Allow multiple buffer types to share the same page, aways use the physical address as cache key
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parent
3214a520ad
commit
cbf7bd07f6
4 changed files with 73 additions and 64 deletions
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@ -312,19 +312,17 @@ namespace Ryujinx.HLE.Gpu.Engines
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GalTextureSampler Sampler = TextureFactory.MakeSampler(Gpu, Vmm, TscPosition);
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long TextureAddress = Vmm.ReadInt64(TicPosition + 4) & 0xffffffffffff;
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long Key = Vmm.ReadInt64(TicPosition + 4) & 0xffffffffffff;
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long Key = TextureAddress;
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Key = Vmm.GetPhysicalAddress(Key);
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TextureAddress = Vmm.GetPhysicalAddress(TextureAddress);
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if (IsFrameBufferPosition(TextureAddress))
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if (IsFrameBufferPosition(Key))
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{
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//This texture is a frame buffer texture,
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//we shouldn't read anything from memory and bind
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//the frame buffer texture instead, since we're not
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//really writing anything to memory.
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Gpu.Renderer.FrameBuffer.BindTexture(TextureAddress, TexIndex);
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Gpu.Renderer.FrameBuffer.BindTexture(Key, TexIndex);
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}
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else
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{
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@ -392,6 +390,8 @@ namespace Ryujinx.HLE.Gpu.Engines
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{
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long IndexPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.IndexArrayAddress);
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long IboKey = Vmm.GetPhysicalAddress(IndexPosition);
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int IndexEntryFmt = ReadRegister(NvGpuEngine3dReg.IndexArrayFormat);
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int IndexFirst = ReadRegister(NvGpuEngine3dReg.IndexBatchFirst);
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int IndexCount = ReadRegister(NvGpuEngine3dReg.IndexBatchCount);
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@ -409,16 +409,16 @@ namespace Ryujinx.HLE.Gpu.Engines
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{
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int IbSize = IndexCount * IndexEntrySize;
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bool IboCached = Gpu.Renderer.Rasterizer.IsIboCached(IndexPosition, (uint)IbSize);
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bool IboCached = Gpu.Renderer.Rasterizer.IsIboCached(IboKey, (uint)IbSize);
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if (!IboCached || Vmm.IsRegionModified(IndexPosition, (uint)IbSize, NvGpuBufferType.Index))
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if (!IboCached || Vmm.IsRegionModified(IboKey, (uint)IbSize, NvGpuBufferType.Index))
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{
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byte[] Data = Vmm.ReadBytes(IndexPosition, (uint)IbSize);
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Gpu.Renderer.Rasterizer.CreateIbo(IndexPosition, Data);
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Gpu.Renderer.Rasterizer.CreateIbo(IboKey, Data);
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}
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Gpu.Renderer.Rasterizer.SetIndexArray(IndexPosition, IbSize, IndexFormat);
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Gpu.Renderer.Rasterizer.SetIndexArray(IboKey, IbSize, IndexFormat);
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}
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List<GalVertexAttrib>[] Attribs = new List<GalVertexAttrib>[32];
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@ -467,20 +467,22 @@ namespace Ryujinx.HLE.Gpu.Engines
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continue;
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}
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long VboKey = Vmm.GetPhysicalAddress(VertexPosition);
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int Stride = Control & 0xfff;
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long VbSize = (VertexEndPos - VertexPosition) + 1;
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bool VboCached = Gpu.Renderer.Rasterizer.IsVboCached(VertexPosition, VbSize);
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bool VboCached = Gpu.Renderer.Rasterizer.IsVboCached(VboKey, VbSize);
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if (!VboCached || Vmm.IsRegionModified(VertexPosition, VbSize, NvGpuBufferType.Vertex))
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if (!VboCached || Vmm.IsRegionModified(VboKey, VbSize, NvGpuBufferType.Vertex))
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{
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byte[] Data = Vmm.ReadBytes(VertexPosition, VbSize);
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Gpu.Renderer.Rasterizer.CreateVbo(VertexPosition, Data);
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Gpu.Renderer.Rasterizer.CreateVbo(VboKey, Data);
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}
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Gpu.Renderer.Rasterizer.SetVertexArray(Index, Stride, VertexPosition, Attribs[Index].ToArray());
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Gpu.Renderer.Rasterizer.SetVertexArray(Index, Stride, VboKey, Attribs[Index].ToArray());
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}
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GalPrimitiveType PrimType = (GalPrimitiveType)(PrimCtrl & 0xffff);
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@ -489,7 +491,7 @@ namespace Ryujinx.HLE.Gpu.Engines
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{
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int VertexBase = ReadRegister(NvGpuEngine3dReg.VertexArrayElemBase);
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Gpu.Renderer.Rasterizer.DrawElements(IndexPosition, IndexFirst, VertexBase, PrimType);
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Gpu.Renderer.Rasterizer.DrawElements(IboKey, IndexFirst, VertexBase, PrimType);
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}
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else
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{
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@ -4,6 +4,7 @@ namespace Ryujinx.HLE.Gpu.Memory
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{
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Index,
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Vertex,
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Texture
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Texture,
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Count
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}
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}
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@ -274,11 +274,9 @@ namespace Ryujinx.HLE.Gpu.Memory
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PageTable[L0][L1] = TgtAddr;
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}
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public bool IsRegionModified(long Position, long Size, NvGpuBufferType BufferType)
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public bool IsRegionModified(long PA, long Size, NvGpuBufferType BufferType)
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{
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long PA = GetPhysicalAddress(Position);
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return Cache.IsRegionModified(Memory, BufferType, Position, PA, Size);
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return Cache.IsRegionModified(Memory, BufferType, PA, Size);
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}
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public byte ReadByte(long Position)
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@ -11,43 +11,53 @@ namespace Ryujinx.HLE.Gpu.Memory
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private class CachedPage
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{
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private List<(long Start, long End)> Regions;
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private struct Range
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{
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public long Start;
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public long End;
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public Range(long Start, long End)
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{
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this.Start = Start;
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this.End = End;
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}
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}
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private List<Range>[] Regions;
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public LinkedListNode<long> Node { get; set; }
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public int Count => Regions.Count;
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public int Timestamp { get; private set; }
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public long PABase { get; private set; }
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public NvGpuBufferType BufferType { get; private set; }
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public CachedPage(long PABase, NvGpuBufferType BufferType)
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public CachedPage()
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{
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this.PABase = PABase;
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this.BufferType = BufferType;
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Regions = new List<Range>[(int)NvGpuBufferType.Count];
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Regions = new List<(long, long)>();
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for (int Index = 0; Index < Regions.Length; Index++)
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{
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Regions[Index] = new List<Range>();
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}
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}
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public bool AddRange(long Start, long End)
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public bool AddRange(long Start, long End, NvGpuBufferType BufferType)
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{
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for (int Index = 0; Index < Regions.Count; Index++)
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{
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(long RgStart, long RgEnd) = Regions[Index];
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List<Range> BtRegions = Regions[(int)BufferType];
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if (Start >= RgStart && End <= RgEnd)
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for (int Index = 0; Index < BtRegions.Count; Index++)
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{
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Range Rg = BtRegions[Index];
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if (Start >= Rg.Start && End <= Rg.End)
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{
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return false;
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}
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if (Start <= RgEnd && RgStart <= End)
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if (Start <= Rg.End && Rg.Start <= End)
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{
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long MinStart = Math.Min(RgStart, Start);
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long MaxEnd = Math.Max(RgEnd, End);
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long MinStart = Math.Min(Rg.Start, Start);
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long MaxEnd = Math.Max(Rg.End, End);
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Regions[Index] = (MinStart, MaxEnd);
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BtRegions[Index] = new Range(MinStart, MaxEnd);
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Timestamp = Environment.TickCount;
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@ -55,12 +65,24 @@ namespace Ryujinx.HLE.Gpu.Memory
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}
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}
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Regions.Add((Start, End));
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BtRegions.Add(new Range(Start, End));
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Timestamp = Environment.TickCount;
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return true;
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}
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public int GetTotalCount()
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{
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int Count = 0;
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for (int Index = 0; Index < Regions.Length; Index++)
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{
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Count += Regions[Index].Count;
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}
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return Count;
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}
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}
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private Dictionary<long, CachedPage> Cache;
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@ -76,12 +98,7 @@ namespace Ryujinx.HLE.Gpu.Memory
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SortedCache = new LinkedList<long>();
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}
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public bool IsRegionModified(
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AMemory Memory,
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NvGpuBufferType BufferType,
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long VA,
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long PA,
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long Size)
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public bool IsRegionModified(AMemory Memory, NvGpuBufferType BufferType, long PA, long Size)
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{
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bool[] Modified = Memory.IsRegionModified(PA, Size);
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@ -96,19 +113,16 @@ namespace Ryujinx.HLE.Gpu.Memory
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long Mask = PageSize - 1;
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long VAEnd = VA + Size;
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long PAEnd = PA + Size;
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bool RegMod = false;
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int Index = 0;
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while (VA < VAEnd)
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while (PA < PAEnd)
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{
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long Key = VA & ~Mask;
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long PABase = PA & ~Mask;
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long Key = PA & ~Mask;
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long VAPgEnd = Math.Min((VA + PageSize) & ~Mask, VAEnd);
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long PAPgEnd = Math.Min((PA + PageSize) & ~Mask, PAEnd);
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bool IsCached = Cache.TryGetValue(Key, out CachedPage Cp);
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@ -117,38 +131,32 @@ namespace Ryujinx.HLE.Gpu.Memory
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if (!IsCached)
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{
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Cp = new CachedPage(PABase, BufferType);
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Cp = new CachedPage();
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Cache.Add(Key, Cp);
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}
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else
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{
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CpCount -= Cp.Count;
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CpCount -= Cp.GetTotalCount();
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SortedCache.Remove(Cp.Node);
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if (Cp.PABase != PABase || Cp.BufferType != BufferType)
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{
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PgReset = true;
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}
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}
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PgReset |= Modified[Index++] && IsCached;
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if (PgReset)
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{
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Cp = new CachedPage(PABase, BufferType);
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Cp = new CachedPage();
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Cache[Key] = Cp;
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}
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Cp.Node = SortedCache.AddLast(Key);
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RegMod |= Cp.AddRange(VA, VAPgEnd);
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RegMod |= Cp.AddRange(PA, PAPgEnd, BufferType);
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CpCount += Cp.Count;
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CpCount += Cp.GetTotalCount();
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VA = VAPgEnd;
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PA = PAPgEnd;
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}
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@ -177,7 +185,7 @@ namespace Ryujinx.HLE.Gpu.Memory
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Cache.Remove(Key);
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CpCount -= Cp.Count;
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CpCount -= Cp.GetTotalCount();
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TimeDelta = RingDelta(Cp.Timestamp, Timestamp);
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}
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