Implement friend:a IFriendService: 10101

As I said in Ryujinx/Ryujinx-Games-List#42, ARMS need this call. Since it's an online related thing, we can partially stub it for now ( as we haven't got friends :'( ).
I have refactored other calls a little to get more informations about them, and added symbols too.
This commit is contained in:
Ac_K 2018-09-21 05:00:20 +02:00
parent e77c1560e6
commit d1556067d2
2 changed files with 72 additions and 2 deletions

View file

@ -15,11 +15,50 @@ namespace Ryujinx.HLE.HOS.Services.Friend
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 10101, GetFriendList },
{ 10601, DeclareCloseOnlinePlaySession },
{ 10610, UpdateUserPresence }
};
}
// nn::friends::GetFriendListGetFriendListIds(nn::account::Uid, int Unknown0, nn::friends::detail::ipc::SizedFriendFilter, ulong Unknown1) -> int CounterIds, array<nn::account::NetworkServiceAccountId>
public long GetFriendList(ServiceCtx Context)
{
UserId Uuid = new UserId(
Context.RequestData.ReadInt64(),
Context.RequestData.ReadInt64());
int Unknown0 = Context.RequestData.ReadInt32();
FriendFilter Filter = new FriendFilter()
{
PresenceStatus = (PresenceStatusFilter)Context.RequestData.ReadInt32(),
IsFavoriteOnly = Context.RequestData.ReadBoolean(),
IsSameAppPresenceOnly = Context.RequestData.ReadBoolean(),
IsSameAppPlayedOnly = Context.RequestData.ReadBoolean(),
IsArbitraryAppPlayedOnly = Context.RequestData.ReadBoolean(),
PresenceGroupId = Context.RequestData.ReadInt64()
};
long Unknown1 = Context.RequestData.ReadInt64();
// There is any friend online, so we return 0 because the nn::account::NetworkServiceAccountId array is empty.
Context.ResponseData.Write(0);
Context.Device.Log.PrintStub(LogClass.ServiceFriend, $"Stubbed. UserId: {Uuid.UserIdHex} - " +
$"Unknown0: {Unknown0} - " +
$"PresenceStatus: {Filter.PresenceStatus} - " +
$"IsFavoriteOnly: {Filter.IsFavoriteOnly} - " +
$"IsSameAppPresenceOnly: {Filter.IsSameAppPresenceOnly} - " +
$"IsSameAppPlayedOnly: {Filter.IsSameAppPlayedOnly} - " +
$"IsArbitraryAppPlayedOnly: {Filter.IsArbitraryAppPlayedOnly} - " +
$"PresenceGroupId: {Filter.PresenceGroupId} - " +
$"Unknown1: {Unknown1}");
return 0;
}
// DeclareCloseOnlinePlaySession(nn::account::Uid)
public long DeclareCloseOnlinePlaySession(ServiceCtx Context)
{
UserId Uuid = new UserId(
@ -31,17 +70,28 @@ namespace Ryujinx.HLE.HOS.Services.Friend
Profile.OnlinePlayState = OpenCloseState.Closed;
}
Context.Device.Log.PrintStub(LogClass.ServiceFriend, $"Stubbed. Uuid: {Uuid.UserIdHex} - " +
$"OnlinePlayState: {Profile.OnlinePlayState}");
return 0;
}
// UpdateUserPresence(nn::account::Uid, ulong Unknown0) -> buffer<nn::friends::detail::UserPresenceImpl, type: 0x19, size: 0xe0>
public long UpdateUserPresence(ServiceCtx Context)
{
UserId Uuid = new UserId(
Context.RequestData.ReadInt64(),
Context.RequestData.ReadInt64());
//TODO.
Context.Device.Log.PrintStub(LogClass.ServiceFriend, "Stubbed.");
long Unknown0 = Context.RequestData.ReadInt64();
long Position = Context.Request.PtrBuff[0].Position;
long Size = Context.Request.PtrBuff[0].Size;
//Todo: Write the nn::friends::detail::UserPresenceImpl inside the buffer.
Context.Device.Log.PrintStub(LogClass.ServiceFriend, $"Stubbed. Uuid: {Uuid.UserIdHex} - " +
$"Unknown0: {Unknown0}");
return 0;
}

View file

@ -0,0 +1,20 @@
namespace Ryujinx.HLE.HOS.Services.Friend
{
public enum PresenceStatusFilter
{
None,
Online,
OnlinePlay,
OnlineOrOnlinePlay
}
public struct FriendFilter
{
public PresenceStatusFilter PresenceStatus;
public bool IsFavoriteOnly;
public bool IsSameAppPresenceOnly;
public bool IsSameAppPlayedOnly;
public bool IsArbitraryAppPlayedOnly;
public long PresenceGroupId;
};
}