fix fullscreen state, fix focus, addressed comments
This commit is contained in:
parent
6d04441cda
commit
d8a4e2227a
5 changed files with 47 additions and 409 deletions
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@ -26,7 +26,7 @@ namespace Ryujinx.Ui
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public bool IsActive { get; set; }
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public bool IsStopped { get; set; }
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public bool IsFocused { get; set; } = false;
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public bool IsFocused { get; set; }
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private double _mouseX;
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private double _mouseY;
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@ -70,11 +70,13 @@ namespace Ryujinx.Ui
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_primaryController = new Input.NpadController(ConfigurationState.Instance.Hid.JoystickControls);
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AddEvents((int)(Gdk.EventMask.ButtonPressMask |
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Gdk.EventMask.ButtonReleaseMask |
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Gdk.EventMask.PointerMotionMask |
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Gdk.EventMask.KeyPressMask |
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Gdk.EventMask.KeyReleaseMask));
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AddEvents((int)(Gdk.EventMask.ButtonPressMask
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| Gdk.EventMask.ButtonReleaseMask
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| Gdk.EventMask.PointerMotionMask
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| Gdk.EventMask.KeyPressMask
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| Gdk.EventMask.KeyReleaseMask));
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this.Shown += Renderer_Shown;
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}
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private void Parent_FocusOutEvent(object o, Gtk.FocusOutEventArgs args)
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@ -94,11 +96,17 @@ namespace Ryujinx.Ui
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this.Dispose();
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}
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protected void Renderer_Shown(object sender, EventArgs e)
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{
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IsFocused = this.ParentWindow.State.HasFlag(Gdk.WindowState.Focused);
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}
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public void HandleScreenState(KeyboardState keyboard)
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{
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bool toggleFullscreen = keyboard.IsKeyDown(OpenTK.Input.Key.F11) ||
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((keyboard.IsKeyDown(OpenTK.Input.Key.AltLeft) || keyboard.IsKeyDown(OpenTK.Input.Key.AltRight))
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&& keyboard.IsKeyDown(OpenTK.Input.Key.Enter));
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bool toggleFullscreen = keyboard.IsKeyDown(OpenTK.Input.Key.F11)
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|| ((keyboard.IsKeyDown(OpenTK.Input.Key.AltLeft)
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|| keyboard.IsKeyDown(OpenTK.Input.Key.AltRight))
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&& keyboard.IsKeyDown(OpenTK.Input.Key.Enter));
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if (toggleFullscreen == _toggleFullscreen)
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{
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@ -107,9 +115,9 @@ namespace Ryujinx.Ui
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_toggleFullscreen = toggleFullscreen;
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if (IsFocused)
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Gtk.Application.Invoke(delegate
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{
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if (this.ParentWindow.State.HasFlag(Gdk.WindowState.Fullscreen) )
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if (this.ParentWindow.State.HasFlag(Gdk.WindowState.Fullscreen))
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{
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if (keyboard.IsKeyDown(OpenTK.Input.Key.Escape) || _toggleFullscreen)
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{
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@ -130,7 +138,7 @@ namespace Ryujinx.Ui
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(this.Toplevel as MainWindow)?.ToggleExtraWidgets(false);
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}
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}
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}
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});
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}
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private void GLRenderer_Initialized(object sender, EventArgs e)
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@ -225,7 +233,7 @@ namespace Ryujinx.Ui
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IsStopped = true;
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IsActive = false;
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using (ScopedGLContext scopedGLContext = new ScopedGLContext(WindowInfo, GraphicsContext))
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using (ScopedGlContext scopedGLContext = new ScopedGlContext(WindowInfo, GraphicsContext))
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{
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_device.DisposeGpu();
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}
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@ -245,7 +253,7 @@ namespace Ryujinx.Ui
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public void Render()
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{
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using (ScopedGLContext scopedGLContext = new ScopedGLContext(WindowInfo, GraphicsContext))
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using (ScopedGlContext scopedGLContext = new ScopedGlContext(WindowInfo, GraphicsContext))
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{
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_renderer.Initialize();
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@ -259,7 +267,7 @@ namespace Ryujinx.Ui
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return;
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}
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using (ScopedGLContext scopedGLContext = new ScopedGLContext(WindowInfo, GraphicsContext))
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using (ScopedGlContext scopedGLContext = new ScopedGlContext(WindowInfo, GraphicsContext))
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{
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_ticks += _chrono.ElapsedTicks;
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@ -318,6 +326,7 @@ namespace Ryujinx.Ui
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this.ParentWindow.Title = _newTitle;
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});
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}
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if (IsFocused)
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{
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UpdateFrame();
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@ -424,7 +433,6 @@ namespace Ryujinx.Ui
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screenHeight = (AllocatedWidth * TouchScreenHeight) / TouchScreenWidth;
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}
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int startX = (AllocatedWidth - screenWidth) >> 1;
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int startY = (AllocatedHeight - screenHeight) >> 1;
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@ -1,375 +0,0 @@
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Input;
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using Ryujinx.Configuration;
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using Ryujinx.Graphics.OpenGL;
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using Ryujinx.HLE;
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using Ryujinx.HLE.Input;
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using System;
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using System.Threading;
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using Stopwatch = System.Diagnostics.Stopwatch;
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namespace Ryujinx.Ui
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{
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public class GlScreen : GameWindow
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{
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private const int TouchScreenWidth = 1280;
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private const int TouchScreenHeight = 720;
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private const int TargetFps = 60;
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private Switch _device;
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private Renderer _renderer;
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private HotkeyButtons _prevHotkeyButtons = 0;
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private KeyboardState? _keyboard = null;
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private MouseState? _mouse = null;
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private Input.NpadController _primaryController;
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private Thread _renderThread;
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private bool _resizeEvent;
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private bool _titleEvent;
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private string _newTitle;
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public GlScreen(Switch device)
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: base(1280, 720,
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new GraphicsMode(), "Ryujinx", 0,
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DisplayDevice.Default, 3, 3,
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GraphicsContextFlags.ForwardCompatible)
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{
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_device = device;
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if (!(device.Gpu.Renderer is Renderer))
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{
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throw new NotSupportedException($"GPU renderer must be an OpenGL renderer when using GlScreen!");
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}
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_renderer = (Renderer)device.Gpu.Renderer;
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_primaryController = new Input.NpadController(ConfigurationState.Instance.Hid.JoystickControls);
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Location = new Point(
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(DisplayDevice.Default.Width / 2) - (Width / 2),
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(DisplayDevice.Default.Height / 2) - (Height / 2));
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}
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private void RenderLoop()
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{
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MakeCurrent();
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_renderer.Initialize();
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Stopwatch chrono = new Stopwatch();
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chrono.Start();
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long ticksPerFrame = Stopwatch.Frequency / TargetFps;
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long ticks = 0;
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while (Exists && !IsExiting)
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{
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if (_device.WaitFifo())
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{
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_device.ProcessFrame();
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}
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if (_resizeEvent)
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{
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_resizeEvent = false;
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_renderer.Window.SetSize(Width, Height);
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}
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ticks += chrono.ElapsedTicks;
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chrono.Restart();
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if (ticks >= ticksPerFrame)
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{
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RenderFrame();
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// Queue max. 1 vsync
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ticks = Math.Min(ticks - ticksPerFrame, ticksPerFrame);
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}
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}
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_device.DisposeGpu();
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}
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public void MainLoop()
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{
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VSync = VSyncMode.Off;
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Visible = true;
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Context.MakeCurrent(null);
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// OpenTK doesn't like sleeps in its thread, to avoid this a renderer thread is created
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_renderThread = new Thread(RenderLoop)
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{
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Name = "GUI.RenderThread"
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};
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_renderThread.Start();
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while (Exists && !IsExiting)
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{
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ProcessEvents();
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if (!IsExiting)
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{
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UpdateFrame();
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if (_titleEvent)
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{
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_titleEvent = false;
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Title = _newTitle;
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}
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}
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// Polling becomes expensive if it's not slept
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Thread.Sleep(1);
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}
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}
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private new void UpdateFrame()
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{
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HotkeyButtons currentHotkeyButtons = 0;
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ControllerButtons currentButton = 0;
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JoystickPosition leftJoystick;
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JoystickPosition rightJoystick;
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HLE.Input.Keyboard? hidKeyboard = null;
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int leftJoystickDx = 0;
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int leftJoystickDy = 0;
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int rightJoystickDx = 0;
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int rightJoystickDy = 0;
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// Keyboard Input
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if (_keyboard.HasValue)
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{
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KeyboardState keyboard = _keyboard.Value;
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// Normal Input
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currentHotkeyButtons = KeyboardControls.GetHotkeyButtons(ConfigurationState.Instance.Hid.KeyboardControls, keyboard);
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currentButton = KeyboardControls.GetButtons(ConfigurationState.Instance.Hid.KeyboardControls, keyboard);
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if (ConfigurationState.Instance.Hid.EnableKeyboard)
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{
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hidKeyboard = KeyboardControls.GetKeysDown(ConfigurationState.Instance.Hid.KeyboardControls, keyboard);
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}
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(leftJoystickDx, leftJoystickDy) = KeyboardControls.GetLeftStick(ConfigurationState.Instance.Hid.KeyboardControls, keyboard);
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(rightJoystickDx, rightJoystickDy) = KeyboardControls.GetRightStick(ConfigurationState.Instance.Hid.KeyboardControls, keyboard);
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}
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if (!hidKeyboard.HasValue)
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{
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hidKeyboard = new HLE.Input.Keyboard
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{
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Modifier = 0,
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Keys = new int[0x8]
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};
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}
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currentButton |= _primaryController.GetButtons();
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// Keyboard has priority stick-wise
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if (leftJoystickDx == 0 && leftJoystickDy == 0)
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{
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(leftJoystickDx, leftJoystickDy) = _primaryController.GetLeftStick();
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}
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if (rightJoystickDx == 0 && rightJoystickDy == 0)
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{
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(rightJoystickDx, rightJoystickDy) = _primaryController.GetRightStick();
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}
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leftJoystick = new JoystickPosition
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{
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Dx = leftJoystickDx,
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Dy = leftJoystickDy
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};
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rightJoystick = new JoystickPosition
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{
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Dx = rightJoystickDx,
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Dy = rightJoystickDy
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};
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currentButton |= _device.Hid.UpdateStickButtons(leftJoystick, rightJoystick);
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bool hasTouch = false;
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// Get screen touch position from left mouse click
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// OpenTK always captures mouse events, even if out of focus, so check if window is focused.
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if (Focused && _mouse?.LeftButton == ButtonState.Pressed)
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{
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MouseState mouse = _mouse.Value;
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int scrnWidth = Width;
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int scrnHeight = Height;
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if (Width > (Height * TouchScreenWidth) / TouchScreenHeight)
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{
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scrnWidth = (Height * TouchScreenWidth) / TouchScreenHeight;
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}
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else
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{
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scrnHeight = (Width * TouchScreenHeight) / TouchScreenWidth;
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}
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int startX = (Width - scrnWidth) >> 1;
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int startY = (Height - scrnHeight) >> 1;
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int endX = startX + scrnWidth;
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int endY = startY + scrnHeight;
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if (mouse.X >= startX &&
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mouse.Y >= startY &&
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mouse.X < endX &&
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mouse.Y < endY)
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{
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int scrnMouseX = mouse.X - startX;
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int scrnMouseY = mouse.Y - startY;
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int mX = (scrnMouseX * TouchScreenWidth) / scrnWidth;
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int mY = (scrnMouseY * TouchScreenHeight) / scrnHeight;
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TouchPoint currentPoint = new TouchPoint
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{
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X = mX,
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Y = mY,
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// Placeholder values till more data is acquired
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DiameterX = 10,
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DiameterY = 10,
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Angle = 90
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};
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hasTouch = true;
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_device.Hid.SetTouchPoints(currentPoint);
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}
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}
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if (!hasTouch)
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{
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_device.Hid.SetTouchPoints();
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}
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if (ConfigurationState.Instance.Hid.EnableKeyboard && hidKeyboard.HasValue)
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{
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_device.Hid.WriteKeyboard(hidKeyboard.Value);
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}
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BaseController controller = _device.Hid.PrimaryController;
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controller.SendInput(currentButton, leftJoystick, rightJoystick);
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// Toggle vsync
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if (currentHotkeyButtons.HasFlag(HotkeyButtons.ToggleVSync) &&
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!_prevHotkeyButtons.HasFlag(HotkeyButtons.ToggleVSync))
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{
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_device.EnableDeviceVsync = !_device.EnableDeviceVsync;
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}
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_prevHotkeyButtons = currentHotkeyButtons;
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}
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private new void RenderFrame()
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{
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_device.PresentFrame(SwapBuffers);
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_device.Statistics.RecordSystemFrameTime();
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double hostFps = _device.Statistics.GetSystemFrameRate();
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double gameFps = _device.Statistics.GetGameFrameRate();
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string titleNameSection = string.IsNullOrWhiteSpace(_device.System.TitleName) ? string.Empty
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: " | " + _device.System.TitleName;
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string titleIdSection = string.IsNullOrWhiteSpace(_device.System.TitleIdText) ? string.Empty
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: " | " + _device.System.TitleIdText.ToUpper();
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_newTitle = $"Ryujinx{titleNameSection}{titleIdSection} | Host FPS: {hostFps:0.0} | Game FPS: {gameFps:0.0} | " +
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$"Game Vsync: {(_device.EnableDeviceVsync ? "On" : "Off")}";
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_titleEvent = true;
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_device.System.SignalVsync();
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_device.VsyncEvent.Set();
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}
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protected override void OnUnload(EventArgs e)
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{
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_renderThread.Join();
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base.OnUnload(e);
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}
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protected override void OnResize(EventArgs e)
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{
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_resizeEvent = true;
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}
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protected override void OnKeyDown(KeyboardKeyEventArgs e)
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{
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bool toggleFullscreen = e.Key == Key.F11 ||
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(e.Modifiers.HasFlag(KeyModifiers.Alt) && e.Key == Key.Enter);
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if (WindowState == WindowState.Fullscreen)
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{
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if (e.Key == Key.Escape || toggleFullscreen)
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{
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WindowState = WindowState.Normal;
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}
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}
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else
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{
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if (e.Key == Key.Escape)
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{
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Exit();
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}
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if (toggleFullscreen)
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{
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WindowState = WindowState.Fullscreen;
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}
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}
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_keyboard = e.Keyboard;
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}
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protected override void OnKeyUp(KeyboardKeyEventArgs e)
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{
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_keyboard = e.Keyboard;
