fix: add MoltenVK resolver workaround

fix: add MoltenVK resolver workaround
This commit is contained in:
riperiperi 2024-08-23 22:47:33 +01:00
commit d62644e464
4 changed files with 33 additions and 1 deletions

View file

@ -1,3 +1,4 @@
using Silk.NET.Core.Loader;
using Silk.NET.Vulkan; using Silk.NET.Vulkan;
using System; using System;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
@ -29,5 +30,21 @@ namespace Ryujinx.Graphics.Vulkan.MoltenVK
vkSetMoltenVKConfigurationMVK(IntPtr.Zero, config, configSize); vkSetMoltenVKConfigurationMVK(IntPtr.Zero, config, configSize);
} }
public static void InitializeResolver()
{
Func<string, string[]> mvkResolver = (string path) =>
{
if (path.EndsWith("libvulkan.dylib"))
{
path = path.Substring(0, path.Length - "libvulkan.dylib".Length) + "libMoltenVK.dylib";
return [ path ];
}
return Array.Empty<string>();
};
((DefaultPathResolver)PathResolver.Default).Resolvers.Insert(0, mvkResolver);
}
} }
} }

View file

@ -4,6 +4,7 @@ using Ryujinx.Common.Configuration;
using Ryujinx.Common.GraphicsDriver; using Ryujinx.Common.GraphicsDriver;
using Ryujinx.Common.Logging; using Ryujinx.Common.Logging;
using Ryujinx.Common.SystemInterop; using Ryujinx.Common.SystemInterop;
using Ryujinx.Graphics.Vulkan.MoltenVK;
using Ryujinx.Modules; using Ryujinx.Modules;
using Ryujinx.SDL2.Common; using Ryujinx.SDL2.Common;
using Ryujinx.UI; using Ryujinx.UI;
@ -110,6 +111,8 @@ namespace Ryujinx
if (OperatingSystem.IsMacOS()) if (OperatingSystem.IsMacOS())
{ {
MVKInitialization.InitializeResolver();
string baseDirectory = Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory); string baseDirectory = Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
string resourcesDataDir; string resourcesDataDir;

View file

@ -1,4 +1,4 @@
using CommandLine; using CommandLine;
using LibHac.Tools.FsSystem; using LibHac.Tools.FsSystem;
using Ryujinx.Audio.Backends.SDL2; using Ryujinx.Audio.Backends.SDL2;
using Ryujinx.Common; using Ryujinx.Common;
@ -18,6 +18,7 @@ using Ryujinx.Graphics.Gpu;
using Ryujinx.Graphics.Gpu.Shader; using Ryujinx.Graphics.Gpu.Shader;
using Ryujinx.Graphics.OpenGL; using Ryujinx.Graphics.OpenGL;
using Ryujinx.Graphics.Vulkan; using Ryujinx.Graphics.Vulkan;
using Ryujinx.Graphics.Vulkan.MoltenVK;
using Ryujinx.Headless.SDL2.OpenGL; using Ryujinx.Headless.SDL2.OpenGL;
using Ryujinx.Headless.SDL2.Vulkan; using Ryujinx.Headless.SDL2.Vulkan;
using Ryujinx.HLE; using Ryujinx.HLE;
@ -88,6 +89,11 @@ namespace Ryujinx.Headless.SDL2
}; };
} }
if (OperatingSystem.IsMacOS())
{
MVKInitialization.InitializeResolver();
}
Parser.Default.ParseArguments<Options>(args) Parser.Default.ParseArguments<Options>(args)
.WithParsed(Load) .WithParsed(Load)
.WithNotParsed(errors => errors.Output()); .WithNotParsed(errors => errors.Output());

View file

@ -7,6 +7,7 @@ using Ryujinx.Common.Configuration;
using Ryujinx.Common.GraphicsDriver; using Ryujinx.Common.GraphicsDriver;
using Ryujinx.Common.Logging; using Ryujinx.Common.Logging;
using Ryujinx.Common.SystemInterop; using Ryujinx.Common.SystemInterop;
using Ryujinx.Graphics.Vulkan.MoltenVK;
using Ryujinx.Modules; using Ryujinx.Modules;
using Ryujinx.SDL2.Common; using Ryujinx.SDL2.Common;
using Ryujinx.UI.Common; using Ryujinx.UI.Common;
@ -80,6 +81,11 @@ namespace Ryujinx.Ava
// Parse arguments // Parse arguments
CommandLineState.ParseArguments(args); CommandLineState.ParseArguments(args);
if (OperatingSystem.IsMacOS())
{
MVKInitialization.InitializeResolver();
}
// Delete backup files after updating. // Delete backup files after updating.
Task.Run(Updater.CleanupUpdate); Task.Run(Updater.CleanupUpdate);