Rename IGalFrameBuffer -> IGalRenderTarget

This commit is contained in:
ReinUsesLisp 2018-09-04 23:56:13 -03:00
commit c6c8a21054
8 changed files with 23 additions and 23 deletions

View file

@ -2,7 +2,7 @@ using System;
namespace Ryujinx.Graphics.Gal namespace Ryujinx.Graphics.Gal
{ {
public interface IGalFrameBuffer public interface IGalRenderTarget
{ {
void BindColor(long Key, int Attachment); void BindColor(long Key, int Attachment);

View file

@ -10,7 +10,7 @@ namespace Ryujinx.Graphics.Gal
IGalConstBuffer Buffer { get; } IGalConstBuffer Buffer { get; }
IGalFrameBuffer FrameBuffer { get; } IGalRenderTarget RenderTarget { get; }
IGalRasterizer Rasterizer { get; } IGalRasterizer Rasterizer { get; }

View file

@ -3,7 +3,7 @@ using System;
namespace Ryujinx.Graphics.Gal.OpenGL namespace Ryujinx.Graphics.Gal.OpenGL
{ {
class OGLFrameBuffer : IGalFrameBuffer class OGLRenderTarget : IGalRenderTarget
{ {
private struct Rect private struct Rect
{ {
@ -56,7 +56,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
private int DepthAttachment; private int DepthAttachment;
private int StencilAttachment; private int StencilAttachment;
public OGLFrameBuffer(OGLTexture Texture) public OGLRenderTarget(OGLTexture Texture)
{ {
ColorAttachments = new int[8]; ColorAttachments = new int[8];

View file

@ -7,7 +7,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{ {
public IGalConstBuffer Buffer { get; private set; } public IGalConstBuffer Buffer { get; private set; }
public IGalFrameBuffer FrameBuffer { get; private set; } public IGalRenderTarget RenderTarget { get; private set; }
public IGalRasterizer Rasterizer { get; private set; } public IGalRasterizer Rasterizer { get; private set; }
@ -25,7 +25,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
Texture = new OGLTexture(); Texture = new OGLTexture();
FrameBuffer = new OGLFrameBuffer(Texture as OGLTexture); RenderTarget = new OGLRenderTarget(Texture as OGLTexture);
Rasterizer = new OGLRasterizer(); Rasterizer = new OGLRasterizer();

View file

@ -123,7 +123,7 @@ namespace Ryujinx.Graphics
if (IsSrcFb && IsDstFb) if (IsSrcFb && IsDstFb)
{ {
//Frame Buffer -> Frame Buffer copy. //Frame Buffer -> Frame Buffer copy.
Gpu.Renderer.FrameBuffer.Copy( Gpu.Renderer.RenderTarget.Copy(
SrcKey, SrcKey,
DstKey, DstKey,
0, 0,
@ -138,7 +138,7 @@ namespace Ryujinx.Graphics
if (IsSrcFb) if (IsSrcFb)
{ {
//Frame Buffer -> Texture copy. //Frame Buffer -> Texture copy.
Gpu.Renderer.FrameBuffer.GetBufferData(SrcKey, (byte[] Buffer) => Gpu.Renderer.RenderTarget.GetBufferData(SrcKey, (byte[] Buffer) =>
{ {
TextureInfo Src = SrcTexture(); TextureInfo Src = SrcTexture();
TextureInfo Dst = DstTexture(); TextureInfo Dst = DstTexture();
@ -156,7 +156,7 @@ namespace Ryujinx.Graphics
{ {
byte[] Buffer = TextureReader.Read(Vmm, SrcTexture()); byte[] Buffer = TextureReader.Read(Vmm, SrcTexture());
Gpu.Renderer.FrameBuffer.SetBufferData( Gpu.Renderer.RenderTarget.SetBufferData(
DstKey, DstKey,
DstWidth, DstWidth,
DstHeight, DstHeight,

