diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Declarations.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Declarations.cs index 9b43ba1dc1..8f9154a129 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Declarations.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Declarations.cs @@ -28,8 +28,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl * * Metal does not have a combined image sampler like sampler2D in GLSL, as a result we need to bind * an individual texture and a sampler object for each instance of a combined image sampler. - * As a result, the binding indices of straight up textures (i.e. without a sampler) start - * after the last sampler/texture pair. + * Therefore, he binding indices of straight up textures (i.e. without a sampler) must start + * after the last sampler/texture pair (n + Number of Pairs). * * Uniforms *