remove the forgotten I

This commit is contained in:
Ac_K 2019-09-08 06:04:58 +02:00
commit da6eaa6952
2 changed files with 7 additions and 7 deletions

View file

@ -8,7 +8,7 @@ using System.IO;
namespace Ryujinx.HLE.HOS.Services.FspSrv namespace Ryujinx.HLE.HOS.Services.FspSrv
{ {
static class IFileSystemHelper static class FileSystemHelper
{ {
public static ResultCode LoadSaveDataFileSystem(ServiceCtx context, bool readOnly, out IFileSystem loadedFileSystem) public static ResultCode LoadSaveDataFileSystem(ServiceCtx context, bool readOnly, out IFileSystem loadedFileSystem)
{ {

View file

@ -36,7 +36,7 @@ namespace Ryujinx.HLE.HOS.Services.FspSrv
{ {
if (fullPath.Contains(".")) if (fullPath.Contains("."))
{ {
ResultCode result = IFileSystemHelper.OpenFileSystemFromInternalFile(context, fullPath, out IFileSystem fileSystem); ResultCode result = FileSystemHelper.OpenFileSystemFromInternalFile(context, fullPath, out IFileSystem fileSystem);
if (result == ResultCode.Success) if (result == ResultCode.Success)
{ {
@ -54,7 +54,7 @@ namespace Ryujinx.HLE.HOS.Services.FspSrv
if (extension == ".nca") if (extension == ".nca")
{ {
ResultCode result = IFileSystemHelper.OpenNcaFs(context, fullPath, fileStream.AsStorage(), out IFileSystem fileSystem); ResultCode result = FileSystemHelper.OpenNcaFs(context, fullPath, fileStream.AsStorage(), out IFileSystem fileSystem);
if (result == ResultCode.Success) if (result == ResultCode.Success)
{ {
@ -65,7 +65,7 @@ namespace Ryujinx.HLE.HOS.Services.FspSrv
} }
else if (extension == ".nsp") else if (extension == ".nsp")
{ {
ResultCode result = IFileSystemHelper.OpenNsp(context, fullPath, out IFileSystem fileSystem); ResultCode result = FileSystemHelper.OpenNsp(context, fullPath, out IFileSystem fileSystem);
if (result == ResultCode.Success) if (result == ResultCode.Success)
{ {
@ -128,7 +128,7 @@ namespace Ryujinx.HLE.HOS.Services.FspSrv
// OpenSaveDataFileSystem(u8 save_data_space_id, nn::fssrv::sf::SaveStruct saveStruct) -> object<nn::fssrv::sf::IFileSystem> saveDataFs // OpenSaveDataFileSystem(u8 save_data_space_id, nn::fssrv::sf::SaveStruct saveStruct) -> object<nn::fssrv::sf::IFileSystem> saveDataFs
public ResultCode OpenSaveDataFileSystem(ServiceCtx context) public ResultCode OpenSaveDataFileSystem(ServiceCtx context)
{ {
ResultCode result = IFileSystemHelper.LoadSaveDataFileSystem(context, false, out IFileSystem fileSystem); ResultCode result = FileSystemHelper.LoadSaveDataFileSystem(context, false, out IFileSystem fileSystem);
if (result == ResultCode.Success) if (result == ResultCode.Success)
{ {
@ -142,7 +142,7 @@ namespace Ryujinx.HLE.HOS.Services.FspSrv
// OpenSaveDataFileSystemBySystemSaveDataId(u8 save_data_space_id, nn::fssrv::sf::SaveStruct saveStruct) -> object<nn::fssrv::sf::IFileSystem> systemSaveDataFs // OpenSaveDataFileSystemBySystemSaveDataId(u8 save_data_space_id, nn::fssrv::sf::SaveStruct saveStruct) -> object<nn::fssrv::sf::IFileSystem> systemSaveDataFs
public ResultCode OpenSaveDataFileSystemBySystemSaveDataId(ServiceCtx context) public ResultCode OpenSaveDataFileSystemBySystemSaveDataId(ServiceCtx context)
{ {
ResultCode result = IFileSystemHelper.LoadSaveDataFileSystem(context, false, out IFileSystem fileSystem); ResultCode result = FileSystemHelper.LoadSaveDataFileSystem(context, false, out IFileSystem fileSystem);
if (result == ResultCode.Success) if (result == ResultCode.Success)
{ {
@ -156,7 +156,7 @@ namespace Ryujinx.HLE.HOS.Services.FspSrv
// OpenReadOnlySaveDataFileSystem(u8 save_data_space_id, nn::fssrv::sf::SaveStruct save_struct) -> object<nn::fssrv::sf::IFileSystem> // OpenReadOnlySaveDataFileSystem(u8 save_data_space_id, nn::fssrv::sf::SaveStruct save_struct) -> object<nn::fssrv::sf::IFileSystem>
public ResultCode OpenReadOnlySaveDataFileSystem(ServiceCtx context) public ResultCode OpenReadOnlySaveDataFileSystem(ServiceCtx context)
{ {
ResultCode result = IFileSystemHelper.LoadSaveDataFileSystem(context, true, out IFileSystem fileSystem); ResultCode result = FileSystemHelper.LoadSaveDataFileSystem(context, true, out IFileSystem fileSystem);
if (result == ResultCode.Success) if (result == ResultCode.Success)
{ {