Reformatting for JD

This commit is contained in:
Andy Adshead 2019-02-18 10:41:46 +00:00
parent 3dd7664581
commit d440384a11
3 changed files with 32 additions and 23 deletions

View file

@ -6,23 +6,16 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{
public static class OGLExtension
{
private static bool _strictOpenGL;
// Private lazy backing variables
private static Lazy<bool> s_EnhancedLayouts = new Lazy<bool>(() => HasExtension("GL_ARB_enhanced_layouts"));
private static Lazy<bool> s_TextureMirrorClamp = new Lazy<bool>(() => HasExtension("GL_EXT_texture_mirror_clamp"));
private static Lazy<bool> s_ViewportArray = new Lazy<bool>(() => HasExtension("GL_ARB_viewport_array"));
// Public accessors
public static bool EnhancedLayouts => s_EnhancedLayouts.Value;
public static bool TextureMirrorClamp => s_TextureMirrorClamp.Value;
public static bool ViewportArray => s_ViewportArray.Value;
// Strict
private static Lazy<bool> s_ViewportArrayStrict = new Lazy<bool>(() => HasExtensionStrict("GL_ARB_viewport_array"));
public static bool ViewportArrayStrict => s_ViewportArrayStrict.Value;
public static void SetStrictOpenGL(bool enabled) => _strictOpenGL = enabled;
private static bool HasExtension(string Name)
{
int NumExtensions = GL.GetInteger(GetPName.NumExtensions);
@ -40,22 +33,38 @@ namespace Ryujinx.Graphics.Gal.OpenGL
return false;
}
private static bool HasExtensionStrict(string Name)
public static class Strict
{
bool available = HasExtension(Name);
// Strict enabled
public static void SetStrictOpenGL(bool enabled) => _strictOpenGL = enabled;
if (available)
private static bool _strictOpenGL;
// Public accessors
public static bool EnhancedLayouts => s_EnhancedLayoutsStrict.Value;
public static bool TextureMirrorClamp => s_TextureMirrorClampStrict.Value;
public static bool ViewportArray => s_ViewportArrayStrict.Value;
// Private lazy backing variables
private static Lazy<bool> s_EnhancedLayoutsStrict = new Lazy<bool>(() => HasExtensionStrict(OGLExtension.EnhancedLayouts, "GL_ARB_enhanced_layouts"));
private static Lazy<bool> s_TextureMirrorClampStrict = new Lazy<bool>(() => HasExtensionStrict(OGLExtension.TextureMirrorClamp, "GL_EXT_texture_mirror_clamp"));
private static Lazy<bool> s_ViewportArrayStrict = new Lazy<bool>(() => HasExtensionStrict(OGLExtension.ViewportArray, "GL_ARB_viewport_array"));
private static bool HasExtensionStrict(bool Value, string Name)
{
return true;
}
if (Value)
{
return true;
}
if (_strictOpenGL)
{
throw new Exception($"Required OpenGL extension {Name} unavailable. You can ignore this message by disabling 'enable_strict_opengl' " +
$"in the config however you may experience some rendering issues or performance degredation");
}
if (_strictOpenGL)
{
throw new Exception($"Required OpenGL extension {Name} unavailable. You can ignore this message by disabling 'enable_strict_opengl' " +
$"in the config however you may experience some rendering issues or performance degredation");
}
return false;
return false;
}
}
}
}

View file

@ -283,7 +283,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{
// If viewport arrays are unavailable apply first scissor test to all or
// there is only 1 scissor test and it's the first, the scissor test applies to all viewports
if (!OGLExtension.ViewportArrayStrict || (Index == 0 && New.ScissorTestCount == 1))
if (!OGLExtension.Strict.ViewportArray || (Index == 0 && New.ScissorTestCount == 1))
{
GL.Enable(EnableCap.ScissorTest);
applyToAll = true;
@ -312,7 +312,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
}
// If all scissor tests have been applied, or viewport arrays are unavailable we can skip remaining itterations
if (!OGLExtension.ViewportArrayStrict || ++scissorsApplied == New.ScissorTestCount)
if (!OGLExtension.Strict.ViewportArray || ++scissorsApplied == New.ScissorTestCount)
{
break;
}

View file

@ -188,7 +188,7 @@ namespace Ryujinx
}
}
OGLExtension.SetStrictOpenGL(Instance.EnableStrictOpengl);
OGLExtension.Strict.SetStrictOpenGL(Instance.EnableStrictOpengl);
device.EnableDeviceVsync = Instance.EnableVsync;