Abstract OpCode decoding
This commit is contained in:
parent
8decba08cf
commit
e1dd209880
7 changed files with 559 additions and 537 deletions
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@ -33,20 +33,20 @@ namespace Ryujinx.Graphics.Gal.Shader
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public static void Fadd_I32(ShaderIrBlock Block, long OpCode, long Position)
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{
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ShaderIrNode OperA = GetOperGpr8 (OpCode);
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ShaderIrNode OperB = GetOperImmf32_20(OpCode);
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ShaderIrNode OperA = OpCode.Gpr8();
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ShaderIrNode OperB = OpCode.Immf32_20();
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bool NegB = ((OpCode >> 53) & 1) != 0;
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bool AbsA = ((OpCode >> 54) & 1) != 0;
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bool NegA = ((OpCode >> 56) & 1) != 0;
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bool AbsB = ((OpCode >> 57) & 1) != 0;
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bool NegB = OpCode.Read(53);
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bool AbsA = OpCode.Read(54);
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bool NegA = OpCode.Read(56);
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bool AbsB = OpCode.Read(57);
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OperA = GetAluFabsFneg(OperA, AbsA, NegA);
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OperB = GetAluFabsFneg(OperB, AbsB, NegB);
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ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Fadd, OperA, OperB);
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
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Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
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}
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public static void Fadd_R(ShaderIrBlock Block, long OpCode, long Position)
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@ -91,12 +91,12 @@ namespace Ryujinx.Graphics.Gal.Shader
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public static void Fmul_I32(ShaderIrBlock Block, long OpCode, long Position)
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{
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ShaderIrNode OperA = GetOperGpr8 (OpCode);
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ShaderIrNode OperB = GetOperImmf32_20(OpCode);
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ShaderIrNode OperA = OpCode.Gpr8();
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ShaderIrNode OperB = OpCode.Immf32_20();
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ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Fmul, OperA, OperB);
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
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Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
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}
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public static void Fmul_C(ShaderIrBlock Block, long OpCode, long Position)
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@ -156,16 +156,16 @@ namespace Ryujinx.Graphics.Gal.Shader
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public static void Iadd_I32(ShaderIrBlock Block, long OpCode, long Position)
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{
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ShaderIrNode OperA = GetOperGpr8 (OpCode);
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ShaderIrNode OperB = GetOperImm32_20(OpCode);
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ShaderIrNode OperA = OpCode.Gpr8();
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ShaderIrNode OperB = OpCode.Imm32_20();
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bool NegA = ((OpCode >> 56) & 1) != 0;
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bool NegA = OpCode.Read(56);
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OperA = GetAluIneg(OperA, NegA);
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ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Add, OperA, OperB);
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
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Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
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}
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public static void Iadd_R(ShaderIrBlock Block, long OpCode, long Position)
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@ -205,16 +205,16 @@ namespace Ryujinx.Graphics.Gal.Shader
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public static void Ipa(ShaderIrBlock Block, long OpCode, long Position)
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{
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ShaderIrNode OperA = GetOperAbuf28(OpCode);
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ShaderIrNode OperB = GetOperGpr20 (OpCode);
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ShaderIrNode OperA = OpCode.Abuf28();
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ShaderIrNode OperB = OpCode.Gpr20();
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ShaderIpaMode Mode = (ShaderIpaMode)((OpCode >> 54) & 3);
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ShaderIpaMode Mode = (ShaderIpaMode)(OpCode.Read(54, 3));
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ShaderIrMetaIpa Meta = new ShaderIrMetaIpa(Mode);
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ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Ipa, OperA, OperB, null, Meta);
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
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Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
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}
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public static void Iscadd_C(ShaderIrBlock Block, long OpCode, long Position)
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@ -264,10 +264,10 @@ namespace Ryujinx.Graphics.Gal.Shader
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public static void Lop_I32(ShaderIrBlock Block, long OpCode, long Position)
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{
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int SubOp = (int)(OpCode >> 53) & 3;
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int SubOp = OpCode.Read(53, 3);
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bool InvA = ((OpCode >> 55) & 1) != 0;
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bool InvB = ((OpCode >> 56) & 1) != 0;
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bool InvA = OpCode.Read(55);
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bool InvB = OpCode.Read(56);
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ShaderIrInst Inst = 0;
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@ -278,21 +278,21 @@ namespace Ryujinx.Graphics.Gal.Shader
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case 2: Inst = ShaderIrInst.Xor; break;
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}
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ShaderIrNode OperB = GetAluNot(GetOperImm32_20(OpCode), InvB);
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ShaderIrNode OperB = GetAluNot(OpCode.Imm32_20(), InvB);
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//SubOp == 3 is pass, used by the not instruction
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//which just moves the inverted register value.
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if (SubOp < 3)
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{
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ShaderIrNode OperA = GetAluNot(GetOperGpr8(OpCode), InvA);
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ShaderIrNode OperA = GetAluNot(OpCode.Gpr8(), InvA);
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ShaderIrOp Op = new ShaderIrOp(Inst, OperA, OperB);
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
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Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
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}
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else
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{
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperB), OpCode));
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Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), OperB)));
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}
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}
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@ -313,10 +313,10 @@ namespace Ryujinx.Graphics.Gal.Shader
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public static void Mufu(ShaderIrBlock Block, long OpCode, long Position)
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{
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int SubOp = (int)(OpCode >> 20) & 0xf;
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int SubOp = OpCode.Read(20, 0xf);
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bool AbsA = ((OpCode >> 46) & 1) != 0;
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bool NegA = ((OpCode >> 48) & 1) != 0;
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bool AbsA = OpCode.Read(46);
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bool NegA = OpCode.Read(48);
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ShaderIrInst Inst = 0;
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@ -333,23 +333,23 @@ namespace Ryujinx.Graphics.Gal.Shader
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default: throw new NotImplementedException(SubOp.ToString());
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}
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ShaderIrNode OperA = GetOperGpr8(OpCode);
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ShaderIrNode OperA = OpCode.Gpr8();
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ShaderIrOp Op = new ShaderIrOp(Inst, GetAluFabsFneg(OperA, AbsA, NegA));
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
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Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
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}
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public static void Psetp(ShaderIrBlock Block, long OpCode, long Position)
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{
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bool NegA = ((OpCode >> 15) & 1) != 0;
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bool NegB = ((OpCode >> 32) & 1) != 0;
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bool NegP = ((OpCode >> 42) & 1) != 0;
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bool NegA = OpCode.Read(15);
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bool NegB = OpCode.Read(32);
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bool NegP = OpCode.Read(42);
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ShaderIrInst LopInst = GetBLop24(OpCode);
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ShaderIrInst LopInst = OpCode.BLop24();
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ShaderIrNode OperA = GetOperPred12(OpCode);
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ShaderIrNode OperB = GetOperPred29(OpCode);
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ShaderIrNode OperA = OpCode.Pred12();
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ShaderIrNode OperB = OpCode.Pred29();
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if (NegA)
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{
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@ -363,13 +363,13 @@ namespace Ryujinx.Graphics.Gal.Shader
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ShaderIrOp Op = new ShaderIrOp(LopInst, OperA, OperB);
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ShaderIrOperPred P0Node = GetOperPred3 (OpCode);
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ShaderIrOperPred P1Node = GetOperPred0 (OpCode);
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ShaderIrOperPred P2Node = GetOperPred39(OpCode);
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ShaderIrOperPred P0Node = OpCode.Pred3();
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ShaderIrOperPred P1Node = OpCode.Pred0();
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ShaderIrOperPred P2Node = OpCode.Pred39();
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Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode));
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Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P0Node, Op)));
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LopInst = GetBLop45(OpCode);
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LopInst = OpCode.BLop45();
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if (LopInst == ShaderIrInst.Band && P1Node.IsConst && P2Node.IsConst)
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{
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@ -387,11 +387,11 @@ namespace Ryujinx.Graphics.Gal.Shader
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Op = new ShaderIrOp(LopInst, Op, P2NNode);
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Block.AddNode(GetPredNode(new ShaderIrAsg(P1Node, Op), OpCode));
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Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P1Node, Op)));
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Op = new ShaderIrOp(LopInst, P0Node, P2NNode);
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Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode));
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Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P0Node, Op)));
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}
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public static void Rro_C(ShaderIrBlock Block, long OpCode, long Position)
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@ -441,33 +441,33 @@ namespace Ryujinx.Graphics.Gal.Shader
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private static ShaderIrInst GetShrInst(long OpCode)
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{
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bool Signed = ((OpCode >> 48) & 1) != 0;
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bool Signed = OpCode.Read(48);
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return Signed ? ShaderIrInst.Asr : ShaderIrInst.Lsr;
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}
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public static void Vmad(ShaderIrBlock Block, long OpCode, long Position)
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{
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ShaderIrNode OperA = GetOperGpr8(OpCode);
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ShaderIrNode OperA = OpCode.Gpr8();
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ShaderIrNode OperB;
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if (((OpCode >> 50) & 1) != 0)
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if (OpCode.Read(50))
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{
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OperB = GetOperGpr20(OpCode);
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OperB = OpCode.Gpr20();
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}
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else
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{
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OperB = GetOperImm19_20(OpCode);
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OperB = OpCode.Imm19_20();
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}
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ShaderIrOperGpr OperC = GetOperGpr39(OpCode);
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ShaderIrOperGpr OperC = OpCode.Gpr39();
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ShaderIrNode Tmp = new ShaderIrOp(ShaderIrInst.Mul, OperA, OperB);
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ShaderIrNode Final = new ShaderIrOp(ShaderIrInst.Add, Tmp, OperC);
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int Shr = (int)((OpCode >> 51) & 3);
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int Shr = OpCode.Read(51, 3);
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if (Shr != 0)
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{
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@ -478,7 +478,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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Block.AddNode(new ShaderIrCmnt("Stubbed. Instruction is reduced to a * b + c"));
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Final), OpCode));
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Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Final)));
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}
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public static void Xmad_CR(ShaderIrBlock Block, long OpCode, long Position)
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@ -507,20 +507,20 @@ namespace Ryujinx.Graphics.Gal.Shader
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ShaderOper Oper,
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ShaderIrInst Inst)
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{
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ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
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ShaderIrNode OperA = OpCode.Gpr8(), OperB;
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switch (Oper)
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{
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case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
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case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
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case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
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case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
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case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break;
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case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
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default: throw new ArgumentException(nameof(Oper));
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}
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ShaderIrNode Op = new ShaderIrOp(Inst, OperA, OperB);
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
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Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
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}
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private static void EmitBfe(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
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@ -528,23 +528,23 @@ namespace Ryujinx.Graphics.Gal.Shader
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//TODO: Handle the case where position + length
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//is greater than the word size, in this case the sign bit
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//needs to be replicated to fill the remaining space.
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bool NegB = ((OpCode >> 48) & 1) != 0;
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bool NegA = ((OpCode >> 49) & 1) != 0;
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bool NegB = OpCode.Read(48);
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bool NegA = OpCode.Read(49);
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ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
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ShaderIrNode OperA = OpCode.Gpr8(), OperB;
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switch (Oper)
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{
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case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
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case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
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case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
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case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
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case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break;
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case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
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default: throw new ArgumentException(nameof(Oper));
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}
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ShaderIrNode Op;
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bool Signed = ((OpCode >> 48) & 1) != 0; //?
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bool Signed = OpCode.Read(48); //?
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if (OperB is ShaderIrOperImm PosLen)
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{
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@ -576,25 +576,25 @@ namespace Ryujinx.Graphics.Gal.Shader
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Op = ExtendTo32(Op, Signed, OpLen);
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}
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
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Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
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}
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private static void EmitFadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
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{
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bool NegB = ((OpCode >> 45) & 1) != 0;
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bool AbsA = ((OpCode >> 46) & 1) != 0;
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bool NegA = ((OpCode >> 48) & 1) != 0;
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bool AbsB = ((OpCode >> 49) & 1) != 0;
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bool NegB = OpCode.Read(45);
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bool AbsA = OpCode.Read(46);
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bool NegA = OpCode.Read(48);
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bool AbsB = OpCode.Read(49);
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ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
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ShaderIrNode OperA = OpCode.Gpr8(), OperB;
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OperA = GetAluFabsFneg(OperA, AbsA, NegA);
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switch (Oper)
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{
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case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
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case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
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case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
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case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
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case ShaderOper.Immf: OperB = OpCode.Immf19_20(); break;
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case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
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default: throw new ArgumentException(nameof(Oper));
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}
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@ -603,20 +603,20 @@ namespace Ryujinx.Graphics.Gal.Shader
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ShaderIrNode Op = new ShaderIrOp(ShaderIrInst.Fadd, OperA, OperB);
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
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Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
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}
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private static void EmitFmul(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
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{
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bool NegB = ((OpCode >> 48) & 1) != 0;
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bool NegB = OpCode.Read(48);
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ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
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ShaderIrNode OperA = OpCode.Gpr8(), OperB;
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switch (Oper)
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{
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case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
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case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
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case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
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case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
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case ShaderOper.Immf: OperB = OpCode.Immf19_20(); break;
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case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
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default: throw new ArgumentException(nameof(Oper));
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}
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@ -625,22 +625,22 @@ namespace Ryujinx.Graphics.Gal.Shader
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ShaderIrNode Op = new ShaderIrOp(ShaderIrInst.Fmul, OperA, OperB);
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
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Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
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}
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private static void EmitFfma(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
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{
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bool NegB = ((OpCode >> 48) & 1) != 0;
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bool NegC = ((OpCode >> 49) & 1) != 0;
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bool NegB = OpCode.Read(48);
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bool NegC = OpCode.Read(49);
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ShaderIrNode OperA = GetOperGpr8(OpCode), OperB, OperC;
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ShaderIrNode OperA = OpCode.Gpr8(), OperB, OperC;
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switch (Oper)
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{
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case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
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case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
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case ShaderOper.RC: OperB = GetOperGpr39 (OpCode); break;
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case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
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case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
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case ShaderOper.Immf: OperB = OpCode.Immf19_20(); break;
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case ShaderOper.RC: OperB = OpCode.Gpr39(); break;
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case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
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default: throw new ArgumentException(nameof(Oper));
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}
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||||
|
@ -649,62 +649,62 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
if (Oper == ShaderOper.RC)
|
||||
{
|
||||
OperC = GetAluFneg(GetOperCbuf34(OpCode), NegC);
|
||||
OperC = GetAluFneg(OpCode.Cbuf34(), NegC);
|
||||
}
|
||||
else
|
||||
{
|
||||
OperC = GetAluFneg(GetOperGpr39(OpCode), NegC);
|
||||
OperC = GetAluFneg(OpCode.Gpr39(), NegC);
|
||||
}
|
||||
|
||||
ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Ffma, OperA, OperB, OperC);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
|
||||
}
|
||||
|
||||
private static void EmitIadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
{
|
||||
ShaderIrNode OperA = GetOperGpr8(OpCode);
|
||||
ShaderIrNode OperA = OpCode.Gpr8();
|
||||
ShaderIrNode OperB;
|
||||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
|
||||
case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
|
||||
case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
|
||||
case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break;
|
||||
case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
|
||||
bool NegA = ((OpCode >> 49) & 1) != 0;
|
||||
bool NegB = ((OpCode >> 48) & 1) != 0;
|
||||
bool NegA = OpCode.Read(49);
|
||||
bool NegB = OpCode.Read(48);
|
||||
|
||||
OperA = GetAluIneg(OperA, NegA);
|
||||
OperB = GetAluIneg(OperB, NegB);
|
||||
|
||||
ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Add, OperA, OperB);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
|
||||
}
|
||||
|
||||
private static void EmitIadd3(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
{
|
||||
int Mode = (int)((OpCode >> 37) & 3);
|
||||
int Mode = OpCode.Read(37, 3);
|
||||
|
||||
bool Neg1 = ((OpCode >> 51) & 1) != 0;
|
||||
bool Neg2 = ((OpCode >> 50) & 1) != 0;
|
||||
bool Neg3 = ((OpCode >> 49) & 1) != 0;
|
||||
bool Neg1 = OpCode.Read(51);
|
||||
bool Neg2 = OpCode.Read(50);
|
||||
bool Neg3 = OpCode.Read(49);
|
||||
|
||||
int Height1 = (int)((OpCode >> 35) & 3);
|
||||
int Height2 = (int)((OpCode >> 33) & 3);
|
||||
int Height3 = (int)((OpCode >> 31) & 3);
|
||||
int Height1 = OpCode.Read(35, 3);
|
||||
int Height2 = OpCode.Read(33, 3);
|
||||
int Height3 = OpCode.Read(31, 3);
|
||||
|
||||
ShaderIrNode OperB;
|
||||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
|
||||
case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
|
||||
case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
|
||||
case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break;
|
||||
case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
|
@ -726,9 +726,9 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
}
|
||||
}
|
||||
|
||||
ShaderIrNode Src1 = GetAluIneg(ApplyHeight(GetOperGpr8(OpCode), Height1), Neg1);
|
||||
ShaderIrNode Src1 = GetAluIneg(ApplyHeight(OpCode.Gpr8(), Height1), Neg1);
|
||||
ShaderIrNode Src2 = GetAluIneg(ApplyHeight(OperB, Height2), Neg2);
|
||||
ShaderIrNode Src3 = GetAluIneg(ApplyHeight(GetOperGpr39(OpCode), Height3), Neg3);
|
||||
ShaderIrNode Src3 = GetAluIneg(ApplyHeight(OpCode.Gpr39(), Height3), Neg3);
|
||||
|
||||
ShaderIrOp Sum = new ShaderIrOp(ShaderIrInst.Add, Src1, Src2);
|
||||
|
||||
|
@ -744,23 +744,23 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
//Note: Here there should be a "+ 1" when carry flag is set
|
||||
//but since carry is mostly ignored by other instructions, it's excluded for now
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), new ShaderIrOp(ShaderIrInst.Add, Sum, Src3)), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), new ShaderIrOp(ShaderIrInst.Add, Sum, Src3))));
|
||||
}
|
||||
|
||||
private static void EmitIscadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
{
|
||||
bool NegB = ((OpCode >> 48) & 1) != 0;
|
||||
bool NegA = ((OpCode >> 49) & 1) != 0;
|
||||
bool NegB = OpCode.Read(48);
|
||||
bool NegA = OpCode.Read(49);
|
||||
|
||||
ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
|
||||
ShaderIrNode OperA = OpCode.Gpr8(), OperB;
|
||||
|
||||
ShaderIrOperImm Scale = GetOperImm5_39(OpCode);
|
||||
ShaderIrOperImm Scale = OpCode.Imm5_39();
|
||||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
|
||||
case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
|
||||
case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
|
||||
case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break;
|
||||
case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
|
@ -771,7 +771,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
ShaderIrOp ScaleOp = new ShaderIrOp(ShaderIrInst.Lsl, OperA, Scale);
|
||||
ShaderIrOp AddOp = new ShaderIrOp(ShaderIrInst.Add, OperB, ScaleOp);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), AddOp), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), AddOp)));
|
||||
}
|
||||
|
||||
private static void EmitFmnmx(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
|
@ -786,12 +786,12 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
private static void EmitMnmx(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper)
|
||||
{
|
||||
bool NegB = ((OpCode >> 45) & 1) != 0;
|
||||
bool AbsA = ((OpCode >> 46) & 1) != 0;
|
||||
bool NegA = ((OpCode >> 48) & 1) != 0;
|
||||
bool AbsB = ((OpCode >> 49) & 1) != 0;
|
||||
bool NegB = OpCode.Read(45);
|
||||
bool AbsA = OpCode.Read(46);
|
||||
bool NegA = OpCode.Read(48);
|
||||
bool AbsB = OpCode.Read(49);
|
||||
|
||||
ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
|
||||
ShaderIrNode OperA = OpCode.Gpr8(), OperB;
|
||||
|
||||
if (IsFloat)
|
||||
{
|
||||
|
@ -804,10 +804,10 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Imm: OperB = GetOperImm19_20 (OpCode); break;
|
||||
case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
|
||||
case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
|
||||
case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
|
||||
case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break;
|
||||
case ShaderOper.Immf: OperB = OpCode.Immf19_20(); break;
|
||||
case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
|
@ -821,7 +821,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
OperB = GetAluIabsIneg(OperB, AbsB, NegB);
|
||||
}
|
||||
|
||||
ShaderIrOperPred Pred = GetOperPred39(OpCode);
|
||||
ShaderIrOperPred Pred = OpCode.Pred39();
|
||||
|
||||
ShaderIrOp Op;
|
||||
|
||||
|
@ -830,26 +830,26 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
if (Pred.IsConst)
|
||||
{
|
||||
bool IsMax = ((OpCode >> 42) & 1) != 0;
|
||||
bool IsMax = OpCode.Read(42);
|
||||
|
||||
Op = new ShaderIrOp(IsMax
|
||||
? MaxInst
|
||||
: MinInst, OperA, OperB);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
|
||||
}
|
||||
else
|
||||
{
|
||||
ShaderIrNode PredN = GetOperPred39N(OpCode);
|
||||
ShaderIrNode PredN = OpCode.Pred39N();
|
||||
|
||||
ShaderIrOp OpMax = new ShaderIrOp(MaxInst, OperA, OperB);
|
||||
ShaderIrOp OpMin = new ShaderIrOp(MinInst, OperA, OperB);
|
||||
|
||||
ShaderIrAsg AsgMax = new ShaderIrAsg(GetOperGpr0(OpCode), OpMax);
|
||||
ShaderIrAsg AsgMin = new ShaderIrAsg(GetOperGpr0(OpCode), OpMin);
|
||||
ShaderIrAsg AsgMax = new ShaderIrAsg(OpCode.Gpr0(), OpMax);
|
||||
ShaderIrAsg AsgMin = new ShaderIrAsg(OpCode.Gpr0(), OpMin);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrCond(PredN, AsgMax, Not: true), OpCode));
|
||||
Block.AddNode(GetPredNode(new ShaderIrCond(PredN, AsgMin, Not: false), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrCond(PredN, AsgMax, Not: true)));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrCond(PredN, AsgMin, Not: false)));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -857,16 +857,16 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
{
|
||||
//Note: this is a range reduction instruction and is supposed to
|
||||
//be used with Mufu, here it just moves the value and ignores the operation.
|
||||
bool NegA = ((OpCode >> 45) & 1) != 0;
|
||||
bool AbsA = ((OpCode >> 49) & 1) != 0;
|
||||
bool NegA = OpCode.Read(45);
|
||||
bool AbsA = OpCode.Read(49);
|
||||
|
||||
ShaderIrNode OperA;
|
||||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: OperA = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Immf: OperA = GetOperImmf19_20(OpCode); break;
|
||||
case ShaderOper.RR: OperA = GetOperGpr20 (OpCode); break;
|
||||
case ShaderOper.CR: OperA = OpCode.Cbuf34(); break;
|
||||
case ShaderOper.Immf: OperA = OpCode.Immf19_20(); break;
|
||||
case ShaderOper.RR: OperA = OpCode.Gpr20(); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
|
@ -875,7 +875,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
Block.AddNode(new ShaderIrCmnt("Stubbed."));
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperA), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), OperA)));
|
||||
}
|
||||
|
||||
private static void EmitFset(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
|
@ -890,21 +890,21 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
private static void EmitSet(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper)
|
||||
{
|
||||
bool NegA = ((OpCode >> 43) & 1) != 0;
|
||||
bool AbsB = ((OpCode >> 44) & 1) != 0;
|
||||
bool NegB = ((OpCode >> 53) & 1) != 0;
|
||||
bool AbsA = ((OpCode >> 54) & 1) != 0;
|
||||
bool NegA = OpCode.Read(43);
|
||||
bool AbsB = OpCode.Read(44);
|
||||
bool NegB = OpCode.Read(53);
|
||||
bool AbsA = OpCode.Read(54);
|
||||
|
||||
bool BoolFloat = ((OpCode >> (IsFloat ? 52 : 44)) & 1) != 0;
|
||||
bool BoolFloat = OpCode.Read(IsFloat ? 52 : 44);
|
||||
|
||||
ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
|
||||
ShaderIrNode OperA = OpCode.Gpr8(), OperB;
|
||||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Imm: OperB = GetOperImm19_20 (OpCode); break;
|
||||
case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
|
||||
case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
|
||||
case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
|
||||
case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break;
|
||||
case ShaderOper.Immf: OperB = OpCode.Immf19_20(); break;
|
||||
case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
|
@ -916,18 +916,18 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
OperA = GetAluFabsFneg(OperA, AbsA, NegA);
|
||||
OperB = GetAluFabsFneg(OperB, AbsB, NegB);
|
||||
|
||||
CmpInst = GetCmpF(OpCode);
|
||||
CmpInst = OpCode.CmpF();
|
||||
}
|
||||
else
|
||||
{
|
||||
CmpInst = GetCmp(OpCode);
|
||||
CmpInst = OpCode.Cmp();
|
||||
}
|
||||
|
||||
ShaderIrOp Op = new ShaderIrOp(CmpInst, OperA, OperB);
|
||||
|
||||
ShaderIrInst LopInst = GetBLop45(OpCode);
|
||||
ShaderIrInst LopInst = OpCode.BLop45();
|
||||
|
||||
ShaderIrOperPred PNode = GetOperPred39(OpCode);
|
||||
ShaderIrOperPred PNode = OpCode.Pred39();
|
||||
|
||||
ShaderIrNode Imm0, Imm1;
|
||||
|
||||
|
@ -942,8 +942,8 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
Imm1 = new ShaderIrOperImm(-1);
|
||||
}
|
||||
|
||||
ShaderIrNode Asg0 = new ShaderIrAsg(GetOperGpr0(OpCode), Imm0);
|
||||
ShaderIrNode Asg1 = new ShaderIrAsg(GetOperGpr0(OpCode), Imm1);
|
||||
ShaderIrNode Asg0 = new ShaderIrAsg(OpCode.Gpr0(), Imm0);
|
||||
ShaderIrNode Asg1 = new ShaderIrAsg(OpCode.Gpr0(), Imm1);
|
||||
|
||||
if (LopInst != ShaderIrInst.Band || !PNode.IsConst)
|
||||
{
|
||||
|
@ -958,8 +958,8 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
Asg1 = new ShaderIrCond(Op, Asg1, Not: false);
|
||||
}
|
||||
|
||||
Block.AddNode(GetPredNode(Asg0, OpCode));
|
||||
Block.AddNode(GetPredNode(Asg1, OpCode));
|
||||
Block.AddNode(OpCode.PredNode(Asg0));
|
||||
Block.AddNode(OpCode.PredNode(Asg1));
|
||||
}
|
||||
|
||||
private static void EmitFsetp(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
|
@ -974,19 +974,19 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
private static void EmitSetp(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper)
|
||||
{
|
||||
bool AbsA = ((OpCode >> 7) & 1) != 0;
|
||||
bool NegP = ((OpCode >> 42) & 1) != 0;
|
||||
bool NegA = ((OpCode >> 43) & 1) != 0;
|
||||
bool AbsB = ((OpCode >> 44) & 1) != 0;
|
||||
bool AbsA = OpCode.Read(7);
|
||||
bool NegP = OpCode.Read(42);
|
||||
bool NegA = OpCode.Read(43);
|
||||
bool AbsB = OpCode.Read(44);
|
||||
|
||||
ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
|
||||
ShaderIrNode OperA = OpCode.Gpr8(), OperB;
|
||||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Imm: OperB = GetOperImm19_20 (OpCode); break;
|
||||
case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
|
||||
case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
|
||||
case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
|
||||
case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break;
|
||||
case ShaderOper.Immf: OperB = OpCode.Immf19_20(); break;
|
||||
case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
|
@ -998,22 +998,22 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
OperA = GetAluFabsFneg(OperA, AbsA, NegA);
|
||||
OperB = GetAluFabs (OperB, AbsB);
|
||||
|
||||
CmpInst = GetCmpF(OpCode);
|
||||
CmpInst = OpCode.CmpF();
|
||||
}
|
||||
else
|
||||
{
|
||||
CmpInst = GetCmp(OpCode);
|
||||
CmpInst = OpCode.Cmp();
|
||||
}
|
||||
|
||||
ShaderIrOp Op = new ShaderIrOp(CmpInst, OperA, OperB);
|
||||
|
||||
ShaderIrOperPred P0Node = GetOperPred3 (OpCode);
|
||||
ShaderIrOperPred P1Node = GetOperPred0 (OpCode);
|
||||
ShaderIrOperPred P2Node = GetOperPred39(OpCode);
|
||||
ShaderIrOperPred P0Node = OpCode.Pred3();
|
||||
ShaderIrOperPred P1Node = OpCode.Pred0();
|
||||
ShaderIrOperPred P2Node = OpCode.Pred39();
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P0Node, Op)));
|
||||
|
||||
ShaderIrInst LopInst = GetBLop45(OpCode);
|
||||
ShaderIrInst LopInst = OpCode.BLop45();
|
||||
|
||||
if (LopInst == ShaderIrInst.Band && P1Node.IsConst && P2Node.IsConst)
|
||||
{
|
||||
|
@ -1031,19 +1031,19 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
Op = new ShaderIrOp(LopInst, Op, P2NNode);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(P1Node, Op), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P1Node, Op)));
|
||||
|
||||
Op = new ShaderIrOp(LopInst, P0Node, P2NNode);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P0Node, Op)));
|
||||
}
|
||||
|
||||
private static void EmitLop(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
{
|
||||
int SubOp = (int)(OpCode >> 41) & 3;
|
||||
int SubOp = OpCode.Read(41, 3);
|
||||
|
||||
bool InvA = ((OpCode >> 39) & 1) != 0;
|
||||
bool InvB = ((OpCode >> 40) & 1) != 0;
|
||||
bool InvA = OpCode.Read(39);
|
||||
bool InvB = OpCode.Read(40);
|
||||
|
||||
ShaderIrInst Inst = 0;
|
||||
|
||||
|
@ -1054,14 +1054,14 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
case 2: Inst = ShaderIrInst.Xor; break;
|
||||
}
|
||||
|
||||
ShaderIrNode OperA = GetAluNot(GetOperGpr8(OpCode), InvA);
|
||||
ShaderIrNode OperA = GetAluNot(OpCode.Gpr8(), InvA);
|
||||
ShaderIrNode OperB;
|
||||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
|
||||
case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
|
||||
case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
|
||||
case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break;
|
||||
case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
|
@ -1081,23 +1081,23 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
ShaderIrNode Compare = new ShaderIrOp(ShaderIrInst.Cne, Op, new ShaderIrOperImm(0));
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperPred48(OpCode), Compare), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Pred48(), Compare)));
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
|
||||
}
|
||||
|
||||
private static void EmitXmad(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
{
|
||||
//TODO: Confirm SignAB/C, it is just a guess.
|
||||
//TODO: Implement Mode 3 (CSFU), what it does?
|
||||
bool SignAB = ((OpCode >> 48) & 1) != 0;
|
||||
bool SignC = ((OpCode >> 49) & 1) != 0;
|
||||
bool HighB = ((OpCode >> 52) & 1) != 0;
|
||||
bool HighA = ((OpCode >> 53) & 1) != 0;
|
||||
bool SignAB = OpCode.Read(48);
|
||||
bool SignC = OpCode.Read(49);
|
||||
bool HighB = OpCode.Read(52);
|
||||
bool HighA = OpCode.Read(53);
|
||||
|
||||
int Mode = (int)(OpCode >> 50) & 7;
|
||||
int Mode = OpCode.Read(50, 7);
|
||||
|
||||
ShaderIrNode OperA = GetOperGpr8(OpCode), OperB, OperC;
|
||||
ShaderIrNode OperA = OpCode.Gpr8(), OperB, OperC;
|
||||
|
||||
ShaderIrOperImm Imm16 = new ShaderIrOperImm(16);
|
||||
ShaderIrOperImm ImmMsk = new ShaderIrOperImm(0xffff);
|
||||
|
@ -1112,10 +1112,10 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
|
||||
case ShaderOper.RC: OperB = GetOperGpr39 (OpCode); break;
|
||||
case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
|
||||
case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
|
||||
case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break;
|
||||
case ShaderOper.RC: OperB = OpCode.Gpr39(); break;
|
||||
case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
|
@ -1124,14 +1124,14 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
if (Oper == ShaderOper.RC)
|
||||
{
|
||||
OperC = GetOperCbuf34(OpCode);
|
||||
OperC = OpCode.Cbuf34();
|
||||
}
|
||||
else
|
||||
{
|
||||
OperC = GetOperGpr39(OpCode);
|
||||
OperC = OpCode.Gpr39();
|
||||
|
||||
ProductShiftLeft = ((OpCode >> 36) & 1) != 0;
|
||||
Merge = ((OpCode >> 37) & 1) != 0;
|
||||
ProductShiftLeft = OpCode.Read(36);
|
||||
Merge = OpCode.Read(37);
|
||||
}
|
||||
|
||||
switch (Mode)
|
||||
|
@ -1172,7 +1172,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
AddOp = new ShaderIrOp(ShaderIrInst.Or, AddOp, OperB);
|
||||
}
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), AddOp), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), AddOp)));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -15,11 +15,11 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
int Target = ((int)(OpCode >> 20) << 8) >> 8;
|
||||
int Target = OpCode.Branch();
|
||||
|
||||
ShaderIrOperImm Imm = new ShaderIrOperImm(Target);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrOp(ShaderIrInst.Bra, Imm), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Bra, Imm)));
|
||||
}
|
||||
|
||||
public static void Exit(ShaderIrBlock Block, long OpCode, long Position)
|
||||
|
@ -29,14 +29,14 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
//TODO: Figure out what the other condition codes mean...
|
||||
if (CCode == 0xf)
|
||||
{
|
||||
Block.AddNode(GetPredNode(new ShaderIrOp(ShaderIrInst.Exit), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Exit)));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static void Kil(ShaderIrBlock Block, long OpCode, long Position)
|
||||
{
|
||||
Block.AddNode(GetPredNode(new ShaderIrOp(ShaderIrInst.Kil), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Kil)));
|
||||
}
|
||||
|
||||
public static void Ssy(ShaderIrBlock Block, long OpCode, long Position)
|
||||
|
@ -48,7 +48,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
int Offset = ((int)(OpCode >> 20) << 8) >> 8;
|
||||
int Offset = OpCode.Branch();
|
||||
|
||||
int Target = (int)(Position + Offset);
|
||||
|
||||
|
@ -61,7 +61,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
{
|
||||
//TODO: Implement Sync condition codes
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrOp(ShaderIrInst.Sync), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Sync)));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -4,244 +4,6 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
{
|
||||
static class ShaderDecodeHelper
|
||||
{
|
||||
public static ShaderIrOperAbuf[] GetOperAbuf20(long OpCode)
|
||||
{
|
||||
int Abuf = (int)(OpCode >> 20) & 0x3ff;
|
||||
int Size = (int)(OpCode >> 47) & 3;
|
||||
|
||||
ShaderIrOperGpr Vertex = GetOperGpr39(OpCode);
|
||||
|
||||
ShaderIrOperAbuf[] Opers = new ShaderIrOperAbuf[Size + 1];
|
||||
|
||||
for (int Index = 0; Index <= Size; Index++)
|
||||
{
|
||||
Opers[Index] = new ShaderIrOperAbuf(Abuf + Index * 4, Vertex);
|
||||
}
|
||||
|
||||
return Opers;
|
||||
}
|
||||
|
||||
public static ShaderIrOperAbuf GetOperAbuf28(long OpCode)
|
||||
{
|
||||
int Abuf = (int)(OpCode >> 28) & 0x3ff;
|
||||
|
||||
return new ShaderIrOperAbuf(Abuf, GetOperGpr39(OpCode));
|
||||
}
|
||||
|
||||
public static ShaderIrOperCbuf GetOperCbuf34(long OpCode)
|
||||
{
|
||||
return new ShaderIrOperCbuf(
|
||||
(int)(OpCode >> 34) & 0x1f,
|
||||
(int)(OpCode >> 20) & 0x3fff);
|
||||
}
|
||||
|
||||
public static ShaderIrOperGpr GetOperGpr8(long OpCode)
|
||||
{
|
||||
return new ShaderIrOperGpr((int)(OpCode >> 8) & 0xff);
|
||||
}
|
||||
|
||||
public static ShaderIrOperGpr GetOperGpr20(long OpCode)
|
||||
{
|
||||
return new ShaderIrOperGpr((int)(OpCode >> 20) & 0xff);
|
||||
}
|
||||
|
||||
public static ShaderIrOperGpr GetOperGpr39(long OpCode)
|
||||
{
|
||||
return new ShaderIrOperGpr((int)(OpCode >> 39) & 0xff);
|
||||
}
|
||||
|
||||
public static ShaderIrOperGpr GetOperGpr0(long OpCode)
|
||||
{
|
||||
return new ShaderIrOperGpr((int)(OpCode >> 0) & 0xff);
|
||||
}
|
||||
|
||||
public static ShaderIrOperGpr GetOperGpr28(long OpCode)
|
||||
{
|
||||
return new ShaderIrOperGpr((int)(OpCode >> 28) & 0xff);
|
||||
}
|
||||
|
||||
public static ShaderIrOperImm GetOperImm5_39(long OpCode)
|
||||
{
|
||||
return new ShaderIrOperImm((int)(OpCode >> 39) & 0x1f);
|
||||
}
|
||||
|
||||
public static ShaderIrOperImm GetOperImm13_36(long OpCode)
|
||||
{
|
||||
return new ShaderIrOperImm((int)(OpCode >> 36) & 0x1fff);
|
||||
}
|
||||
|
||||
public static ShaderIrOperImm GetOperImm32_20(long OpCode)
|
||||
{
|
||||
return new ShaderIrOperImm((int)(OpCode >> 20));
|
||||
}
|
||||
|
||||
public static ShaderIrOperImmf GetOperImmf32_20(long OpCode)
|
||||
{
|
||||
return new ShaderIrOperImmf(BitConverter.Int32BitsToSingle((int)(OpCode >> 20)));
|
||||
}
|
||||
|
||||
public static ShaderIrOperImm GetOperImm19_20(long OpCode)
|
||||
{
|
||||
int Value = (int)(OpCode >> 20) & 0x7ffff;
|
||||
|
||||
bool Neg = ((OpCode >> 56) & 1) != 0;
|
||||
|
||||
if (Neg)
|
||||
{
|
||||
Value = -Value;
|
||||
}
|
||||
|
||||
return new ShaderIrOperImm((int)Value);
|
||||
}
|
||||
|
||||
public static ShaderIrOperImmf GetOperImmf19_20(long OpCode)
|
||||
{
|
||||
uint Imm = (uint)(OpCode >> 20) & 0x7ffff;
|
||||
|
||||
bool Neg = ((OpCode >> 56) & 1) != 0;
|
||||
|
||||
Imm <<= 12;
|
||||
|
||||
if (Neg)
|
||||
{
|
||||
Imm |= 0x80000000;
|
||||
}
|
||||
|
||||
float Value = BitConverter.Int32BitsToSingle((int)Imm);
|
||||
|
||||
return new ShaderIrOperImmf(Value);
|
||||
}
|
||||
|
||||
public static ShaderIrOperPred GetOperPred0(long OpCode)
|
||||
{
|
||||
return new ShaderIrOperPred((int)(OpCode >> 0) & 7);
|
||||
}
|
||||
|
||||
public static ShaderIrOperPred GetOperPred3(long OpCode)
|
||||
{
|
||||
return new ShaderIrOperPred((int)(OpCode >> 3) & 7);
|
||||
}
|
||||
|
||||
public static ShaderIrOperPred GetOperPred12(long OpCode)
|
||||
{
|
||||
return new ShaderIrOperPred((int)(OpCode >> 12) & 7);
|
||||
}
|
||||
|
||||
public static ShaderIrOperPred GetOperPred29(long OpCode)
|
||||
{
|
||||
return new ShaderIrOperPred((int)(OpCode >> 29) & 7);
|
||||
}
|
||||
|
||||
public static ShaderIrNode GetOperPred39N(long OpCode)
|
||||
{
|
||||
ShaderIrNode Node = GetOperPred39(OpCode);
|
||||
|
||||
if (((OpCode >> 42) & 1) != 0)
|
||||
{
|
||||
Node = new ShaderIrOp(ShaderIrInst.Bnot, Node);
|
||||
}
|
||||
|
||||
return Node;
|
||||
}
|
||||
|
||||
public static ShaderIrOperPred GetOperPred39(long OpCode)
|
||||
{
|
||||
return new ShaderIrOperPred((int)(OpCode >> 39) & 7);
|
||||
}
|
||||
|
||||
public static ShaderIrOperPred GetOperPred48(long OpCode)
|
||||
{
|
||||
return new ShaderIrOperPred((int)((OpCode >> 48) & 7));
|
||||
}
|
||||
|
||||
public static ShaderIrInst GetCmp(long OpCode)
|
||||
{
|
||||
switch ((int)(OpCode >> 49) & 7)
|
||||
{
|
||||
case 1: return ShaderIrInst.Clt;
|
||||
case 2: return ShaderIrInst.Ceq;
|
||||
case 3: return ShaderIrInst.Cle;
|
||||
case 4: return ShaderIrInst.Cgt;
|
||||
case 5: return ShaderIrInst.Cne;
|
||||
case 6: return ShaderIrInst.Cge;
|
||||
}
|
||||
|
||||
throw new ArgumentException(nameof(OpCode));
|
||||
}
|
||||
|
||||
public static ShaderIrInst GetCmpF(long OpCode)
|
||||
{
|
||||
switch ((int)(OpCode >> 48) & 0xf)
|
||||
{
|
||||
case 0x1: return ShaderIrInst.Fclt;
|
||||
case 0x2: return ShaderIrInst.Fceq;
|
||||
case 0x3: return ShaderIrInst.Fcle;
|
||||
case 0x4: return ShaderIrInst.Fcgt;
|
||||
case 0x5: return ShaderIrInst.Fcne;
|
||||
case 0x6: return ShaderIrInst.Fcge;
|
||||
case 0x7: return ShaderIrInst.Fcnum;
|
||||
case 0x8: return ShaderIrInst.Fcnan;
|
||||
case 0x9: return ShaderIrInst.Fcltu;
|
||||
case 0xa: return ShaderIrInst.Fcequ;
|
||||
case 0xb: return ShaderIrInst.Fcleu;
|
||||
case 0xc: return ShaderIrInst.Fcgtu;
|
||||
case 0xd: return ShaderIrInst.Fcneu;
|
||||
case 0xe: return ShaderIrInst.Fcgeu;
|
||||
}
|
||||
|
||||
throw new ArgumentException(nameof(OpCode));
|
||||
}
|
||||
|
||||
public static ShaderIrInst GetBLop45(long OpCode)
|
||||
{
|
||||
switch ((int)(OpCode >> 45) & 3)
|
||||
{
|
||||
case 0: return ShaderIrInst.Band;
|
||||
case 1: return ShaderIrInst.Bor;
|
||||
case 2: return ShaderIrInst.Bxor;
|
||||
}
|
||||
|
||||
throw new ArgumentException(nameof(OpCode));
|
||||
}
|
||||
|
||||
public static ShaderIrInst GetBLop24(long OpCode)
|
||||
{
|
||||
switch ((int)(OpCode >> 24) & 3)
|
||||
{
|
||||
case 0: return ShaderIrInst.Band;
|
||||
case 1: return ShaderIrInst.Bor;
|
||||
case 2: return ShaderIrInst.Bxor;
|
||||
}
|
||||
|
||||
throw new ArgumentException(nameof(OpCode));
|
||||
}
|
||||
|
||||
public static ShaderIrNode GetPredNode(ShaderIrNode Node, long OpCode)
|
||||
{
|
||||
ShaderIrOperPred Pred = GetPredNode(OpCode);
|
||||
|
||||
if (Pred.Index != ShaderIrOperPred.UnusedIndex)
|
||||
{
|
||||
bool Inv = ((OpCode >> 19) & 1) != 0;
|
||||
|
||||
Node = new ShaderIrCond(Pred, Node, Inv);
|
||||
}
|
||||
|
||||
return Node;
|
||||
}
|
||||
|
||||
private static ShaderIrOperPred GetPredNode(long OpCode)
|
||||
{
|
||||
int Pred = (int)(OpCode >> 16) & 0xf;
|
||||
|
||||
if (Pred != 0xf)
|
||||
{
|
||||
Pred &= 7;
|
||||
}
|
||||
|
||||
return new ShaderIrOperPred(Pred);
|
||||
}
|
||||
|
||||
public static ShaderIrNode GetAluFabsFneg(ShaderIrNode Node, bool Abs, bool Neg)
|
||||
{
|
||||
return GetAluFneg(GetAluFabs(Node, Abs), Neg);
|
||||
|
|
|
@ -33,28 +33,28 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
public static void Ld_A(ShaderIrBlock Block, long OpCode, long Position)
|
||||
{
|
||||
ShaderIrNode[] Opers = GetOperAbuf20(OpCode);
|
||||
ShaderIrNode[] Opers = OpCode.Abuf20();
|
||||
|
||||
//Used by GS
|
||||
ShaderIrOperGpr Vertex = GetOperGpr39(OpCode);
|
||||
ShaderIrOperGpr Vertex = OpCode.Gpr39();
|
||||
|
||||
int Index = 0;
|
||||
|
||||
foreach (ShaderIrNode OperA in Opers)
|
||||
{
|
||||
ShaderIrOperGpr OperD = GetOperGpr0(OpCode);
|
||||
ShaderIrOperGpr OperD = OpCode.Gpr0();
|
||||
|
||||
OperD.Index += Index++;
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(OperD, OperA), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperD, OperA)));
|
||||
}
|
||||
}
|
||||
|
||||
public static void Ld_C(ShaderIrBlock Block, long OpCode, long Position)
|
||||
{
|
||||
int CbufPos = (int)(OpCode >> 22) & 0x3fff;
|
||||
int CbufIndex = (int)(OpCode >> 36) & 0x1f;
|
||||
int Type = (int)(OpCode >> 48) & 7;
|
||||
int CbufPos = OpCode.Read(22, 0x3fff);
|
||||
int CbufIndex = OpCode.Read(36, 0x1f);
|
||||
int Type = OpCode.Read(48, 7);
|
||||
|
||||
if (Type > 5)
|
||||
{
|
||||
|
@ -63,7 +63,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
ShaderIrOperGpr Temp = ShaderIrOperGpr.MakeTemporary();
|
||||
|
||||
Block.AddNode(new ShaderIrAsg(Temp, GetOperGpr8(OpCode)));
|
||||
Block.AddNode(new ShaderIrAsg(Temp, OpCode.Gpr8()));
|
||||
|
||||
int Count = Type == 5 ? 2 : 1;
|
||||
|
||||
|
@ -71,7 +71,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
{
|
||||
ShaderIrOperCbuf OperA = new ShaderIrOperCbuf(CbufIndex, CbufPos, Temp);
|
||||
|
||||
ShaderIrOperGpr OperD = GetOperGpr0(OpCode);
|
||||
ShaderIrOperGpr OperD = OpCode.Gpr0();
|
||||
|
||||
OperA.Pos += Index;
|
||||
OperD.Index += Index;
|
||||
|
@ -93,43 +93,43 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
Node = ExtendTo32(Node, Signed, Size);
|
||||
}
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(OperD, Node), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperD, Node)));
|
||||
}
|
||||
}
|
||||
|
||||
public static void St_A(ShaderIrBlock Block, long OpCode, long Position)
|
||||
{
|
||||
ShaderIrNode[] Opers = GetOperAbuf20(OpCode);
|
||||
ShaderIrNode[] Opers = OpCode.Abuf20();
|
||||
|
||||
int Index = 0;
|
||||
|
||||
foreach (ShaderIrNode OperA in Opers)
|
||||
{
|
||||
ShaderIrOperGpr OperD = GetOperGpr0(OpCode);
|
||||
ShaderIrOperGpr OperD = OpCode.Gpr0();
|
||||
|
||||
OperD.Index += Index++;
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(OperA, OperD), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperA, OperD)));
|
||||
}
|
||||
}
|
||||
|
||||
public static void Texq(ShaderIrBlock Block, long OpCode, long Position)
|
||||
{
|
||||
ShaderIrNode OperD = GetOperGpr0(OpCode);
|
||||
ShaderIrNode OperA = GetOperGpr8(OpCode);
|
||||
ShaderIrNode OperD = OpCode.Gpr0();
|
||||
ShaderIrNode OperA = OpCode.Gpr8();
|
||||
|
||||
ShaderTexqInfo Info = (ShaderTexqInfo)((OpCode >> 22) & 0x1f);
|
||||
ShaderTexqInfo Info = (ShaderTexqInfo)(OpCode.Read(22, 0x1f));
|
||||
|
||||
ShaderIrMetaTexq Meta0 = new ShaderIrMetaTexq(Info, 0);
|
||||
ShaderIrMetaTexq Meta1 = new ShaderIrMetaTexq(Info, 1);
|
||||
|
||||
ShaderIrNode OperC = GetOperImm13_36(OpCode);
|
||||
ShaderIrNode OperC = OpCode.Imm13_36();
|
||||
|
||||
ShaderIrOp Op0 = new ShaderIrOp(ShaderIrInst.Texq, OperA, null, OperC, Meta0);
