moved common ui code to comon project

This commit is contained in:
emmaus 2018-07-03 15:17:42 +00:00
parent 7404d09c2c
commit dd9ea4bba6
9 changed files with 24 additions and 60 deletions

View file

@ -5,7 +5,7 @@ using System.Threading;
namespace Ryujinx
{
static class ConsoleLog
public static class ConsoleLog
{
private static Dictionary<LogLevel, ConsoleColor> LogColors;

View file

@ -1,8 +1,4 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace Ryujinx.UI.Input
namespace Ryujinx.Common.Input
{
public struct JoyConControllerLeft
{

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@ -1,4 +1,4 @@
namespace Ryujinx.UI.Input
namespace Ryujinx.Common.Input
{
public struct JoyConKeyboardLeft
{

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@ -0,0 +1,11 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netcoreapp2.1</TargetFramework>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Ryujinx.HLE\Ryujinx.HLE.csproj" />
</ItemGroup>
</Project>

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@ -23,6 +23,7 @@
<ItemGroup>
<ProjectReference Include="..\ChocolArm64\ChocolArm64.csproj" />
<ProjectReference Include="..\Ryujinx.Audio\Ryujinx.Audio.csproj" />
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics\Ryujinx.Graphics.csproj" />
<ProjectReference Include="..\Ryujinx.HLE\Ryujinx.HLE.csproj" />
</ItemGroup>

View file

@ -19,7 +19,9 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.ShaderTools", "Ryuj
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Luea", "Ryujinx.LLE\Luea.csproj", "{8E7D36DD-9626-47E2-8EF5-8F2F66751C9C}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.UI", "Ryujinx.UI\Ryujinx.UI.csproj", "{00117502-1661-4C8B-8C07-177C1A8AA455}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.UI", "Ryujinx.UI\Ryujinx.UI.csproj", "{00117502-1661-4C8B-8C07-177C1A8AA455}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Common", "Ryujinx.Common\Ryujinx.Common.csproj", "{E614B5D6-7497-4B8D-A6BE-76CA134BDCE7}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -63,6 +65,10 @@ Global
{00117502-1661-4C8B-8C07-177C1A8AA455}.Debug|Any CPU.Build.0 = Debug|Any CPU
{00117502-1661-4C8B-8C07-177C1A8AA455}.Release|Any CPU.ActiveCfg = Release|Any CPU
{00117502-1661-4C8B-8C07-177C1A8AA455}.Release|Any CPU.Build.0 = Release|Any CPU
{E614B5D6-7497-4B8D-A6BE-76CA134BDCE7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{E614B5D6-7497-4B8D-A6BE-76CA134BDCE7}.Debug|Any CPU.Build.0 = Debug|Any CPU
{E614B5D6-7497-4B8D-A6BE-76CA134BDCE7}.Release|Any CPU.ActiveCfg = Release|Any CPU
{E614B5D6-7497-4B8D-A6BE-76CA134BDCE7}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

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@ -1,4 +1,4 @@
using Ryujinx.UI.Input;
using Ryujinx.Common.Input;
using Ryujinx.HLE.Logging;
using System;
using System.Globalization;

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@ -12,6 +12,7 @@
<ItemGroup>
<ProjectReference Include="..\ChocolArm64\ChocolArm64.csproj" />
<ProjectReference Include="..\Ryujinx.Audio\Ryujinx.Audio.csproj" />
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
<ProjectReference Include="..\Ryujinx.HLE\Ryujinx.HLE.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics\Ryujinx.Graphics.csproj" />
</ItemGroup>

View file

@ -1,51 +0,0 @@
using Ryujinx.HLE.Logging;
using System;
using System.Collections.Generic;
using System.Threading;
namespace Ryujinx
{
static class ConsoleLog
{
private static Dictionary<LogLevel, ConsoleColor> LogColors;
private static object ConsoleLock;
static ConsoleLog()
{
LogColors = new Dictionary<LogLevel, ConsoleColor>()
{
{ LogLevel.Stub, ConsoleColor.DarkGray },
{ LogLevel.Info, ConsoleColor.White },
{ LogLevel.Warning, ConsoleColor.Yellow },
{ LogLevel.Error, ConsoleColor.Red }
};
ConsoleLock = new object();
}
public static void PrintLog(object sender, LogEventArgs e)
{
string FormattedTime = e.Time.ToString(@"hh\:mm\:ss\.fff");
string CurrentThread = Thread.CurrentThread.ManagedThreadId.ToString("d4");
string Message = FormattedTime + " | " + CurrentThread + " " + e.Message;
if (LogColors.TryGetValue(e.Level, out ConsoleColor Color))
{
lock (ConsoleLock)
{
Console.ForegroundColor = Color;
Console.WriteLine(Message);
Console.ResetColor();
}
}
else
{
Console.WriteLine(Message);
}
}
}
}