fixed alignments

This commit is contained in:
emmaus 2018-08-21 18:53:58 +00:00
parent 20412e605f
commit e5242a2ffe

View file

@ -74,8 +74,8 @@ namespace Ryujinx.HLE.HOS.Services.Bsd
{
BsdSocket NewBsdSocket = new BsdSocket
{
Family = Context.RequestData.ReadInt32(),
Type = Context.RequestData.ReadInt32(),
Family = Context.RequestData.ReadInt32(),
Type = Context.RequestData.ReadInt32(),
Protocol = Context.RequestData.ReadInt32()
};
@ -95,7 +95,7 @@ namespace Ryujinx.HLE.HOS.Services.Bsd
public long Poll(ServiceCtx Context)
{
int PollCount = Context.RequestData.ReadInt32();
int TimeOut = Context.RequestData.ReadInt32();
int TimeOut = Context.RequestData.ReadInt32();
//https://github.com/torvalds/linux/blob/master/include/uapi/asm-generic/poll.h
//https://msdn.microsoft.com/fr-fr/library/system.net.sockets.socket.poll(v=vs.110).aspx
@ -106,9 +106,9 @@ namespace Ryujinx.HLE.HOS.Services.Bsd
byte[] SentBuffer = Context.Memory.ReadBytes(Context.Request.SendBuff[0].Position,
Context.Request.SendBuff[0].Size);
int SocketId = Get32(SentBuffer, 0);
int SocketId = Get32(SentBuffer, 0);
int RequestedEvents = Get16(SentBuffer, 4);
int ReturnedEvents = Get16(SentBuffer, 6);
int ReturnedEvents = Get16(SentBuffer, 6);
//Todo: Stub - Need to implemented the Type-22 buffer.
@ -121,7 +121,7 @@ namespace Ryujinx.HLE.HOS.Services.Bsd
//(u32 socket, u32 flags) -> (i32 ret, u32 bsd_errno, buffer<i8, 0x22, 0> message)
public long Recv(ServiceCtx Context)
{
int SocketId = Context.RequestData.ReadInt32();
int SocketId = Context.RequestData.ReadInt32();
int SocketFlags = Context.RequestData.ReadInt32();
(long ReceivePosition, long ReceiveLength) = Context.Request.GetBufferType0x22();
@ -149,7 +149,7 @@ namespace Ryujinx.HLE.HOS.Services.Bsd
//(u32 socket, u32 flags, buffer<i8, 0x21, 0>) -> (i32 ret, u32 bsd_errno)
public long Send(ServiceCtx Context)
{
int SocketId = Context.RequestData.ReadInt32();
int SocketId = Context.RequestData.ReadInt32();
int SocketFlags = Context.RequestData.ReadInt32();
(long SentPosition, long SentSize) = Context.Request.GetBufferType0x21();
@ -175,7 +175,7 @@ namespace Ryujinx.HLE.HOS.Services.Bsd
//(u32 socket, u32 flags, buffer<i8, 0x21, 0>, buffer<sockaddr, 0x21, 0>) -> (i32 ret, u32 bsd_errno)
public long SendTo(ServiceCtx Context)
{
int SocketId = Context.RequestData.ReadInt32();
int SocketId = Context.RequestData.ReadInt32();
int SocketFlags = Context.RequestData.ReadInt32();
byte[] SentBuffer = Context.Memory.ReadBytes(Context.Request.SendBuff[0].Position,
@ -245,7 +245,7 @@ namespace Ryujinx.HLE.HOS.Services.Bsd
BsdSocket NewBsdSocket = new BsdSocket
{
IpAddress = ((IPEndPoint)Sockets[SocketId].Handle.LocalEndPoint).Address,
RemoteEP = ((IPEndPoint)Sockets[SocketId].Handle.LocalEndPoint),
RemoteEP = ((IPEndPoint)Sockets[SocketId].Handle.LocalEndPoint),
Handle = HandleAccept
};
@ -337,7 +337,7 @@ namespace Ryujinx.HLE.HOS.Services.Bsd
public long Listen(ServiceCtx Context)
{
int SocketId = Context.RequestData.ReadInt32();
int BackLog = Context.RequestData.ReadInt32();
int BackLog = Context.RequestData.ReadInt32();
try
{
@ -361,7 +361,7 @@ namespace Ryujinx.HLE.HOS.Services.Bsd
{
int SocketId = Context.RequestData.ReadInt32();
SocketOptionLevel SocketLevel = (SocketOptionLevel)Context.RequestData.ReadInt32();
SocketOptionLevel SocketLevel = (SocketOptionLevel)Context.RequestData.ReadInt32();
SocketOptionName SocketOptionName = (SocketOptionName)Context.RequestData.ReadInt32();
byte[] SocketOptionValue = Context.Memory.ReadBytes(Context.Request.PtrBuff[0].Position,
@ -467,9 +467,9 @@ namespace Ryujinx.HLE.HOS.Services.Bsd
{
BinaryReader Reader = new BinaryReader(MS);
int Size = Reader.ReadByte();
int Size = Reader.ReadByte();
int Family = Reader.ReadByte();
int Port = EndianSwap.Swap16(Reader.ReadUInt16());
int Port = EndianSwap.Swap16(Reader.ReadUInt16());
string IpAddress = Reader.ReadByte().ToString() + "." +
Reader.ReadByte().ToString() + "." +
@ -477,8 +477,7 @@ namespace Ryujinx.HLE.HOS.Services.Bsd
Reader.ReadByte().ToString();
Sockets[SocketId].IpAddress = IPAddress.Parse(IpAddress);
Sockets[SocketId].RemoteEP = new IPEndPoint(Sockets[SocketId].IpAddress, Port);
Sockets[SocketId].RemoteEP = new IPEndPoint(Sockets[SocketId].IpAddress, Port);
}
}