View file

@ -177,7 +177,7 @@ namespace Ryujinx.Graphics
if (VA == 0 || Format == 0) if (VA == 0 || Format == 0)
{ {
Gpu.Renderer.FrameBuffer.UnbindColor(FbIndex); Gpu.Renderer.RenderTarget.UnbindColor(FbIndex);
return; return;
} }
@ -209,9 +209,9 @@ namespace Ryujinx.Graphics
Gpu.Renderer.Texture.CreateFb(Key, Size, Image); Gpu.Renderer.Texture.CreateFb(Key, Size, Image);
Gpu.Renderer.FrameBuffer.BindColor(Key, FbIndex); Gpu.Renderer.RenderTarget.BindColor(Key, FbIndex);
Gpu.Renderer.FrameBuffer.SetViewport(VpX, VpY, VpW, VpH); Gpu.Renderer.RenderTarget.SetViewport(VpX, VpY, VpW, VpH);
} }
private void SetZeta(NvGpuVmm Vmm) private void SetZeta(NvGpuVmm Vmm)
@ -224,7 +224,7 @@ namespace Ryujinx.Graphics
if (ZA == 0 || Format == 0 || !ZetaEnable) if (ZA == 0 || Format == 0 || !ZetaEnable)
{ {
Gpu.Renderer.FrameBuffer.UnbindZeta(); Gpu.Renderer.RenderTarget.UnbindZeta();
return; return;
} }
@ -242,7 +242,7 @@ namespace Ryujinx.Graphics
Gpu.Renderer.Texture.CreateFb(Key, Size, Image); Gpu.Renderer.Texture.CreateFb(Key, Size, Image);
Gpu.Renderer.FrameBuffer.BindZeta(Key); Gpu.Renderer.RenderTarget.BindZeta(Key);
} }
private long[] UploadShaders(NvGpuVmm Vmm) private long[] UploadShaders(NvGpuVmm Vmm)
@ -444,11 +444,11 @@ namespace Ryujinx.Graphics
Map[i] = (int)((Control >> Shift) & 7); Map[i] = (int)((Control >> Shift) & 7);
} }
Gpu.Renderer.FrameBuffer.SetMap(Map); Gpu.Renderer.RenderTarget.SetMap(Map);
} }
else else
{ {
Gpu.Renderer.FrameBuffer.SetMap(null); Gpu.Renderer.RenderTarget.SetMap(null);
} }
} }
@ -522,7 +522,7 @@ namespace Ryujinx.Graphics
//we shouldn't read anything from memory and bind //we shouldn't read anything from memory and bind
//the frame buffer texture instead, since we're not //the frame buffer texture instead, since we're not
//really writing anything to memory. //really writing anything to memory.
Gpu.Renderer.FrameBuffer.BindTexture(Key, TexIndex); Gpu.Renderer.RenderTarget.BindTexture(Key, TexIndex);
} }
else else
{ {

View file

@ -303,7 +303,7 @@ namespace Ryujinx.HLE.HOS.Services.Android
int Right = Crop.Right; int Right = Crop.Right;
int Bottom = Crop.Bottom; int Bottom = Crop.Bottom;
Renderer.QueueAction(() => Renderer.FrameBuffer.SetTransform(FlipX, FlipY, Top, Left, Right, Bottom)); Renderer.QueueAction(() => Renderer.RenderTarget.SetTransform(FlipX, FlipY, Top, Left, Right, Bottom));
//TODO: Support double buffering here aswell, it is broken for GPU //TODO: Support double buffering here aswell, it is broken for GPU
//frame buffers because it seems to be completely out of sync. //frame buffers because it seems to be completely out of sync.
@ -311,7 +311,7 @@ namespace Ryujinx.HLE.HOS.Services.Android
{ {
//Frame buffer is rendered to by the GPU, we can just //Frame buffer is rendered to by the GPU, we can just
//bind the frame buffer texture, it's not necessary to read anything. //bind the frame buffer texture, it's not necessary to read anything.
Renderer.QueueAction(() => Renderer.FrameBuffer.Set(FbAddr)); Renderer.QueueAction(() => Renderer.RenderTarget.Set(FbAddr));
} }
else else
{ {
@ -321,7 +321,7 @@ namespace Ryujinx.HLE.HOS.Services.Android
byte[] Data = TextureReader.Read(Context.Memory, Texture); byte[] Data = TextureReader.Read(Context.Memory, Texture);
Renderer.QueueAction(() => Renderer.FrameBuffer.Set(Data, FbWidth, FbHeight)); Renderer.QueueAction(() => Renderer.RenderTarget.Set(Data, FbWidth, FbHeight));
} }
Context.Device.Gpu.Renderer.QueueAction(() => ReleaseBuffer(Slot)); Context.Device.Gpu.Renderer.QueueAction(() => ReleaseBuffer(Slot));

View file

@ -73,7 +73,7 @@ namespace Ryujinx
{ {
ResizeEvent = false; ResizeEvent = false;
Renderer.FrameBuffer.SetWindowSize(Width, Height); Renderer.RenderTarget.SetWindowSize(Width, Height);
} }
Ticks += Chrono.ElapsedTicks; Ticks += Chrono.ElapsedTicks;
@ -96,7 +96,7 @@ namespace Ryujinx
Visible = true; Visible = true;
Renderer.FrameBuffer.SetWindowSize(Width, Height); Renderer.RenderTarget.SetWindowSize(Width, Height);
Context.MakeCurrent(null); Context.MakeCurrent(null);
@ -251,7 +251,7 @@ namespace Ryujinx
private new void RenderFrame() private new void RenderFrame()
{ {
Renderer.FrameBuffer.Render(); Renderer.RenderTarget.Render();
Device.Statistics.RecordSystemFrameTime(); Device.Statistics.RecordSystemFrameTime();