Add ColorMask support, other tweaks
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parent
8374949a17
commit
e37cd0d289
5 changed files with 38 additions and 3 deletions
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@ -26,6 +26,7 @@
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public GalComparisonOp DepthFunc;
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public GalComparisonOp DepthFunc;
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public bool StencilTestEnabled;
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public bool StencilTestEnabled;
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public bool StencilTwoSideEnabled;
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public GalComparisonOp StencilBackFuncFunc;
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public GalComparisonOp StencilBackFuncFunc;
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public int StencilBackFuncRef;
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public int StencilBackFuncRef;
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@ -52,6 +53,11 @@
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public GalBlendFactor BlendFuncSrcAlpha;
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public GalBlendFactor BlendFuncSrcAlpha;
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public GalBlendFactor BlendFuncDstAlpha;
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public GalBlendFactor BlendFuncDstAlpha;
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public bool ColorMaskR;
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public bool ColorMaskG;
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public bool ColorMaskB;
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public bool ColorMaskA;
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public bool PrimitiveRestartEnabled;
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public bool PrimitiveRestartEnabled;
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public uint PrimitiveRestartIndex;
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public uint PrimitiveRestartIndex;
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@ -195,6 +195,11 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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Enable(EnableCap.StencilTest, New.StencilTestEnabled);
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Enable(EnableCap.StencilTest, New.StencilTestEnabled);
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}
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}
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if (New.StencilTwoSideEnabled != Old.StencilTwoSideEnabled)
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{
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Enable((EnableCap)All.StencilTestTwoSideExt, New.StencilTwoSideEnabled);
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}
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if (New.StencilTestEnabled)
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if (New.StencilTestEnabled)
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{
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{
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if (New.StencilBackFuncFunc != Old.StencilBackFuncFunc ||
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if (New.StencilBackFuncFunc != Old.StencilBackFuncFunc ||
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@ -298,6 +303,18 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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}
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}
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}
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}
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if (New.ColorMaskR != Old.ColorMaskR ||
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New.ColorMaskG != Old.ColorMaskG ||
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New.ColorMaskB != Old.ColorMaskB ||
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New.ColorMaskA != Old.ColorMaskA)
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{
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GL.ColorMask(
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New.ColorMaskR,
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New.ColorMaskG,
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New.ColorMaskB,
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New.ColorMaskA);
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}
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if (New.PrimitiveRestartEnabled != Old.PrimitiveRestartEnabled)
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if (New.PrimitiveRestartEnabled != Old.PrimitiveRestartEnabled)
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{
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{
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Enable(EnableCap.PrimitiveRestart, New.PrimitiveRestartEnabled);
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Enable(EnableCap.PrimitiveRestart, New.PrimitiveRestartEnabled);
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@ -360,7 +360,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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private void PrintDeclSsy()
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private void PrintDeclSsy()
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{
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{
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SB.AppendLine("uint " + GlslDecl.SsyCursorName + "= 0;");
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SB.AppendLine("uint " + GlslDecl.SsyCursorName + " = 0;");
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SB.AppendLine("uint " + GlslDecl.SsyStackName + "[" + GlslDecl.SsyStackSize + "];" + Environment.NewLine);
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SB.AppendLine("uint " + GlslDecl.SsyStackName + "[" + GlslDecl.SsyStackSize + "];" + Environment.NewLine);
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}
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}
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@ -97,7 +97,8 @@ namespace Ryujinx.Graphics
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SetCullFace(State);
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SetCullFace(State);
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SetDepth(State);
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SetDepth(State);
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SetStencil(State);
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SetStencil(State);
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SetAlphaBlending(State);
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SetBlending(State);
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SetColorMask(State);
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SetPrimitiveRestart(State);
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SetPrimitiveRestart(State);
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for (int FbIndex = 0; FbIndex < 8; FbIndex++)
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for (int FbIndex = 0; FbIndex < 8; FbIndex++)
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@ -403,7 +404,7 @@ namespace Ryujinx.Graphics
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}
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}
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}
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}
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private void SetAlphaBlending(GalPipelineState State)
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private void SetBlending(GalPipelineState State)
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{
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{
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//TODO: Support independent blend properly.
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//TODO: Support independent blend properly.
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State.BlendEnabled = ReadRegisterBool(NvGpuEngine3dReg.IBlendNEnable);
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State.BlendEnabled = ReadRegisterBool(NvGpuEngine3dReg.IBlendNEnable);
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@ -421,6 +422,16 @@ namespace Ryujinx.Graphics
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}
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}
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}
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}
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private void SetColorMask(GalPipelineState State)
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{
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int ColorMask = ReadRegister(NvGpuEngine3dReg.ColorMask);
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State.ColorMaskR = ((ColorMask >> 0) & 0xf) != 0;
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State.ColorMaskG = ((ColorMask >> 4) & 0xf) != 0;
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State.ColorMaskB = ((ColorMask >> 8) & 0xf) != 0;
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State.ColorMaskA = ((ColorMask >> 12) & 0xf) != 0;
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}
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private void SetPrimitiveRestart(GalPipelineState State)
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private void SetPrimitiveRestart(GalPipelineState State)
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{
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{
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State.PrimitiveRestartEnabled = ReadRegisterBool(NvGpuEngine3dReg.PrimRestartEnable);
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State.PrimitiveRestartEnabled = ReadRegisterBool(NvGpuEngine3dReg.PrimRestartEnable);
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@ -78,6 +78,7 @@ namespace Ryujinx.Graphics
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CullFaceEnable = 0x646,
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CullFaceEnable = 0x646,
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FrontFace = 0x647,
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FrontFace = 0x647,
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CullFace = 0x648,
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CullFace = 0x648,
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ColorMask = 0x680,
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QueryAddress = 0x6c0,
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QueryAddress = 0x6c0,
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QuerySequence = 0x6c2,
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QuerySequence = 0x6c2,
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QueryControl = 0x6c3,
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QueryControl = 0x6c3,
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