ -22,29 +21,6 @@ To dump your `prod.keys` and `title.keys` please follow these following steps.
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11. Copy these files and paste them in `RyuFS/system`.
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11. Copy these files and paste them in `RyuFS/system`.
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And you're done!
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And you're done!
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## Common keys
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Here is a template for a key file containing the main keys Ryujinx uses to read content files.
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Both `prod.keys` and `console.keys` use this format.
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```
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master_key_00 = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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master_key_01 = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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master_key_02 = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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master_key_03 = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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master_key_04 = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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master_key_05 = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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titlekek_source = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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key_area_key_application_source = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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key_area_key_ocean_source = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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key_area_key_system_source = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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aes_kek_generation_source = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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aes_key_generation_source = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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header_kek_source = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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header_key_source = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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```
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## Title keys
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## Title keys
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Title keys are stored in the format `rights_id = key`.
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Title keys are stored in the format `rights_id = key`.
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@ -56,60 +32,3 @@ For example:
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01000000000108000000000000000003 = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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01000000000108000000000000000003 = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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01000000000108000000000000000004 = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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01000000000108000000000000000004 = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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```
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```
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## Complete key list
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Below is a complete list of keys that are currently recognized.
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\## represents a hexadecimal number between 00 and 1F
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@@ represents a hexadecimal number between 00 and 03
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### Common keys
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```
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master_key_source
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keyblob_mac_key_source
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package2_key_source
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aes_kek_generation_source
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aes_key_generation_source
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key_area_key_application_source
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key_area_key_ocean_source
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key_area_key_system_source
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titlekek_source
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header_kek_source
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header_key_source
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sd_card_kek_source
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sd_card_nca_key_source
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sd_card_save_key_source
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retail_specific_aes_key_source
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per_console_key_source
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bis_kek_source
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bis_key_source_@@
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header_key
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xci_header_key
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eticket_rsa_kek
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master_key_##
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package1_key_##
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package2_key_##
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titlekek_##
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key_area_key_application_##
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key_area_key_ocean_##
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key_area_key_system_##
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keyblob_key_source_##
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keyblob_##
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```
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### Console-unique keys
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```
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secure_boot_key
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tsec_key
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device_key
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bis_key_@@
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keyblob_key_##
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keyblob_mac_key_##
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encrypted_keyblob_##
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sd_seed
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```
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