Move Vertex Assembly into GalPipelineState
This commit is contained in:
parent
9c2316a965
commit
c9245100a0
6 changed files with 167 additions and 147 deletions
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@ -1,8 +1,28 @@
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namespace Ryujinx.Graphics.Gal
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{
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public struct GalVertexBinding
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{
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//VboKey shouldn't be here, but ARB_vertex_attrib_binding is core since 4.3
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public bool Enabled;
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public int Stride;
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public long VboKey;
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public GalVertexAttrib[] Attribs;
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}
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public struct GalConstBufferBinding
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{
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public bool Enabled;
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public long Key;
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}
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public struct GalPipelineState
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{
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public const int ConstBuffersPerStage = 18;
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public GalConstBufferBinding[][] ConstBufferKeys;
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public GalVertexBinding[] VertexBindings;
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public GalFrontFace FrontFace;
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@ -17,8 +17,6 @@ namespace Ryujinx.Graphics.Gal
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void CreateIbo(long Key, int DataSize, IntPtr HostAddress);
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void SetVertexArray(int Stride, long VboKey, GalVertexAttrib[] Attribs);
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void SetIndexArray(int Size, GalIndexFormat Format);
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void DrawArrays(int First, int PrimCount, GalPrimitiveType PrimType);
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@ -1,62 +1,157 @@
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using OpenTK.Graphics.OpenGL;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Gal.OpenGL
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{
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public class OGLPipeline : IGalPipeline
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{
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private static Dictionary<GalVertexAttribSize, int> AttribElements =
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new Dictionary<GalVertexAttribSize, int>()
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{
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{ GalVertexAttribSize._32_32_32_32, 4 },
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{ GalVertexAttribSize._32_32_32, 3 },
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{ GalVertexAttribSize._16_16_16_16, 4 },
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{ GalVertexAttribSize._32_32, 2 },
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{ GalVertexAttribSize._16_16_16, 3 },
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{ GalVertexAttribSize._8_8_8_8, 4 },
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{ GalVertexAttribSize._16_16, 2 },
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{ GalVertexAttribSize._32, 1 },
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{ GalVertexAttribSize._8_8_8, 3 },
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{ GalVertexAttribSize._8_8, 2 },
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{ GalVertexAttribSize._16, 1 },
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{ GalVertexAttribSize._8, 1 },
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{ GalVertexAttribSize._10_10_10_2, 4 },
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{ GalVertexAttribSize._11_11_10, 3 }
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};
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private static Dictionary<GalVertexAttribSize, VertexAttribPointerType> AttribTypes =
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new Dictionary<GalVertexAttribSize, VertexAttribPointerType>()
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{
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{ GalVertexAttribSize._32_32_32_32, VertexAttribPointerType.Int },
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{ GalVertexAttribSize._32_32_32, VertexAttribPointerType.Int },
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{ GalVertexAttribSize._16_16_16_16, VertexAttribPointerType.Short },
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{ GalVertexAttribSize._32_32, VertexAttribPointerType.Int },
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{ GalVertexAttribSize._16_16_16, VertexAttribPointerType.Short },
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{ GalVertexAttribSize._8_8_8_8, VertexAttribPointerType.Byte },
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{ GalVertexAttribSize._16_16, VertexAttribPointerType.Short },
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{ GalVertexAttribSize._32, VertexAttribPointerType.Int },
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{ GalVertexAttribSize._8_8_8, VertexAttribPointerType.Byte },
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{ GalVertexAttribSize._8_8, VertexAttribPointerType.Byte },
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{ GalVertexAttribSize._16, VertexAttribPointerType.Short },
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{ GalVertexAttribSize._8, VertexAttribPointerType.Byte },
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{ GalVertexAttribSize._10_10_10_2, VertexAttribPointerType.Int }, //?
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{ GalVertexAttribSize._11_11_10, VertexAttribPointerType.Int } //?
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};
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private GalPipelineState O;
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public OGLPipeline()
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private OGLRasterizer Rasterizer;
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private int VaoHandle;
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public OGLPipeline(OGLRasterizer Rasterizer)
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{
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//The following values match OpenGL's defaults
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O = new GalPipelineState();
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this.Rasterizer = Rasterizer;
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O.FrontFace = GalFrontFace.CCW;
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//These values match OpenGL's defaults
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O = new GalPipelineState
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{
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FrontFace = GalFrontFace.CCW,
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O.CullFaceEnabled = false;
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O.CullFace = GalCullFace.Back;
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CullFaceEnabled = false,
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CullFace = GalCullFace.Back,
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O.DepthTestEnabled = false;
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O.DepthClear = 1f;
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O.DepthFunc = GalComparisonOp.Less;
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DepthTestEnabled = false,
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DepthClear = 1f,
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DepthFunc = GalComparisonOp.Less,
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O.StencilTestEnabled = false;
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O.StencilClear = 0;
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StencilTestEnabled = false,
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StencilClear = 0,
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O.StencilBackFuncFunc = GalComparisonOp.Always;
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O.StencilBackFuncRef = 0;
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O.StencilBackFuncMask = UInt32.MaxValue;
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O.StencilBackOpFail = GalStencilOp.Keep;
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O.StencilBackOpZFail = GalStencilOp.Keep;
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O.StencilBackOpZPass = GalStencilOp.Keep;
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O.StencilBackMask = UInt32.MaxValue;
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StencilBackFuncFunc = GalComparisonOp.Always,
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StencilBackFuncRef = 0,
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StencilBackFuncMask = UInt32.MaxValue,
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StencilBackOpFail = GalStencilOp.Keep,
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StencilBackOpZFail = GalStencilOp.Keep,
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StencilBackOpZPass = GalStencilOp.Keep,
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StencilBackMask = UInt32.MaxValue,
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O.StencilFrontFuncFunc = GalComparisonOp.Always;
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O.StencilFrontFuncRef = 0;
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O.StencilFrontFuncMask = UInt32.MaxValue;
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O.StencilFrontOpFail = GalStencilOp.Keep;
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O.StencilFrontOpZFail = GalStencilOp.Keep;
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O.StencilFrontOpZPass = GalStencilOp.Keep;
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O.StencilFrontMask = UInt32.MaxValue;
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StencilFrontFuncFunc = GalComparisonOp.Always,
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StencilFrontFuncRef = 0,
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StencilFrontFuncMask = UInt32.MaxValue,
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StencilFrontOpFail = GalStencilOp.Keep,
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StencilFrontOpZFail = GalStencilOp.Keep,
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StencilFrontOpZPass = GalStencilOp.Keep,
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StencilFrontMask = UInt32.MaxValue,
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O.BlendEnabled = false;
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O.BlendSeparateAlpha = false;
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BlendEnabled = false,
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BlendSeparateAlpha = false,
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O.BlendEquationRgb = 0;
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O.BlendFuncSrcRgb = GalBlendFactor.One;
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O.BlendFuncDstRgb = GalBlendFactor.Zero;
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O.BlendEquationAlpha = 0;
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O.BlendFuncSrcAlpha = GalBlendFactor.One;
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O.BlendFuncDstAlpha = GalBlendFactor.Zero;
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BlendEquationRgb = 0,
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BlendFuncSrcRgb = GalBlendFactor.One,
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BlendFuncDstRgb = GalBlendFactor.Zero,
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BlendEquationAlpha = 0,
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BlendFuncSrcAlpha = GalBlendFactor.One,
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BlendFuncDstAlpha = GalBlendFactor.Zero,
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O.PrimitiveRestartEnabled = false;
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O.PrimitiveRestartIndex = 0;
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PrimitiveRestartEnabled = false,
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PrimitiveRestartIndex = 0
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};
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}
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public void Bind(ref GalPipelineState S)
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{
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// O stands for Other, S from State (current state)
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//O stands for Older, S for (current) State
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foreach (GalVertexBinding Binding in S.VertexBindings)
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{
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if (!Binding.Enabled || !Rasterizer.TryGetVbo(Binding.VboKey, out int VboHandle))
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{
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continue;
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}
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if (VaoHandle == 0)
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{
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VaoHandle = GL.GenVertexArray();
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//Vertex arrays shouldn't be used anywhere else in OpenGL's backend
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//if you want to use it, move this line out of the if
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GL.BindVertexArray(VaoHandle);
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}
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foreach (GalVertexAttrib Attrib in Binding.Attribs)
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{
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GL.EnableVertexAttribArray(Attrib.Index);
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GL.BindBuffer(BufferTarget.ArrayBuffer, VboHandle);
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bool Unsigned =
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Attrib.Type == GalVertexAttribType.Unorm ||
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Attrib.Type == GalVertexAttribType.Uint ||
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Attrib.Type == GalVertexAttribType.Uscaled;
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bool Normalize =
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Attrib.Type == GalVertexAttribType.Snorm ||
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Attrib.Type == GalVertexAttribType.Unorm;
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VertexAttribPointerType Type = 0;
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if (Attrib.Type == GalVertexAttribType.Float)
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{
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Type = VertexAttribPointerType.Float;
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}
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else
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{
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Type = AttribTypes[Attrib.Size] + (Unsigned ? 1 : 0);
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}
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int Size = AttribElements[Attrib.Size];
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int Offset = Attrib.Offset;
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GL.VertexAttribPointer(Attrib.Index, Size, Type, Normalize, Binding.Stride, Offset);
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}
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}
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//Note: Uncomment SetFrontFace and SetCullFace when flipping issues are solved
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@ -6,46 +6,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{
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public class OGLRasterizer : IGalRasterizer
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{
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private static Dictionary<GalVertexAttribSize, int> AttribElements =
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new Dictionary<GalVertexAttribSize, int>()
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{
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{ GalVertexAttribSize._32_32_32_32, 4 },
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{ GalVertexAttribSize._32_32_32, 3 },
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{ GalVertexAttribSize._16_16_16_16, 4 },
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{ GalVertexAttribSize._32_32, 2 },
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{ GalVertexAttribSize._16_16_16, 3 },
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{ GalVertexAttribSize._8_8_8_8, 4 },
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{ GalVertexAttribSize._16_16, 2 },
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{ GalVertexAttribSize._32, 1 },
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{ GalVertexAttribSize._8_8_8, 3 },
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{ GalVertexAttribSize._8_8, 2 },
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{ GalVertexAttribSize._16, 1 },
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{ GalVertexAttribSize._8, 1 },
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{ GalVertexAttribSize._10_10_10_2, 4 },
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{ GalVertexAttribSize._11_11_10, 3 }
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};
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private static Dictionary<GalVertexAttribSize, VertexAttribPointerType> AttribTypes =
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new Dictionary<GalVertexAttribSize, VertexAttribPointerType>()
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{
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{ GalVertexAttribSize._32_32_32_32, VertexAttribPointerType.Int },
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{ GalVertexAttribSize._32_32_32, VertexAttribPointerType.Int },
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{ GalVertexAttribSize._16_16_16_16, VertexAttribPointerType.Short },
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{ GalVertexAttribSize._32_32, VertexAttribPointerType.Int },
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{ GalVertexAttribSize._16_16_16, VertexAttribPointerType.Short },
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{ GalVertexAttribSize._8_8_8_8, VertexAttribPointerType.Byte },
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{ GalVertexAttribSize._16_16, VertexAttribPointerType.Short },
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{ GalVertexAttribSize._32, VertexAttribPointerType.Int },
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{ GalVertexAttribSize._8_8_8, VertexAttribPointerType.Byte },
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{ GalVertexAttribSize._8_8, VertexAttribPointerType.Byte },
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{ GalVertexAttribSize._16, VertexAttribPointerType.Short },
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{ GalVertexAttribSize._8, VertexAttribPointerType.Byte },
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{ GalVertexAttribSize._10_10_10_2, VertexAttribPointerType.Int }, //?
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{ GalVertexAttribSize._11_11_10, VertexAttribPointerType.Int } //?
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};
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private int VaoHandle;
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private int[] VertexBuffers;
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private OGLCachedResource<int> VboCache;
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@ -142,65 +102,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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GL.BufferData(BufferTarget.ElementArrayBuffer, Length, HostAddress, BufferUsageHint.StreamDraw);
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}
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public void SetVertexArray(int Stride, long VboKey, GalVertexAttrib[] Attribs)
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{
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if (!VboCache.TryGetValue(VboKey, out int VboHandle))
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{
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return;
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}
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if (VaoHandle == 0)
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{
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VaoHandle = GL.GenVertexArray();
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}
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GL.BindVertexArray(VaoHandle);
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foreach (GalVertexAttrib Attrib in Attribs)
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{
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GL.EnableVertexAttribArray(Attrib.Index);
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GL.BindBuffer(BufferTarget.ArrayBuffer, VboHandle);
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bool Unsigned =
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Attrib.Type == GalVertexAttribType.Unorm ||
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Attrib.Type == GalVertexAttribType.Uint ||
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Attrib.Type == GalVertexAttribType.Uscaled;
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bool Normalize =
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Attrib.Type == GalVertexAttribType.Snorm ||
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Attrib.Type == GalVertexAttribType.Unorm;
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VertexAttribPointerType Type = 0;
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if (Attrib.Type == GalVertexAttribType.Float)
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{
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Type = VertexAttribPointerType.Float;
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}
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else
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{
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Type = AttribTypes[Attrib.Size] + (Unsigned ? 1 : 0);
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}
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int Size = AttribElements[Attrib.Size];
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int Offset = Attrib.Offset;
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if (Attrib.Type == GalVertexAttribType.Sint ||
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Attrib.Type == GalVertexAttribType.Uint)
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{
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IntPtr Pointer = new IntPtr(Offset);
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VertexAttribIntegerType IType = (VertexAttribIntegerType)Type;
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GL.VertexAttribIPointer(Attrib.Index, Size, IType, Stride, Pointer);
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}
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else
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{
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GL.VertexAttribPointer(Attrib.Index, Size, Type, Normalize, Stride, Offset);
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}
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}
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}
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public void SetIndexArray(int Size, GalIndexFormat Format)
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{
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IndexBuffer.Type = OGLEnumConverter.GetDrawElementsType(Format);
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@ -217,8 +118,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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return;
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}
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GL.BindVertexArray(VaoHandle);
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GL.DrawArrays(OGLEnumConverter.GetPrimitiveType(PrimType), First, PrimCount);
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}
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@ -231,8 +130,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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PrimitiveType Mode = OGLEnumConverter.GetPrimitiveType(PrimType);
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GL.BindVertexArray(VaoHandle);
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GL.BindBuffer(BufferTarget.ElementArrayBuffer, IboHandle);
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First <<= IndexBuffer.ElemSizeLog2;
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@ -248,5 +145,10 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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GL.DrawElements(Mode, IndexBuffer.Count, IndexBuffer.Type, First);
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}
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}
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public bool TryGetVbo(long VboKey, out int VboHandle)
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{
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return VboCache.TryGetValue(VboKey, out VboHandle);
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}
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}
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}
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@ -29,7 +29,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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Shader = new OGLShader(Buffer as OGLConstBuffer);
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Pipeline = new OGLPipeline();
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Pipeline = new OGLPipeline(Rasterizer as OGLRasterizer);
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Texture = new OGLTexture();
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@ -530,6 +530,8 @@ namespace Ryujinx.HLE.Gpu.Engines
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((Packed >> 31) & 0x1) != 0));
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}
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State.VertexBindings = new GalVertexBinding[32];
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for (int Index = 0; Index < 32; Index++)
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{
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if (Attribs[Index] == null)
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@ -541,14 +543,14 @@ namespace Ryujinx.HLE.Gpu.Engines
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bool Enable = (Control & 0x1000) != 0;
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long VertexPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.VertexArrayNAddress + Index * 4);
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long VertexEndPos = MakeInt64From2xInt32(NvGpuEngine3dReg.VertexArrayNEndAddr + Index * 2);
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if (!Enable)
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{
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continue;
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}
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long VertexPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.VertexArrayNAddress + Index * 4);
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long VertexEndPos = MakeInt64From2xInt32(NvGpuEngine3dReg.VertexArrayNEndAddr + Index * 2);
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long VboKey = Vmm.GetPhysicalAddress(VertexPosition);
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int Stride = Control & 0xfff;
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@ -564,7 +566,10 @@ namespace Ryujinx.HLE.Gpu.Engines
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Gpu.Renderer.Rasterizer.CreateVbo(VboKey, (int)VbSize, DataAddress);
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}
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Gpu.Renderer.Rasterizer.SetVertexArray(Stride, VboKey, Attribs[Index].ToArray());
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State.VertexBindings[Index].Enabled = true;
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State.VertexBindings[Index].Stride = Stride;
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State.VertexBindings[Index].VboKey = VboKey;
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State.VertexBindings[Index].Attribs = Attribs[Index].ToArray();
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}
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}
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