Use a constant for the value in ShaderTools
This commit is contained in:
parent
17c31c06b7
commit
d7bfe1b7a5
1 changed files with 3 additions and 1 deletions
|
@ -7,11 +7,13 @@ namespace Ryujinx.ShaderTools
|
|||
{
|
||||
class Program
|
||||
{
|
||||
private static readonly int MaxUboSize = 65536;
|
||||
|
||||
static void Main(string[] args)
|
||||
{
|
||||
if (args.Length == 2)
|
||||
{
|
||||
GlslDecompiler Decompiler = new GlslDecompiler(65536);
|
||||
GlslDecompiler Decompiler = new GlslDecompiler(MaxUboSize);
|
||||
|
||||
GalShaderType ShaderType = GalShaderType.Vertex;
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue