From e1dfa922d56a1edfd1af67b5f25fe7af0e0cd3d8 Mon Sep 17 00:00:00 2001 From: EliseZeroTwo Date: Thu, 26 Mar 2020 08:24:34 +0100 Subject: [PATCH] Fix NOP shader instruction opcode --- Ryujinx.Graphics.Shader/Decoders/OpCodeTable.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Ryujinx.Graphics.Shader/Decoders/OpCodeTable.cs b/Ryujinx.Graphics.Shader/Decoders/OpCodeTable.cs index 97e4a3301d..e71c31867e 100644 --- a/Ryujinx.Graphics.Shader/Decoders/OpCodeTable.cs +++ b/Ryujinx.Graphics.Shader/Decoders/OpCodeTable.cs @@ -162,7 +162,7 @@ namespace Ryujinx.Graphics.Shader.Decoders Set("000000010000xx", InstEmit.Mov, typeof(OpCodeAluImm32)); Set("0101110010011x", InstEmit.Mov, typeof(OpCodeAluReg)); Set("0101000010000x", InstEmit.Mufu, typeof(OpCodeFArith)); - Set("1010000101100x", InstEmit.Nop, typeof(OpCode)); + Set("0101000010110x", InstEmit.Nop, typeof(OpCode)); Set("1111101111100x", InstEmit.Out, typeof(OpCode)); Set("111000101010xx", InstEmit.Pbk, typeof(OpCodePush)); Set("0100110000001x", InstEmit.Popc, typeof(OpCodeAluCbuf));