Add EmitLd/Stvectmp2/3.

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LDj3SNuD 2019-03-14 23:24:49 +01:00 committed by GitHub
parent 848fef3f43
commit ded39f565e
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@ -61,7 +61,9 @@ namespace ChocolArm64.Translation
//Vectors are part of another "set" of locals.
private const int VecGpTmp1Index = ReservedLocalsCount + 0;
private const int UserVecTempStart = ReservedLocalsCount + 1;
private const int VecGpTmp2Index = ReservedLocalsCount + 1;
private const int VecGpTmp3Index = ReservedLocalsCount + 2;
private const int UserVecTempStart = ReservedLocalsCount + 3;
private static int _userIntTempCount;
private static int _userVecTempCount;
@ -629,6 +631,12 @@ namespace ChocolArm64.Translation
public void EmitLdvectmp() => EmitLdvec(VecGpTmp1Index);
public void EmitStvectmp() => EmitStvec(VecGpTmp1Index);
public void EmitLdvectmp2() => EmitLdvec(VecGpTmp2Index);
public void EmitStvectmp2() => EmitStvec(VecGpTmp2Index);
public void EmitLdvectmp3() => EmitLdvec(VecGpTmp3Index);
public void EmitStvectmp3() => EmitStvec(VecGpTmp3Index);
public void EmitLdint(int index) => Ldloc(index, VarType.Int);
public void EmitStint(int index) => Stloc(index, VarType.Int);