|
||||
ShaderIrOp Op1 = new ShaderIrOp(ShaderIrInst.Texq, OperA, null, OperC, Meta1);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(OperD, Op0), OpCode));
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(OperA, Op1), OpCode)); //Is this right?
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperD, Op0)));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperA, Op1))); //Is this right?
|
||||
}
|
||||
|
||||
public static void Tex(ShaderIrBlock Block, long OpCode, long Position)
|
||||
|
@ -149,7 +149,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
for (int Index = 0; Index < Coords.Length; Index++)
|
||||
{
|
||||
Coords[Index] = GetOperGpr8(OpCode);
|
||||
Coords[Index] = OpCode.Gpr8();
|
||||
|
||||
Coords[Index].Index += Index;
|
||||
|
||||
|
@ -159,11 +159,11 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
}
|
||||
}
|
||||
|
||||
int ChMask = (int)(OpCode >> 31) & 0xf;
|
||||
int ChMask = OpCode.Read(31, 0xf);
|
||||
|
||||
ShaderIrNode OperC = GprHandle
|
||||
? (ShaderIrNode)GetOperGpr20 (OpCode)
|
||||
: (ShaderIrNode)GetOperImm13_36(OpCode);
|
||||
? (ShaderIrNode)OpCode.Gpr20()
|
||||
: (ShaderIrNode)OpCode.Imm13_36();
|
||||
|
||||
ShaderIrInst Inst = GprHandle ? ShaderIrInst.Texb : ShaderIrInst.Texs;
|
||||
|
||||
|
@ -175,7 +175,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
ShaderIrOp Op = new ShaderIrOp(Inst, Coords[0], Coords[1], OperC, Meta);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Op), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(Dst, Op)));
|
||||
}
|
||||
|
||||
int RegInc = 0;
|
||||
|
@ -189,7 +189,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
ShaderIrOperGpr Src = new ShaderIrOperGpr(TempRegStart + Ch);
|
||||
|
||||
ShaderIrOperGpr Dst = GetOperGpr0(OpCode);
|
||||
ShaderIrOperGpr Dst = OpCode.Gpr0();
|
||||
|
||||
Dst.Index += RegInc++;
|
||||
|
||||
|
@ -198,7 +198,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
continue;
|
||||
}
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Src), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(Dst, Src)));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -215,14 +215,14 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
private static void EmitTexs(ShaderIrBlock Block, long OpCode, ShaderIrInst Inst)
|
||||
{
|
||||
//TODO: Support other formats.
|
||||
ShaderIrNode OperA = GetOperGpr8 (OpCode);
|
||||
ShaderIrNode OperB = GetOperGpr20 (OpCode);
|
||||
ShaderIrNode OperC = GetOperImm13_36(OpCode);
|
||||
ShaderIrNode OperA = OpCode.Gpr8();
|
||||
ShaderIrNode OperB = OpCode.Gpr20();
|
||||
ShaderIrNode OperC = OpCode.Imm13_36();
|
||||
|
||||
int LutIndex;
|
||||
|
||||
LutIndex = GetOperGpr0 (OpCode).Index != ShaderIrOperGpr.ZRIndex ? 1 : 0;
|
||||
LutIndex |= GetOperGpr28(OpCode).Index != ShaderIrOperGpr.ZRIndex ? 2 : 0;
|
||||
LutIndex = OpCode.Gpr0 ().Index != ShaderIrOperGpr.ZRIndex ? 1 : 0;
|
||||
LutIndex |= OpCode.Gpr28().Index != ShaderIrOperGpr.ZRIndex ? 2 : 0;
|
||||
|
||||
if (LutIndex == 0)
|
||||
{
|
||||
|
@ -231,7 +231,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
return;
|
||||
}
|
||||
|
||||
int ChMask = MaskLut[LutIndex, (OpCode >> 50) & 7];
|
||||
int ChMask = MaskLut[LutIndex, OpCode.Read(50, 7)];
|
||||
|
||||
for (int Ch = 0; Ch < 4; Ch++)
|
||||
{
|
||||
|
@ -241,7 +241,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
ShaderIrOp Op = new ShaderIrOp(Inst, OperA, OperB, OperC, Meta);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Op), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(Dst, Op)));
|
||||
}
|
||||
|
||||
int RegInc = 0;
|
||||
|
@ -252,11 +252,11 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
switch (LutIndex)
|
||||
{
|
||||
case 1: Dst = GetOperGpr0 (OpCode); break;
|
||||
case 2: Dst = GetOperGpr28(OpCode); break;
|
||||
case 1: Dst = OpCode.Gpr0(); break;
|
||||
case 2: Dst = OpCode.Gpr28(); break;
|
||||
case 3: Dst = (RegInc >> 1) != 0
|
||||
? GetOperGpr28(OpCode)
|
||||
: GetOperGpr0 (OpCode); break;
|
||||
? OpCode.Gpr28()
|
||||
: OpCode.Gpr0 (); break;
|
||||
|
||||
default: throw new InvalidOperationException();
|
||||
}
|
||||
|
@ -279,7 +279,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
if (Dst.Index != ShaderIrOperGpr.ZRIndex)
|
||||
{
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Src), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(Dst, Src)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -92,35 +92,35 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
Block.AddNode(new ShaderIrCmnt("Stubbed."));
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), GetOperGpr8(OpCode)), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), OpCode.Gpr8())));
|
||||
}
|
||||
|
||||
public static void Mov_C(ShaderIrBlock Block, long OpCode, long Position)
|
||||
{
|
||||
ShaderIrOperCbuf Cbuf = GetOperCbuf34(OpCode);
|
||||
ShaderIrOperCbuf Cbuf = OpCode.Cbuf34();
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Cbuf), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Cbuf)));
|
||||
}
|
||||
|
||||
public static void Mov_I(ShaderIrBlock Block, long OpCode, long Position)
|
||||
{
|
||||
ShaderIrOperImm Imm = GetOperImm19_20(OpCode);
|
||||
ShaderIrOperImm Imm = OpCode.Imm19_20();
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Imm), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Imm)));
|
||||
}
|
||||
|
||||
public static void Mov_I32(ShaderIrBlock Block, long OpCode, long Position)
|
||||
{
|
||||
ShaderIrOperImm Imm = GetOperImm32_20(OpCode);
|
||||
ShaderIrOperImm Imm = OpCode.Imm32_20();
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Imm), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Imm)));
|
||||
}
|
||||
|
||||
public static void Mov_R(ShaderIrBlock Block, long OpCode, long Position)
|
||||
{
|
||||
ShaderIrOperGpr Gpr = GetOperGpr20(OpCode);
|
||||
ShaderIrOperGpr Gpr = OpCode.Gpr20();
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Gpr), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Gpr)));
|
||||
}
|
||||
|
||||
public static void Sel_C(ShaderIrBlock Block, long OpCode, long Position)
|
||||
|
@ -145,21 +145,21 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
//Zero is used as a special number to get a valid "0 * 0 + VertexIndex" in a GS
|
||||
ShaderIrNode Source = new ShaderIrOperImm(0);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Source), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Source)));
|
||||
}
|
||||
|
||||
private static void EmitF2f(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
{
|
||||
bool NegA = ((OpCode >> 45) & 1) != 0;
|
||||
bool AbsA = ((OpCode >> 49) & 1) != 0;
|
||||
bool NegA = OpCode.Read(45);
|
||||
bool AbsA = OpCode.Read(49);
|
||||
|
||||
ShaderIrNode OperA;
|
||||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: OperA = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Immf: OperA = GetOperImmf19_20(OpCode); break;
|
||||
case ShaderOper.RR: OperA = GetOperGpr20 (OpCode); break;
|
||||
case ShaderOper.CR: OperA = OpCode.Cbuf34(); break;
|
||||
case ShaderOper.Immf: OperA = OpCode.Immf19_20(); break;
|
||||
case ShaderOper.RR: OperA = OpCode.Gpr20(); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
|
@ -173,7 +173,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
OperA = new ShaderIrOp(RoundInst, OperA);
|
||||
}
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperA), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), OperA)));
|
||||
}
|
||||
|
||||
private static void EmitF2i(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
|
@ -188,16 +188,16 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
bool NegA = ((OpCode >> 45) & 1) != 0;
|
||||
bool AbsA = ((OpCode >> 49) & 1) != 0;
|
||||
bool NegA = OpCode.Read(45);
|
||||
bool AbsA = OpCode.Read(49);
|
||||
|
||||
ShaderIrNode OperA;
|
||||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: OperA = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Immf: OperA = GetOperImmf19_20(OpCode); break;
|
||||
case ShaderOper.RR: OperA = GetOperGpr20 (OpCode); break;
|
||||
case ShaderOper.CR: OperA = OpCode.Cbuf34(); break;
|
||||
case ShaderOper.Immf: OperA = OpCode.Immf19_20(); break;
|
||||
case ShaderOper.RR: OperA = OpCode.Gpr20(); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
|
@ -242,7 +242,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
ShaderIrNode Op = new ShaderIrOp(Inst, OperA);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
|
||||
}
|
||||
|
||||
private static void EmitI2f(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
|
@ -257,18 +257,18 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
int Sel = (int)(OpCode >> 41) & 3;
|
||||
int Sel = OpCode.Read(41, 3);
|
||||
|
||||
bool NegA = ((OpCode >> 45) & 1) != 0;
|
||||
bool AbsA = ((OpCode >> 49) & 1) != 0;
|
||||
bool NegA = OpCode.Read(45);
|
||||
bool AbsA = OpCode.Read(49);
|
||||
|
||||
ShaderIrNode OperA;
|
||||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: OperA = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Imm: OperA = GetOperImm19_20(OpCode); break;
|
||||
case ShaderOper.RR: OperA = GetOperGpr20 (OpCode); break;
|
||||
case ShaderOper.CR: OperA = OpCode.Cbuf34(); break;
|
||||
case ShaderOper.Imm: OperA = OpCode.Imm19_20(); break;
|
||||
case ShaderOper.RR: OperA = OpCode.Gpr20(); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
|
@ -297,7 +297,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
ShaderIrNode Op = new ShaderIrOp(Inst, OperA);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
|
||||
}
|
||||
|
||||
private static void EmitI2i(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
|
@ -312,19 +312,19 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
int Sel = (int)(OpCode >> 41) & 3;
|
||||
int Sel = OpCode.Read(41, 3);
|
||||
|
||||
bool NegA = ((OpCode >> 45) & 1) != 0;
|
||||
bool AbsA = ((OpCode >> 49) & 1) != 0;
|
||||
bool SatA = ((OpCode >> 50) & 1) != 0;
|
||||
bool NegA = OpCode.Read(45);
|
||||
bool AbsA = OpCode.Read(49);
|
||||
bool SatA = OpCode.Read(50);
|
||||
|
||||
ShaderIrNode OperA;
|
||||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: OperA = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Immf: OperA = GetOperImmf19_20(OpCode); break;
|
||||
case ShaderOper.RR: OperA = GetOperGpr20 (OpCode); break;
|
||||
case ShaderOper.CR: OperA = OpCode.Cbuf34(); break;
|
||||
case ShaderOper.Immf: OperA = OpCode.Immf19_20(); break;
|
||||
case ShaderOper.RR: OperA = OpCode.Gpr20(); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
|
@ -372,36 +372,36 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
}
|
||||
}
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperA), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), OperA)));
|
||||
}
|
||||
|
||||
private static void EmitSel(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
{
|
||||
ShaderIrOperGpr Dst = GetOperGpr0 (OpCode);
|
||||
ShaderIrNode Pred = GetOperPred39N(OpCode);
|
||||
ShaderIrOperGpr Dst = OpCode.Gpr0();
|
||||
ShaderIrNode Pred = OpCode.Pred39N();
|
||||
|
||||
ShaderIrNode ResultA = GetOperGpr8(OpCode);
|
||||
ShaderIrNode ResultA = OpCode.Gpr8();
|
||||
ShaderIrNode ResultB;
|
||||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: ResultB = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Imm: ResultB = GetOperImm19_20(OpCode); break;
|
||||
case ShaderOper.RR: ResultB = GetOperGpr20 (OpCode); break;
|
||||
case ShaderOper.CR: ResultB = OpCode.Cbuf34(); break;
|
||||
case ShaderOper.Imm: ResultB = OpCode.Imm19_20(); break;
|
||||
case ShaderOper.RR: ResultB = OpCode.Gpr20(); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrCond(Pred, new ShaderIrAsg(Dst, ResultA), false), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrCond(Pred, new ShaderIrAsg(Dst, ResultA), false)));
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrCond(Pred, new ShaderIrAsg(Dst, ResultB), true), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrCond(Pred, new ShaderIrAsg(Dst, ResultB), true)));
|
||||
}
|
||||
|
||||
private static IntType GetIntType(long OpCode)
|
||||
{
|
||||
bool Signed = ((OpCode >> 13) & 1) != 0;
|
||||
bool Signed = OpCode.Read(13);
|
||||
|
||||
IntType Type = (IntType)((OpCode >> 10) & 3);
|
||||
IntType Type = (IntType)(OpCode.Read(10, 3));
|
||||
|
||||
if (Signed)
|
||||
{
|
||||
|
@ -413,12 +413,12 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
private static FloatType GetFloatType(long OpCode)
|
||||
{
|
||||
return (FloatType)((OpCode >> 8) & 3);
|
||||
return (FloatType)(OpCode.Read(8, 3));
|
||||
}
|
||||
|
||||
private static ShaderIrInst GetRoundInst(long OpCode)
|
||||
{
|
||||
switch ((OpCode >> 39) & 3)
|
||||
switch (OpCode.Read(39, 3))
|
||||
{
|
||||
case 1: return ShaderIrInst.Floor;
|
||||
case 2: return ShaderIrInst.Ceil;
|
||||
|
|
260
Ryujinx.Graphics/Gal/Shader/ShaderDecodeOpCode.cs
Normal file
260
Ryujinx.Graphics/Gal/Shader/ShaderDecodeOpCode.cs
Normal file
|
@ -0,0 +1,260 @@
|
|||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Gal.Shader
|
||||
{
|
||||
static partial class ShaderDecode
|
||||
{
|
||||
private static int Read(this long OpCode, int Position, int Mask)
|
||||
{
|
||||
return (int)(OpCode >> Position) & Mask;
|
||||
}
|
||||
|
||||
private static bool Read(this long OpCode, int Position)
|
||||
{
|
||||
return ((OpCode >> Position) & 1) != 0;
|
||||
}
|
||||
|
||||
private static int Branch(this long OpCode)
|
||||
{
|
||||
return ((int)(OpCode >> 20) << 8) >> 8;
|
||||
}
|
||||
|
||||
private static ShaderIrOperAbuf[] Abuf20(this long OpCode)
|
||||
{
|
||||
int Abuf = OpCode.Read(20, 0x3ff);
|
||||
int Size = OpCode.Read(47, 3);
|
||||
|
||||
ShaderIrOperGpr Vertex = OpCode.Gpr39();
|
||||
|
||||
ShaderIrOperAbuf[] Opers = new ShaderIrOperAbuf[Size + 1];
|
||||
|
||||
for (int Index = 0; Index <= Size; Index++)
|
||||
{
|
||||
Opers[Index] = new ShaderIrOperAbuf(Abuf + Index * 4, Vertex);
|
||||
}
|
||||
|
||||
return Opers;
|
||||
}
|
||||
|
||||
private static ShaderIrOperAbuf Abuf28(this long OpCode)
|
||||
{
|
||||
int Abuf = OpCode.Read(28, 0x3ff);
|
||||
|
||||
return new ShaderIrOperAbuf(Abuf, OpCode.Gpr39());
|
||||
}
|
||||
|
||||
private static ShaderIrOperCbuf Cbuf34(this long OpCode)
|
||||
{
|
||||
return new ShaderIrOperCbuf(
|
||||
OpCode.Read(34, 0x1f),
|
||||
OpCode.Read(20, 0x3fff));
|
||||
}
|
||||
|
||||
private static ShaderIrOperGpr Gpr8(this long OpCode)
|
||||
{
|
||||
return new ShaderIrOperGpr(OpCode.Read(8, 0xff));
|
||||
}
|
||||
|
||||
private static ShaderIrOperGpr Gpr20(this long OpCode)
|
||||
{
|
||||
return new ShaderIrOperGpr(OpCode.Read(20, 0xff));
|
||||
}
|
||||
|
||||
private static ShaderIrOperGpr Gpr39(this long OpCode)
|
||||
{
|
||||
return new ShaderIrOperGpr(OpCode.Read(39, 0xff));
|
||||
}
|
||||
|
||||
private static ShaderIrOperGpr Gpr0(this long OpCode)
|
||||
{
|
||||
return new ShaderIrOperGpr(OpCode.Read(0, 0xff));
|
||||
}
|
||||
|
||||
private static ShaderIrOperGpr Gpr28(this long OpCode)
|
||||
{
|
||||
return new ShaderIrOperGpr(OpCode.Read(28, 0xff));
|
||||
}
|
||||
|
||||
private static ShaderIrOperImm Imm5_39(this long OpCode)
|
||||
{
|
||||
return new ShaderIrOperImm(OpCode.Read(39, 0x1f));
|
||||
}
|
||||
|
||||
private static ShaderIrOperImm Imm13_36(this long OpCode)
|
||||
{
|
||||
return new ShaderIrOperImm(OpCode.Read(36, 0x1fff));
|
||||
}
|
||||
|
||||
private static ShaderIrOperImm Imm32_20(this long OpCode)
|
||||
{
|
||||
return new ShaderIrOperImm((int)(OpCode >> 20));
|
||||
}
|
||||
|
||||
private static ShaderIrOperImmf Immf32_20(this long OpCode)
|
||||
{
|
||||
return new ShaderIrOperImmf(BitConverter.Int32BitsToSingle((int)(OpCode >> 20)));
|
||||
}
|
||||
|
||||
private static ShaderIrOperImm Imm19_20(this long OpCode)
|
||||
{
|
||||
int Value = OpCode.Read(20, 0x7ffff);
|
||||
|
||||
bool Neg = OpCode.Read(56);
|
||||
|
||||
if (Neg)
|
||||
{
|
||||
Value = -Value;
|
||||
}
|
||||
|
||||
return new ShaderIrOperImm(Value);
|
||||
}
|
||||
|
||||
private static ShaderIrOperImmf Immf19_20(this long OpCode)
|
||||
{
|
||||
uint Imm = (uint)(OpCode >> 20) & 0x7ffff;
|
||||
|
||||
bool Neg = OpCode.Read(56);
|
||||
|
||||
Imm <<= 12;
|
||||
|
||||
if (Neg)
|
||||
{
|
||||
Imm |= 0x80000000;
|
||||
}
|
||||
|
||||
float Value = BitConverter.Int32BitsToSingle((int)Imm);
|
||||
|
||||
return new ShaderIrOperImmf(Value);
|
||||
}
|
||||
|
||||
private static ShaderIrOperPred Pred0(this long OpCode)
|
||||
{
|
||||
return new ShaderIrOperPred(OpCode.Read(0, 7));
|
||||
}
|
||||
|
||||
private static ShaderIrOperPred Pred3(this long OpCode)
|
||||
{
|
||||
return new ShaderIrOperPred(OpCode.Read(3, 7));
|
||||
}
|
||||
|
||||
private static ShaderIrOperPred Pred12(this long OpCode)
|
||||
{
|
||||
return new ShaderIrOperPred(OpCode.Read(12, 7));
|
||||
}
|
||||
|
||||
private static ShaderIrOperPred Pred29(this long OpCode)
|
||||
{
|
||||
return new ShaderIrOperPred(OpCode.Read(29, 7));
|
||||
}
|
||||
|
||||
private static ShaderIrNode Pred39N(this long OpCode)
|
||||
{
|
||||
ShaderIrNode Node = OpCode.Pred39();
|
||||
|
||||
if (OpCode.Read(42))
|
||||
{
|
||||
Node = new ShaderIrOp(ShaderIrInst.Bnot, Node);
|
||||
}
|
||||
|
||||
return Node;
|
||||
}
|
||||
|
||||
private static ShaderIrOperPred Pred39(this long OpCode)
|
||||
{
|
||||
return new ShaderIrOperPred(OpCode.Read(39, 7));
|
||||
}
|
||||
|
||||
private static ShaderIrOperPred Pred48(this long OpCode)
|
||||
{
|
||||
return new ShaderIrOperPred(OpCode.Read(48, 7));
|
||||
}
|
||||
|
||||
private static ShaderIrInst Cmp(this long OpCode)
|
||||
{
|
||||
switch (OpCode.Read(49, 7))
|
||||
{
|
||||
case 1: return ShaderIrInst.Clt;
|
||||
case 2: return ShaderIrInst.Ceq;
|
||||
case 3: return ShaderIrInst.Cle;
|
||||
case 4: return ShaderIrInst.Cgt;
|
||||
case 5: return ShaderIrInst.Cne;
|
||||
case 6: return ShaderIrInst.Cge;
|
||||
}
|
||||
|
||||
throw new ArgumentException(nameof(OpCode));
|
||||
}
|
||||
|
||||
private static ShaderIrInst CmpF(this long OpCode)
|
||||
{
|
||||
switch (OpCode.Read(48, 0xf))
|
||||
{
|
||||
case 0x1: return ShaderIrInst.Fclt;
|
||||
case 0x2: return ShaderIrInst.Fceq;
|
||||
case 0x3: return ShaderIrInst.Fcle;
|
||||
case 0x4: return ShaderIrInst.Fcgt;
|
||||
case 0x5: return ShaderIrInst.Fcne;
|
||||
case 0x6: return ShaderIrInst.Fcge;
|
||||
case 0x7: return ShaderIrInst.Fcnum;
|
||||
case 0x8: return ShaderIrInst.Fcnan;
|
||||
case 0x9: return ShaderIrInst.Fcltu;
|
||||
case 0xa: return ShaderIrInst.Fcequ;
|
||||
case 0xb: return ShaderIrInst.Fcleu;
|
||||
case 0xc: return ShaderIrInst.Fcgtu;
|
||||
case 0xd: return ShaderIrInst.Fcneu;
|
||||
case 0xe: return ShaderIrInst.Fcgeu;
|
||||
}
|
||||
|
||||
throw new ArgumentException(nameof(OpCode));
|
||||
}
|
||||
|
||||
private static ShaderIrInst BLop45(this long OpCode)
|
||||
{
|
||||
switch (OpCode.Read(45, 3))
|
||||
{
|
||||
case 0: return ShaderIrInst.Band;
|
||||
case 1: return ShaderIrInst.Bor;
|
||||
case 2: return ShaderIrInst.Bxor;
|
||||
}
|
||||
|
||||
throw new ArgumentException(nameof(OpCode));
|
||||
}
|
||||
|
||||
private static ShaderIrInst BLop24(this long OpCode)
|
||||
{
|
||||
switch (OpCode.Read(24, 3))
|
||||
{
|
||||
case 0: return ShaderIrInst.Band;
|
||||
case 1: return ShaderIrInst.Bor;
|
||||
case 2: return ShaderIrInst.Bxor;
|
||||
}
|
||||
|
||||
throw new ArgumentException(nameof(OpCode));
|
||||
}
|
||||
|
||||
private static ShaderIrNode PredNode(this long OpCode, ShaderIrNode Node)
|
||||
{
|
||||
ShaderIrOperPred Pred = OpCode.PredNode();
|
||||
|
||||
if (Pred.Index != ShaderIrOperPred.UnusedIndex)
|
||||
{
|
||||
bool Inv = OpCode.Read(19);
|
||||
|
||||
Node = new ShaderIrCond(Pred, Node, Inv);
|
||||
}
|
||||
|
||||
return Node;
|
||||
}
|
||||
|
||||
private static ShaderIrOperPred PredNode(this long OpCode)
|
||||
{
|
||||
int Pred = OpCode.Read(16, 0xf);
|
||||
|
||||
if (Pred != 0xf)
|
||||
{
|
||||
Pred &= 7;
|
||||
}
|
||||
|
||||
return new ShaderIrOperPred(Pred);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -7,20 +7,20 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
public static void Out_R(ShaderIrBlock Block, long OpCode, long Position)
|
||||
{
|
||||
//TODO: Those registers have to be used for something
|
||||
ShaderIrOperGpr Gpr0 = GetOperGpr0(OpCode);
|
||||
ShaderIrOperGpr Gpr8 = GetOperGpr8(OpCode);
|
||||
ShaderIrOperGpr Gpr20 = GetOperGpr20(OpCode);
|
||||
ShaderIrOperGpr Gpr0 = OpCode.Gpr0();
|
||||
ShaderIrOperGpr Gpr8 = OpCode.Gpr8();
|
||||
ShaderIrOperGpr Gpr20 = OpCode.Gpr20();
|
||||
|
||||
int Type = (int)((OpCode >> 39) & 3);
|
||||
int Type = OpCode.Read(39, 3);
|
||||
|
||||
if ((Type & 1) != 0)
|
||||
{
|
||||
Block.AddNode(GetPredNode(new ShaderIrOp(ShaderIrInst.Emit), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Emit)));
|
||||
}
|
||||
|
||||
if ((Type & 2) != 0)
|
||||
{
|
||||
Block.AddNode(GetPredNode(new ShaderIrOp(ShaderIrInst.Cut), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Cut)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue