fix style nits
This commit is contained in:
parent
3e9ee6370d
commit
c741e65bc2
1 changed files with 26 additions and 26 deletions
|
@ -135,27 +135,27 @@ namespace Ryujinx.UI.Input
|
|||
return 0;
|
||||
}
|
||||
|
||||
JoystickState jsState = Joystick.GetState(Index);
|
||||
JoystickState joystickState = Joystick.GetState(Index);
|
||||
|
||||
ControllerButtons buttons = 0;
|
||||
|
||||
if (IsActivated(jsState, LeftJoycon.DPadUp)) buttons |= ControllerButtons.DpadUp;
|
||||
if (IsActivated(jsState, LeftJoycon.DPadDown)) buttons |= ControllerButtons.DpadDown;
|
||||
if (IsActivated(jsState, LeftJoycon.DPadLeft)) buttons |= ControllerButtons.DpadLeft;
|
||||
if (IsActivated(jsState, LeftJoycon.DPadRight)) buttons |= ControllerButtons.DPadRight;
|
||||
if (IsActivated(jsState, LeftJoycon.StickButton)) buttons |= ControllerButtons.StickLeft;
|
||||
if (IsActivated(jsState, LeftJoycon.ButtonMinus)) buttons |= ControllerButtons.Minus;
|
||||
if (IsActivated(jsState, LeftJoycon.ButtonL)) buttons |= ControllerButtons.L;
|
||||
if (IsActivated(jsState, LeftJoycon.ButtonZl)) buttons |= ControllerButtons.Zl;
|
||||
if (IsActivated(joystickState, LeftJoycon.DPadUp)) buttons |= ControllerButtons.DpadUp;
|
||||
if (IsActivated(joystickState, LeftJoycon.DPadDown)) buttons |= ControllerButtons.DpadDown;
|
||||
if (IsActivated(joystickState, LeftJoycon.DPadLeft)) buttons |= ControllerButtons.DpadLeft;
|
||||
if (IsActivated(joystickState, LeftJoycon.DPadRight)) buttons |= ControllerButtons.DPadRight;
|
||||
if (IsActivated(joystickState, LeftJoycon.StickButton)) buttons |= ControllerButtons.StickLeft;
|
||||
if (IsActivated(joystickState, LeftJoycon.ButtonMinus)) buttons |= ControllerButtons.Minus;
|
||||
if (IsActivated(joystickState, LeftJoycon.ButtonL)) buttons |= ControllerButtons.L;
|
||||
if (IsActivated(joystickState, LeftJoycon.ButtonZl)) buttons |= ControllerButtons.Zl;
|
||||
|
||||
if (IsActivated(jsState, RightJoycon.ButtonA)) buttons |= ControllerButtons.A;
|
||||
if (IsActivated(jsState, RightJoycon.ButtonB)) buttons |= ControllerButtons.B;
|
||||
if (IsActivated(jsState, RightJoycon.ButtonX)) buttons |= ControllerButtons.X;
|
||||
if (IsActivated(jsState, RightJoycon.ButtonY)) buttons |= ControllerButtons.Y;
|
||||
if (IsActivated(jsState, RightJoycon.StickButton)) buttons |= ControllerButtons.StickRight;
|
||||
if (IsActivated(jsState, RightJoycon.ButtonPlus)) buttons |= ControllerButtons.Plus;
|
||||
if (IsActivated(jsState, RightJoycon.ButtonR)) buttons |= ControllerButtons.R;
|
||||
if (IsActivated(jsState, RightJoycon.ButtonZr)) buttons |= ControllerButtons.Zr;
|
||||
if (IsActivated(joystickState, RightJoycon.ButtonA)) buttons |= ControllerButtons.A;
|
||||
if (IsActivated(joystickState, RightJoycon.ButtonB)) buttons |= ControllerButtons.B;
|
||||
if (IsActivated(joystickState, RightJoycon.ButtonX)) buttons |= ControllerButtons.X;
|
||||
if (IsActivated(joystickState, RightJoycon.ButtonY)) buttons |= ControllerButtons.Y;
|
||||
if (IsActivated(joystickState, RightJoycon.StickButton)) buttons |= ControllerButtons.StickRight;
|
||||
if (IsActivated(joystickState, RightJoycon.ButtonPlus)) buttons |= ControllerButtons.Plus;
|
||||
if (IsActivated(joystickState, RightJoycon.ButtonR)) buttons |= ControllerButtons.R;
|
||||
if (IsActivated(joystickState, RightJoycon.ButtonZr)) buttons |= ControllerButtons.Zr;
|
||||
|
||||
return buttons;
|
||||
}
|
||||
|
@ -163,14 +163,16 @@ namespace Ryujinx.UI.Input
|
|||
private bool IsActivated(JoystickState joystickState,ControllerInputId controllerInputId)
|
||||
{
|
||||
if (controllerInputId <= ControllerInputId.Button20)
|
||||
{
|
||||
return joystickState.IsButtonDown((int)controllerInputId);
|
||||
}
|
||||
else if (controllerInputId <= ControllerInputId.Axis5)
|
||||
{
|
||||
int axis = controllerInputId - ControllerInputId.Axis0;
|
||||
|
||||
return Math.Abs(joystickState.GetAxis(axis)) > Deadzone;
|
||||
}
|
||||
else if(controllerInputId <= ControllerInputId.Hat2Right)
|
||||
else if (controllerInputId <= ControllerInputId.Hat2Right)
|
||||
{
|
||||
int hat = (controllerInputId - ControllerInputId.Hat0Up) / 4;
|
||||
|
||||
|
@ -178,14 +180,10 @@ namespace Ryujinx.UI.Input
|
|||
|
||||
JoystickHatState hatState = joystickState.GetHat((JoystickHat)hat);
|
||||
|
||||
if (hatState.IsUp && ((int)controllerInputId % baseHatId == 0))
|
||||
return true;
|
||||
if (hatState.IsDown && ((int)controllerInputId % baseHatId == 1))
|
||||
return true;
|
||||
if (hatState.IsLeft && ((int)controllerInputId % baseHatId == 2))
|
||||
return true;
|
||||
if (hatState.IsRight && ((int)controllerInputId % baseHatId == 3))
|
||||
return true;
|
||||
if (hatState.IsUp && ((int)controllerInputId % baseHatId == 0)) return true;
|
||||
if (hatState.IsDown && ((int)controllerInputId % baseHatId == 1)) return true;
|
||||
if (hatState.IsLeft && ((int)controllerInputId % baseHatId == 2)) return true;
|
||||
if (hatState.IsRight && ((int)controllerInputId % baseHatId == 3)) return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
|
@ -214,7 +212,9 @@ namespace Ryujinx.UI.Input
|
|||
private (short, short) GetStick(ControllerInputId stickInputId)
|
||||
{
|
||||
if (stickInputId < ControllerInputId.Axis0 || stickInputId > ControllerInputId.Axis5)
|
||||
{
|
||||
return (0, 0);
|
||||
}
|
||||
|
||||
JoystickState jsState = Joystick.GetState(Index);
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue