Redo namechanges as requested
This commit is contained in:
parent
3b41c8a45d
commit
c934bc47d5
11 changed files with 105 additions and 105 deletions
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@ -7,7 +7,7 @@ namespace ChocolArm64.Decoder
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public struct BitMask
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public struct BitMask
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{
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{
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public long WMask;
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public long WMask;
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public long Mask;
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public long TMask;
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public int Pos;
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public int Pos;
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public int Shift;
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public int Shift;
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public bool IsUndefined;
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public bool IsUndefined;
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@ -48,7 +48,7 @@ namespace ChocolArm64.Decoder
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return new BitMask()
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return new BitMask()
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{
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{
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WMask = ABitUtils.Replicate(wMask, size),
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WMask = ABitUtils.Replicate(wMask, size),
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Mask = ABitUtils.Replicate(mask, size),
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TMask = ABitUtils.Replicate(mask, size),
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Pos = immS,
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Pos = immS,
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Shift = immR
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Shift = immR
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@ -5,7 +5,7 @@ namespace ChocolArm64.Decoder
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internal class AOpCodeBfm : AOpCodeAlu
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internal class AOpCodeBfm : AOpCodeAlu
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{
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{
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public long WMask { get; private set; }
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public long WMask { get; private set; }
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public long Mask { get; private set; }
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public long TMask { get; private set; }
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public int Pos { get; private set; }
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public int Pos { get; private set; }
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public int Shift { get; private set; }
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public int Shift { get; private set; }
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@ -21,7 +21,7 @@ namespace ChocolArm64.Decoder
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}
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}
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WMask = bm.WMask;
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WMask = bm.WMask;
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Mask = bm.Mask;
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TMask = bm.TMask;
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Pos = bm.Pos;
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Pos = bm.Pos;
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Shift = bm.Shift;
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Shift = bm.Shift;
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}
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}
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@ -14,13 +14,13 @@ namespace ChocolArm64.Instruction
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EmitBfmLoadRn(context);
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EmitBfmLoadRn(context);
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context.EmitLdintzr(op.Rd);
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context.EmitLdintzr(op.Rd);
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context.EmitLdc_I(~op.WMask & op.Mask);
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context.EmitLdc_I(~op.WMask & op.TMask);
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context.Emit(OpCodes.And);
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context.Emit(OpCodes.And);
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context.Emit(OpCodes.Or);
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context.Emit(OpCodes.Or);
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context.EmitLdintzr(op.Rd);
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context.EmitLdintzr(op.Rd);
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context.EmitLdc_I(~op.Mask);
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context.EmitLdc_I(~op.TMask);
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context.Emit(OpCodes.And);
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context.Emit(OpCodes.And);
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context.Emit(OpCodes.Or);
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context.Emit(OpCodes.Or);
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@ -63,7 +63,7 @@ namespace ChocolArm64.Instruction
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context.EmitLsl(bitsCount - 1 - op.Pos);
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context.EmitLsl(bitsCount - 1 - op.Pos);
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context.EmitAsr(bitsCount - 1);
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context.EmitAsr(bitsCount - 1);
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context.EmitLdc_I(~op.Mask);
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context.EmitLdc_I(~op.TMask);
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context.Emit(OpCodes.And);
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context.Emit(OpCodes.And);
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context.Emit(OpCodes.Or);
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context.Emit(OpCodes.Or);
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@ -201,7 +201,7 @@ namespace ChocolArm64.Instruction
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context.EmitRor(op.Shift);
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context.EmitRor(op.Shift);
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context.EmitLdc_I(op.WMask & op.Mask);
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context.EmitLdc_I(op.WMask & op.TMask);
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context.Emit(OpCodes.And);
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context.Emit(OpCodes.And);
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}
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}
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@ -528,17 +528,17 @@ namespace ChocolArm64.Instruction
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return Sha256Hash(hashAbcd, hashEfgh, wk, false);
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return Sha256Hash(hashAbcd, hashEfgh, wk, false);
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}
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}
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public static Vector128<float> SchedulePart1(Vector128<float> w03, Vector128<float> w47)
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public static Vector128<float> SchedulePart1(Vector128<float> w0_3, Vector128<float> w4_7)
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{
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{
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Vector128<float> result = new Vector128<float>();
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Vector128<float> result = new Vector128<float>();
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for (int e = 0; e <= 3; e++)
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for (int e = 0; e <= 3; e++)
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{
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{
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uint elt = (uint)VectorExtractIntZx(e <= 2 ? w03 : w47, (byte)(e <= 2 ? e + 1 : 0), 2);
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uint elt = (uint)VectorExtractIntZx(e <= 2 ? w0_3 : w4_7, (byte)(e <= 2 ? e + 1 : 0), 2);
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elt = elt.Ror(7) ^ elt.Ror(18) ^ elt.Lsr(3);
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elt = elt.Ror(7) ^ elt.Ror(18) ^ elt.Lsr(3);
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elt += (uint)VectorExtractIntZx(w03, (byte)e, 2);
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elt += (uint)VectorExtractIntZx(w0_3, (byte)e, 2);
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result = VectorInsertInt((ulong)elt, result, (byte)e, 2);
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result = VectorInsertInt((ulong)elt, result, (byte)e, 2);
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}
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}
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@ -546,11 +546,11 @@ namespace ChocolArm64.Instruction
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return result;
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return result;
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}
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}
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public static Vector128<float> SchedulePart2(Vector128<float> w03, Vector128<float> w811, Vector128<float> w1215)
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public static Vector128<float> SchedulePart2(Vector128<float> w0_3, Vector128<float> w8_11, Vector128<float> w1_215)
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{
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{
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Vector128<float> result = new Vector128<float>();
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Vector128<float> result = new Vector128<float>();
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ulong t1 = VectorExtractIntZx(w1215, (byte)1, 3);
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ulong t1 = VectorExtractIntZx(w1_215, (byte)1, 3);
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for (int e = 0; e <= 1; e++)
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for (int e = 0; e <= 1; e++)
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{
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{
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@ -558,8 +558,8 @@ namespace ChocolArm64.Instruction
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elt = elt.Ror(17) ^ elt.Ror(19) ^ elt.Lsr(10);
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elt = elt.Ror(17) ^ elt.Ror(19) ^ elt.Lsr(10);
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elt += (uint)VectorExtractIntZx(w03, (byte)e, 2);
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elt += (uint)VectorExtractIntZx(w0_3, (byte)e, 2);
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elt += (uint)VectorExtractIntZx(w811, (byte)(e + 1), 2);
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elt += (uint)VectorExtractIntZx(w8_11, (byte)(e + 1), 2);
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result = VectorInsertInt((ulong)elt, result, (byte)e, 2);
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result = VectorInsertInt((ulong)elt, result, (byte)e, 2);
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}
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}
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@ -572,8 +572,8 @@ namespace ChocolArm64.Instruction
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elt = elt.Ror(17) ^ elt.Ror(19) ^ elt.Lsr(10);
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elt = elt.Ror(17) ^ elt.Ror(19) ^ elt.Lsr(10);
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elt += (uint)VectorExtractIntZx(w03, (byte)e, 2);
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elt += (uint)VectorExtractIntZx(w0_3, (byte)e, 2);
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elt += (uint)VectorExtractIntZx(e == 2 ? w811 : w1215, (byte)(e == 2 ? 3 : 0), 2);
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elt += (uint)VectorExtractIntZx(e == 2 ? w8_11 : w1_215, (byte)(e == 2 ? 3 : 0), 2);
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result = VectorInsertInt((ulong)elt, result, (byte)e, 2);
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result = VectorInsertInt((ulong)elt, result, (byte)e, 2);
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}
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}
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@ -585,21 +585,21 @@ namespace ChocolArm64.Instruction
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{
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{
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for (int e = 0; e <= 3; e++)
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for (int e = 0; e <= 3; e++)
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{
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{
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uint chs = ShAchoose((uint)VectorExtractIntZx(y, (byte)0, 2),
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uint chs = ShaChoose((uint)VectorExtractIntZx(y, (byte)0, 2),
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(uint)VectorExtractIntZx(y, (byte)1, 2),
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(uint)VectorExtractIntZx(y, (byte)1, 2),
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(uint)VectorExtractIntZx(y, (byte)2, 2));
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(uint)VectorExtractIntZx(y, (byte)2, 2));
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uint maj = ShAmajority((uint)VectorExtractIntZx(x, (byte)0, 2),
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uint maj = ShaMajority((uint)VectorExtractIntZx(x, (byte)0, 2),
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(uint)VectorExtractIntZx(x, (byte)1, 2),
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(uint)VectorExtractIntZx(x, (byte)1, 2),
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(uint)VectorExtractIntZx(x, (byte)2, 2));
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(uint)VectorExtractIntZx(x, (byte)2, 2));
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uint t1 = (uint)VectorExtractIntZx(y, (byte)3, 2);
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uint t1 = (uint)VectorExtractIntZx(y, (byte)3, 2);
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t1 += ShAhashSigma1((uint)VectorExtractIntZx(y, (byte)0, 2)) + chs;
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t1 += ShaHashSigma1((uint)VectorExtractIntZx(y, (byte)0, 2)) + chs;
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t1 += (uint)VectorExtractIntZx(w, (byte)e, 2);
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t1 += (uint)VectorExtractIntZx(w, (byte)e, 2);
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uint t2 = t1 + (uint)VectorExtractIntZx(x, (byte)3, 2);
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uint t2 = t1 + (uint)VectorExtractIntZx(x, (byte)3, 2);
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x = VectorInsertInt((ulong)t2, x, (byte)3, 2);
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x = VectorInsertInt((ulong)t2, x, (byte)3, 2);
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t2 = t1 + ShAhashSigma0((uint)VectorExtractIntZx(x, (byte)0, 2)) + maj;
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t2 = t1 + ShaHashSigma0((uint)VectorExtractIntZx(x, (byte)0, 2)) + maj;
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y = VectorInsertInt((ulong)t2, y, (byte)3, 2);
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y = VectorInsertInt((ulong)t2, y, (byte)3, 2);
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Rol32_256(ref y, ref x);
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Rol32_256(ref y, ref x);
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@ -622,22 +622,22 @@ namespace ChocolArm64.Instruction
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x = VectorInsertInt((ulong)yE3, x, (byte)0, 2);
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x = VectorInsertInt((ulong)yE3, x, (byte)0, 2);
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}
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}
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private static uint ShAhashSigma0(uint x)
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private static uint ShaHashSigma0(uint x)
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{
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{
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return x.Ror(2) ^ x.Ror(13) ^ x.Ror(22);
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return x.Ror(2) ^ x.Ror(13) ^ x.Ror(22);
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}
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}
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private static uint ShAhashSigma1(uint x)
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private static uint ShaHashSigma1(uint x)
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{
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{
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return x.Ror(6) ^ x.Ror(11) ^ x.Ror(25);
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return x.Ror(6) ^ x.Ror(11) ^ x.Ror(25);
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}
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}
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private static uint ShAmajority(uint x, uint y, uint z)
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private static uint ShaMajority(uint x, uint y, uint z)
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{
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{
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return (x & y) | ((x | y) & z);
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return (x & y) | ((x | y) & z);
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}
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}
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private static uint ShAchoose(uint x, uint y, uint z)
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private static uint ShaChoose(uint x, uint y, uint z)
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{
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{
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return ((y ^ z) & x) ^ z;
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return ((y ^ z) & x) ^ z;
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}
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}
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@ -9,13 +9,13 @@ namespace ChocolArm64.Instruction
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{
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{
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internal static class AVectorHelper
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internal static class AVectorHelper
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{
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{
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private static readonly Vector128<float> _zero32128Mask;
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private static readonly Vector128<float> _zero32_128Mask;
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static AVectorHelper()
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static AVectorHelper()
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{
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{
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if (!Sse2.IsSupported) throw new PlatformNotSupportedException();
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if (!Sse2.IsSupported) throw new PlatformNotSupportedException();
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_zero32128Mask = Sse.StaticCast<uint, float>(Sse2.SetVector128(0, 0, 0, 0xffffffff));
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_zero32_128Mask = Sse.StaticCast<uint, float>(Sse2.SetVector128(0, 0, 0, 0xffffffff));
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}
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}
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public static void EmitCall(AILEmitterCtx context, string name64, string name128)
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public static void EmitCall(AILEmitterCtx context, string name64, string name128)
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vector128<float> VectorZero32_128(Vector128<float> vector)
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public static Vector128<float> VectorZero32_128(Vector128<float> vector)
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{
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{
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if (Sse.IsSupported) return Sse.And(vector, _zero32128Mask);
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if (Sse.IsSupported) return Sse.And(vector, _zero32_128Mask);
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throw new PlatformNotSupportedException();
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throw new PlatformNotSupportedException();
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}
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}
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@ -5,13 +5,13 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{
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{
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internal static class OGLExtension
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internal static class OGLExtension
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{
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{
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private static Lazy<bool> _sEnhancedLayouts = new Lazy<bool>(() => HasExtension("GL_ARB_enhanced_layouts"));
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private static Lazy<bool> _enhancedLayouts = new Lazy<bool>(() => HasExtension("GL_ARB_enhanced_layouts"));
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private static Lazy<bool> _sTextureMirrorClamp = new Lazy<bool>(() => HasExtension("GL_EXT_texture_mirror_clamp"));
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private static Lazy<bool> _textureMirrorClamp = new Lazy<bool>(() => HasExtension("GL_EXT_texture_mirror_clamp"));
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private static Lazy<bool> _sViewportArray = new Lazy<bool>(() => HasExtension("GL_ARB_viewport_array"));
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private static Lazy<bool> _viewportArray = new Lazy<bool>(() => HasExtension("GL_ARB_viewport_array"));
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public static bool EnhancedLayouts => _sEnhancedLayouts.Value;
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public static bool EnhancedLayouts => _enhancedLayouts.Value;
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public static bool TextureMirrorClamp => _sTextureMirrorClamp.Value;
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public static bool TextureMirrorClamp => _textureMirrorClamp.Value;
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public static bool ViewportArray => _sViewportArray.Value;
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public static bool ViewportArray => _viewportArray.Value;
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private static bool HasExtension(string name)
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private static bool HasExtension(string name)
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{
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{
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@ -55,29 +55,29 @@ namespace Ryujinx.Graphics.Gal.Shader
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private string _stagePrefix;
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private string _stagePrefix;
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private Dictionary<ShaderIrOp, ShaderDeclInfo> _mCbTextures;
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private Dictionary<ShaderIrOp, ShaderDeclInfo> _cbTextures;
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private Dictionary<int, ShaderDeclInfo> _mTextures;
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private Dictionary<int, ShaderDeclInfo> _textures;
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private Dictionary<int, ShaderDeclInfo> _mUniforms;
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private Dictionary<int, ShaderDeclInfo> _uniforms;
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private Dictionary<int, ShaderDeclInfo> _mAttributes;
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private Dictionary<int, ShaderDeclInfo> _attributes;
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private Dictionary<int, ShaderDeclInfo> _mInAttributes;
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private Dictionary<int, ShaderDeclInfo> _inAttributes;
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private Dictionary<int, ShaderDeclInfo> _mOutAttributes;
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private Dictionary<int, ShaderDeclInfo> _outAttributes;
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private Dictionary<int, ShaderDeclInfo> _mGprs;
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private Dictionary<int, ShaderDeclInfo> _gprs;
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private Dictionary<int, ShaderDeclInfo> _mPreds;
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private Dictionary<int, ShaderDeclInfo> _preds;
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public IReadOnlyDictionary<ShaderIrOp, ShaderDeclInfo> CbTextures => _mCbTextures;
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public IReadOnlyDictionary<ShaderIrOp, ShaderDeclInfo> CbTextures => _cbTextures;
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public IReadOnlyDictionary<int, ShaderDeclInfo> Textures => _mTextures;
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public IReadOnlyDictionary<int, ShaderDeclInfo> Textures => _textures;
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public IReadOnlyDictionary<int, ShaderDeclInfo> Uniforms => _mUniforms;
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public IReadOnlyDictionary<int, ShaderDeclInfo> Uniforms => _uniforms;
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public IReadOnlyDictionary<int, ShaderDeclInfo> Attributes => _mAttributes;
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public IReadOnlyDictionary<int, ShaderDeclInfo> Attributes => _attributes;
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public IReadOnlyDictionary<int, ShaderDeclInfo> InAttributes => _mInAttributes;
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public IReadOnlyDictionary<int, ShaderDeclInfo> InAttributes => _inAttributes;
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public IReadOnlyDictionary<int, ShaderDeclInfo> OutAttributes => _mOutAttributes;
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public IReadOnlyDictionary<int, ShaderDeclInfo> OutAttributes => _outAttributes;
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public IReadOnlyDictionary<int, ShaderDeclInfo> Gprs => _mGprs;
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public IReadOnlyDictionary<int, ShaderDeclInfo> Gprs => _gprs;
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public IReadOnlyDictionary<int, ShaderDeclInfo> Preds => _mPreds;
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public IReadOnlyDictionary<int, ShaderDeclInfo> Preds => _preds;
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public GalShaderType ShaderType { get; private set; }
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public GalShaderType ShaderType { get; private set; }
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@ -85,17 +85,17 @@ namespace Ryujinx.Graphics.Gal.Shader
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{
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{
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ShaderType = shaderType;
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ShaderType = shaderType;
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_mCbTextures = new Dictionary<ShaderIrOp, ShaderDeclInfo>();
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_cbTextures = new Dictionary<ShaderIrOp, ShaderDeclInfo>();
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_mTextures = new Dictionary<int, ShaderDeclInfo>();
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_textures = new Dictionary<int, ShaderDeclInfo>();
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_mUniforms = new Dictionary<int, ShaderDeclInfo>();
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_uniforms = new Dictionary<int, ShaderDeclInfo>();
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_mAttributes = new Dictionary<int, ShaderDeclInfo>();
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_attributes = new Dictionary<int, ShaderDeclInfo>();
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_mInAttributes = new Dictionary<int, ShaderDeclInfo>();
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_inAttributes = new Dictionary<int, ShaderDeclInfo>();
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_mOutAttributes = new Dictionary<int, ShaderDeclInfo>();
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_outAttributes = new Dictionary<int, ShaderDeclInfo>();
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_mGprs = new Dictionary<int, ShaderDeclInfo>();
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_gprs = new Dictionary<int, ShaderDeclInfo>();
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_mPreds = new Dictionary<int, ShaderDeclInfo>();
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_preds = new Dictionary<int, ShaderDeclInfo>();
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}
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}
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public GlslDecl(ShaderIrBlock[] blocks, GalShaderType shaderType, ShaderHeader header)
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public GlslDecl(ShaderIrBlock[] blocks, GalShaderType shaderType, ShaderHeader header)
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@ -111,7 +111,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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for (int component = 0; component < 4; component++)
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for (int component = 0; component < 4; component++)
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if (header.OmapTargets[attachment].ComponentEnabled(component))
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if (header.OmapTargets[attachment].ComponentEnabled(component))
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{
|
{
|
||||||
_mGprs.TryAdd(index, new ShaderDeclInfo(GetGprName(index), index));
|
_gprs.TryAdd(index, new ShaderDeclInfo(GetGprName(index), index));
|
||||||
|
|
||||||
index++;
|
index++;
|
||||||
}
|
}
|
||||||
|
@ -120,7 +120,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||||
{
|
{
|
||||||
index = header.DepthRegister;
|
index = header.DepthRegister;
|
||||||
|
|
||||||
_mGprs.TryAdd(index, new ShaderDeclInfo(GetGprName(index), index));
|
_gprs.TryAdd(index, new ShaderDeclInfo(GetGprName(index), index));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -136,25 +136,25 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||||
{
|
{
|
||||||
GlslDecl combined = new GlslDecl(GalShaderType.Vertex);
|
GlslDecl combined = new GlslDecl(GalShaderType.Vertex);
|
||||||
|
|
||||||
Merge(combined._mTextures, vpA._mTextures, vpB._mTextures);
|
Merge(combined._textures, vpA._textures, vpB._textures);
|
||||||
Merge(combined._mUniforms, vpA._mUniforms, vpB._mUniforms);
|
Merge(combined._uniforms, vpA._uniforms, vpB._uniforms);
|
||||||
|
|
||||||
Merge(combined._mAttributes, vpA._mAttributes, vpB._mAttributes);
|
Merge(combined._attributes, vpA._attributes, vpB._attributes);
|
||||||
Merge(combined._mOutAttributes, vpA._mOutAttributes, vpB._mOutAttributes);
|
Merge(combined._outAttributes, vpA._outAttributes, vpB._outAttributes);
|
||||||
|
|
||||||
Merge(combined._mGprs, vpA._mGprs, vpB._mGprs);
|
Merge(combined._gprs, vpA._gprs, vpB._gprs);
|
||||||
Merge(combined._mPreds, vpA._mPreds, vpB._mPreds);
|
Merge(combined._preds, vpA._preds, vpB._preds);
|
||||||
|
|
||||||
//Merge input attributes.
|
//Merge input attributes.
|
||||||
foreach (KeyValuePair<int, ShaderDeclInfo> kv in vpA._mInAttributes) combined._mInAttributes.TryAdd(kv.Key, kv.Value);
|
foreach (KeyValuePair<int, ShaderDeclInfo> kv in vpA._inAttributes) combined._inAttributes.TryAdd(kv.Key, kv.Value);
|
||||||
|
|
||||||
foreach (KeyValuePair<int, ShaderDeclInfo> kv in vpB._mInAttributes)
|
foreach (KeyValuePair<int, ShaderDeclInfo> kv in vpB._inAttributes)
|
||||||
//If Vertex Program A already writes to this attribute,
|
//If Vertex Program A already writes to this attribute,
|
||||||
//then we don't need to add it as an input attribute since
|
//then we don't need to add it as an input attribute since
|
||||||
//Vertex Program A will already have written to it anyway,
|
//Vertex Program A will already have written to it anyway,
|
||||||
//and there's no guarantee that there is an input attribute
|
//and there's no guarantee that there is an input attribute
|
||||||
//for this slot.
|
//for this slot.
|
||||||
if (!vpA._mOutAttributes.ContainsKey(kv.Key)) combined._mInAttributes.TryAdd(kv.Key, kv.Value);
|
if (!vpA._outAttributes.ContainsKey(kv.Key)) combined._inAttributes.TryAdd(kv.Key, kv.Value);
|
||||||
|
|
||||||
return combined;
|
return combined;
|
||||||
}
|
}
|
||||||
|
@ -210,7 +210,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||||
|
|
||||||
string name = _stagePrefix + TextureName + index;
|
string name = _stagePrefix + TextureName + index;
|
||||||
|
|
||||||
_mTextures.TryAdd(handle, new ShaderDeclInfo(name, handle));
|
_textures.TryAdd(handle, new ShaderDeclInfo(name, handle));
|
||||||
}
|
}
|
||||||
else if (op.Inst == ShaderIrInst.Texb)
|
else if (op.Inst == ShaderIrInst.Texb)
|
||||||
{
|
{
|
||||||
|
@ -235,7 +235,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||||
{
|
{
|
||||||
string name = _stagePrefix + TextureName + "_cb" + cbuf.Index + "_" + cbuf.Pos;
|
string name = _stagePrefix + TextureName + "_cb" + cbuf.Index + "_" + cbuf.Pos;
|
||||||
|
|
||||||
_mCbTextures.Add(op, new ShaderDeclInfo(name, cbuf.Pos, true, cbuf.Index));
|
_cbTextures.Add(op, new ShaderDeclInfo(name, cbuf.Pos, true, cbuf.Index));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -247,13 +247,13 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||||
|
|
||||||
case ShaderIrOperCbuf cbuf:
|
case ShaderIrOperCbuf cbuf:
|
||||||
{
|
{
|
||||||
if (!_mUniforms.ContainsKey(cbuf.Index))
|
if (!_uniforms.ContainsKey(cbuf.Index))
|
||||||
{
|
{
|
||||||
string name = _stagePrefix + UniformName + cbuf.Index;
|
string name = _stagePrefix + UniformName + cbuf.Index;
|
||||||
|
|
||||||
ShaderDeclInfo declInfo = new ShaderDeclInfo(name, cbuf.Pos, true, cbuf.Index);
|
ShaderDeclInfo declInfo = new ShaderDeclInfo(name, cbuf.Pos, true, cbuf.Index);
|
||||||
|
|
||||||
_mUniforms.Add(cbuf.Index, declInfo);
|
_uniforms.Add(cbuf.Index, declInfo);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -281,30 +281,30 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||||
|
|
||||||
if (parent is ShaderIrAsg asg && asg.Dst == node)
|
if (parent is ShaderIrAsg asg && asg.Dst == node)
|
||||||
{
|
{
|
||||||
if (!_mOutAttributes.TryGetValue(index, out declInfo))
|
if (!_outAttributes.TryGetValue(index, out declInfo))
|
||||||
{
|
{
|
||||||
declInfo = new ShaderDeclInfo(OutAttrName + glslIndex, glslIndex);
|
declInfo = new ShaderDeclInfo(OutAttrName + glslIndex, glslIndex);
|
||||||
|
|
||||||
_mOutAttributes.Add(index, declInfo);
|
_outAttributes.Add(index, declInfo);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (!_mInAttributes.TryGetValue(index, out declInfo))
|
if (!_inAttributes.TryGetValue(index, out declInfo))
|
||||||
{
|
{
|
||||||
declInfo = new ShaderDeclInfo(InAttrName + glslIndex, glslIndex);
|
declInfo = new ShaderDeclInfo(InAttrName + glslIndex, glslIndex);
|
||||||
|
|
||||||
_mInAttributes.Add(index, declInfo);
|
_inAttributes.Add(index, declInfo);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
declInfo.Enlarge(elem + 1);
|
declInfo.Enlarge(elem + 1);
|
||||||
|
|
||||||
if (!_mAttributes.ContainsKey(index))
|
if (!_attributes.ContainsKey(index))
|
||||||
{
|
{
|
||||||
declInfo = new ShaderDeclInfo(AttrName + glslIndex, glslIndex, false, 0, 4);
|
declInfo = new ShaderDeclInfo(AttrName + glslIndex, glslIndex, false, 0, 4);
|
||||||
|
|
||||||
_mAttributes.Add(index, declInfo);
|
_attributes.Add(index, declInfo);
|
||||||
}
|
}
|
||||||
|
|
||||||
Traverse(nodes, abuf, abuf.Vertex);
|
Traverse(nodes, abuf, abuf.Vertex);
|
||||||
|
@ -318,18 +318,18 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||||
{
|
{
|
||||||
string name = GetGprName(gpr.Index);
|
string name = GetGprName(gpr.Index);
|
||||||
|
|
||||||
_mGprs.TryAdd(gpr.Index, new ShaderDeclInfo(name, gpr.Index));
|
_gprs.TryAdd(gpr.Index, new ShaderDeclInfo(name, gpr.Index));
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
case ShaderIrOperPred pred:
|
case ShaderIrOperPred pred:
|
||||||
{
|
{
|
||||||
if (!pred.IsConst && !HasName(_mPreds, pred.Index))
|
if (!pred.IsConst && !HasName(_preds, pred.Index))
|
||||||
{
|
{
|
||||||
string name = PredName + pred.Index;
|
string name = PredName + pred.Index;
|
||||||
|
|
||||||
_mPreds.TryAdd(pred.Index, new ShaderDeclInfo(name, pred.Index));
|
_preds.TryAdd(pred.Index, new ShaderDeclInfo(name, pred.Index));
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
|
@ -9,15 +9,15 @@ namespace Ryujinx.Graphics.Memory
|
||||||
|
|
||||||
public int SubChannel { get; private set; }
|
public int SubChannel { get; private set; }
|
||||||
|
|
||||||
private int[] _mArguments;
|
private int[] _arguments;
|
||||||
|
|
||||||
public ReadOnlyCollection<int> Arguments => Array.AsReadOnly(_mArguments);
|
public ReadOnlyCollection<int> Arguments => Array.AsReadOnly(_arguments);
|
||||||
|
|
||||||
public NvGpuPBEntry(int method, int subChannel, params int[] arguments)
|
public NvGpuPBEntry(int method, int subChannel, params int[] arguments)
|
||||||
{
|
{
|
||||||
Method = method;
|
Method = method;
|
||||||
SubChannel = subChannel;
|
SubChannel = subChannel;
|
||||||
_mArguments = arguments;
|
_arguments = arguments;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -387,14 +387,14 @@ namespace Ryujinx.Graphics
|
||||||
|
|
||||||
if (state.BlendEnabled)
|
if (state.BlendEnabled)
|
||||||
{
|
{
|
||||||
state.BlendSeparateAlpha = ReadRegisterBool(NvGpuEngine3dReg.BlendNSeparateAlpha);
|
state.BlendSeparateAlpha = ReadRegisterBool(NvGpuEngine3dReg.IBlendNSeparateAlpha);
|
||||||
|
|
||||||
state.BlendEquationRgb = (GalBlendEquation)ReadRegister(NvGpuEngine3dReg.BlendNEquationRgb);
|
state.BlendEquationRgb = (GalBlendEquation)ReadRegister(NvGpuEngine3dReg.IBlendNEquationRgb);
|
||||||
state.BlendFuncSrcRgb = (GalBlendFactor)ReadRegister(NvGpuEngine3dReg.BlendNFuncSrcRgb);
|
state.BlendFuncSrcRgb = (GalBlendFactor)ReadRegister(NvGpuEngine3dReg.IBlendNFuncSrcRgb);
|
||||||
state.BlendFuncDstRgb = (GalBlendFactor)ReadRegister(NvGpuEngine3dReg.BlendNFuncDstRgb);
|
state.BlendFuncDstRgb = (GalBlendFactor)ReadRegister(NvGpuEngine3dReg.IBlendNFuncDstRgb);
|
||||||
state.BlendEquationAlpha = (GalBlendEquation)ReadRegister(NvGpuEngine3dReg.BlendNEquationAlpha);
|
state.BlendEquationAlpha = (GalBlendEquation)ReadRegister(NvGpuEngine3dReg.IBlendNEquationAlpha);
|
||||||
state.BlendFuncSrcAlpha = (GalBlendFactor)ReadRegister(NvGpuEngine3dReg.BlendNFuncSrcAlpha);
|
state.BlendFuncSrcAlpha = (GalBlendFactor)ReadRegister(NvGpuEngine3dReg.IBlendNFuncSrcAlpha);
|
||||||
state.BlendFuncDstAlpha = (GalBlendFactor)ReadRegister(NvGpuEngine3dReg.BlendNFuncDstAlpha);
|
state.BlendFuncDstAlpha = (GalBlendFactor)ReadRegister(NvGpuEngine3dReg.IBlendNFuncDstAlpha);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -37,7 +37,7 @@ namespace Ryujinx.Graphics
|
||||||
ZetaVert = 0x48b,
|
ZetaVert = 0x48b,
|
||||||
ZetaArrayMode = 0x48c,
|
ZetaArrayMode = 0x48c,
|
||||||
DepthTestEnable = 0x4b3,
|
DepthTestEnable = 0x4b3,
|
||||||
BlendEnable = 0x4b9,
|
IBlendEnable = 0x4b9,
|
||||||
DepthWriteEnable = 0x4ba,
|
DepthWriteEnable = 0x4ba,
|
||||||
DepthTestFunction = 0x4c3,
|
DepthTestFunction = 0x4c3,
|
||||||
BlendSeparateAlpha = 0x4cf,
|
BlendSeparateAlpha = 0x4cf,
|
||||||
|
@ -88,13 +88,13 @@ namespace Ryujinx.Graphics
|
||||||
VertexArrayNControl = 0x700,
|
VertexArrayNControl = 0x700,
|
||||||
VertexArrayNAddress = 0x701,
|
VertexArrayNAddress = 0x701,
|
||||||
VertexArrayNDivisor = 0x703,
|
VertexArrayNDivisor = 0x703,
|
||||||
BlendNSeparateAlpha = 0x780,
|
IBlendNSeparateAlpha = 0x780,
|
||||||
BlendNEquationRgb = 0x781,
|
IBlendNEquationRgb = 0x781,
|
||||||
BlendNFuncSrcRgb = 0x782,
|
IBlendNFuncSrcRgb = 0x782,
|
||||||
BlendNFuncDstRgb = 0x783,
|
IBlendNFuncDstRgb = 0x783,
|
||||||
BlendNEquationAlpha = 0x784,
|
IBlendNEquationAlpha = 0x784,
|
||||||
BlendNFuncSrcAlpha = 0x785,
|
IBlendNFuncSrcAlpha = 0x785,
|
||||||
BlendNFuncDstAlpha = 0x786,
|
IBlendNFuncDstAlpha = 0x786,
|
||||||
VertexArrayNEndAddr = 0x7c0,
|
VertexArrayNEndAddr = 0x7c0,
|
||||||
ShaderNControl = 0x800,
|
ShaderNControl = 0x800,
|
||||||
ShaderNOffset = 0x801,
|
ShaderNOffset = 0x801,
|
||||||
|
|
|
@ -42,7 +42,7 @@ namespace Ryujinx.Graphics.Texture
|
||||||
private const GalImageFormat Float = GalImageFormat.Float;
|
private const GalImageFormat Float = GalImageFormat.Float;
|
||||||
private const GalImageFormat Srgb = GalImageFormat.Srgb;
|
private const GalImageFormat Srgb = GalImageFormat.Srgb;
|
||||||
|
|
||||||
private static readonly Dictionary<GalTextureFormat, GalImageFormat> _sTextureTable =
|
private static readonly Dictionary<GalTextureFormat, GalImageFormat> _textureTable =
|
||||||
new Dictionary<GalTextureFormat, GalImageFormat>()
|
new Dictionary<GalTextureFormat, GalImageFormat>()
|
||||||
{
|
{
|
||||||
{ GalTextureFormat.Rgba32, GalImageFormat.Rgba32 | Sint | Uint | Float },
|
{ GalTextureFormat.Rgba32, GalImageFormat.Rgba32 | Sint | Uint | Float },
|
||||||
|
@ -89,7 +89,7 @@ namespace Ryujinx.Graphics.Texture
|
||||||
{ GalTextureFormat.Astc2D10X6, GalImageFormat.Astc2D10X6 | Unorm | Srgb }
|
{ GalTextureFormat.Astc2D10X6, GalImageFormat.Astc2D10X6 | Unorm | Srgb }
|
||||||
};
|
};
|
||||||
|
|
||||||
private static readonly Dictionary<GalImageFormat, ImageDescriptor> _sImageTable =
|
private static readonly Dictionary<GalImageFormat, ImageDescriptor> _imageTable =
|
||||||
new Dictionary<GalImageFormat, ImageDescriptor>()
|
new Dictionary<GalImageFormat, ImageDescriptor>()
|
||||||
{
|
{
|
||||||
{ GalImageFormat.Rgba32, new ImageDescriptor(16, 1, 1, TargetBuffer.Color) },
|
{ GalImageFormat.Rgba32, new ImageDescriptor(16, 1, 1, TargetBuffer.Color) },
|
||||||
|
@ -146,7 +146,7 @@ namespace Ryujinx.Graphics.Texture
|
||||||
{
|
{
|
||||||
if (rType != gType || rType != bType || rType != aType) throw new NotImplementedException("Per component types are not implemented!");
|
if (rType != gType || rType != bType || rType != aType) throw new NotImplementedException("Per component types are not implemented!");
|
||||||
|
|
||||||
if (!_sTextureTable.TryGetValue(format, out GalImageFormat imageFormat)) throw new NotImplementedException($"Format 0x{(int)format:x} not implemented!");
|
if (!_textureTable.TryGetValue(format, out GalImageFormat imageFormat)) throw new NotImplementedException($"Format 0x{(int)format:x} not implemented!");
|
||||||
|
|
||||||
GalImageFormat formatType = convSrgb ? Srgb : GetFormatType(rType);
|
GalImageFormat formatType = convSrgb ? Srgb : GetFormatType(rType);
|
||||||
|
|
||||||
|
@ -358,7 +358,7 @@ namespace Ryujinx.Graphics.Texture
|
||||||
{
|
{
|
||||||
GalImageFormat pixelFormat = format & GalImageFormat.FormatMask;
|
GalImageFormat pixelFormat = format & GalImageFormat.FormatMask;
|
||||||
|
|
||||||
if (_sImageTable.TryGetValue(pixelFormat, out ImageDescriptor descriptor)) return descriptor;
|
if (_imageTable.TryGetValue(pixelFormat, out ImageDescriptor descriptor)) return descriptor;
|
||||||
|
|
||||||
throw new NotImplementedException($"Format \"{pixelFormat}\" not implemented!");
|
throw new NotImplementedException($"Format \"{pixelFormat}\" not implemented!");
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue