fixed alignments
This commit is contained in:
parent
20412e605f
commit
e5242a2ffe
1 changed files with 14 additions and 15 deletions
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@ -74,8 +74,8 @@ namespace Ryujinx.HLE.HOS.Services.Bsd
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{
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BsdSocket NewBsdSocket = new BsdSocket
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{
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Family = Context.RequestData.ReadInt32(),
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Type = Context.RequestData.ReadInt32(),
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Family = Context.RequestData.ReadInt32(),
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Type = Context.RequestData.ReadInt32(),
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Protocol = Context.RequestData.ReadInt32()
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};
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@ -95,7 +95,7 @@ namespace Ryujinx.HLE.HOS.Services.Bsd
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public long Poll(ServiceCtx Context)
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{
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int PollCount = Context.RequestData.ReadInt32();
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int TimeOut = Context.RequestData.ReadInt32();
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int TimeOut = Context.RequestData.ReadInt32();
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//https://github.com/torvalds/linux/blob/master/include/uapi/asm-generic/poll.h
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//https://msdn.microsoft.com/fr-fr/library/system.net.sockets.socket.poll(v=vs.110).aspx
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@ -106,9 +106,9 @@ namespace Ryujinx.HLE.HOS.Services.Bsd
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byte[] SentBuffer = Context.Memory.ReadBytes(Context.Request.SendBuff[0].Position,
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Context.Request.SendBuff[0].Size);
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int SocketId = Get32(SentBuffer, 0);
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int SocketId = Get32(SentBuffer, 0);
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int RequestedEvents = Get16(SentBuffer, 4);
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int ReturnedEvents = Get16(SentBuffer, 6);
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int ReturnedEvents = Get16(SentBuffer, 6);
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//Todo: Stub - Need to implemented the Type-22 buffer.
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@ -121,7 +121,7 @@ namespace Ryujinx.HLE.HOS.Services.Bsd
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//(u32 socket, u32 flags) -> (i32 ret, u32 bsd_errno, buffer<i8, 0x22, 0> message)
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public long Recv(ServiceCtx Context)
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{
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int SocketId = Context.RequestData.ReadInt32();
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int SocketId = Context.RequestData.ReadInt32();
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int SocketFlags = Context.RequestData.ReadInt32();
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(long ReceivePosition, long ReceiveLength) = Context.Request.GetBufferType0x22();
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@ -149,7 +149,7 @@ namespace Ryujinx.HLE.HOS.Services.Bsd
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//(u32 socket, u32 flags, buffer<i8, 0x21, 0>) -> (i32 ret, u32 bsd_errno)
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public long Send(ServiceCtx Context)
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{
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int SocketId = Context.RequestData.ReadInt32();
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int SocketId = Context.RequestData.ReadInt32();
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int SocketFlags = Context.RequestData.ReadInt32();
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(long SentPosition, long SentSize) = Context.Request.GetBufferType0x21();
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@ -175,7 +175,7 @@ namespace Ryujinx.HLE.HOS.Services.Bsd
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//(u32 socket, u32 flags, buffer<i8, 0x21, 0>, buffer<sockaddr, 0x21, 0>) -> (i32 ret, u32 bsd_errno)
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public long SendTo(ServiceCtx Context)
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{
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int SocketId = Context.RequestData.ReadInt32();
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int SocketId = Context.RequestData.ReadInt32();
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int SocketFlags = Context.RequestData.ReadInt32();
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byte[] SentBuffer = Context.Memory.ReadBytes(Context.Request.SendBuff[0].Position,
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@ -245,7 +245,7 @@ namespace Ryujinx.HLE.HOS.Services.Bsd
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BsdSocket NewBsdSocket = new BsdSocket
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{
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IpAddress = ((IPEndPoint)Sockets[SocketId].Handle.LocalEndPoint).Address,
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RemoteEP = ((IPEndPoint)Sockets[SocketId].Handle.LocalEndPoint),
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RemoteEP = ((IPEndPoint)Sockets[SocketId].Handle.LocalEndPoint),
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Handle = HandleAccept
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};
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@ -337,7 +337,7 @@ namespace Ryujinx.HLE.HOS.Services.Bsd
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public long Listen(ServiceCtx Context)
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{
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int SocketId = Context.RequestData.ReadInt32();
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int BackLog = Context.RequestData.ReadInt32();
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int BackLog = Context.RequestData.ReadInt32();
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try
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{
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@ -361,7 +361,7 @@ namespace Ryujinx.HLE.HOS.Services.Bsd
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{
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int SocketId = Context.RequestData.ReadInt32();
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SocketOptionLevel SocketLevel = (SocketOptionLevel)Context.RequestData.ReadInt32();
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SocketOptionLevel SocketLevel = (SocketOptionLevel)Context.RequestData.ReadInt32();
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SocketOptionName SocketOptionName = (SocketOptionName)Context.RequestData.ReadInt32();
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byte[] SocketOptionValue = Context.Memory.ReadBytes(Context.Request.PtrBuff[0].Position,
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@ -467,9 +467,9 @@ namespace Ryujinx.HLE.HOS.Services.Bsd
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{
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BinaryReader Reader = new BinaryReader(MS);
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int Size = Reader.ReadByte();
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int Size = Reader.ReadByte();
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int Family = Reader.ReadByte();
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int Port = EndianSwap.Swap16(Reader.ReadUInt16());
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int Port = EndianSwap.Swap16(Reader.ReadUInt16());
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string IpAddress = Reader.ReadByte().ToString() + "." +
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Reader.ReadByte().ToString() + "." +
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@ -477,8 +477,7 @@ namespace Ryujinx.HLE.HOS.Services.Bsd
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Reader.ReadByte().ToString();
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Sockets[SocketId].IpAddress = IPAddress.Parse(IpAddress);
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Sockets[SocketId].RemoteEP = new IPEndPoint(Sockets[SocketId].IpAddress, Port);
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Sockets[SocketId].RemoteEP = new IPEndPoint(Sockets[SocketId].IpAddress, Port);
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}
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}
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