return correct PixelFormat & PixelType

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greggameplayer 2018-07-10 19:20:01 +02:00 committed by GitHub
parent 2de9a1f503
commit e493f8fa68
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@ -132,6 +132,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
case GalTextureFormat.R32G32B32A32: return (PixelFormat.Rgba, PixelType.Float);
case GalTextureFormat.R16G16B16A16: return (PixelFormat.Rgba, PixelType.HalfFloat);
case GalTextureFormat.A8B8G8R8: return (PixelFormat.Rgba, PixelType.UnsignedByte);
case GalTextureFormat.A2B10G10R10: return (PixelFormat.Rgba, PixelType.UnsignedInt2101010Reversed);
case GalTextureFormat.R32: return (PixelFormat.Red, PixelType.Float);
case GalTextureFormat.A1B5G5R5: return (PixelFormat.Rgba, PixelType.UnsignedShort5551);
case GalTextureFormat.B5G6R5: return (PixelFormat.Rgb, PixelType.UnsignedShort565);
@ -264,4 +265,4 @@ namespace Ryujinx.Graphics.Gal.OpenGL
throw new ArgumentException(nameof(BlendFactor));
}
}
}
}