Fix whitespace formatting

This commit is contained in:
unknown 2024-03-12 01:43:31 -03:00
commit dc586948f4

View file

@ -422,9 +422,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
context.MemberDecorate(perVertexStructType, 2, Decoration.BuiltIn, (LiteralInteger)BuiltIn.ClipDistance); context.MemberDecorate(perVertexStructType, 2, Decoration.BuiltIn, (LiteralInteger)BuiltIn.ClipDistance);
context.MemberDecorate(perVertexStructType, 3, Decoration.BuiltIn, (LiteralInteger)BuiltIn.CullDistance); context.MemberDecorate(perVertexStructType, 3, Decoration.BuiltIn, (LiteralInteger)BuiltIn.CullDistance);
if (context.Definitions.Stage == ShaderStage.Geometry if (context.Definitions.Stage == ShaderStage.Geometry &&
&& context.Definitions.GpPassthrough context.Definitions.GpPassthrough &&
&& context.HostCapabilities.SupportsGeometryShaderPassthrough) context.HostCapabilities.SupportsGeometryShaderPassthrough)
{ {
context.MemberDecorate(perVertexStructType, 0, Decoration.PassthroughNV); context.MemberDecorate(perVertexStructType, 0, Decoration.PassthroughNV);
context.MemberDecorate(perVertexStructType, 1, Decoration.PassthroughNV); context.MemberDecorate(perVertexStructType, 1, Decoration.PassthroughNV);