diff --git a/src/Ryujinx.Gtk3/UI/MainWindow.cs b/src/Ryujinx.Gtk3/UI/MainWindow.cs index cba2d239fa..66c0afae03 100644 --- a/src/Ryujinx.Gtk3/UI/MainWindow.cs +++ b/src/Ryujinx.Gtk3/UI/MainWindow.cs @@ -189,7 +189,7 @@ namespace Ryujinx.UI // Instantiate GUI objects. ApplicationLibrary = new ApplicationLibrary(_virtualFileSystem, checkLevel) { - DesiredTitleLanguage = ConfigurationState.Instance.System.Language, + DesiredLanguage = ConfigurationState.Instance.System.Language, }; _uiHandler = new GtkHostUIHandler(this); _deviceExitStatus = new AutoResetEvent(false); @@ -740,7 +740,7 @@ namespace Ryujinx.UI Thread applicationLibraryThread = new(() => { - ApplicationLibrary.DesiredTitleLanguage = ConfigurationState.Instance.System.Language; + ApplicationLibrary.DesiredLanguage = ConfigurationState.Instance.System.Language; ApplicationLibrary.LoadApplications(ConfigurationState.Instance.UI.GameDirs); _updatingGameTable = false; diff --git a/src/Ryujinx.UI.Common/App/ApplicationLibrary.cs b/src/Ryujinx.UI.Common/App/ApplicationLibrary.cs index 6dd8d8548a..3aab8367c8 100644 --- a/src/Ryujinx.UI.Common/App/ApplicationLibrary.cs +++ b/src/Ryujinx.UI.Common/App/ApplicationLibrary.cs @@ -34,7 +34,7 @@ namespace Ryujinx.UI.App.Common { public class ApplicationLibrary { - public Language DesiredTitleLanguage { get; set; } + public Language DesiredLanguage { get; set; } public event EventHandler ApplicationAdded; public event EventHandler ApplicationCountUpdated; @@ -221,7 +221,7 @@ namespace Ryujinx.UI.App.Common { using UniqueRef icon = new(); - controlFs.OpenFile(ref icon.Ref, $"/icon_{DesiredTitleLanguage}.dat".ToU8Span(), OpenMode.Read).ThrowIfFailure(); + controlFs.OpenFile(ref icon.Ref, $"/icon_{DesiredLanguage}.dat".ToU8Span(), OpenMode.Read).ThrowIfFailure(); using MemoryStream stream = new(); @@ -830,7 +830,7 @@ namespace Ryujinx.UI.App.Common private void GetApplicationInformation(ref ApplicationControlProperty controlData, ref ApplicationData data) { - _ = Enum.TryParse(DesiredTitleLanguage.ToString(), out TitleLanguage desiredTitleLanguage); + _ = Enum.TryParse(DesiredLanguage.ToString(), out TitleLanguage desiredTitleLanguage); if (controlData.Title.ItemsRo.Length > (int)desiredTitleLanguage) { diff --git a/src/Ryujinx/UI/Windows/MainWindow.axaml.cs b/src/Ryujinx/UI/Windows/MainWindow.axaml.cs index 6cec3edacc..348412e78c 100644 --- a/src/Ryujinx/UI/Windows/MainWindow.axaml.cs +++ b/src/Ryujinx/UI/Windows/MainWindow.axaml.cs @@ -227,7 +227,7 @@ namespace Ryujinx.Ava.UI.Windows ApplicationLibrary = new ApplicationLibrary(VirtualFileSystem, checkLevel) { - DesiredTitleLanguage = ConfigurationState.Instance.System.Language, + DesiredLanguage = ConfigurationState.Instance.System.Language, }; // Save data created before we supported extra data in directory save data will not work properly if @@ -637,7 +637,7 @@ namespace Ryujinx.Ava.UI.Windows Thread applicationLibraryThread = new(() => { - ApplicationLibrary.DesiredTitleLanguage = ConfigurationState.Instance.System.Language; + ApplicationLibrary.DesiredLanguage = ConfigurationState.Instance.System.Language; ApplicationLibrary.LoadApplications(ConfigurationState.Instance.UI.GameDirs); _isLoading = false;