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}
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protected override void OnMouseDown(MouseButtonEventArgs e)
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{
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_mouse = e.Mouse;
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}
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protected override void OnMouseUp(MouseButtonEventArgs e)
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{
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_mouse = e.Mouse;
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}
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protected override void OnMouseMove(MouseMoveEventArgs e)
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{
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_mouse = e.Mouse;
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}
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}
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}
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@ -29,7 +29,6 @@ namespace Ryujinx.Ui
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private static HLE.Switch _emulationContext;
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// private static GlScreen _screen;
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private static GLRenderer _gLWigdet;
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private static AutoResetEvent _screenExitStatus = new AutoResetEvent(false);
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@ -51,12 +50,12 @@ namespace Ryujinx.Ui
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[GUI] Window _mainWin;
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[GUI] MenuBar _menuBar;
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[GUI] Box _footerBox;
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[GUI] CheckMenuItem _fullScreen;
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[GUI] MenuItem _fullScreen;
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[GUI] MenuItem _stopEmulation;
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[GUI] CheckMenuItem _favToggle;
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[GUI] MenuItem _firmwareInstallFile;
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[GUI] MenuItem _firmwareInstallDirectory;
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[GUI] MenuItem _openDebugger;
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[GUI] MenuItem _openDebugger;
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[GUI] CheckMenuItem _iconToggle;
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[GUI] CheckMenuItem _appToggle;
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[GUI] CheckMenuItem _developerToggle;
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@ -74,7 +73,7 @@ namespace Ryujinx.Ui
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[GUI] LevelBar _progressBar;
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[GUI] Box _viewBox;
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[GUI] Box _listStatusBox;
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#pragma warning restore CS0649
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#pragma warning restore IDE0044
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@ -160,6 +159,8 @@ namespace Ryujinx.Ui
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UpdateGameTable();
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Task.Run(RefreshFirmwareLabel);
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_fullScreen.Activated += FullScreen_Toggled;
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}
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#if USE_DEBUGGING
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|
@ -411,7 +412,7 @@ namespace Ryujinx.Ui
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Application.Invoke(delegate
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{
|
||||
_viewBox.Remove(_gLWigdet);
|
||||
_gLWigdet.Dispose();
|
||||
_gLWigdet.Exit();
|
||||
|
||||
if(_gLWigdet.Window != this.Window && _gLWigdet.Window != null)
|
||||
{
|
||||
|
@ -445,7 +446,6 @@ namespace Ryujinx.Ui
|
|||
_stopEmulation.Sensitive = false;
|
||||
_firmwareInstallFile.Sensitive = true;
|
||||
_firmwareInstallDirectory.Sensitive = true;
|
||||
|
||||
});
|
||||
|
||||
_screenExitStatus.Set();
|
||||
|
@ -453,7 +453,7 @@ namespace Ryujinx.Ui
|
|||
|
||||
public void ToggleExtraWidgets(bool show)
|
||||
{
|
||||
Gtk.Application.Invoke(delegate
|
||||
if (_gLWigdet != null)
|
||||
{
|
||||
if (show)
|
||||
{
|
||||
|
@ -465,7 +465,11 @@ namespace Ryujinx.Ui
|
|||
_menuBar.Hide();
|
||||
_footerBox.Hide();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
bool fullScreenToggled = this.Window.State.HasFlag(Gdk.WindowState.Fullscreen);
|
||||
|
||||
_fullScreen.Label = !fullScreenToggled ? "Exit Fullscreen" : "Enter Fullscreen";
|
||||
}
|
||||
|
||||
private static void UpdateGameMetadata(string titleId)
|
||||
|
@ -864,16 +868,22 @@ namespace Ryujinx.Ui
|
|||
|
||||
private void FullScreen_Toggled(object o, EventArgs args)
|
||||
{
|
||||
if (_fullScreen.Active)
|
||||
bool fullScreenToggled = this.Window.State.HasFlag(Gdk.WindowState.Fullscreen);
|
||||
|
||||
if (!fullScreenToggled)
|
||||
{
|
||||
Fullscreen();
|
||||
|
||||
_fullScreen.Label = "Exit Fullscreen";
|
||||
|
||||
ToggleExtraWidgets(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
Unfullscreen();
|
||||
|
||||
_fullScreen.Label = "Enter Fullscreen";
|
||||
|
||||
ToggleExtraWidgets(true);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -97,13 +97,11 @@
|
|||
<property name="visible">True</property>
|
||||
<property name="can_focus">False</property>
|
||||
<child>
|
||||
<object class="GtkCheckMenuItem" id="_fullScreen">
|
||||
<object class="GtkMenuItem" id="_fullScreen">
|
||||
<property name="visible">True</property>
|
||||
<property name="can_focus">False</property>
|
||||
<property name="tooltip_text" translatable="yes">Fullscreens the window</property>
|
||||
<property name="label" translatable="yes">Fullscreen</property>
|
||||
<property name="label" translatable="yes">Enter Fullscreen</property>
|
||||
<property name="use_underline">True</property>
|
||||
<signal name="toggled" handler="FullScreen_Toggled" swapped="no"/>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
|
@ -405,9 +403,6 @@
|
|||
<object class="GtkBox" id="_footerBox">
|
||||
<property name="visible">True</property>
|
||||
<property name="can_focus">False</property>
|
||||
<child>
|
||||
<placeholder/>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkBox" id="_listStatusBox">
|
||||
<property name="visible">True</property>
|
||||
|
|
|
@ -5,13 +5,13 @@ using System.Threading;
|
|||
|
||||
namespace Ryujinx.Ui
|
||||
{
|
||||
class ScopedGLContext : IDisposable
|
||||
class ScopedGlContext : IDisposable
|
||||
{
|
||||
private IGraphicsContext _graphicsContext;
|
||||
|
||||
private static readonly object _lock = new object();
|
||||
|
||||
public ScopedGLContext(IWindowInfo windowInfo, IGraphicsContext graphicsContext)
|
||||
public ScopedGlContext(IWindowInfo windowInfo, IGraphicsContext graphicsContext)
|
||||
{
|
||||
_graphicsContext = graphicsContext;
|
||||
|
Loading…
Add table
Reference in a new issue