- BytesReadOnlySequenceSegment: move from Ryujinx.Common.Memory to Ryujinx.Memory

- BytesReadOnlySequenceSegment: add IsContiguousWith() and Replace() methods
- VirtualMemoryManagerBase:
  - remove generic type parameters, instead use ulong for virtual addresses and nuint for host/physical addresses
  - implement IWritableBlock
  - add virtual GetReadOnlySequence() with coalescing of contiguous segments
  - add virtual GetSpan()
  - add virtual GetWritableRegion()
  - add abstract IsMapped()
  - add virtual MapForeign(ulong, nuint, ulong)
  - add virtual Read<T>()
  - add virtual Read(ulong, Span<byte>)
  - add virtual ReadTracked<T>()
  - add virtual SignalMemoryTracking()
  - add virtual Write()
  - add virtual Write<T>()
  - add virtual WriteUntracked()
  - add virtual WriteWithRedundancyCheck()
- VirtualMemoryManagerRefCountedBase: remove generic type parameters
- AddressSpaceManager: remove redundant methods, add required overrides
- HvMemoryManager: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling
- MemoryManager: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling
- MemoryManagerHostMapped: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling
- NativeMemoryManager: add get properties for Pointer and Length
- throughout: removed invalid <inheritdoc/> comments
This commit is contained in:
Jim Horvath 2024-03-15 22:38:36 -04:00
parent 508a850c54
commit d64b8f9dd8

View file

@ -1,26 +0,0 @@
using System;
using System.Buffers;
namespace Ryujinx.Common.Memory
{
/// <summary>
/// A concrete implementation of <seealso cref="ReadOnlySequence{T}"/>,
/// with methods to help build a full sequence.
/// </summary>
public sealed class BytesReadOnlySequenceSegment : ReadOnlySequenceSegment<byte>
{
public BytesReadOnlySequenceSegment(Memory<byte> memory) => Memory = memory;
public BytesReadOnlySequenceSegment Append(Memory<byte> memory)
{
var nextSegment = new BytesReadOnlySequenceSegment(memory)
{
RunningIndex = RunningIndex + Memory.Length
};
Next = nextSegment;
return nextSegment;
}
}
}