diff --git a/Ryujinx/Ui/GLRenderer.cs b/Ryujinx/Ui/GLRenderer.cs index 55247ff28f..b73e2567bb 100644 --- a/Ryujinx/Ui/GLRenderer.cs +++ b/Ryujinx/Ui/GLRenderer.cs @@ -292,12 +292,6 @@ namespace Ryujinx.Ui int rightJoystickDx = 0; int rightJoystickDy = 0; - // Keyboard Input -#if USE_PROFILING - // Profiler input, lets the profiler get access to the main windows keyboard state - _profileWindow.UpdateKeyInput(keyboard); -#endif - // Normal Input currentHotkeyButtons = KeyboardControls.GetHotkeyButtons(ConfigurationState.Instance.Hid.KeyboardControls, keyboard); currentButton = KeyboardControls.GetButtons(ConfigurationState.Instance.Hid.KeyboardControls, keyboard); diff --git a/Ryujinx/Ui/MainWindow.cs b/Ryujinx/Ui/MainWindow.cs index b3312576f8..e8d977c714 100644 --- a/Ryujinx/Ui/MainWindow.cs +++ b/Ryujinx/Ui/MainWindow.cs @@ -418,6 +418,11 @@ namespace Ryujinx.Ui _gameTableWindow.Expand = true; this.Window.Title = "Ryujinx"; + + UpdateColumns(); + UpdateGameTable(); + + Task.Run(RefreshFirmwareLabel); }); device.Dispose();