Add ColorMask support, other tweaks

This commit is contained in:
gdkchan 2018-10-13 20:16:07 -03:00
parent 8374949a17
commit e37cd0d289
5 changed files with 38 additions and 3 deletions

View file

@ -26,6 +26,7 @@
public GalComparisonOp DepthFunc;
public bool StencilTestEnabled;
public bool StencilTwoSideEnabled;
public GalComparisonOp StencilBackFuncFunc;
public int StencilBackFuncRef;
@ -52,6 +53,11 @@
public GalBlendFactor BlendFuncSrcAlpha;
public GalBlendFactor BlendFuncDstAlpha;
public bool ColorMaskR;
public bool ColorMaskG;
public bool ColorMaskB;
public bool ColorMaskA;
public bool PrimitiveRestartEnabled;
public uint PrimitiveRestartIndex;

View file

@ -195,6 +195,11 @@ namespace Ryujinx.Graphics.Gal.OpenGL
Enable(EnableCap.StencilTest, New.StencilTestEnabled);
}
if (New.StencilTwoSideEnabled != Old.StencilTwoSideEnabled)
{
Enable((EnableCap)All.StencilTestTwoSideExt, New.StencilTwoSideEnabled);
}
if (New.StencilTestEnabled)
{
if (New.StencilBackFuncFunc != Old.StencilBackFuncFunc ||
@ -298,6 +303,18 @@ namespace Ryujinx.Graphics.Gal.OpenGL
}
}
if (New.ColorMaskR != Old.ColorMaskR ||
New.ColorMaskG != Old.ColorMaskG ||
New.ColorMaskB != Old.ColorMaskB ||
New.ColorMaskA != Old.ColorMaskA)
{
GL.ColorMask(
New.ColorMaskR,
New.ColorMaskG,
New.ColorMaskB,
New.ColorMaskA);
}
if (New.PrimitiveRestartEnabled != Old.PrimitiveRestartEnabled)
{
Enable(EnableCap.PrimitiveRestart, New.PrimitiveRestartEnabled);

View file

@ -360,7 +360,7 @@ namespace Ryujinx.Graphics.Gal.Shader
private void PrintDeclSsy()
{
SB.AppendLine("uint " + GlslDecl.SsyCursorName + "= 0;");
SB.AppendLine("uint " + GlslDecl.SsyCursorName + " = 0;");
SB.AppendLine("uint " + GlslDecl.SsyStackName + "[" + GlslDecl.SsyStackSize + "];" + Environment.NewLine);
}

View file

@ -97,7 +97,8 @@ namespace Ryujinx.Graphics
SetCullFace(State);
SetDepth(State);
SetStencil(State);
SetAlphaBlending(State);
SetBlending(State);
SetColorMask(State);
SetPrimitiveRestart(State);
for (int FbIndex = 0; FbIndex < 8; FbIndex++)
@ -403,7 +404,7 @@ namespace Ryujinx.Graphics
}
}
private void SetAlphaBlending(GalPipelineState State)
private void SetBlending(GalPipelineState State)
{
//TODO: Support independent blend properly.
State.BlendEnabled = ReadRegisterBool(NvGpuEngine3dReg.IBlendNEnable);
@ -421,6 +422,16 @@ namespace Ryujinx.Graphics
}
}
private void SetColorMask(GalPipelineState State)
{
int ColorMask = ReadRegister(NvGpuEngine3dReg.ColorMask);
State.ColorMaskR = ((ColorMask >> 0) & 0xf) != 0;
State.ColorMaskG = ((ColorMask >> 4) & 0xf) != 0;
State.ColorMaskB = ((ColorMask >> 8) & 0xf) != 0;
State.ColorMaskA = ((ColorMask >> 12) & 0xf) != 0;
}
private void SetPrimitiveRestart(GalPipelineState State)
{
State.PrimitiveRestartEnabled = ReadRegisterBool(NvGpuEngine3dReg.PrimRestartEnable);

View file

@ -78,6 +78,7 @@ namespace Ryujinx.Graphics
CullFaceEnable = 0x646,
FrontFace = 0x647,
CullFace = 0x648,
ColorMask = 0x680,
QueryAddress = 0x6c0,
QuerySequence = 0x6c2,
QueryControl = 0x6c3,