diff --git a/Ryujinx.Graphics/Gal/Shader/GlslDecl.cs b/Ryujinx.Graphics/Gal/Shader/GlslDecl.cs index f7ae34faa5..49989ce290 100644 --- a/Ryujinx.Graphics/Gal/Shader/GlslDecl.cs +++ b/Ryujinx.Graphics/Gal/Shader/GlslDecl.cs @@ -51,9 +51,9 @@ namespace Ryujinx.Graphics.Gal.Shader public const string SsyStackName = "ssy_stack"; public const string SsyCursorName = "ssy_cursor"; - private string[] StagePrefixes = new string[] { "vp", "tcp", "tep", "gp", "fp" }; + private string[] _stagePrefixes = new string[] { "vp", "tcp", "tep", "gp", "fp" }; - private string StagePrefix; + private string _stagePrefix; private Dictionary m_CbTextures; @@ -83,9 +83,9 @@ namespace Ryujinx.Graphics.Gal.Shader public GalShaderType ShaderType { get; private set; } - private GlslDecl(GalShaderType ShaderType) + private GlslDecl(GalShaderType shaderType) { - this.ShaderType = ShaderType; + this.ShaderType = shaderType; m_CbTextures = new Dictionary(); @@ -101,187 +101,187 @@ namespace Ryujinx.Graphics.Gal.Shader m_Preds = new Dictionary(); } - public GlslDecl(ShaderIrBlock[] Blocks, GalShaderType ShaderType, ShaderHeader Header) : this(ShaderType) + public GlslDecl(ShaderIrBlock[] blocks, GalShaderType shaderType, ShaderHeader header) : this(shaderType) { - StagePrefix = StagePrefixes[(int)ShaderType] + "_"; + _stagePrefix = _stagePrefixes[(int)shaderType] + "_"; - if (ShaderType == GalShaderType.Fragment) + if (shaderType == GalShaderType.Fragment) { - int Index = 0; + int index = 0; - for (int Attachment = 0; Attachment < 8; Attachment++) + for (int attachment = 0; attachment < 8; attachment++) { - for (int Component = 0; Component < 4; Component++) + for (int component = 0; component < 4; component++) { - if (Header.OmapTargets[Attachment].ComponentEnabled(Component)) + if (header.OmapTargets[attachment].ComponentEnabled(component)) { - m_Gprs.TryAdd(Index, new ShaderDeclInfo(GetGprName(Index), Index)); + m_Gprs.TryAdd(index, new ShaderDeclInfo(GetGprName(index), index)); - Index++; + index++; } } } - if (Header.OmapDepth) + if (header.OmapDepth) { - Index = Header.DepthRegister; + index = header.DepthRegister; - m_Gprs.TryAdd(Index, new ShaderDeclInfo(GetGprName(Index), Index)); + m_Gprs.TryAdd(index, new ShaderDeclInfo(GetGprName(index), index)); } } - foreach (ShaderIrBlock Block in Blocks) + foreach (ShaderIrBlock block in blocks) { - ShaderIrNode[] Nodes = Block.GetNodes(); + ShaderIrNode[] nodes = block.GetNodes(); - foreach (ShaderIrNode Node in Nodes) + foreach (ShaderIrNode node in nodes) { - Traverse(Nodes, null, Node); + Traverse(nodes, null, node); } } } - public static GlslDecl Merge(GlslDecl VpA, GlslDecl VpB) + public static GlslDecl Merge(GlslDecl vpA, GlslDecl vpB) { - GlslDecl Combined = new GlslDecl(GalShaderType.Vertex); + GlslDecl combined = new GlslDecl(GalShaderType.Vertex); - Merge(Combined.m_Textures, VpA.m_Textures, VpB.m_Textures); - Merge(Combined.m_Uniforms, VpA.m_Uniforms, VpB.m_Uniforms); + Merge(combined.m_Textures, vpA.m_Textures, vpB.m_Textures); + Merge(combined.m_Uniforms, vpA.m_Uniforms, vpB.m_Uniforms); - Merge(Combined.m_Attributes, VpA.m_Attributes, VpB.m_Attributes); - Merge(Combined.m_OutAttributes, VpA.m_OutAttributes, VpB.m_OutAttributes); + Merge(combined.m_Attributes, vpA.m_Attributes, vpB.m_Attributes); + Merge(combined.m_OutAttributes, vpA.m_OutAttributes, vpB.m_OutAttributes); - Merge(Combined.m_Gprs, VpA.m_Gprs, VpB.m_Gprs); - Merge(Combined.m_GprsHalf, VpA.m_GprsHalf, VpB.m_GprsHalf); - Merge(Combined.m_Preds, VpA.m_Preds, VpB.m_Preds); + Merge(combined.m_Gprs, vpA.m_Gprs, vpB.m_Gprs); + Merge(combined.m_GprsHalf, vpA.m_GprsHalf, vpB.m_GprsHalf); + Merge(combined.m_Preds, vpA.m_Preds, vpB.m_Preds); //Merge input attributes. - foreach (KeyValuePair KV in VpA.m_InAttributes) + foreach (KeyValuePair kv in vpA.m_InAttributes) { - Combined.m_InAttributes.TryAdd(KV.Key, KV.Value); + combined.m_InAttributes.TryAdd(kv.Key, kv.Value); } - foreach (KeyValuePair KV in VpB.m_InAttributes) + foreach (KeyValuePair kv in vpB.m_InAttributes) { //If Vertex Program A already writes to this attribute, //then we don't need to add it as an input attribute since //Vertex Program A will already have written to it anyway, //and there's no guarantee that there is an input attribute //for this slot. - if (!VpA.m_OutAttributes.ContainsKey(KV.Key)) + if (!vpA.m_OutAttributes.ContainsKey(kv.Key)) { - Combined.m_InAttributes.TryAdd(KV.Key, KV.Value); + combined.m_InAttributes.TryAdd(kv.Key, kv.Value); } } - return Combined; + return combined; } - public static string GetGprName(int Index) + public static string GetGprName(int index) { - return GprName + Index; + return GprName + index; } private static void Merge( - Dictionary C, - Dictionary A, - Dictionary B) + Dictionary c, + Dictionary a, + Dictionary b) { - foreach (KeyValuePair KV in A) + foreach (KeyValuePair kv in a) { - C.TryAdd(KV.Key, KV.Value); + c.TryAdd(kv.Key, kv.Value); } - foreach (KeyValuePair KV in B) + foreach (KeyValuePair kv in b) { - C.TryAdd(KV.Key, KV.Value); + c.TryAdd(kv.Key, kv.Value); } } - private void Traverse(ShaderIrNode[] Nodes, ShaderIrNode Parent, ShaderIrNode Node) + private void Traverse(ShaderIrNode[] nodes, ShaderIrNode parent, ShaderIrNode node) { - switch (Node) + switch (node) { - case ShaderIrAsg Asg: + case ShaderIrAsg asg: { - Traverse(Nodes, Asg, Asg.Dst); - Traverse(Nodes, Asg, Asg.Src); + Traverse(nodes, asg, asg.Dst); + Traverse(nodes, asg, asg.Src); break; } - case ShaderIrCond Cond: + case ShaderIrCond cond: { - Traverse(Nodes, Cond, Cond.Pred); - Traverse(Nodes, Cond, Cond.Child); + Traverse(nodes, cond, cond.Pred); + Traverse(nodes, cond, cond.Child); break; } - case ShaderIrOp Op: + case ShaderIrOp op: { - Traverse(Nodes, Op, Op.OperandA); - Traverse(Nodes, Op, Op.OperandB); - Traverse(Nodes, Op, Op.OperandC); + Traverse(nodes, op, op.OperandA); + Traverse(nodes, op, op.OperandB); + Traverse(nodes, op, op.OperandC); - if (Op.Inst == ShaderIrInst.Texq || - Op.Inst == ShaderIrInst.Texs || - Op.Inst == ShaderIrInst.Tld4 || - Op.Inst == ShaderIrInst.Txlf) + if (op.Inst == ShaderIrInst.Texq || + op.Inst == ShaderIrInst.Texs || + op.Inst == ShaderIrInst.Tld4 || + op.Inst == ShaderIrInst.Txlf) { - int Handle = ((ShaderIrOperImm)Op.OperandC).Value; + int handle = ((ShaderIrOperImm)op.OperandC).Value; - int Index = Handle - TexStartIndex; + int index = handle - TexStartIndex; - string Name = StagePrefix + TextureName + Index; + string name = _stagePrefix + TextureName + index; - GalTextureTarget TextureTarget; + GalTextureTarget textureTarget; - TextureInstructionSuffix TextureInstructionSuffix; + TextureInstructionSuffix textureInstructionSuffix; // TODO: Non 2D texture type for TEXQ? - if (Op.Inst == ShaderIrInst.Texq) + if (op.Inst == ShaderIrInst.Texq) { - TextureTarget = GalTextureTarget.TwoD; - TextureInstructionSuffix = TextureInstructionSuffix.None; + textureTarget = GalTextureTarget.TwoD; + textureInstructionSuffix = TextureInstructionSuffix.None; } else { - ShaderIrMetaTex Meta = ((ShaderIrMetaTex)Op.MetaData); + ShaderIrMetaTex meta = ((ShaderIrMetaTex)op.MetaData); - TextureTarget = Meta.TextureTarget; - TextureInstructionSuffix = Meta.TextureInstructionSuffix; + textureTarget = meta.TextureTarget; + textureInstructionSuffix = meta.TextureInstructionSuffix; } - m_Textures.TryAdd(Handle, new ShaderDeclInfo(Name, Handle, false, 0, 1, TextureTarget, TextureInstructionSuffix)); + m_Textures.TryAdd(handle, new ShaderDeclInfo(name, handle, false, 0, 1, textureTarget, textureInstructionSuffix)); } - else if (Op.Inst == ShaderIrInst.Texb) + else if (op.Inst == ShaderIrInst.Texb) { - ShaderIrNode HandleSrc = null; + ShaderIrNode handleSrc = null; - int Index = Array.IndexOf(Nodes, Parent) - 1; + int index = Array.IndexOf(nodes, parent) - 1; - for (; Index >= 0; Index--) + for (; index >= 0; index--) { - ShaderIrNode Curr = Nodes[Index]; + ShaderIrNode curr = nodes[index]; - if (Curr is ShaderIrAsg Asg && Asg.Dst is ShaderIrOperGpr Gpr) + if (curr is ShaderIrAsg asg && asg.Dst is ShaderIrOperGpr gpr) { - if (Gpr.Index == ((ShaderIrOperGpr)Op.OperandC).Index) + if (gpr.Index == ((ShaderIrOperGpr)op.OperandC).Index) { - HandleSrc = Asg.Src; + handleSrc = asg.Src; break; } } } - if (HandleSrc != null && HandleSrc is ShaderIrOperCbuf Cbuf) + if (handleSrc != null && handleSrc is ShaderIrOperCbuf cbuf) { - ShaderIrMetaTex Meta = ((ShaderIrMetaTex)Op.MetaData); - string Name = StagePrefix + TextureName + "_cb" + Cbuf.Index + "_" + Cbuf.Pos; + ShaderIrMetaTex meta = ((ShaderIrMetaTex)op.MetaData); + string name = _stagePrefix + TextureName + "_cb" + cbuf.Index + "_" + cbuf.Pos; - m_CbTextures.Add(Op, new ShaderDeclInfo(Name, Cbuf.Pos, true, Cbuf.Index, 1, Meta.TextureTarget, Meta.TextureInstructionSuffix)); + m_CbTextures.Add(op, new ShaderDeclInfo(name, cbuf.Pos, true, cbuf.Index, 1, meta.TextureTarget, meta.TextureInstructionSuffix)); } else { @@ -291,93 +291,93 @@ namespace Ryujinx.Graphics.Gal.Shader break; } - case ShaderIrOperCbuf Cbuf: + case ShaderIrOperCbuf cbuf: { - if (!m_Uniforms.ContainsKey(Cbuf.Index)) + if (!m_Uniforms.ContainsKey(cbuf.Index)) { - string Name = StagePrefix + UniformName + Cbuf.Index; + string name = _stagePrefix + UniformName + cbuf.Index; - ShaderDeclInfo DeclInfo = new ShaderDeclInfo(Name, Cbuf.Pos, true, Cbuf.Index); + ShaderDeclInfo declInfo = new ShaderDeclInfo(name, cbuf.Pos, true, cbuf.Index); - m_Uniforms.Add(Cbuf.Index, DeclInfo); + m_Uniforms.Add(cbuf.Index, declInfo); } break; } - case ShaderIrOperAbuf Abuf: + case ShaderIrOperAbuf abuf: { //This is a built-in variable. - if (Abuf.Offs == LayerAttr || - Abuf.Offs == PointSizeAttr || - Abuf.Offs == PointCoordAttrX || - Abuf.Offs == PointCoordAttrY || - Abuf.Offs == VertexIdAttr || - Abuf.Offs == InstanceIdAttr || - Abuf.Offs == FaceAttr) + if (abuf.Offs == LayerAttr || + abuf.Offs == PointSizeAttr || + abuf.Offs == PointCoordAttrX || + abuf.Offs == PointCoordAttrY || + abuf.Offs == VertexIdAttr || + abuf.Offs == InstanceIdAttr || + abuf.Offs == FaceAttr) { break; } - int Index = Abuf.Offs >> 4; - int Elem = (Abuf.Offs >> 2) & 3; + int index = abuf.Offs >> 4; + int elem = (abuf.Offs >> 2) & 3; - int GlslIndex = Index - AttrStartIndex; + int glslIndex = index - AttrStartIndex; - if (GlslIndex < 0) + if (glslIndex < 0) { return; } - ShaderDeclInfo DeclInfo; + ShaderDeclInfo declInfo; - if (Parent is ShaderIrAsg Asg && Asg.Dst == Node) + if (parent is ShaderIrAsg asg && asg.Dst == node) { - if (!m_OutAttributes.TryGetValue(Index, out DeclInfo)) + if (!m_OutAttributes.TryGetValue(index, out declInfo)) { - DeclInfo = new ShaderDeclInfo(OutAttrName + GlslIndex, GlslIndex); + declInfo = new ShaderDeclInfo(OutAttrName + glslIndex, glslIndex); - m_OutAttributes.Add(Index, DeclInfo); + m_OutAttributes.Add(index, declInfo); } } else { - if (!m_InAttributes.TryGetValue(Index, out DeclInfo)) + if (!m_InAttributes.TryGetValue(index, out declInfo)) { - DeclInfo = new ShaderDeclInfo(InAttrName + GlslIndex, GlslIndex); + declInfo = new ShaderDeclInfo(InAttrName + glslIndex, glslIndex); - m_InAttributes.Add(Index, DeclInfo); + m_InAttributes.Add(index, declInfo); } } - DeclInfo.Enlarge(Elem + 1); + declInfo.Enlarge(elem + 1); - if (!m_Attributes.ContainsKey(Index)) + if (!m_Attributes.ContainsKey(index)) { - DeclInfo = new ShaderDeclInfo(AttrName + GlslIndex, GlslIndex, false, 0, 4); + declInfo = new ShaderDeclInfo(AttrName + glslIndex, glslIndex, false, 0, 4); - m_Attributes.Add(Index, DeclInfo); + m_Attributes.Add(index, declInfo); } - Traverse(Nodes, Abuf, Abuf.Vertex); + Traverse(nodes, abuf, abuf.Vertex); break; } - case ShaderIrOperGpr Gpr: + case ShaderIrOperGpr gpr: { - if (!Gpr.IsConst) + if (!gpr.IsConst) { - string Name = GetGprName(Gpr.Index); + string name = GetGprName(gpr.Index); - if (Gpr.RegisterSize == ShaderRegisterSize.Single) + if (gpr.RegisterSize == ShaderRegisterSize.Single) { - m_Gprs.TryAdd(Gpr.Index, new ShaderDeclInfo(Name, Gpr.Index)); + m_Gprs.TryAdd(gpr.Index, new ShaderDeclInfo(name, gpr.Index)); } - else if (Gpr.RegisterSize == ShaderRegisterSize.Half) + else if (gpr.RegisterSize == ShaderRegisterSize.Half) { - Name += "_h" + Gpr.HalfPart; + name += "_h" + gpr.HalfPart; - m_GprsHalf.TryAdd((Gpr.Index << 1) | Gpr.HalfPart, new ShaderDeclInfo(Name, Gpr.Index)); + m_GprsHalf.TryAdd((gpr.Index << 1) | gpr.HalfPart, new ShaderDeclInfo(name, gpr.Index)); } else /* if (Gpr.RegisterSize == ShaderRegisterSize.Double) */ { @@ -387,35 +387,35 @@ namespace Ryujinx.Graphics.Gal.Shader break; } - case ShaderIrOperPred Pred: + case ShaderIrOperPred pred: { - if (!Pred.IsConst && !HasName(m_Preds, Pred.Index)) + if (!pred.IsConst && !HasName(m_Preds, pred.Index)) { - string Name = PredName + Pred.Index; + string name = PredName + pred.Index; - m_Preds.TryAdd(Pred.Index, new ShaderDeclInfo(Name, Pred.Index)); + m_Preds.TryAdd(pred.Index, new ShaderDeclInfo(name, pred.Index)); } break; } } } - private bool HasName(Dictionary Decls, int Index) + private bool HasName(Dictionary decls, int index) { //This is used to check if the dictionary already contains //a entry for a vector at a given index position. //Used to enable turning gprs into vectors. - int VecIndex = Index & ~3; + int vecIndex = index & ~3; - if (Decls.TryGetValue(VecIndex, out ShaderDeclInfo DeclInfo)) + if (decls.TryGetValue(vecIndex, out ShaderDeclInfo declInfo)) { - if (DeclInfo.Size > 1 && Index < VecIndex + DeclInfo.Size) + if (declInfo.Size > 1 && index < vecIndex + declInfo.Size) { return true; } } - return Decls.ContainsKey(Index); + return decls.ContainsKey(index); } } } diff --git a/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs b/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs index 5f809525f9..7c1a13fdfe 100644 --- a/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs +++ b/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs @@ -10,9 +10,9 @@ namespace Ryujinx.Graphics.Gal.Shader { public class GlslDecompiler { - private delegate string GetInstExpr(ShaderIrOp Op); + private delegate string GetInstExpr(ShaderIrOp op); - private Dictionary InstsExpr; + private Dictionary _instsExpr; private enum OperType { @@ -25,21 +25,21 @@ namespace Ryujinx.Graphics.Gal.Shader private const int MaxVertexInput = 3; - private GlslDecl Decl; + private GlslDecl _decl; - private ShaderHeader Header, HeaderB; + private ShaderHeader _header, _headerB; - private ShaderIrBlock[] Blocks, BlocksB; + private ShaderIrBlock[] _blocks, _blocksB; - private StringBuilder SB; + private StringBuilder _sb; public int MaxUboSize { get; } - private bool IsNvidiaDriver; + private bool _isNvidiaDriver; - public GlslDecompiler(int MaxUboSize, bool IsNvidiaDriver) + public GlslDecompiler(int maxUboSize, bool isNvidiaDriver) { - InstsExpr = new Dictionary() + _instsExpr = new Dictionary() { { ShaderIrInst.Abs, GetAbsExpr }, { ShaderIrInst.Add, GetAddExpr }, @@ -114,48 +114,48 @@ namespace Ryujinx.Graphics.Gal.Shader { ShaderIrInst.Xor, GetXorExpr } }; - this.MaxUboSize = MaxUboSize / 16; - this.IsNvidiaDriver = IsNvidiaDriver; + this.MaxUboSize = maxUboSize / 16; + this._isNvidiaDriver = isNvidiaDriver; } public GlslProgram Decompile( - IGalMemory Memory, - long VpAPosition, - long VpBPosition, - GalShaderType ShaderType) + IGalMemory memory, + long vpAPosition, + long vpBPosition, + GalShaderType shaderType) { - Header = new ShaderHeader(Memory, VpAPosition); - HeaderB = new ShaderHeader(Memory, VpBPosition); + _header = new ShaderHeader(memory, vpAPosition); + _headerB = new ShaderHeader(memory, vpBPosition); - Blocks = ShaderDecoder.Decode(Memory, VpAPosition); - BlocksB = ShaderDecoder.Decode(Memory, VpBPosition); + _blocks = ShaderDecoder.Decode(memory, vpAPosition); + _blocksB = ShaderDecoder.Decode(memory, vpBPosition); - GlslDecl DeclVpA = new GlslDecl(Blocks, ShaderType, Header); - GlslDecl DeclVpB = new GlslDecl(BlocksB, ShaderType, HeaderB); + GlslDecl declVpA = new GlslDecl(_blocks, shaderType, _header); + GlslDecl declVpB = new GlslDecl(_blocksB, shaderType, _headerB); - Decl = GlslDecl.Merge(DeclVpA, DeclVpB); + _decl = GlslDecl.Merge(declVpA, declVpB); return Decompile(); } - public GlslProgram Decompile(IGalMemory Memory, long Position, GalShaderType ShaderType) + public GlslProgram Decompile(IGalMemory memory, long position, GalShaderType shaderType) { - Header = new ShaderHeader(Memory, Position); - HeaderB = null; + _header = new ShaderHeader(memory, position); + _headerB = null; - Blocks = ShaderDecoder.Decode(Memory, Position); - BlocksB = null; + _blocks = ShaderDecoder.Decode(memory, position); + _blocksB = null; - Decl = new GlslDecl(Blocks, ShaderType, Header); + _decl = new GlslDecl(_blocks, shaderType, _header); return Decompile(); } private GlslProgram Decompile() { - SB = new StringBuilder(); + _sb = new StringBuilder(); - SB.AppendLine("#version 410 core"); + _sb.AppendLine("#version 410 core"); PrintDeclHeader(); PrintDeclTextures(); @@ -167,599 +167,599 @@ namespace Ryujinx.Graphics.Gal.Shader PrintDeclPreds(); PrintDeclSsy(); - if (BlocksB != null) + if (_blocksB != null) { - PrintBlockScope(Blocks, GlslDecl.BasicBlockAName); + PrintBlockScope(_blocks, GlslDecl.BasicBlockAName); - SB.AppendLine(); + _sb.AppendLine(); - PrintBlockScope(BlocksB, GlslDecl.BasicBlockBName); + PrintBlockScope(_blocksB, GlslDecl.BasicBlockBName); } else { - PrintBlockScope(Blocks, GlslDecl.BasicBlockName); + PrintBlockScope(_blocks, GlslDecl.BasicBlockName); } - SB.AppendLine(); + _sb.AppendLine(); PrintMain(); - string GlslCode = SB.ToString(); + string glslCode = _sb.ToString(); - List TextureInfo = new List(); + List textureInfo = new List(); - TextureInfo.AddRange(Decl.Textures.Values); - TextureInfo.AddRange(IterateCbTextures()); + textureInfo.AddRange(_decl.Textures.Values); + textureInfo.AddRange(IterateCbTextures()); - return new GlslProgram(GlslCode, TextureInfo, Decl.Uniforms.Values); + return new GlslProgram(glslCode, textureInfo, _decl.Uniforms.Values); } private void PrintDeclHeader() { - if (Decl.ShaderType == GalShaderType.Geometry) + if (_decl.ShaderType == GalShaderType.Geometry) { - int MaxVertices = Header.MaxOutputVertexCount; + int maxVertices = _header.MaxOutputVertexCount; - string OutputTopology; + string outputTopology; - switch (Header.OutputTopology) + switch (_header.OutputTopology) { - case ShaderHeader.PointList: OutputTopology = "points"; break; - case ShaderHeader.LineStrip: OutputTopology = "line_strip"; break; - case ShaderHeader.TriangleStrip: OutputTopology = "triangle_strip"; break; + case ShaderHeader.PointList: outputTopology = "points"; break; + case ShaderHeader.LineStrip: outputTopology = "line_strip"; break; + case ShaderHeader.TriangleStrip: outputTopology = "triangle_strip"; break; default: throw new InvalidOperationException(); } - SB.AppendLine("#extension GL_ARB_enhanced_layouts : require"); + _sb.AppendLine("#extension GL_ARB_enhanced_layouts : require"); - SB.AppendLine(); + _sb.AppendLine(); - SB.AppendLine("// Stubbed. Maxwell geometry shaders don't inform input geometry type"); + _sb.AppendLine("// Stubbed. Maxwell geometry shaders don't inform input geometry type"); - SB.AppendLine("layout(triangles) in;" + Environment.NewLine); + _sb.AppendLine("layout(triangles) in;" + Environment.NewLine); - SB.AppendLine($"layout({OutputTopology}, max_vertices = {MaxVertices}) out;"); + _sb.AppendLine($"layout({outputTopology}, max_vertices = {maxVertices}) out;"); - SB.AppendLine(); + _sb.AppendLine(); } } - private string GetSamplerType(TextureTarget TextureTarget, bool HasShadow) + private string GetSamplerType(TextureTarget textureTarget, bool hasShadow) { - string Result; + string result; - switch (TextureTarget) + switch (textureTarget) { case TextureTarget.Texture1D: - Result = "sampler1D"; + result = "sampler1D"; break; case TextureTarget.Texture2D: - Result = "sampler2D"; + result = "sampler2D"; break; case TextureTarget.Texture3D: - Result = "sampler3D"; + result = "sampler3D"; break; case TextureTarget.TextureCubeMap: - Result = "samplerCube"; + result = "samplerCube"; break; case TextureTarget.TextureRectangle: - Result = "sampler2DRect"; + result = "sampler2DRect"; break; case TextureTarget.Texture1DArray: - Result = "sampler1DArray"; + result = "sampler1DArray"; break; case TextureTarget.Texture2DArray: - Result = "sampler2DArray"; + result = "sampler2DArray"; break; case TextureTarget.TextureCubeMapArray: - Result = "samplerCubeArray"; + result = "samplerCubeArray"; break; case TextureTarget.TextureBuffer: - Result = "samplerBuffer"; + result = "samplerBuffer"; break; case TextureTarget.Texture2DMultisample: - Result = "sampler2DMS"; + result = "sampler2DMS"; break; case TextureTarget.Texture2DMultisampleArray: - Result = "sampler2DMSArray"; + result = "sampler2DMSArray"; break; default: throw new NotSupportedException(); } - if (HasShadow) - Result += "Shadow"; + if (hasShadow) + result += "Shadow"; - return Result; + return result; } private void PrintDeclTextures() { - foreach (ShaderDeclInfo DeclInfo in IterateCbTextures()) + foreach (ShaderDeclInfo declInfo in IterateCbTextures()) { - TextureTarget Target = ImageUtils.GetTextureTarget(DeclInfo.TextureTarget); - SB.AppendLine($"// {DeclInfo.TextureSuffix}"); - SB.AppendLine("uniform " + GetSamplerType(Target, (DeclInfo.TextureSuffix & TextureInstructionSuffix.DC) != 0) + " " + DeclInfo.Name + ";"); + TextureTarget target = ImageUtils.GetTextureTarget(declInfo.TextureTarget); + _sb.AppendLine($"// {declInfo.TextureSuffix}"); + _sb.AppendLine("uniform " + GetSamplerType(target, (declInfo.TextureSuffix & TextureInstructionSuffix.DC) != 0) + " " + declInfo.Name + ";"); } - foreach (ShaderDeclInfo DeclInfo in Decl.Textures.Values.OrderBy(DeclKeySelector)) + foreach (ShaderDeclInfo declInfo in _decl.Textures.Values.OrderBy(DeclKeySelector)) { - TextureTarget Target = ImageUtils.GetTextureTarget(DeclInfo.TextureTarget); - SB.AppendLine($"// {DeclInfo.TextureSuffix}"); - SB.AppendLine("uniform " + GetSamplerType(Target, (DeclInfo.TextureSuffix & TextureInstructionSuffix.DC) != 0) + " " + DeclInfo.Name + ";"); + TextureTarget target = ImageUtils.GetTextureTarget(declInfo.TextureTarget); + _sb.AppendLine($"// {declInfo.TextureSuffix}"); + _sb.AppendLine("uniform " + GetSamplerType(target, (declInfo.TextureSuffix & TextureInstructionSuffix.DC) != 0) + " " + declInfo.Name + ";"); } } private IEnumerable IterateCbTextures() { - HashSet Names = new HashSet(); + HashSet names = new HashSet(); - foreach (ShaderDeclInfo DeclInfo in Decl.CbTextures.Values.OrderBy(DeclKeySelector)) + foreach (ShaderDeclInfo declInfo in _decl.CbTextures.Values.OrderBy(DeclKeySelector)) { - if (Names.Add(DeclInfo.Name)) + if (names.Add(declInfo.Name)) { - yield return DeclInfo; + yield return declInfo; } } } private void PrintDeclUniforms() { - if (Decl.ShaderType == GalShaderType.Vertex) + if (_decl.ShaderType == GalShaderType.Vertex) { //Memory layout here is [flip_x, flip_y, instance, unused] //It's using 4 bytes, not 8 - SB.AppendLine("layout (std140) uniform " + GlslDecl.ExtraUniformBlockName + " {"); + _sb.AppendLine("layout (std140) uniform " + GlslDecl.ExtraUniformBlockName + " {"); - SB.AppendLine(IdentationStr + "vec2 " + GlslDecl.FlipUniformName + ";"); + _sb.AppendLine(IdentationStr + "vec2 " + GlslDecl.FlipUniformName + ";"); - SB.AppendLine(IdentationStr + "int " + GlslDecl.InstanceUniformName + ";"); + _sb.AppendLine(IdentationStr + "int " + GlslDecl.InstanceUniformName + ";"); - SB.AppendLine("};"); - SB.AppendLine(); + _sb.AppendLine("};"); + _sb.AppendLine(); } - foreach (ShaderDeclInfo DeclInfo in Decl.Uniforms.Values.OrderBy(DeclKeySelector)) + foreach (ShaderDeclInfo declInfo in _decl.Uniforms.Values.OrderBy(DeclKeySelector)) { - SB.AppendLine($"layout (std140) uniform {DeclInfo.Name} {{"); + _sb.AppendLine($"layout (std140) uniform {declInfo.Name} {{"); - SB.AppendLine($"{IdentationStr}vec4 {DeclInfo.Name}_data[{MaxUboSize}];"); + _sb.AppendLine($"{IdentationStr}vec4 {declInfo.Name}_data[{MaxUboSize}];"); - SB.AppendLine("};"); + _sb.AppendLine("};"); } - if (Decl.Uniforms.Count > 0) + if (_decl.Uniforms.Count > 0) { - SB.AppendLine(); + _sb.AppendLine(); } } private void PrintDeclAttributes() { - string GeometryArray = (Decl.ShaderType == GalShaderType.Geometry) ? "[" + MaxVertexInput + "]" : ""; + string geometryArray = (_decl.ShaderType == GalShaderType.Geometry) ? "[" + MaxVertexInput + "]" : ""; - PrintDecls(Decl.Attributes, Suffix: GeometryArray); + PrintDecls(_decl.Attributes, suffix: geometryArray); } private void PrintDeclInAttributes() { - if (Decl.ShaderType == GalShaderType.Fragment) + if (_decl.ShaderType == GalShaderType.Fragment) { - SB.AppendLine("layout (location = " + GlslDecl.PositionOutAttrLocation + ") in vec4 " + GlslDecl.PositionOutAttrName + ";"); + _sb.AppendLine("layout (location = " + GlslDecl.PositionOutAttrLocation + ") in vec4 " + GlslDecl.PositionOutAttrName + ";"); } - if (Decl.ShaderType == GalShaderType.Geometry) + if (_decl.ShaderType == GalShaderType.Geometry) { - if (Decl.InAttributes.Count > 0) + if (_decl.InAttributes.Count > 0) { - SB.AppendLine("in Vertex {"); + _sb.AppendLine("in Vertex {"); - foreach (ShaderDeclInfo DeclInfo in Decl.InAttributes.Values.OrderBy(DeclKeySelector)) + foreach (ShaderDeclInfo declInfo in _decl.InAttributes.Values.OrderBy(DeclKeySelector)) { - if (DeclInfo.Index >= 0) + if (declInfo.Index >= 0) { - SB.AppendLine(IdentationStr + "layout (location = " + DeclInfo.Index + ") vec4 " + DeclInfo.Name + "; "); + _sb.AppendLine(IdentationStr + "layout (location = " + declInfo.Index + ") vec4 " + declInfo.Name + "; "); } } - SB.AppendLine("} block_in[];" + Environment.NewLine); + _sb.AppendLine("} block_in[];" + Environment.NewLine); } } else { - PrintDeclAttributes(Decl.InAttributes.Values, "in"); + PrintDeclAttributes(_decl.InAttributes.Values, "in"); } } private void PrintDeclOutAttributes() { - if (Decl.ShaderType == GalShaderType.Fragment) + if (_decl.ShaderType == GalShaderType.Fragment) { - int Count = 0; + int count = 0; - for (int Attachment = 0; Attachment < 8; Attachment++) + for (int attachment = 0; attachment < 8; attachment++) { - if (Header.OmapTargets[Attachment].Enabled) + if (_header.OmapTargets[attachment].Enabled) { - SB.AppendLine("layout (location = " + Attachment + ") out vec4 " + GlslDecl.FragmentOutputName + Attachment + ";"); + _sb.AppendLine("layout (location = " + attachment + ") out vec4 " + GlslDecl.FragmentOutputName + attachment + ";"); - Count++; + count++; } } - if (Count > 0) + if (count > 0) { - SB.AppendLine(); + _sb.AppendLine(); } } else { - SB.AppendLine("layout (location = " + GlslDecl.PositionOutAttrLocation + ") out vec4 " + GlslDecl.PositionOutAttrName + ";"); - SB.AppendLine(); + _sb.AppendLine("layout (location = " + GlslDecl.PositionOutAttrLocation + ") out vec4 " + GlslDecl.PositionOutAttrName + ";"); + _sb.AppendLine(); } - PrintDeclAttributes(Decl.OutAttributes.Values, "out"); + PrintDeclAttributes(_decl.OutAttributes.Values, "out"); } - private void PrintDeclAttributes(IEnumerable Decls, string InOut) + private void PrintDeclAttributes(IEnumerable decls, string inOut) { - int Count = 0; + int count = 0; - foreach (ShaderDeclInfo DeclInfo in Decls.OrderBy(DeclKeySelector)) + foreach (ShaderDeclInfo declInfo in decls.OrderBy(DeclKeySelector)) { - if (DeclInfo.Index >= 0) + if (declInfo.Index >= 0) { - SB.AppendLine("layout (location = " + DeclInfo.Index + ") " + InOut + " vec4 " + DeclInfo.Name + ";"); + _sb.AppendLine("layout (location = " + declInfo.Index + ") " + inOut + " vec4 " + declInfo.Name + ";"); - Count++; + count++; } } - if (Count > 0) + if (count > 0) { - SB.AppendLine(); + _sb.AppendLine(); } } private void PrintDeclGprs() { - PrintDecls(Decl.Gprs); - PrintDecls(Decl.GprsHalf); + PrintDecls(_decl.Gprs); + PrintDecls(_decl.GprsHalf); } private void PrintDeclPreds() { - PrintDecls(Decl.Preds, "bool"); + PrintDecls(_decl.Preds, "bool"); } private void PrintDeclSsy() { - SB.AppendLine("uint " + GlslDecl.SsyCursorName + " = 0;"); + _sb.AppendLine("uint " + GlslDecl.SsyCursorName + " = 0;"); - SB.AppendLine("uint " + GlslDecl.SsyStackName + "[" + GlslDecl.SsyStackSize + "];" + Environment.NewLine); + _sb.AppendLine("uint " + GlslDecl.SsyStackName + "[" + GlslDecl.SsyStackSize + "];" + Environment.NewLine); } - private void PrintDecls(IReadOnlyDictionary Dict, string CustomType = null, string Suffix = "") + private void PrintDecls(IReadOnlyDictionary dict, string customType = null, string suffix = "") { - foreach (ShaderDeclInfo DeclInfo in Dict.Values.OrderBy(DeclKeySelector)) + foreach (ShaderDeclInfo declInfo in dict.Values.OrderBy(DeclKeySelector)) { - string Name; + string name; - if (CustomType != null) + if (customType != null) { - Name = CustomType + " " + DeclInfo.Name + Suffix + ";"; + name = customType + " " + declInfo.Name + suffix + ";"; } - else if (DeclInfo.Name.Contains(GlslDecl.FragmentOutputName)) + else if (declInfo.Name.Contains(GlslDecl.FragmentOutputName)) { - Name = "layout (location = " + DeclInfo.Index / 4 + ") out vec4 " + DeclInfo.Name + Suffix + ";"; + name = "layout (location = " + declInfo.Index / 4 + ") out vec4 " + declInfo.Name + suffix + ";"; } else { - Name = GetDecl(DeclInfo) + Suffix + ";"; + name = GetDecl(declInfo) + suffix + ";"; } - SB.AppendLine(Name); + _sb.AppendLine(name); } - if (Dict.Count > 0) + if (dict.Count > 0) { - SB.AppendLine(); + _sb.AppendLine(); } } - private int DeclKeySelector(ShaderDeclInfo DeclInfo) + private int DeclKeySelector(ShaderDeclInfo declInfo) { - return DeclInfo.Cbuf << 24 | DeclInfo.Index; + return declInfo.Cbuf << 24 | declInfo.Index; } - private string GetDecl(ShaderDeclInfo DeclInfo) + private string GetDecl(ShaderDeclInfo declInfo) { - if (DeclInfo.Size == 4) + if (declInfo.Size == 4) { - return "vec4 " + DeclInfo.Name; + return "vec4 " + declInfo.Name; } else { - return "float " + DeclInfo.Name; + return "float " + declInfo.Name; } } private void PrintMain() { - SB.AppendLine("void main() {"); + _sb.AppendLine("void main() {"); - foreach (KeyValuePair KV in Decl.InAttributes) + foreach (KeyValuePair kv in _decl.InAttributes) { - if (!Decl.Attributes.TryGetValue(KV.Key, out ShaderDeclInfo Attr)) + if (!_decl.Attributes.TryGetValue(kv.Key, out ShaderDeclInfo attr)) { continue; } - ShaderDeclInfo DeclInfo = KV.Value; + ShaderDeclInfo declInfo = kv.Value; - if (Decl.ShaderType == GalShaderType.Geometry) + if (_decl.ShaderType == GalShaderType.Geometry) { - for (int Vertex = 0; Vertex < MaxVertexInput; Vertex++) + for (int vertex = 0; vertex < MaxVertexInput; vertex++) { - string Dst = Attr.Name + "[" + Vertex + "]"; + string dst = attr.Name + "[" + vertex + "]"; - string Src = "block_in[" + Vertex + "]." + DeclInfo.Name; + string src = "block_in[" + vertex + "]." + declInfo.Name; - SB.AppendLine(IdentationStr + Dst + " = " + Src + ";"); + _sb.AppendLine(IdentationStr + dst + " = " + src + ";"); } } else { - SB.AppendLine(IdentationStr + Attr.Name + " = " + DeclInfo.Name + ";"); + _sb.AppendLine(IdentationStr + attr.Name + " = " + declInfo.Name + ";"); } } - SB.AppendLine(IdentationStr + "uint pc;"); + _sb.AppendLine(IdentationStr + "uint pc;"); - if (BlocksB != null) + if (_blocksB != null) { - PrintProgram(Blocks, GlslDecl.BasicBlockAName); - PrintProgram(BlocksB, GlslDecl.BasicBlockBName); + PrintProgram(_blocks, GlslDecl.BasicBlockAName); + PrintProgram(_blocksB, GlslDecl.BasicBlockBName); } else { - PrintProgram(Blocks, GlslDecl.BasicBlockName); + PrintProgram(_blocks, GlslDecl.BasicBlockName); } - if (Decl.ShaderType != GalShaderType.Geometry) + if (_decl.ShaderType != GalShaderType.Geometry) { PrintAttrToOutput(); } - if (Decl.ShaderType == GalShaderType.Fragment) + if (_decl.ShaderType == GalShaderType.Fragment) { - if (Header.OmapDepth) + if (_header.OmapDepth) { - SB.AppendLine(IdentationStr + "gl_FragDepth = " + GlslDecl.GetGprName(Header.DepthRegister) + ";"); + _sb.AppendLine(IdentationStr + "gl_FragDepth = " + GlslDecl.GetGprName(_header.DepthRegister) + ";"); } - int GprIndex = 0; + int gprIndex = 0; - for (int Attachment = 0; Attachment < 8; Attachment++) + for (int attachment = 0; attachment < 8; attachment++) { - string Output = GlslDecl.FragmentOutputName + Attachment; + string output = GlslDecl.FragmentOutputName + attachment; - OmapTarget Target = Header.OmapTargets[Attachment]; + OmapTarget target = _header.OmapTargets[attachment]; - for (int Component = 0; Component < 4; Component++) + for (int component = 0; component < 4; component++) { - if (Target.ComponentEnabled(Component)) + if (target.ComponentEnabled(component)) { - SB.AppendLine(IdentationStr + Output + "[" + Component + "] = " + GlslDecl.GetGprName(GprIndex) + ";"); + _sb.AppendLine(IdentationStr + output + "[" + component + "] = " + GlslDecl.GetGprName(gprIndex) + ";"); - GprIndex++; + gprIndex++; } } } } - SB.AppendLine("}"); + _sb.AppendLine("}"); } - private void PrintProgram(ShaderIrBlock[] Blocks, string Name) + private void PrintProgram(ShaderIrBlock[] blocks, string name) { - const string Ident1 = IdentationStr; - const string Ident2 = Ident1 + IdentationStr; - const string Ident3 = Ident2 + IdentationStr; - const string Ident4 = Ident3 + IdentationStr; + const string ident1 = IdentationStr; + const string ident2 = ident1 + IdentationStr; + const string ident3 = ident2 + IdentationStr; + const string ident4 = ident3 + IdentationStr; - SB.AppendLine(Ident1 + "pc = " + GetBlockPosition(Blocks[0]) + ";"); - SB.AppendLine(Ident1 + "do {"); - SB.AppendLine(Ident2 + "switch (pc) {"); + _sb.AppendLine(ident1 + "pc = " + GetBlockPosition(blocks[0]) + ";"); + _sb.AppendLine(ident1 + "do {"); + _sb.AppendLine(ident2 + "switch (pc) {"); - foreach (ShaderIrBlock Block in Blocks) + foreach (ShaderIrBlock block in blocks) { - string FunctionName = Block.Position.ToString("x8"); + string functionName = block.Position.ToString("x8"); - SB.AppendLine(Ident3 + "case 0x" + FunctionName + ": pc = " + Name + "_" + FunctionName + "(); break;"); + _sb.AppendLine(ident3 + "case 0x" + functionName + ": pc = " + name + "_" + functionName + "(); break;"); } - SB.AppendLine(Ident3 + "default:"); - SB.AppendLine(Ident4 + "pc = 0;"); - SB.AppendLine(Ident4 + "break;"); + _sb.AppendLine(ident3 + "default:"); + _sb.AppendLine(ident4 + "pc = 0;"); + _sb.AppendLine(ident4 + "break;"); - SB.AppendLine(Ident2 + "}"); - SB.AppendLine(Ident1 + "} while (pc != 0);"); + _sb.AppendLine(ident2 + "}"); + _sb.AppendLine(ident1 + "} while (pc != 0);"); } - private void PrintAttrToOutput(string Identation = IdentationStr) + private void PrintAttrToOutput(string identation = IdentationStr) { - foreach (KeyValuePair KV in Decl.OutAttributes) + foreach (KeyValuePair kv in _decl.OutAttributes) { - if (!Decl.Attributes.TryGetValue(KV.Key, out ShaderDeclInfo Attr)) + if (!_decl.Attributes.TryGetValue(kv.Key, out ShaderDeclInfo attr)) { continue; } - ShaderDeclInfo DeclInfo = KV.Value; + ShaderDeclInfo declInfo = kv.Value; - string Name = Attr.Name; + string name = attr.Name; - if (Decl.ShaderType == GalShaderType.Geometry) + if (_decl.ShaderType == GalShaderType.Geometry) { - Name += "[0]"; + name += "[0]"; } - SB.AppendLine(Identation + DeclInfo.Name + " = " + Name + ";"); + _sb.AppendLine(identation + declInfo.Name + " = " + name + ";"); } - if (Decl.ShaderType == GalShaderType.Vertex) + if (_decl.ShaderType == GalShaderType.Vertex) { - SB.AppendLine(Identation + "gl_Position.xy *= " + GlslDecl.FlipUniformName + ";"); + _sb.AppendLine(identation + "gl_Position.xy *= " + GlslDecl.FlipUniformName + ";"); } - if (Decl.ShaderType != GalShaderType.Fragment) + if (_decl.ShaderType != GalShaderType.Fragment) { - SB.AppendLine(Identation + GlslDecl.PositionOutAttrName + " = gl_Position;"); - SB.AppendLine(Identation + GlslDecl.PositionOutAttrName + ".w = 1;"); + _sb.AppendLine(identation + GlslDecl.PositionOutAttrName + " = gl_Position;"); + _sb.AppendLine(identation + GlslDecl.PositionOutAttrName + ".w = 1;"); } } - private void PrintBlockScope(ShaderIrBlock[] Blocks, string Name) + private void PrintBlockScope(ShaderIrBlock[] blocks, string name) { - foreach (ShaderIrBlock Block in Blocks) + foreach (ShaderIrBlock block in blocks) { - SB.AppendLine("uint " + Name + "_" + Block.Position.ToString("x8") + "() {"); + _sb.AppendLine("uint " + name + "_" + block.Position.ToString("x8") + "() {"); - PrintNodes(Block, Block.GetNodes()); + PrintNodes(block, block.GetNodes()); - SB.AppendLine("}" + Environment.NewLine); + _sb.AppendLine("}" + Environment.NewLine); } } - private void PrintNodes(ShaderIrBlock Block, ShaderIrNode[] Nodes) + private void PrintNodes(ShaderIrBlock block, ShaderIrNode[] nodes) { - foreach (ShaderIrNode Node in Nodes) + foreach (ShaderIrNode node in nodes) { - PrintNode(Block, Node, IdentationStr); + PrintNode(block, node, IdentationStr); } - if (Nodes.Length == 0) + if (nodes.Length == 0) { - SB.AppendLine(IdentationStr + "return 0u;"); + _sb.AppendLine(IdentationStr + "return 0u;"); return; } - ShaderIrNode Last = Nodes[Nodes.Length - 1]; + ShaderIrNode last = nodes[nodes.Length - 1]; - bool UnconditionalFlowChange = false; + bool unconditionalFlowChange = false; - if (Last is ShaderIrOp Op) + if (last is ShaderIrOp op) { - switch (Op.Inst) + switch (op.Inst) { case ShaderIrInst.Bra: case ShaderIrInst.Exit: case ShaderIrInst.Sync: - UnconditionalFlowChange = true; + unconditionalFlowChange = true; break; } } - if (!UnconditionalFlowChange) + if (!unconditionalFlowChange) { - if (Block.Next != null) + if (block.Next != null) { - SB.AppendLine(IdentationStr + "return " + GetBlockPosition(Block.Next) + ";"); + _sb.AppendLine(IdentationStr + "return " + GetBlockPosition(block.Next) + ";"); } else { - SB.AppendLine(IdentationStr + "return 0u;"); + _sb.AppendLine(IdentationStr + "return 0u;"); } } } - private void PrintNode(ShaderIrBlock Block, ShaderIrNode Node, string Identation) + private void PrintNode(ShaderIrBlock block, ShaderIrNode node, string identation) { - if (Node is ShaderIrCond Cond) + if (node is ShaderIrCond cond) { - string IfExpr = GetSrcExpr(Cond.Pred, true); + string ifExpr = GetSrcExpr(cond.Pred, true); - if (Cond.Not) + if (cond.Not) { - IfExpr = "!(" + IfExpr + ")"; + ifExpr = "!(" + ifExpr + ")"; } - SB.AppendLine(Identation + "if (" + IfExpr + ") {"); + _sb.AppendLine(identation + "if (" + ifExpr + ") {"); - PrintNode(Block, Cond.Child, Identation + IdentationStr); + PrintNode(block, cond.Child, identation + IdentationStr); - SB.AppendLine(Identation + "}"); + _sb.AppendLine(identation + "}"); } - else if (Node is ShaderIrAsg Asg) + else if (node is ShaderIrAsg asg) { - if (IsValidOutOper(Asg.Dst)) + if (IsValidOutOper(asg.Dst)) { - string Expr = GetSrcExpr(Asg.Src, true); + string expr = GetSrcExpr(asg.Src, true); - Expr = GetExprWithCast(Asg.Dst, Asg.Src, Expr); + expr = GetExprWithCast(asg.Dst, asg.Src, expr); - SB.AppendLine(Identation + GetDstOperName(Asg.Dst) + " = " + Expr + ";"); + _sb.AppendLine(identation + GetDstOperName(asg.Dst) + " = " + expr + ";"); } } - else if (Node is ShaderIrOp Op) + else if (node is ShaderIrOp op) { - switch (Op.Inst) + switch (op.Inst) { case ShaderIrInst.Bra: { - SB.AppendLine(Identation + "return " + GetBlockPosition(Block.Branch) + ";"); + _sb.AppendLine(identation + "return " + GetBlockPosition(block.Branch) + ";"); break; } case ShaderIrInst.Emit: { - PrintAttrToOutput(Identation); + PrintAttrToOutput(identation); - SB.AppendLine(Identation + "EmitVertex();"); + _sb.AppendLine(identation + "EmitVertex();"); break; } case ShaderIrInst.Ssy: { - string StackIndex = GlslDecl.SsyStackName + "[" + GlslDecl.SsyCursorName + "]"; + string stackIndex = GlslDecl.SsyStackName + "[" + GlslDecl.SsyCursorName + "]"; - int TargetPosition = (Op.OperandA as ShaderIrOperImm).Value; + int targetPosition = (op.OperandA as ShaderIrOperImm).Value; - string Target = "0x" + TargetPosition.ToString("x8") + "u"; + string target = "0x" + targetPosition.ToString("x8") + "u"; - SB.AppendLine(Identation + StackIndex + " = " + Target + ";"); + _sb.AppendLine(identation + stackIndex + " = " + target + ";"); - SB.AppendLine(Identation + GlslDecl.SsyCursorName + "++;"); + _sb.AppendLine(identation + GlslDecl.SsyCursorName + "++;"); break; } case ShaderIrInst.Sync: { - SB.AppendLine(Identation + GlslDecl.SsyCursorName + "--;"); + _sb.AppendLine(identation + GlslDecl.SsyCursorName + "--;"); - string Target = GlslDecl.SsyStackName + "[" + GlslDecl.SsyCursorName + "]"; + string target = GlslDecl.SsyStackName + "[" + GlslDecl.SsyCursorName + "]"; - SB.AppendLine(Identation + "return " + Target + ";"); + _sb.AppendLine(identation + "return " + target + ";"); break; } default: - SB.AppendLine(Identation + GetSrcExpr(Op, true) + ";"); + _sb.AppendLine(identation + GetSrcExpr(op, true) + ";"); break; } } - else if (Node is ShaderIrCmnt Cmnt) + else if (node is ShaderIrCmnt cmnt) { - SB.AppendLine(Identation + "// " + Cmnt.Comment); + _sb.AppendLine(identation + "// " + cmnt.Comment); } else { @@ -767,13 +767,13 @@ namespace Ryujinx.Graphics.Gal.Shader } } - private bool IsValidOutOper(ShaderIrNode Node) + private bool IsValidOutOper(ShaderIrNode node) { - if (Node is ShaderIrOperGpr Gpr && Gpr.IsConst) + if (node is ShaderIrOperGpr gpr && gpr.IsConst) { return false; } - else if (Node is ShaderIrOperPred Pred && Pred.IsConst) + else if (node is ShaderIrOperPred pred && pred.IsConst) { return false; } @@ -781,61 +781,61 @@ namespace Ryujinx.Graphics.Gal.Shader return true; } - private string GetDstOperName(ShaderIrNode Node) + private string GetDstOperName(ShaderIrNode node) { - if (Node is ShaderIrOperAbuf Abuf) + if (node is ShaderIrOperAbuf abuf) { - return GetOutAbufName(Abuf); + return GetOutAbufName(abuf); } - else if (Node is ShaderIrOperGpr Gpr) + else if (node is ShaderIrOperGpr gpr) { - return GetName(Gpr); + return GetName(gpr); } - else if (Node is ShaderIrOperPred Pred) + else if (node is ShaderIrOperPred pred) { - return GetName(Pred); + return GetName(pred); } - throw new ArgumentException(nameof(Node)); + throw new ArgumentException(nameof(node)); } - private string GetSrcExpr(ShaderIrNode Node, bool Entry = false) + private string GetSrcExpr(ShaderIrNode node, bool entry = false) { - switch (Node) + switch (node) { - case ShaderIrOperAbuf Abuf: return GetName (Abuf); - case ShaderIrOperCbuf Cbuf: return GetName (Cbuf); - case ShaderIrOperGpr Gpr: return GetName (Gpr); - case ShaderIrOperImm Imm: return GetValue(Imm); - case ShaderIrOperImmf Immf: return GetValue(Immf); - case ShaderIrOperPred Pred: return GetName (Pred); + case ShaderIrOperAbuf abuf: return GetName (abuf); + case ShaderIrOperCbuf cbuf: return GetName (cbuf); + case ShaderIrOperGpr gpr: return GetName (gpr); + case ShaderIrOperImm imm: return GetValue(imm); + case ShaderIrOperImmf immf: return GetValue(immf); + case ShaderIrOperPred pred: return GetName (pred); - case ShaderIrOp Op: - string Expr; + case ShaderIrOp op: + string expr; - if (InstsExpr.TryGetValue(Op.Inst, out GetInstExpr GetExpr)) + if (_instsExpr.TryGetValue(op.Inst, out GetInstExpr getExpr)) { - Expr = GetExpr(Op); + expr = getExpr(op); } else { - throw new NotImplementedException(Op.Inst.ToString()); + throw new NotImplementedException(op.Inst.ToString()); } - if (!Entry && NeedsParentheses(Op)) + if (!entry && NeedsParentheses(op)) { - Expr = "(" + Expr + ")"; + expr = "(" + expr + ")"; } - return Expr; + return expr; - default: throw new ArgumentException(nameof(Node)); + default: throw new ArgumentException(nameof(node)); } } - private static bool NeedsParentheses(ShaderIrOp Op) + private static bool NeedsParentheses(ShaderIrOp op) { - switch (Op.Inst) + switch (op.Inst) { case ShaderIrInst.Ipa: case ShaderIrInst.Texq: @@ -848,63 +848,63 @@ namespace Ryujinx.Graphics.Gal.Shader return true; } - private string GetName(ShaderIrOperCbuf Cbuf) + private string GetName(ShaderIrOperCbuf cbuf) { - if (!Decl.Uniforms.TryGetValue(Cbuf.Index, out ShaderDeclInfo DeclInfo)) + if (!_decl.Uniforms.TryGetValue(cbuf.Index, out ShaderDeclInfo declInfo)) { throw new InvalidOperationException(); } - if (Cbuf.Offs != null) + if (cbuf.Offs != null) { - string Offset = "floatBitsToInt(" + GetSrcExpr(Cbuf.Offs) + ")"; + string offset = "floatBitsToInt(" + GetSrcExpr(cbuf.Offs) + ")"; - string Index = "(" + Cbuf.Pos * 4 + " + " + Offset + ")"; + string index = "(" + cbuf.Pos * 4 + " + " + offset + ")"; - return $"{DeclInfo.Name}_data[{Index} / 16][({Index} / 4) % 4]"; + return $"{declInfo.Name}_data[{index} / 16][({index} / 4) % 4]"; } else { - return $"{DeclInfo.Name}_data[{Cbuf.Pos / 4}][{Cbuf.Pos % 4}]"; + return $"{declInfo.Name}_data[{cbuf.Pos / 4}][{cbuf.Pos % 4}]"; } } - private string GetOutAbufName(ShaderIrOperAbuf Abuf) + private string GetOutAbufName(ShaderIrOperAbuf abuf) { - if (Decl.ShaderType == GalShaderType.Geometry) + if (_decl.ShaderType == GalShaderType.Geometry) { - switch (Abuf.Offs) + switch (abuf.Offs) { case GlslDecl.LayerAttr: return "gl_Layer"; } } - return GetAttrTempName(Abuf); + return GetAttrTempName(abuf); } - private string GetName(ShaderIrOperAbuf Abuf) + private string GetName(ShaderIrOperAbuf abuf) { //Handle special scalar read-only attributes here. - if (Decl.ShaderType == GalShaderType.Vertex) + if (_decl.ShaderType == GalShaderType.Vertex) { - switch (Abuf.Offs) + switch (abuf.Offs) { case GlslDecl.VertexIdAttr: return "gl_VertexID"; case GlslDecl.InstanceIdAttr: return GlslDecl.InstanceUniformName; } } - else if (Decl.ShaderType == GalShaderType.TessEvaluation) + else if (_decl.ShaderType == GalShaderType.TessEvaluation) { - switch (Abuf.Offs) + switch (abuf.Offs) { case GlslDecl.TessCoordAttrX: return "gl_TessCoord.x"; case GlslDecl.TessCoordAttrY: return "gl_TessCoord.y"; case GlslDecl.TessCoordAttrZ: return "gl_TessCoord.z"; } } - else if (Decl.ShaderType == GalShaderType.Fragment) + else if (_decl.ShaderType == GalShaderType.Fragment) { - switch (Abuf.Offs) + switch (abuf.Offs) { case GlslDecl.PointCoordAttrX: return "gl_PointCoord.x"; case GlslDecl.PointCoordAttrY: return "gl_PointCoord.y"; @@ -912,65 +912,65 @@ namespace Ryujinx.Graphics.Gal.Shader } } - return GetAttrTempName(Abuf); + return GetAttrTempName(abuf); } - private string GetAttrTempName(ShaderIrOperAbuf Abuf) + private string GetAttrTempName(ShaderIrOperAbuf abuf) { - int Index = Abuf.Offs >> 4; - int Elem = (Abuf.Offs >> 2) & 3; + int index = abuf.Offs >> 4; + int elem = (abuf.Offs >> 2) & 3; - string Swizzle = "." + GetAttrSwizzle(Elem); + string swizzle = "." + GetAttrSwizzle(elem); - if (!Decl.Attributes.TryGetValue(Index, out ShaderDeclInfo DeclInfo)) + if (!_decl.Attributes.TryGetValue(index, out ShaderDeclInfo declInfo)) { //Handle special vec4 attributes here //(for example, index 7 is always gl_Position). - if (Index == GlslDecl.GlPositionVec4Index) + if (index == GlslDecl.GlPositionVec4Index) { - string Name = - Decl.ShaderType != GalShaderType.Vertex && - Decl.ShaderType != GalShaderType.Geometry ? GlslDecl.PositionOutAttrName : "gl_Position"; + string name = + _decl.ShaderType != GalShaderType.Vertex && + _decl.ShaderType != GalShaderType.Geometry ? GlslDecl.PositionOutAttrName : "gl_Position"; - return Name + Swizzle; + return name + swizzle; } - else if (Abuf.Offs == GlslDecl.PointSizeAttr) + else if (abuf.Offs == GlslDecl.PointSizeAttr) { return "gl_PointSize"; } } - if (DeclInfo.Index >= 32) + if (declInfo.Index >= 32) { - throw new InvalidOperationException($"Shader attribute offset {Abuf.Offs} is invalid."); + throw new InvalidOperationException($"Shader attribute offset {abuf.Offs} is invalid."); } - if (Decl.ShaderType == GalShaderType.Geometry) + if (_decl.ShaderType == GalShaderType.Geometry) { - string Vertex = "floatBitsToInt(" + GetSrcExpr(Abuf.Vertex) + ")"; + string vertex = "floatBitsToInt(" + GetSrcExpr(abuf.Vertex) + ")"; - return DeclInfo.Name + "[" + Vertex + "]" + Swizzle; + return declInfo.Name + "[" + vertex + "]" + swizzle; } else { - return DeclInfo.Name + Swizzle; + return declInfo.Name + swizzle; } } - private string GetName(ShaderIrOperGpr Gpr) + private string GetName(ShaderIrOperGpr gpr) { - if (Gpr.IsConst) + if (gpr.IsConst) { return "0"; } - if (Gpr.RegisterSize == ShaderRegisterSize.Single) + if (gpr.RegisterSize == ShaderRegisterSize.Single) { - return GetNameWithSwizzle(Decl.Gprs, Gpr.Index); + return GetNameWithSwizzle(_decl.Gprs, gpr.Index); } - else if (Gpr.RegisterSize == ShaderRegisterSize.Half) + else if (gpr.RegisterSize == ShaderRegisterSize.Half) { - return GetNameWithSwizzle(Decl.GprsHalf, (Gpr.Index << 1) | Gpr.HalfPart); + return GetNameWithSwizzle(_decl.GprsHalf, (gpr.Index << 1) | gpr.HalfPart); } else /* if (Gpr.RegisterSize == ShaderRegisterSize.Double) */ { @@ -978,163 +978,163 @@ namespace Ryujinx.Graphics.Gal.Shader } } - private string GetValue(ShaderIrOperImm Imm) + private string GetValue(ShaderIrOperImm imm) { //Only use hex is the value is too big and would likely be hard to read as int. - if (Imm.Value > 0xfff || - Imm.Value < -0xfff) + if (imm.Value > 0xfff || + imm.Value < -0xfff) { - return "0x" + Imm.Value.ToString("x8", CultureInfo.InvariantCulture); + return "0x" + imm.Value.ToString("x8", CultureInfo.InvariantCulture); } else { - return GetIntConst(Imm.Value); + return GetIntConst(imm.Value); } } - private string GetValue(ShaderIrOperImmf Immf) + private string GetValue(ShaderIrOperImmf immf) { - return GetFloatConst(Immf.Value); + return GetFloatConst(immf.Value); } - private string GetName(ShaderIrOperPred Pred) + private string GetName(ShaderIrOperPred pred) { - return Pred.IsConst ? "true" : GetNameWithSwizzle(Decl.Preds, Pred.Index); + return pred.IsConst ? "true" : GetNameWithSwizzle(_decl.Preds, pred.Index); } - private string GetNameWithSwizzle(IReadOnlyDictionary Dict, int Index) + private string GetNameWithSwizzle(IReadOnlyDictionary dict, int index) { - int VecIndex = Index & ~3; + int vecIndex = index & ~3; - if (Dict.TryGetValue(VecIndex, out ShaderDeclInfo DeclInfo)) + if (dict.TryGetValue(vecIndex, out ShaderDeclInfo declInfo)) { - if (DeclInfo.Size > 1 && Index < VecIndex + DeclInfo.Size) + if (declInfo.Size > 1 && index < vecIndex + declInfo.Size) { - return DeclInfo.Name + "." + GetAttrSwizzle(Index & 3); + return declInfo.Name + "." + GetAttrSwizzle(index & 3); } } - if (!Dict.TryGetValue(Index, out DeclInfo)) + if (!dict.TryGetValue(index, out declInfo)) { throw new InvalidOperationException(); } - return DeclInfo.Name; + return declInfo.Name; } - private string GetAttrSwizzle(int Elem) + private string GetAttrSwizzle(int elem) { - return "xyzw".Substring(Elem, 1); + return "xyzw".Substring(elem, 1); } - private string GetAbsExpr(ShaderIrOp Op) => GetUnaryCall(Op, "abs"); + private string GetAbsExpr(ShaderIrOp op) => GetUnaryCall(op, "abs"); - private string GetAddExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "+"); + private string GetAddExpr(ShaderIrOp op) => GetBinaryExpr(op, "+"); - private string GetAndExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "&"); + private string GetAndExpr(ShaderIrOp op) => GetBinaryExpr(op, "&"); - private string GetAsrExpr(ShaderIrOp Op) => GetBinaryExpr(Op, ">>"); + private string GetAsrExpr(ShaderIrOp op) => GetBinaryExpr(op, ">>"); - private string GetBandExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "&&"); + private string GetBandExpr(ShaderIrOp op) => GetBinaryExpr(op, "&&"); - private string GetBnotExpr(ShaderIrOp Op) => GetUnaryExpr(Op, "!"); + private string GetBnotExpr(ShaderIrOp op) => GetUnaryExpr(op, "!"); - private string GetBorExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "||"); + private string GetBorExpr(ShaderIrOp op) => GetBinaryExpr(op, "||"); - private string GetBxorExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "^^"); + private string GetBxorExpr(ShaderIrOp op) => GetBinaryExpr(op, "^^"); - private string GetCeilExpr(ShaderIrOp Op) => GetUnaryCall(Op, "ceil"); + private string GetCeilExpr(ShaderIrOp op) => GetUnaryCall(op, "ceil"); - private string GetClampsExpr(ShaderIrOp Op) + private string GetClampsExpr(ShaderIrOp op) { - return "clamp(" + GetOperExpr(Op, Op.OperandA) + ", " + - GetOperExpr(Op, Op.OperandB) + ", " + - GetOperExpr(Op, Op.OperandC) + ")"; + return "clamp(" + GetOperExpr(op, op.OperandA) + ", " + + GetOperExpr(op, op.OperandB) + ", " + + GetOperExpr(op, op.OperandC) + ")"; } - private string GetClampuExpr(ShaderIrOp Op) + private string GetClampuExpr(ShaderIrOp op) { - return "int(clamp(uint(" + GetOperExpr(Op, Op.OperandA) + "), " + - "uint(" + GetOperExpr(Op, Op.OperandB) + "), " + - "uint(" + GetOperExpr(Op, Op.OperandC) + ")))"; + return "int(clamp(uint(" + GetOperExpr(op, op.OperandA) + "), " + + "uint(" + GetOperExpr(op, op.OperandB) + "), " + + "uint(" + GetOperExpr(op, op.OperandC) + ")))"; } - private string GetCeqExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "=="); + private string GetCeqExpr(ShaderIrOp op) => GetBinaryExpr(op, "=="); - private string GetCequExpr(ShaderIrOp Op) => GetBinaryExprWithNaN(Op, "=="); + private string GetCequExpr(ShaderIrOp op) => GetBinaryExprWithNaN(op, "=="); - private string GetCgeExpr(ShaderIrOp Op) => GetBinaryExpr(Op, ">="); + private string GetCgeExpr(ShaderIrOp op) => GetBinaryExpr(op, ">="); - private string GetCgeuExpr(ShaderIrOp Op) => GetBinaryExprWithNaN(Op, ">="); + private string GetCgeuExpr(ShaderIrOp op) => GetBinaryExprWithNaN(op, ">="); - private string GetCgtExpr(ShaderIrOp Op) => GetBinaryExpr(Op, ">"); + private string GetCgtExpr(ShaderIrOp op) => GetBinaryExpr(op, ">"); - private string GetCgtuExpr(ShaderIrOp Op) => GetBinaryExprWithNaN(Op, ">"); + private string GetCgtuExpr(ShaderIrOp op) => GetBinaryExprWithNaN(op, ">"); - private string GetCleExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "<="); + private string GetCleExpr(ShaderIrOp op) => GetBinaryExpr(op, "<="); - private string GetCleuExpr(ShaderIrOp Op) => GetBinaryExprWithNaN(Op, "<="); + private string GetCleuExpr(ShaderIrOp op) => GetBinaryExprWithNaN(op, "<="); - private string GetCltExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "<"); + private string GetCltExpr(ShaderIrOp op) => GetBinaryExpr(op, "<"); - private string GetCltuExpr(ShaderIrOp Op) => GetBinaryExprWithNaN(Op, "<"); + private string GetCltuExpr(ShaderIrOp op) => GetBinaryExprWithNaN(op, "<"); - private string GetCnanExpr(ShaderIrOp Op) => GetUnaryCall(Op, "isnan"); + private string GetCnanExpr(ShaderIrOp op) => GetUnaryCall(op, "isnan"); - private string GetCneExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "!="); + private string GetCneExpr(ShaderIrOp op) => GetBinaryExpr(op, "!="); - private string GetCutExpr(ShaderIrOp Op) => "EndPrimitive()"; + private string GetCutExpr(ShaderIrOp op) => "EndPrimitive()"; - private string GetCneuExpr(ShaderIrOp Op) => GetBinaryExprWithNaN(Op, "!="); + private string GetCneuExpr(ShaderIrOp op) => GetBinaryExprWithNaN(op, "!="); - private string GetCnumExpr(ShaderIrOp Op) => GetUnaryCall(Op, "!isnan"); + private string GetCnumExpr(ShaderIrOp op) => GetUnaryCall(op, "!isnan"); - private string GetExitExpr(ShaderIrOp Op) => "return 0u"; + private string GetExitExpr(ShaderIrOp op) => "return 0u"; - private string GetFcosExpr(ShaderIrOp Op) => GetUnaryCall(Op, "cos"); + private string GetFcosExpr(ShaderIrOp op) => GetUnaryCall(op, "cos"); - private string GetFex2Expr(ShaderIrOp Op) => GetUnaryCall(Op, "exp2"); + private string GetFex2Expr(ShaderIrOp op) => GetUnaryCall(op, "exp2"); - private string GetFfmaExpr(ShaderIrOp Op) => GetTernaryExpr(Op, "*", "+"); + private string GetFfmaExpr(ShaderIrOp op) => GetTernaryExpr(op, "*", "+"); - private string GetFclampExpr(ShaderIrOp Op) => GetTernaryCall(Op, "clamp"); + private string GetFclampExpr(ShaderIrOp op) => GetTernaryCall(op, "clamp"); - private string GetFlg2Expr(ShaderIrOp Op) => GetUnaryCall(Op, "log2"); + private string GetFlg2Expr(ShaderIrOp op) => GetUnaryCall(op, "log2"); - private string GetFloorExpr(ShaderIrOp Op) => GetUnaryCall(Op, "floor"); + private string GetFloorExpr(ShaderIrOp op) => GetUnaryCall(op, "floor"); - private string GetFrcpExpr(ShaderIrOp Op) => GetUnaryExpr(Op, "1 / "); + private string GetFrcpExpr(ShaderIrOp op) => GetUnaryExpr(op, "1 / "); - private string GetFrsqExpr(ShaderIrOp Op) => GetUnaryCall(Op, "inversesqrt"); + private string GetFrsqExpr(ShaderIrOp op) => GetUnaryCall(op, "inversesqrt"); - private string GetFsinExpr(ShaderIrOp Op) => GetUnaryCall(Op, "sin"); + private string GetFsinExpr(ShaderIrOp op) => GetUnaryCall(op, "sin"); - private string GetFsqrtExpr(ShaderIrOp Op) => GetUnaryCall(Op, "sqrt"); + private string GetFsqrtExpr(ShaderIrOp op) => GetUnaryCall(op, "sqrt"); - private string GetFtosExpr(ShaderIrOp Op) + private string GetFtosExpr(ShaderIrOp op) { - return "int(" + GetOperExpr(Op, Op.OperandA) + ")"; + return "int(" + GetOperExpr(op, op.OperandA) + ")"; } - private string GetFtouExpr(ShaderIrOp Op) + private string GetFtouExpr(ShaderIrOp op) { - return "int(uint(" + GetOperExpr(Op, Op.OperandA) + "))"; + return "int(uint(" + GetOperExpr(op, op.OperandA) + "))"; } - private string GetIpaExpr(ShaderIrOp Op) + private string GetIpaExpr(ShaderIrOp op) { - ShaderIrMetaIpa Meta = (ShaderIrMetaIpa)Op.MetaData; + ShaderIrMetaIpa meta = (ShaderIrMetaIpa)op.MetaData; - ShaderIrOperAbuf Abuf = (ShaderIrOperAbuf)Op.OperandA; + ShaderIrOperAbuf abuf = (ShaderIrOperAbuf)op.OperandA; - if (Meta.Mode == ShaderIpaMode.Pass) + if (meta.Mode == ShaderIpaMode.Pass) { - int Index = Abuf.Offs >> 4; - int Elem = (Abuf.Offs >> 2) & 3; + int index = abuf.Offs >> 4; + int elem = (abuf.Offs >> 2) & 3; - if (Decl.ShaderType == GalShaderType.Fragment && Index == GlslDecl.GlPositionVec4Index) + if (_decl.ShaderType == GalShaderType.Fragment && index == GlslDecl.GlPositionVec4Index) { - switch (Elem) + switch (elem) { case 0: return "gl_FragCoord.x"; case 1: return "gl_FragCoord.y"; @@ -1144,433 +1144,433 @@ namespace Ryujinx.Graphics.Gal.Shader } } - return GetSrcExpr(Op.OperandA); + return GetSrcExpr(op.OperandA); } - private string GetKilExpr(ShaderIrOp Op) => "discard"; + private string GetKilExpr(ShaderIrOp op) => "discard"; - private string GetLslExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "<<"); - private string GetLsrExpr(ShaderIrOp Op) + private string GetLslExpr(ShaderIrOp op) => GetBinaryExpr(op, "<<"); + private string GetLsrExpr(ShaderIrOp op) { - return "int(uint(" + GetOperExpr(Op, Op.OperandA) + ") >> " + - GetOperExpr(Op, Op.OperandB) + ")"; + return "int(uint(" + GetOperExpr(op, op.OperandA) + ") >> " + + GetOperExpr(op, op.OperandB) + ")"; } - private string GetMaxExpr(ShaderIrOp Op) => GetBinaryCall(Op, "max"); - private string GetMinExpr(ShaderIrOp Op) => GetBinaryCall(Op, "min"); + private string GetMaxExpr(ShaderIrOp op) => GetBinaryCall(op, "max"); + private string GetMinExpr(ShaderIrOp op) => GetBinaryCall(op, "min"); - private string GetMulExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "*"); + private string GetMulExpr(ShaderIrOp op) => GetBinaryExpr(op, "*"); - private string GetNegExpr(ShaderIrOp Op) => GetUnaryExpr(Op, "-"); + private string GetNegExpr(ShaderIrOp op) => GetUnaryExpr(op, "-"); - private string GetNotExpr(ShaderIrOp Op) => GetUnaryExpr(Op, "~"); + private string GetNotExpr(ShaderIrOp op) => GetUnaryExpr(op, "~"); - private string GetOrExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "|"); + private string GetOrExpr(ShaderIrOp op) => GetBinaryExpr(op, "|"); - private string GetStofExpr(ShaderIrOp Op) + private string GetStofExpr(ShaderIrOp op) { - return "float(" + GetOperExpr(Op, Op.OperandA) + ")"; + return "float(" + GetOperExpr(op, op.OperandA) + ")"; } - private string GetSubExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "-"); + private string GetSubExpr(ShaderIrOp op) => GetBinaryExpr(op, "-"); - private string GetTexbExpr(ShaderIrOp Op) + private string GetTexbExpr(ShaderIrOp op) { - ShaderIrMetaTex Meta = (ShaderIrMetaTex)Op.MetaData; + ShaderIrMetaTex meta = (ShaderIrMetaTex)op.MetaData; - if (!Decl.CbTextures.TryGetValue(Op, out ShaderDeclInfo DeclInfo)) + if (!_decl.CbTextures.TryGetValue(op, out ShaderDeclInfo declInfo)) { throw new InvalidOperationException(); } - string Coords = GetTexSamplerCoords(Op); + string coords = GetTexSamplerCoords(op); - string Ch = "rgba".Substring(Meta.Elem, 1); + string ch = "rgba".Substring(meta.Elem, 1); - return GetTextureOperation(Op, DeclInfo.Name, Coords, Ch); + return GetTextureOperation(op, declInfo.Name, coords, ch); } - private string GetTexqExpr(ShaderIrOp Op) + private string GetTexqExpr(ShaderIrOp op) { - ShaderIrMetaTexq Meta = (ShaderIrMetaTexq)Op.MetaData; + ShaderIrMetaTexq meta = (ShaderIrMetaTexq)op.MetaData; - string Ch = "xyzw".Substring(Meta.Elem, 1); + string ch = "xyzw".Substring(meta.Elem, 1); - if (Meta.Info == ShaderTexqInfo.Dimension) + if (meta.Info == ShaderTexqInfo.Dimension) { - string Sampler = GetTexSamplerName(Op); + string sampler = GetTexSamplerName(op); - string Lod = GetOperExpr(Op, Op.OperandA); //??? + string lod = GetOperExpr(op, op.OperandA); //??? - return "textureSize(" + Sampler + ", " + Lod + ")." + Ch; + return "textureSize(" + sampler + ", " + lod + ")." + ch; } else { - throw new NotImplementedException(Meta.Info.ToString()); + throw new NotImplementedException(meta.Info.ToString()); } } - private string GetTexsExpr(ShaderIrOp Op) + private string GetTexsExpr(ShaderIrOp op) { - ShaderIrMetaTex Meta = (ShaderIrMetaTex)Op.MetaData; + ShaderIrMetaTex meta = (ShaderIrMetaTex)op.MetaData; - string Sampler = GetTexSamplerName(Op); + string sampler = GetTexSamplerName(op); - string Coords = GetTexSamplerCoords(Op); + string coords = GetTexSamplerCoords(op); - string Ch = "rgba".Substring(Meta.Elem, 1); + string ch = "rgba".Substring(meta.Elem, 1); - return GetTextureOperation(Op, Sampler, Coords, Ch); + return GetTextureOperation(op, sampler, coords, ch); } - private string GetTld4Expr(ShaderIrOp Op) + private string GetTld4Expr(ShaderIrOp op) { - ShaderIrMetaTex Meta = (ShaderIrMetaTex)Op.MetaData; + ShaderIrMetaTex meta = (ShaderIrMetaTex)op.MetaData; - string Sampler = GetTexSamplerName(Op); + string sampler = GetTexSamplerName(op); - string Coords = GetTexSamplerCoords(Op); + string coords = GetTexSamplerCoords(op); - string Ch = "rgba".Substring(Meta.Elem, 1); + string ch = "rgba".Substring(meta.Elem, 1); - return GetTextureGatherOperation(Op, Sampler, Coords, Ch); + return GetTextureGatherOperation(op, sampler, coords, ch); } // TODO: support AOFFI on non nvidia drivers - private string GetTxlfExpr(ShaderIrOp Op) + private string GetTxlfExpr(ShaderIrOp op) { // TODO: Support all suffixes - ShaderIrMetaTex Meta = (ShaderIrMetaTex)Op.MetaData; + ShaderIrMetaTex meta = (ShaderIrMetaTex)op.MetaData; - TextureInstructionSuffix Suffix = Meta.TextureInstructionSuffix; + TextureInstructionSuffix suffix = meta.TextureInstructionSuffix; - string Sampler = GetTexSamplerName(Op); + string sampler = GetTexSamplerName(op); - string Coords = GetITexSamplerCoords(Op); + string coords = GetITexSamplerCoords(op); - string Ch = "rgba".Substring(Meta.Elem, 1); + string ch = "rgba".Substring(meta.Elem, 1); - string Lod = "0"; + string lod = "0"; - if (Meta.LevelOfDetail != null) + if (meta.LevelOfDetail != null) { - Lod = GetOperExpr(Op, Meta.LevelOfDetail); + lod = GetOperExpr(op, meta.LevelOfDetail); } - if ((Suffix & TextureInstructionSuffix.AOffI) != 0 && IsNvidiaDriver) + if ((suffix & TextureInstructionSuffix.AOffI) != 0 && _isNvidiaDriver) { - string Offset = GetTextureOffset(Meta, GetOperExpr(Op, Meta.Offset)); - return "texelFetchOffset(" + Sampler + ", " + Coords + ", " + Lod + ", " + Offset + ")." + Ch; + string offset = GetTextureOffset(meta, GetOperExpr(op, meta.Offset)); + return "texelFetchOffset(" + sampler + ", " + coords + ", " + lod + ", " + offset + ")." + ch; } - return "texelFetch(" + Sampler + ", " + Coords + ", " + Lod + ")." + Ch; + return "texelFetch(" + sampler + ", " + coords + ", " + lod + ")." + ch; } - private string GetTruncExpr(ShaderIrOp Op) => GetUnaryCall(Op, "trunc"); + private string GetTruncExpr(ShaderIrOp op) => GetUnaryCall(op, "trunc"); - private string GetUtofExpr(ShaderIrOp Op) + private string GetUtofExpr(ShaderIrOp op) { - return "float(uint(" + GetOperExpr(Op, Op.OperandA) + "))"; + return "float(uint(" + GetOperExpr(op, op.OperandA) + "))"; } - private string GetXorExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "^"); + private string GetXorExpr(ShaderIrOp op) => GetBinaryExpr(op, "^"); - private string GetUnaryCall(ShaderIrOp Op, string FuncName) + private string GetUnaryCall(ShaderIrOp op, string funcName) { - return FuncName + "(" + GetOperExpr(Op, Op.OperandA) + ")"; + return funcName + "(" + GetOperExpr(op, op.OperandA) + ")"; } - private string GetBinaryCall(ShaderIrOp Op, string FuncName) + private string GetBinaryCall(ShaderIrOp op, string funcName) { - return FuncName + "(" + GetOperExpr(Op, Op.OperandA) + ", " + - GetOperExpr(Op, Op.OperandB) + ")"; + return funcName + "(" + GetOperExpr(op, op.OperandA) + ", " + + GetOperExpr(op, op.OperandB) + ")"; } - private string GetTernaryCall(ShaderIrOp Op, string FuncName) + private string GetTernaryCall(ShaderIrOp op, string funcName) { - return FuncName + "(" + GetOperExpr(Op, Op.OperandA) + ", " + - GetOperExpr(Op, Op.OperandB) + ", " + - GetOperExpr(Op, Op.OperandC) + ")"; + return funcName + "(" + GetOperExpr(op, op.OperandA) + ", " + + GetOperExpr(op, op.OperandB) + ", " + + GetOperExpr(op, op.OperandC) + ")"; } - private string GetUnaryExpr(ShaderIrOp Op, string Opr) + private string GetUnaryExpr(ShaderIrOp op, string opr) { - return Opr + GetOperExpr(Op, Op.OperandA); + return opr + GetOperExpr(op, op.OperandA); } - private string GetBinaryExpr(ShaderIrOp Op, string Opr) + private string GetBinaryExpr(ShaderIrOp op, string opr) { - return GetOperExpr(Op, Op.OperandA) + " " + Opr + " " + - GetOperExpr(Op, Op.OperandB); + return GetOperExpr(op, op.OperandA) + " " + opr + " " + + GetOperExpr(op, op.OperandB); } - private string GetBinaryExprWithNaN(ShaderIrOp Op, string Opr) + private string GetBinaryExprWithNaN(ShaderIrOp op, string opr) { - string A = GetOperExpr(Op, Op.OperandA); - string B = GetOperExpr(Op, Op.OperandB); + string a = GetOperExpr(op, op.OperandA); + string b = GetOperExpr(op, op.OperandB); string NaNCheck = - " || isnan(" + A + ")" + - " || isnan(" + B + ")"; + " || isnan(" + a + ")" + + " || isnan(" + b + ")"; - return A + " " + Opr + " " + B + NaNCheck; + return a + " " + opr + " " + b + NaNCheck; } - private string GetTernaryExpr(ShaderIrOp Op, string Opr1, string Opr2) + private string GetTernaryExpr(ShaderIrOp op, string opr1, string opr2) { - return GetOperExpr(Op, Op.OperandA) + " " + Opr1 + " " + - GetOperExpr(Op, Op.OperandB) + " " + Opr2 + " " + - GetOperExpr(Op, Op.OperandC); + return GetOperExpr(op, op.OperandA) + " " + opr1 + " " + + GetOperExpr(op, op.OperandB) + " " + opr2 + " " + + GetOperExpr(op, op.OperandC); } - private string GetTexSamplerName(ShaderIrOp Op) + private string GetTexSamplerName(ShaderIrOp op) { - ShaderIrOperImm Node = (ShaderIrOperImm)Op.OperandC; + ShaderIrOperImm node = (ShaderIrOperImm)op.OperandC; - int Handle = ((ShaderIrOperImm)Op.OperandC).Value; + int handle = ((ShaderIrOperImm)op.OperandC).Value; - if (!Decl.Textures.TryGetValue(Handle, out ShaderDeclInfo DeclInfo)) + if (!_decl.Textures.TryGetValue(handle, out ShaderDeclInfo declInfo)) { throw new InvalidOperationException(); } - return DeclInfo.Name; + return declInfo.Name; } - private string GetTexSamplerCoords(ShaderIrOp Op) + private string GetTexSamplerCoords(ShaderIrOp op) { - ShaderIrMetaTex Meta = (ShaderIrMetaTex)Op.MetaData; + ShaderIrMetaTex meta = (ShaderIrMetaTex)op.MetaData; - bool HasDepth = (Meta.TextureInstructionSuffix & TextureInstructionSuffix.DC) != 0; + bool hasDepth = (meta.TextureInstructionSuffix & TextureInstructionSuffix.DC) != 0; - int Coords = ImageUtils.GetCoordsCountTextureTarget(Meta.TextureTarget); + int coords = ImageUtils.GetCoordsCountTextureTarget(meta.TextureTarget); - bool IsArray = ImageUtils.IsArray(Meta.TextureTarget); + bool isArray = ImageUtils.IsArray(meta.TextureTarget); - string GetLastArgument(ShaderIrNode Node) + string GetLastArgument(ShaderIrNode node) { - string Result = GetOperExpr(Op, Node); + string result = GetOperExpr(op, node); // array index is actually an integer so we need to pass it correctly - if (IsArray) + if (isArray) { - Result = "float(floatBitsToInt(" + Result + "))"; + result = "float(floatBitsToInt(" + result + "))"; } - return Result; + return result; } - string LastArgument; - string DepthArgument = ""; + string lastArgument; + string depthArgument = ""; - int VecSize = Coords; - if (HasDepth && Op.Inst != ShaderIrInst.Tld4) + int vecSize = coords; + if (hasDepth && op.Inst != ShaderIrInst.Tld4) { - VecSize++; - DepthArgument = $", {GetOperExpr(Op, Meta.DepthCompare)}"; + vecSize++; + depthArgument = $", {GetOperExpr(op, meta.DepthCompare)}"; } - switch (Coords) + switch (coords) { case 1: - if (HasDepth) + if (hasDepth) { - return $"vec3({GetOperExpr(Op, Meta.Coordinates[0])}, 0.0{DepthArgument})"; + return $"vec3({GetOperExpr(op, meta.Coordinates[0])}, 0.0{depthArgument})"; } - return GetOperExpr(Op, Meta.Coordinates[0]); + return GetOperExpr(op, meta.Coordinates[0]); case 2: - LastArgument = GetLastArgument(Meta.Coordinates[1]); + lastArgument = GetLastArgument(meta.Coordinates[1]); - return $"vec{VecSize}({GetOperExpr(Op, Meta.Coordinates[0])}, {LastArgument}{DepthArgument})"; + return $"vec{vecSize}({GetOperExpr(op, meta.Coordinates[0])}, {lastArgument}{depthArgument})"; case 3: - LastArgument = GetLastArgument(Meta.Coordinates[2]); + lastArgument = GetLastArgument(meta.Coordinates[2]); - return $"vec{VecSize}({GetOperExpr(Op, Meta.Coordinates[0])}, {GetOperExpr(Op, Meta.Coordinates[1])}, {LastArgument}{DepthArgument})"; + return $"vec{vecSize}({GetOperExpr(op, meta.Coordinates[0])}, {GetOperExpr(op, meta.Coordinates[1])}, {lastArgument}{depthArgument})"; case 4: - LastArgument = GetLastArgument(Meta.Coordinates[3]); + lastArgument = GetLastArgument(meta.Coordinates[3]); - return $"vec4({GetOperExpr(Op, Meta.Coordinates[0])}, {GetOperExpr(Op, Meta.Coordinates[1])}, {GetOperExpr(Op, Meta.Coordinates[2])}, {LastArgument}){DepthArgument}"; + return $"vec4({GetOperExpr(op, meta.Coordinates[0])}, {GetOperExpr(op, meta.Coordinates[1])}, {GetOperExpr(op, meta.Coordinates[2])}, {lastArgument}){depthArgument}"; default: throw new InvalidOperationException(); } } - private string GetTextureOffset(ShaderIrMetaTex Meta, string Oper, int Shift = 4, int Mask = 0xF) + private string GetTextureOffset(ShaderIrMetaTex meta, string oper, int shift = 4, int mask = 0xF) { - string GetOffset(string Operation, int Index) + string GetOffset(string operation, int index) { - return $"({Operation} >> {Index * Shift}) & 0x{Mask:x}"; + return $"({operation} >> {index * shift}) & 0x{mask:x}"; } - int Coords = ImageUtils.GetCoordsCountTextureTarget(Meta.TextureTarget); + int coords = ImageUtils.GetCoordsCountTextureTarget(meta.TextureTarget); - if (ImageUtils.IsArray(Meta.TextureTarget)) - Coords -= 1; + if (ImageUtils.IsArray(meta.TextureTarget)) + coords -= 1; - switch (Coords) + switch (coords) { case 1: - return GetOffset(Oper, 0); + return GetOffset(oper, 0); case 2: - return "ivec2(" + GetOffset(Oper, 0) + ", " + GetOffset(Oper, 1) + ")"; + return "ivec2(" + GetOffset(oper, 0) + ", " + GetOffset(oper, 1) + ")"; case 3: - return "ivec3(" + GetOffset(Oper, 0) + ", " + GetOffset(Oper, 1) + ", " + GetOffset(Oper, 2) + ")"; + return "ivec3(" + GetOffset(oper, 0) + ", " + GetOffset(oper, 1) + ", " + GetOffset(oper, 2) + ")"; case 4: - return "ivec4(" + GetOffset(Oper, 0) + ", " + GetOffset(Oper, 1) + ", " + GetOffset(Oper, 2) + ", " + GetOffset(Oper, 3) + ")"; + return "ivec4(" + GetOffset(oper, 0) + ", " + GetOffset(oper, 1) + ", " + GetOffset(oper, 2) + ", " + GetOffset(oper, 3) + ")"; default: throw new InvalidOperationException(); } } // TODO: support AOFFI on non nvidia drivers - private string GetTextureGatherOperation(ShaderIrOp Op, string Sampler, string Coords, string Ch) + private string GetTextureGatherOperation(ShaderIrOp op, string sampler, string coords, string ch) { - ShaderIrMetaTex Meta = (ShaderIrMetaTex)Op.MetaData; + ShaderIrMetaTex meta = (ShaderIrMetaTex)op.MetaData; - TextureInstructionSuffix Suffix = Meta.TextureInstructionSuffix; + TextureInstructionSuffix suffix = meta.TextureInstructionSuffix; - string ChString = "." + Ch; + string chString = "." + ch; - string Comp = Meta.Component.ToString(); + string comp = meta.Component.ToString(); - if ((Suffix & TextureInstructionSuffix.DC) != 0) + if ((suffix & TextureInstructionSuffix.DC) != 0) { - Comp = GetOperExpr(Op, Meta.DepthCompare); + comp = GetOperExpr(op, meta.DepthCompare); } - if ((Suffix & TextureInstructionSuffix.AOffI) != 0 && IsNvidiaDriver) + if ((suffix & TextureInstructionSuffix.AOffI) != 0 && _isNvidiaDriver) { - string Offset = GetTextureOffset(Meta, "floatBitsToInt((" + GetOperExpr(Op, Meta.Offset) + "))", 8, 0x3F); + string offset = GetTextureOffset(meta, "floatBitsToInt((" + GetOperExpr(op, meta.Offset) + "))", 8, 0x3F); - if ((Suffix & TextureInstructionSuffix.DC) != 0) + if ((suffix & TextureInstructionSuffix.DC) != 0) { - return "textureGatherOffset(" + Sampler + ", " + Coords + ", " + Comp + ", " + Offset + ")" + ChString; + return "textureGatherOffset(" + sampler + ", " + coords + ", " + comp + ", " + offset + ")" + chString; } - return "textureGatherOffset(" + Sampler + ", " + Coords + ", " + Offset + ", " + Comp + ")" + ChString; + return "textureGatherOffset(" + sampler + ", " + coords + ", " + offset + ", " + comp + ")" + chString; } // TODO: Support PTP - else if ((Suffix & TextureInstructionSuffix.PTP) != 0) + else if ((suffix & TextureInstructionSuffix.PTP) != 0) { throw new NotImplementedException(); } - return "textureGather(" + Sampler + ", " + Coords + ", " + Comp + ")" + ChString; + return "textureGather(" + sampler + ", " + coords + ", " + comp + ")" + chString; } // TODO: support AOFFI on non nvidia drivers - private string GetTextureOperation(ShaderIrOp Op, string Sampler, string Coords, string Ch) + private string GetTextureOperation(ShaderIrOp op, string sampler, string coords, string ch) { - ShaderIrMetaTex Meta = (ShaderIrMetaTex)Op.MetaData; + ShaderIrMetaTex meta = (ShaderIrMetaTex)op.MetaData; - TextureInstructionSuffix Suffix = Meta.TextureInstructionSuffix; + TextureInstructionSuffix suffix = meta.TextureInstructionSuffix; - string ChString = "." + Ch; + string chString = "." + ch; - if ((Suffix & TextureInstructionSuffix.DC) != 0) + if ((suffix & TextureInstructionSuffix.DC) != 0) { - ChString = ""; + chString = ""; } // TODO: Support LBA and LLA - if ((Suffix & TextureInstructionSuffix.LZ) != 0) + if ((suffix & TextureInstructionSuffix.LZ) != 0) { - if ((Suffix & TextureInstructionSuffix.AOffI) != 0 && IsNvidiaDriver) + if ((suffix & TextureInstructionSuffix.AOffI) != 0 && _isNvidiaDriver) { - string Offset = GetTextureOffset(Meta, "floatBitsToInt((" + GetOperExpr(Op, Meta.Offset) + "))"); + string offset = GetTextureOffset(meta, "floatBitsToInt((" + GetOperExpr(op, meta.Offset) + "))"); - return "textureLodOffset(" + Sampler + ", " + Coords + ", 0.0, " + Offset + ")" + ChString; + return "textureLodOffset(" + sampler + ", " + coords + ", 0.0, " + offset + ")" + chString; } - return "textureLod(" + Sampler + ", " + Coords + ", 0.0)" + ChString; + return "textureLod(" + sampler + ", " + coords + ", 0.0)" + chString; } - else if ((Suffix & TextureInstructionSuffix.LB) != 0) + else if ((suffix & TextureInstructionSuffix.LB) != 0) { - if ((Suffix & TextureInstructionSuffix.AOffI) != 0 && IsNvidiaDriver) + if ((suffix & TextureInstructionSuffix.AOffI) != 0 && _isNvidiaDriver) { - string Offset = GetTextureOffset(Meta, "floatBitsToInt((" + GetOperExpr(Op, Meta.Offset) + "))"); + string offset = GetTextureOffset(meta, "floatBitsToInt((" + GetOperExpr(op, meta.Offset) + "))"); - return "textureOffset(" + Sampler + ", " + Coords + ", " + Offset + ", " + GetOperExpr(Op, Meta.LevelOfDetail) + ")" + ChString; + return "textureOffset(" + sampler + ", " + coords + ", " + offset + ", " + GetOperExpr(op, meta.LevelOfDetail) + ")" + chString; } - return "texture(" + Sampler + ", " + Coords + ", " + GetOperExpr(Op, Meta.LevelOfDetail) + ")" + ChString; + return "texture(" + sampler + ", " + coords + ", " + GetOperExpr(op, meta.LevelOfDetail) + ")" + chString; } - else if ((Suffix & TextureInstructionSuffix.LL) != 0) + else if ((suffix & TextureInstructionSuffix.LL) != 0) { - if ((Suffix & TextureInstructionSuffix.AOffI) != 0 && IsNvidiaDriver) + if ((suffix & TextureInstructionSuffix.AOffI) != 0 && _isNvidiaDriver) { - string Offset = GetTextureOffset(Meta, "floatBitsToInt((" + GetOperExpr(Op, Meta.Offset) + "))"); + string offset = GetTextureOffset(meta, "floatBitsToInt((" + GetOperExpr(op, meta.Offset) + "))"); - return "textureLodOffset(" + Sampler + ", " + Coords + ", " + GetOperExpr(Op, Meta.LevelOfDetail) + ", " + Offset + ")" + ChString; + return "textureLodOffset(" + sampler + ", " + coords + ", " + GetOperExpr(op, meta.LevelOfDetail) + ", " + offset + ")" + chString; } - return "textureLod(" + Sampler + ", " + Coords + ", " + GetOperExpr(Op, Meta.LevelOfDetail) + ")" + ChString; + return "textureLod(" + sampler + ", " + coords + ", " + GetOperExpr(op, meta.LevelOfDetail) + ")" + chString; } - else if ((Suffix & TextureInstructionSuffix.AOffI) != 0 && IsNvidiaDriver) + else if ((suffix & TextureInstructionSuffix.AOffI) != 0 && _isNvidiaDriver) { - string Offset = GetTextureOffset(Meta, "floatBitsToInt((" + GetOperExpr(Op, Meta.Offset) + "))"); + string offset = GetTextureOffset(meta, "floatBitsToInt((" + GetOperExpr(op, meta.Offset) + "))"); - return "textureOffset(" + Sampler + ", " + Coords + ", " + Offset + ")" + ChString; + return "textureOffset(" + sampler + ", " + coords + ", " + offset + ")" + chString; } else { - return "texture(" + Sampler + ", " + Coords + ")" + ChString; + return "texture(" + sampler + ", " + coords + ")" + chString; } - throw new NotImplementedException($"Texture Suffix {Meta.TextureInstructionSuffix} is not implemented"); + throw new NotImplementedException($"Texture Suffix {meta.TextureInstructionSuffix} is not implemented"); } - private string GetITexSamplerCoords(ShaderIrOp Op) + private string GetITexSamplerCoords(ShaderIrOp op) { - ShaderIrMetaTex Meta = (ShaderIrMetaTex)Op.MetaData; + ShaderIrMetaTex meta = (ShaderIrMetaTex)op.MetaData; - switch (ImageUtils.GetCoordsCountTextureTarget(Meta.TextureTarget)) + switch (ImageUtils.GetCoordsCountTextureTarget(meta.TextureTarget)) { case 1: - return GetOperExpr(Op, Meta.Coordinates[0]); + return GetOperExpr(op, meta.Coordinates[0]); case 2: - return "ivec2(" + GetOperExpr(Op, Meta.Coordinates[0]) + ", " + GetOperExpr(Op, Meta.Coordinates[1]) + ")"; + return "ivec2(" + GetOperExpr(op, meta.Coordinates[0]) + ", " + GetOperExpr(op, meta.Coordinates[1]) + ")"; case 3: - return "ivec3(" + GetOperExpr(Op, Meta.Coordinates[0]) + ", " + GetOperExpr(Op, Meta.Coordinates[1]) + ", " + GetOperExpr(Op, Meta.Coordinates[2]) + ")"; + return "ivec3(" + GetOperExpr(op, meta.Coordinates[0]) + ", " + GetOperExpr(op, meta.Coordinates[1]) + ", " + GetOperExpr(op, meta.Coordinates[2]) + ")"; default: throw new InvalidOperationException(); } } - private string GetOperExpr(ShaderIrOp Op, ShaderIrNode Oper) + private string GetOperExpr(ShaderIrOp op, ShaderIrNode oper) { - return GetExprWithCast(Op, Oper, GetSrcExpr(Oper)); + return GetExprWithCast(op, oper, GetSrcExpr(oper)); } - private static string GetExprWithCast(ShaderIrNode Dst, ShaderIrNode Src, string Expr) + private static string GetExprWithCast(ShaderIrNode dst, ShaderIrNode src, string expr) { //Note: The "DstType" (of the cast) is the type that the operation //uses on the source operands, while the "SrcType" is the destination //type of the operand result (if it is a operation) or just the type //of the variable for registers/uniforms/attributes. - OperType DstType = GetSrcNodeType(Dst); - OperType SrcType = GetDstNodeType(Src); + OperType dstType = GetSrcNodeType(dst); + OperType srcType = GetDstNodeType(src); - if (DstType != SrcType) + if (dstType != srcType) { //Check for invalid casts //(like bool to int/float and others). - if (SrcType != OperType.F32 && - SrcType != OperType.I32) + if (srcType != OperType.F32 && + srcType != OperType.I32) { throw new InvalidOperationException(); } - switch (Src) + switch (src) { - case ShaderIrOperGpr Gpr: + case ShaderIrOperGpr gpr: { //When the Gpr is ZR, just return the 0 value directly, //since the float encoding for 0 is 0. - if (Gpr.IsConst) + if (gpr.IsConst) { return "0"; } @@ -1578,37 +1578,37 @@ namespace Ryujinx.Graphics.Gal.Shader } } - switch (DstType) + switch (dstType) { - case OperType.F32: Expr = "intBitsToFloat(" + Expr + ")"; break; - case OperType.I32: Expr = "floatBitsToInt(" + Expr + ")"; break; + case OperType.F32: expr = "intBitsToFloat(" + expr + ")"; break; + case OperType.I32: expr = "floatBitsToInt(" + expr + ")"; break; } } - return Expr; + return expr; } - private static string GetIntConst(int Value) + private static string GetIntConst(int value) { - string Expr = Value.ToString(CultureInfo.InvariantCulture); + string expr = value.ToString(CultureInfo.InvariantCulture); - return Value < 0 ? "(" + Expr + ")" : Expr; + return value < 0 ? "(" + expr + ")" : expr; } - private static string GetFloatConst(float Value) + private static string GetFloatConst(float value) { - string Expr = Value.ToString(CultureInfo.InvariantCulture); + string expr = value.ToString(CultureInfo.InvariantCulture); - return Value < 0 ? "(" + Expr + ")" : Expr; + return value < 0 ? "(" + expr + ")" : expr; } - private static OperType GetDstNodeType(ShaderIrNode Node) + private static OperType GetDstNodeType(ShaderIrNode node) { //Special case instructions with the result type different //from the input types (like integer <-> float conversion) here. - if (Node is ShaderIrOp Op) + if (node is ShaderIrOp op) { - switch (Op.Inst) + switch (op.Inst) { case ShaderIrInst.Stof: case ShaderIrInst.Txlf: @@ -1621,54 +1621,54 @@ namespace Ryujinx.Graphics.Gal.Shader } } - return GetSrcNodeType(Node); + return GetSrcNodeType(node); } - private static OperType GetSrcNodeType(ShaderIrNode Node) + private static OperType GetSrcNodeType(ShaderIrNode node) { - switch (Node) + switch (node) { - case ShaderIrOperAbuf Abuf: - return Abuf.Offs == GlslDecl.LayerAttr || - Abuf.Offs == GlslDecl.InstanceIdAttr || - Abuf.Offs == GlslDecl.VertexIdAttr || - Abuf.Offs == GlslDecl.FaceAttr + case ShaderIrOperAbuf abuf: + return abuf.Offs == GlslDecl.LayerAttr || + abuf.Offs == GlslDecl.InstanceIdAttr || + abuf.Offs == GlslDecl.VertexIdAttr || + abuf.Offs == GlslDecl.FaceAttr ? OperType.I32 : OperType.F32; - case ShaderIrOperCbuf Cbuf: return OperType.F32; - case ShaderIrOperGpr Gpr: return OperType.F32; - case ShaderIrOperImm Imm: return OperType.I32; - case ShaderIrOperImmf Immf: return OperType.F32; - case ShaderIrOperPred Pred: return OperType.Bool; + case ShaderIrOperCbuf cbuf: return OperType.F32; + case ShaderIrOperGpr gpr: return OperType.F32; + case ShaderIrOperImm imm: return OperType.I32; + case ShaderIrOperImmf immf: return OperType.F32; + case ShaderIrOperPred pred: return OperType.Bool; - case ShaderIrOp Op: - if (Op.Inst > ShaderIrInst.B_Start && - Op.Inst < ShaderIrInst.B_End) + case ShaderIrOp op: + if (op.Inst > ShaderIrInst.B_Start && + op.Inst < ShaderIrInst.B_End) { return OperType.Bool; } - else if (Op.Inst > ShaderIrInst.F_Start && - Op.Inst < ShaderIrInst.F_End) + else if (op.Inst > ShaderIrInst.F_Start && + op.Inst < ShaderIrInst.F_End) { return OperType.F32; } - else if (Op.Inst > ShaderIrInst.I_Start && - Op.Inst < ShaderIrInst.I_End) + else if (op.Inst > ShaderIrInst.I_Start && + op.Inst < ShaderIrInst.I_End) { return OperType.I32; } break; } - throw new ArgumentException(nameof(Node)); + throw new ArgumentException(nameof(node)); } - private static string GetBlockPosition(ShaderIrBlock Block) + private static string GetBlockPosition(ShaderIrBlock block) { - if (Block != null) + if (block != null) { - return "0x" + Block.Position.ToString("x8") + "u"; + return "0x" + block.Position.ToString("x8") + "u"; } else { diff --git a/Ryujinx.Graphics/Gal/Shader/GlslProgram.cs b/Ryujinx.Graphics/Gal/Shader/GlslProgram.cs index a7af05aef9..75d8b2a94b 100644 --- a/Ryujinx.Graphics/Gal/Shader/GlslProgram.cs +++ b/Ryujinx.Graphics/Gal/Shader/GlslProgram.cs @@ -10,13 +10,13 @@ namespace Ryujinx.Graphics.Gal.Shader public IEnumerable Uniforms { get; private set; } public GlslProgram( - string Code, - IEnumerable Textures, - IEnumerable Uniforms) + string code, + IEnumerable textures, + IEnumerable uniforms) { - this.Code = Code; - this.Textures = Textures; - this.Uniforms = Uniforms; + this.Code = code; + this.Textures = textures; + this.Uniforms = uniforms; } } } \ No newline at end of file diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs index 469092a23c..f935be74ff 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs @@ -14,1138 +14,1138 @@ namespace Ryujinx.Graphics.Gal.Shader MergeH1 } - public static void Bfe_C(ShaderIrBlock Block, long OpCode, int Position) + public static void Bfe_C(ShaderIrBlock block, long opCode, int position) { - EmitBfe(Block, OpCode, ShaderOper.CR); + EmitBfe(block, opCode, ShaderOper.Cr); } - public static void Bfe_I(ShaderIrBlock Block, long OpCode, int Position) + public static void Bfe_I(ShaderIrBlock block, long opCode, int position) { - EmitBfe(Block, OpCode, ShaderOper.Imm); + EmitBfe(block, opCode, ShaderOper.Imm); } - public static void Bfe_R(ShaderIrBlock Block, long OpCode, int Position) + public static void Bfe_R(ShaderIrBlock block, long opCode, int position) { - EmitBfe(Block, OpCode, ShaderOper.RR); + EmitBfe(block, opCode, ShaderOper.Rr); } - public static void Fadd_C(ShaderIrBlock Block, long OpCode, int Position) + public static void Fadd_C(ShaderIrBlock block, long opCode, int position) { - EmitFadd(Block, OpCode, ShaderOper.CR); + EmitFadd(block, opCode, ShaderOper.Cr); } - public static void Fadd_I(ShaderIrBlock Block, long OpCode, int Position) + public static void Fadd_I(ShaderIrBlock block, long opCode, int position) { - EmitFadd(Block, OpCode, ShaderOper.Immf); + EmitFadd(block, opCode, ShaderOper.Immf); } - public static void Fadd_I32(ShaderIrBlock Block, long OpCode, int Position) + public static void Fadd_I32(ShaderIrBlock block, long opCode, int position) { - ShaderIrNode OperA = OpCode.Gpr8(); - ShaderIrNode OperB = OpCode.Immf32_20(); + ShaderIrNode operA = opCode.Gpr8(); + ShaderIrNode operB = opCode.Immf32_20(); - bool NegB = OpCode.Read(53); - bool AbsA = OpCode.Read(54); - bool NegA = OpCode.Read(56); - bool AbsB = OpCode.Read(57); + bool negB = opCode.Read(53); + bool absA = opCode.Read(54); + bool negA = opCode.Read(56); + bool absB = opCode.Read(57); - OperA = GetAluFabsFneg(OperA, AbsA, NegA); - OperB = GetAluFabsFneg(OperB, AbsB, NegB); + operA = GetAluFabsFneg(operA, absA, negA); + operB = GetAluFabsFneg(operB, absB, negB); - ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Fadd, OperA, OperB); + ShaderIrOp op = new ShaderIrOp(ShaderIrInst.Fadd, operA, operB); - Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op))); + block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), op))); } - public static void Fadd_R(ShaderIrBlock Block, long OpCode, int Position) + public static void Fadd_R(ShaderIrBlock block, long opCode, int position) { - EmitFadd(Block, OpCode, ShaderOper.RR); + EmitFadd(block, opCode, ShaderOper.Rr); } - public static void Ffma_CR(ShaderIrBlock Block, long OpCode, int Position) + public static void Ffma_CR(ShaderIrBlock block, long opCode, int position) { - EmitFfma(Block, OpCode, ShaderOper.CR); + EmitFfma(block, opCode, ShaderOper.Cr); } - public static void Ffma_I(ShaderIrBlock Block, long OpCode, int Position) + public static void Ffma_I(ShaderIrBlock block, long opCode, int position) { - EmitFfma(Block, OpCode, ShaderOper.Immf); + EmitFfma(block, opCode, ShaderOper.Immf); } - public static void Ffma_RC(ShaderIrBlock Block, long OpCode, int Position) + public static void Ffma_RC(ShaderIrBlock block, long opCode, int position) { - EmitFfma(Block, OpCode, ShaderOper.RC); + EmitFfma(block, opCode, ShaderOper.Rc); } - public static void Ffma_RR(ShaderIrBlock Block, long OpCode, int Position) + public static void Ffma_RR(ShaderIrBlock block, long opCode, int position) { - EmitFfma(Block, OpCode, ShaderOper.RR); + EmitFfma(block, opCode, ShaderOper.Rr); } - public static void Fmnmx_C(ShaderIrBlock Block, long OpCode, int Position) + public static void Fmnmx_C(ShaderIrBlock block, long opCode, int position) { - EmitFmnmx(Block, OpCode, ShaderOper.CR); + EmitFmnmx(block, opCode, ShaderOper.Cr); } - public static void Fmnmx_I(ShaderIrBlock Block, long OpCode, int Position) + public static void Fmnmx_I(ShaderIrBlock block, long opCode, int position) { - EmitFmnmx(Block, OpCode, ShaderOper.Immf); + EmitFmnmx(block, opCode, ShaderOper.Immf); } - public static void Fmnmx_R(ShaderIrBlock Block, long OpCode, int Position) + public static void Fmnmx_R(ShaderIrBlock block, long opCode, int position) { - EmitFmnmx(Block, OpCode, ShaderOper.RR); + EmitFmnmx(block, opCode, ShaderOper.Rr); } - public static void Fmul_I32(ShaderIrBlock Block, long OpCode, int Position) + public static void Fmul_I32(ShaderIrBlock block, long opCode, int position) { - ShaderIrNode OperA = OpCode.Gpr8(); - ShaderIrNode OperB = OpCode.Immf32_20(); + ShaderIrNode operA = opCode.Gpr8(); + ShaderIrNode operB = opCode.Immf32_20(); - ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Fmul, OperA, OperB); + ShaderIrOp op = new ShaderIrOp(ShaderIrInst.Fmul, operA, operB); - Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op))); + block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), op))); } - public static void Fmul_C(ShaderIrBlock Block, long OpCode, int Position) + public static void Fmul_C(ShaderIrBlock block, long opCode, int position) { - EmitFmul(Block, OpCode, ShaderOper.CR); + EmitFmul(block, opCode, ShaderOper.Cr); } - public static void Fmul_I(ShaderIrBlock Block, long OpCode, int Position) + public static void Fmul_I(ShaderIrBlock block, long opCode, int position) { - EmitFmul(Block, OpCode, ShaderOper.Immf); + EmitFmul(block, opCode, ShaderOper.Immf); } - public static void Fmul_R(ShaderIrBlock Block, long OpCode, int Position) + public static void Fmul_R(ShaderIrBlock block, long opCode, int position) { - EmitFmul(Block, OpCode, ShaderOper.RR); + EmitFmul(block, opCode, ShaderOper.Rr); } - public static void Fset_C(ShaderIrBlock Block, long OpCode, int Position) + public static void Fset_C(ShaderIrBlock block, long opCode, int position) { - EmitFset(Block, OpCode, ShaderOper.CR); + EmitFset(block, opCode, ShaderOper.Cr); } - public static void Fset_I(ShaderIrBlock Block, long OpCode, int Position) + public static void Fset_I(ShaderIrBlock block, long opCode, int position) { - EmitFset(Block, OpCode, ShaderOper.Immf); + EmitFset(block, opCode, ShaderOper.Immf); } - public static void Fset_R(ShaderIrBlock Block, long OpCode, int Position) + public static void Fset_R(ShaderIrBlock block, long opCode, int position) { - EmitFset(Block, OpCode, ShaderOper.RR); + EmitFset(block, opCode, ShaderOper.Rr); } - public static void Fsetp_C(ShaderIrBlock Block, long OpCode, int Position) + public static void Fsetp_C(ShaderIrBlock block, long opCode, int position) { - EmitFsetp(Block, OpCode, ShaderOper.CR); + EmitFsetp(block, opCode, ShaderOper.Cr); } - public static void Fsetp_I(ShaderIrBlock Block, long OpCode, int Position) + public static void Fsetp_I(ShaderIrBlock block, long opCode, int position) { - EmitFsetp(Block, OpCode, ShaderOper.Immf); + EmitFsetp(block, opCode, ShaderOper.Immf); } - public static void Fsetp_R(ShaderIrBlock Block, long OpCode, int Position) + public static void Fsetp_R(ShaderIrBlock block, long opCode, int position) { - EmitFsetp(Block, OpCode, ShaderOper.RR); + EmitFsetp(block, opCode, ShaderOper.Rr); } - public static void Hadd2_R(ShaderIrBlock Block, long OpCode, int Position) + public static void Hadd2_R(ShaderIrBlock block, long opCode, int position) { - EmitBinaryHalfOp(Block, OpCode, ShaderIrInst.Fadd); + EmitBinaryHalfOp(block, opCode, ShaderIrInst.Fadd); } - public static void Hmul2_R(ShaderIrBlock Block, long OpCode, int Position) + public static void Hmul2_R(ShaderIrBlock block, long opCode, int position) { - EmitBinaryHalfOp(Block, OpCode, ShaderIrInst.Fmul); + EmitBinaryHalfOp(block, opCode, ShaderIrInst.Fmul); } - public static void Iadd_C(ShaderIrBlock Block, long OpCode, int Position) + public static void Iadd_C(ShaderIrBlock block, long opCode, int position) { - EmitIadd(Block, OpCode, ShaderOper.CR); + EmitIadd(block, opCode, ShaderOper.Cr); } - public static void Iadd_I(ShaderIrBlock Block, long OpCode, int Position) + public static void Iadd_I(ShaderIrBlock block, long opCode, int position) { - EmitIadd(Block, OpCode, ShaderOper.Imm); + EmitIadd(block, opCode, ShaderOper.Imm); } - public static void Iadd_I32(ShaderIrBlock Block, long OpCode, int Position) + public static void Iadd_I32(ShaderIrBlock block, long opCode, int position) { - ShaderIrNode OperA = OpCode.Gpr8(); - ShaderIrNode OperB = OpCode.Imm32_20(); + ShaderIrNode operA = opCode.Gpr8(); + ShaderIrNode operB = opCode.Imm32_20(); - bool NegA = OpCode.Read(56); + bool negA = opCode.Read(56); - OperA = GetAluIneg(OperA, NegA); + operA = GetAluIneg(operA, negA); - ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Add, OperA, OperB); + ShaderIrOp op = new ShaderIrOp(ShaderIrInst.Add, operA, operB); - Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op))); + block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), op))); } - public static void Iadd_R(ShaderIrBlock Block, long OpCode, int Position) + public static void Iadd_R(ShaderIrBlock block, long opCode, int position) { - EmitIadd(Block, OpCode, ShaderOper.RR); + EmitIadd(block, opCode, ShaderOper.Rr); } - public static void Iadd3_C(ShaderIrBlock Block, long OpCode, int Position) + public static void Iadd3_C(ShaderIrBlock block, long opCode, int position) { - EmitIadd3(Block, OpCode, ShaderOper.CR); + EmitIadd3(block, opCode, ShaderOper.Cr); } - public static void Iadd3_I(ShaderIrBlock Block, long OpCode, int Position) + public static void Iadd3_I(ShaderIrBlock block, long opCode, int position) { - EmitIadd3(Block, OpCode, ShaderOper.Imm); + EmitIadd3(block, opCode, ShaderOper.Imm); } - public static void Iadd3_R(ShaderIrBlock Block, long OpCode, int Position) + public static void Iadd3_R(ShaderIrBlock block, long opCode, int position) { - EmitIadd3(Block, OpCode, ShaderOper.RR); + EmitIadd3(block, opCode, ShaderOper.Rr); } - public static void Imnmx_C(ShaderIrBlock Block, long OpCode, int Position) + public static void Imnmx_C(ShaderIrBlock block, long opCode, int position) { - EmitImnmx(Block, OpCode, ShaderOper.CR); + EmitImnmx(block, opCode, ShaderOper.Cr); } - public static void Imnmx_I(ShaderIrBlock Block, long OpCode, int Position) + public static void Imnmx_I(ShaderIrBlock block, long opCode, int position) { - EmitImnmx(Block, OpCode, ShaderOper.Imm); + EmitImnmx(block, opCode, ShaderOper.Imm); } - public static void Imnmx_R(ShaderIrBlock Block, long OpCode, int Position) + public static void Imnmx_R(ShaderIrBlock block, long opCode, int position) { - EmitImnmx(Block, OpCode, ShaderOper.RR); + EmitImnmx(block, opCode, ShaderOper.Rr); } - public static void Ipa(ShaderIrBlock Block, long OpCode, int Position) + public static void Ipa(ShaderIrBlock block, long opCode, int position) { - ShaderIrNode OperA = OpCode.Abuf28(); - ShaderIrNode OperB = OpCode.Gpr20(); + ShaderIrNode operA = opCode.Abuf28(); + ShaderIrNode operB = opCode.Gpr20(); - ShaderIpaMode Mode = (ShaderIpaMode)(OpCode.Read(54, 3)); + ShaderIpaMode mode = (ShaderIpaMode)(opCode.Read(54, 3)); - ShaderIrMetaIpa Meta = new ShaderIrMetaIpa(Mode); + ShaderIrMetaIpa meta = new ShaderIrMetaIpa(mode); - ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Ipa, OperA, OperB, null, Meta); + ShaderIrOp op = new ShaderIrOp(ShaderIrInst.Ipa, operA, operB, null, meta); - Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op))); + block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), op))); } - public static void Iscadd_C(ShaderIrBlock Block, long OpCode, int Position) + public static void Iscadd_C(ShaderIrBlock block, long opCode, int position) { - EmitIscadd(Block, OpCode, ShaderOper.CR); + EmitIscadd(block, opCode, ShaderOper.Cr); } - public static void Iscadd_I(ShaderIrBlock Block, long OpCode, int Position) + public static void Iscadd_I(ShaderIrBlock block, long opCode, int position) { - EmitIscadd(Block, OpCode, ShaderOper.Imm); + EmitIscadd(block, opCode, ShaderOper.Imm); } - public static void Iscadd_R(ShaderIrBlock Block, long OpCode, int Position) + public static void Iscadd_R(ShaderIrBlock block, long opCode, int position) { - EmitIscadd(Block, OpCode, ShaderOper.RR); + EmitIscadd(block, opCode, ShaderOper.Rr); } - public static void Iset_C(ShaderIrBlock Block, long OpCode, int Position) + public static void Iset_C(ShaderIrBlock block, long opCode, int position) { - EmitIset(Block, OpCode, ShaderOper.CR); + EmitIset(block, opCode, ShaderOper.Cr); } - public static void Iset_I(ShaderIrBlock Block, long OpCode, int Position) + public static void Iset_I(ShaderIrBlock block, long opCode, int position) { - EmitIset(Block, OpCode, ShaderOper.Imm); + EmitIset(block, opCode, ShaderOper.Imm); } - public static void Iset_R(ShaderIrBlock Block, long OpCode, int Position) + public static void Iset_R(ShaderIrBlock block, long opCode, int position) { - EmitIset(Block, OpCode, ShaderOper.RR); + EmitIset(block, opCode, ShaderOper.Rr); } - public static void Isetp_C(ShaderIrBlock Block, long OpCode, int Position) + public static void Isetp_C(ShaderIrBlock block, long opCode, int position) { - EmitIsetp(Block, OpCode, ShaderOper.CR); + EmitIsetp(block, opCode, ShaderOper.Cr); } - public static void Isetp_I(ShaderIrBlock Block, long OpCode, int Position) + public static void Isetp_I(ShaderIrBlock block, long opCode, int position) { - EmitIsetp(Block, OpCode, ShaderOper.Imm); + EmitIsetp(block, opCode, ShaderOper.Imm); } - public static void Isetp_R(ShaderIrBlock Block, long OpCode, int Position) + public static void Isetp_R(ShaderIrBlock block, long opCode, int position) { - EmitIsetp(Block, OpCode, ShaderOper.RR); + EmitIsetp(block, opCode, ShaderOper.Rr); } - public static void Lop_I32(ShaderIrBlock Block, long OpCode, int Position) + public static void Lop_I32(ShaderIrBlock block, long opCode, int position) { - int SubOp = OpCode.Read(53, 3); + int subOp = opCode.Read(53, 3); - bool InvA = OpCode.Read(55); - bool InvB = OpCode.Read(56); + bool invA = opCode.Read(55); + bool invB = opCode.Read(56); - ShaderIrInst Inst = 0; + ShaderIrInst inst = 0; - switch (SubOp) + switch (subOp) { - case 0: Inst = ShaderIrInst.And; break; - case 1: Inst = ShaderIrInst.Or; break; - case 2: Inst = ShaderIrInst.Xor; break; + case 0: inst = ShaderIrInst.And; break; + case 1: inst = ShaderIrInst.Or; break; + case 2: inst = ShaderIrInst.Xor; break; } - ShaderIrNode OperB = GetAluNot(OpCode.Imm32_20(), InvB); + ShaderIrNode operB = GetAluNot(opCode.Imm32_20(), invB); //SubOp == 3 is pass, used by the not instruction //which just moves the inverted register value. - if (SubOp < 3) + if (subOp < 3) { - ShaderIrNode OperA = GetAluNot(OpCode.Gpr8(), InvA); + ShaderIrNode operA = GetAluNot(opCode.Gpr8(), invA); - ShaderIrOp Op = new ShaderIrOp(Inst, OperA, OperB); + ShaderIrOp op = new ShaderIrOp(inst, operA, operB); - Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op))); + block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), op))); } else { - Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), OperB))); + block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), operB))); } } - public static void Lop_C(ShaderIrBlock Block, long OpCode, int Position) + public static void Lop_C(ShaderIrBlock block, long opCode, int position) { - EmitLop(Block, OpCode, ShaderOper.CR); + EmitLop(block, opCode, ShaderOper.Cr); } - public static void Lop_I(ShaderIrBlock Block, long OpCode, int Position) + public static void Lop_I(ShaderIrBlock block, long opCode, int position) { - EmitLop(Block, OpCode, ShaderOper.Imm); + EmitLop(block, opCode, ShaderOper.Imm); } - public static void Lop_R(ShaderIrBlock Block, long OpCode, int Position) + public static void Lop_R(ShaderIrBlock block, long opCode, int position) { - EmitLop(Block, OpCode, ShaderOper.RR); + EmitLop(block, opCode, ShaderOper.Rr); } - public static void Mufu(ShaderIrBlock Block, long OpCode, int Position) + public static void Mufu(ShaderIrBlock block, long opCode, int position) { - int SubOp = OpCode.Read(20, 0xf); + int subOp = opCode.Read(20, 0xf); - bool AbsA = OpCode.Read(46); - bool NegA = OpCode.Read(48); + bool absA = opCode.Read(46); + bool negA = opCode.Read(48); - ShaderIrInst Inst = 0; + ShaderIrInst inst = 0; - switch (SubOp) + switch (subOp) { - case 0: Inst = ShaderIrInst.Fcos; break; - case 1: Inst = ShaderIrInst.Fsin; break; - case 2: Inst = ShaderIrInst.Fex2; break; - case 3: Inst = ShaderIrInst.Flg2; break; - case 4: Inst = ShaderIrInst.Frcp; break; - case 5: Inst = ShaderIrInst.Frsq; break; - case 8: Inst = ShaderIrInst.Fsqrt; break; + case 0: inst = ShaderIrInst.Fcos; break; + case 1: inst = ShaderIrInst.Fsin; break; + case 2: inst = ShaderIrInst.Fex2; break; + case 3: inst = ShaderIrInst.Flg2; break; + case 4: inst = ShaderIrInst.Frcp; break; + case 5: inst = ShaderIrInst.Frsq; break; + case 8: inst = ShaderIrInst.Fsqrt; break; - default: throw new NotImplementedException(SubOp.ToString()); + default: throw new NotImplementedException(subOp.ToString()); } - ShaderIrNode OperA = OpCode.Gpr8(); + ShaderIrNode operA = opCode.Gpr8(); - ShaderIrOp Op = new ShaderIrOp(Inst, GetAluFabsFneg(OperA, AbsA, NegA)); + ShaderIrOp op = new ShaderIrOp(inst, GetAluFabsFneg(operA, absA, negA)); - Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op))); + block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), op))); } - public static void Psetp(ShaderIrBlock Block, long OpCode, int Position) + public static void Psetp(ShaderIrBlock block, long opCode, int position) { - bool NegA = OpCode.Read(15); - bool NegB = OpCode.Read(32); - bool NegP = OpCode.Read(42); + bool negA = opCode.Read(15); + bool negB = opCode.Read(32); + bool negP = opCode.Read(42); - ShaderIrInst LopInst = OpCode.BLop24(); + ShaderIrInst lopInst = opCode.BLop24(); - ShaderIrNode OperA = OpCode.Pred12(); - ShaderIrNode OperB = OpCode.Pred29(); + ShaderIrNode operA = opCode.Pred12(); + ShaderIrNode operB = opCode.Pred29(); - if (NegA) + if (negA) { - OperA = new ShaderIrOp(ShaderIrInst.Bnot, OperA); + operA = new ShaderIrOp(ShaderIrInst.Bnot, operA); } - if (NegB) + if (negB) { - OperB = new ShaderIrOp(ShaderIrInst.Bnot, OperB); + operB = new ShaderIrOp(ShaderIrInst.Bnot, operB); } - ShaderIrOp Op = new ShaderIrOp(LopInst, OperA, OperB); + ShaderIrOp op = new ShaderIrOp(lopInst, operA, operB); - ShaderIrOperPred P0Node = OpCode.Pred3(); - ShaderIrOperPred P1Node = OpCode.Pred0(); - ShaderIrOperPred P2Node = OpCode.Pred39(); + ShaderIrOperPred p0Node = opCode.Pred3(); + ShaderIrOperPred p1Node = opCode.Pred0(); + ShaderIrOperPred p2Node = opCode.Pred39(); - Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P0Node, Op))); + block.AddNode(opCode.PredNode(new ShaderIrAsg(p0Node, op))); - LopInst = OpCode.BLop45(); + lopInst = opCode.BLop45(); - if (LopInst == ShaderIrInst.Band && P1Node.IsConst && P2Node.IsConst) + if (lopInst == ShaderIrInst.Band && p1Node.IsConst && p2Node.IsConst) { return; } - ShaderIrNode P2NNode = P2Node; + ShaderIrNode p2NNode = p2Node; - if (NegP) + if (negP) { - P2NNode = new ShaderIrOp(ShaderIrInst.Bnot, P2NNode); + p2NNode = new ShaderIrOp(ShaderIrInst.Bnot, p2NNode); } - Op = new ShaderIrOp(ShaderIrInst.Bnot, P0Node); + op = new ShaderIrOp(ShaderIrInst.Bnot, p0Node); - Op = new ShaderIrOp(LopInst, Op, P2NNode); + op = new ShaderIrOp(lopInst, op, p2NNode); - Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P1Node, Op))); + block.AddNode(opCode.PredNode(new ShaderIrAsg(p1Node, op))); - Op = new ShaderIrOp(LopInst, P0Node, P2NNode); + op = new ShaderIrOp(lopInst, p0Node, p2NNode); - Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P0Node, Op))); + block.AddNode(opCode.PredNode(new ShaderIrAsg(p0Node, op))); } - public static void Rro_C(ShaderIrBlock Block, long OpCode, int Position) + public static void Rro_C(ShaderIrBlock block, long opCode, int position) { - EmitRro(Block, OpCode, ShaderOper.CR); + EmitRro(block, opCode, ShaderOper.Cr); } - public static void Rro_I(ShaderIrBlock Block, long OpCode, int Position) + public static void Rro_I(ShaderIrBlock block, long opCode, int position) { - EmitRro(Block, OpCode, ShaderOper.Immf); + EmitRro(block, opCode, ShaderOper.Immf); } - public static void Rro_R(ShaderIrBlock Block, long OpCode, int Position) + public static void Rro_R(ShaderIrBlock block, long opCode, int position) { - EmitRro(Block, OpCode, ShaderOper.RR); + EmitRro(block, opCode, ShaderOper.Rr); } - public static void Shl_C(ShaderIrBlock Block, long OpCode, int Position) + public static void Shl_C(ShaderIrBlock block, long opCode, int position) { - EmitAluBinary(Block, OpCode, ShaderOper.CR, ShaderIrInst.Lsl); + EmitAluBinary(block, opCode, ShaderOper.Cr, ShaderIrInst.Lsl); } - public static void Shl_I(ShaderIrBlock Block, long OpCode, int Position) + public static void Shl_I(ShaderIrBlock block, long opCode, int position) { - EmitAluBinary(Block, OpCode, ShaderOper.Imm, ShaderIrInst.Lsl); + EmitAluBinary(block, opCode, ShaderOper.Imm, ShaderIrInst.Lsl); } - public static void Shl_R(ShaderIrBlock Block, long OpCode, int Position) + public static void Shl_R(ShaderIrBlock block, long opCode, int position) { - EmitAluBinary(Block, OpCode, ShaderOper.RR, ShaderIrInst.Lsl); + EmitAluBinary(block, opCode, ShaderOper.Rr, ShaderIrInst.Lsl); } - public static void Shr_C(ShaderIrBlock Block, long OpCode, int Position) + public static void Shr_C(ShaderIrBlock block, long opCode, int position) { - EmitAluBinary(Block, OpCode, ShaderOper.CR, GetShrInst(OpCode)); + EmitAluBinary(block, opCode, ShaderOper.Cr, GetShrInst(opCode)); } - public static void Shr_I(ShaderIrBlock Block, long OpCode, int Position) + public static void Shr_I(ShaderIrBlock block, long opCode, int position) { - EmitAluBinary(Block, OpCode, ShaderOper.Imm, GetShrInst(OpCode)); + EmitAluBinary(block, opCode, ShaderOper.Imm, GetShrInst(opCode)); } - public static void Shr_R(ShaderIrBlock Block, long OpCode, int Position) + public static void Shr_R(ShaderIrBlock block, long opCode, int position) { - EmitAluBinary(Block, OpCode, ShaderOper.RR, GetShrInst(OpCode)); + EmitAluBinary(block, opCode, ShaderOper.Rr, GetShrInst(opCode)); } - private static ShaderIrInst GetShrInst(long OpCode) + private static ShaderIrInst GetShrInst(long opCode) { - bool Signed = OpCode.Read(48); + bool signed = opCode.Read(48); - return Signed ? ShaderIrInst.Asr : ShaderIrInst.Lsr; + return signed ? ShaderIrInst.Asr : ShaderIrInst.Lsr; } - public static void Vmad(ShaderIrBlock Block, long OpCode, int Position) + public static void Vmad(ShaderIrBlock block, long opCode, int position) { - ShaderIrNode OperA = OpCode.Gpr8(); + ShaderIrNode operA = opCode.Gpr8(); - ShaderIrNode OperB; + ShaderIrNode operB; - if (OpCode.Read(50)) + if (opCode.Read(50)) { - OperB = OpCode.Gpr20(); + operB = opCode.Gpr20(); } else { - OperB = OpCode.Imm19_20(); + operB = opCode.Imm19_20(); } - ShaderIrOperGpr OperC = OpCode.Gpr39(); + ShaderIrOperGpr operC = opCode.Gpr39(); - ShaderIrNode Tmp = new ShaderIrOp(ShaderIrInst.Mul, OperA, OperB); + ShaderIrNode tmp = new ShaderIrOp(ShaderIrInst.Mul, operA, operB); - ShaderIrNode Final = new ShaderIrOp(ShaderIrInst.Add, Tmp, OperC); + ShaderIrNode final = new ShaderIrOp(ShaderIrInst.Add, tmp, operC); - int Shr = OpCode.Read(51, 3); + int shr = opCode.Read(51, 3); - if (Shr != 0) + if (shr != 0) { - int Shift = (Shr == 2) ? 15 : 7; + int shift = (shr == 2) ? 15 : 7; - Final = new ShaderIrOp(ShaderIrInst.Lsr, Final, new ShaderIrOperImm(Shift)); + final = new ShaderIrOp(ShaderIrInst.Lsr, final, new ShaderIrOperImm(shift)); } - Block.AddNode(new ShaderIrCmnt("Stubbed. Instruction is reduced to a * b + c")); + block.AddNode(new ShaderIrCmnt("Stubbed. Instruction is reduced to a * b + c")); - Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Final))); + block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), final))); } - public static void Xmad_CR(ShaderIrBlock Block, long OpCode, int Position) + public static void Xmad_CR(ShaderIrBlock block, long opCode, int position) { - EmitXmad(Block, OpCode, ShaderOper.CR); + EmitXmad(block, opCode, ShaderOper.Cr); } - public static void Xmad_I(ShaderIrBlock Block, long OpCode, int Position) + public static void Xmad_I(ShaderIrBlock block, long opCode, int position) { - EmitXmad(Block, OpCode, ShaderOper.Imm); + EmitXmad(block, opCode, ShaderOper.Imm); } - public static void Xmad_RC(ShaderIrBlock Block, long OpCode, int Position) + public static void Xmad_RC(ShaderIrBlock block, long opCode, int position) { - EmitXmad(Block, OpCode, ShaderOper.RC); + EmitXmad(block, opCode, ShaderOper.Rc); } - public static void Xmad_RR(ShaderIrBlock Block, long OpCode, int Position) + public static void Xmad_RR(ShaderIrBlock block, long opCode, int position) { - EmitXmad(Block, OpCode, ShaderOper.RR); + EmitXmad(block, opCode, ShaderOper.Rr); } private static void EmitAluBinary( - ShaderIrBlock Block, - long OpCode, - ShaderOper Oper, - ShaderIrInst Inst) + ShaderIrBlock block, + long opCode, + ShaderOper oper, + ShaderIrInst inst) { - ShaderIrNode OperA = OpCode.Gpr8(), OperB; + ShaderIrNode operA = opCode.Gpr8(), operB; - switch (Oper) + switch (oper) { - case ShaderOper.CR: OperB = OpCode.Cbuf34(); break; - case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break; - case ShaderOper.RR: OperB = OpCode.Gpr20(); break; + case ShaderOper.Cr: operB = opCode.Cbuf34(); break; + case ShaderOper.Imm: operB = opCode.Imm19_20(); break; + case ShaderOper.Rr: operB = opCode.Gpr20(); break; - default: throw new ArgumentException(nameof(Oper)); + default: throw new ArgumentException(nameof(oper)); } - ShaderIrNode Op = new ShaderIrOp(Inst, OperA, OperB); + ShaderIrNode op = new ShaderIrOp(inst, operA, operB); - Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op))); + block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), op))); } - private static void EmitBfe(ShaderIrBlock Block, long OpCode, ShaderOper Oper) + private static void EmitBfe(ShaderIrBlock block, long opCode, ShaderOper oper) { //TODO: Handle the case where position + length //is greater than the word size, in this case the sign bit //needs to be replicated to fill the remaining space. - bool NegB = OpCode.Read(48); - bool NegA = OpCode.Read(49); + bool negB = opCode.Read(48); + bool negA = opCode.Read(49); - ShaderIrNode OperA = OpCode.Gpr8(), OperB; + ShaderIrNode operA = opCode.Gpr8(), operB; - switch (Oper) + switch (oper) { - case ShaderOper.CR: OperB = OpCode.Cbuf34(); break; - case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break; - case ShaderOper.RR: OperB = OpCode.Gpr20(); break; + case ShaderOper.Cr: operB = opCode.Cbuf34(); break; + case ShaderOper.Imm: operB = opCode.Imm19_20(); break; + case ShaderOper.Rr: operB = opCode.Gpr20(); break; - default: throw new ArgumentException(nameof(Oper)); + default: throw new ArgumentException(nameof(oper)); } - ShaderIrNode Op; + ShaderIrNode op; - bool Signed = OpCode.Read(48); //? + bool signed = opCode.Read(48); //? - if (OperB is ShaderIrOperImm PosLen) + if (operB is ShaderIrOperImm posLen) { - int Position = (PosLen.Value >> 0) & 0xff; - int Length = (PosLen.Value >> 8) & 0xff; + int position = (posLen.Value >> 0) & 0xff; + int length = (posLen.Value >> 8) & 0xff; - int LSh = 32 - (Position + Length); + int lSh = 32 - (position + length); - ShaderIrInst RightShift = Signed + ShaderIrInst rightShift = signed ? ShaderIrInst.Asr : ShaderIrInst.Lsr; - Op = new ShaderIrOp(ShaderIrInst.Lsl, OperA, new ShaderIrOperImm(LSh)); - Op = new ShaderIrOp(RightShift, Op, new ShaderIrOperImm(LSh + Position)); + op = new ShaderIrOp(ShaderIrInst.Lsl, operA, new ShaderIrOperImm(lSh)); + op = new ShaderIrOp(rightShift, op, new ShaderIrOperImm(lSh + position)); } else { - ShaderIrOperImm Shift = new ShaderIrOperImm(8); - ShaderIrOperImm Mask = new ShaderIrOperImm(0xff); + ShaderIrOperImm shift = new ShaderIrOperImm(8); + ShaderIrOperImm mask = new ShaderIrOperImm(0xff); - ShaderIrNode OpPos, OpLen; + ShaderIrNode opPos, opLen; - OpPos = new ShaderIrOp(ShaderIrInst.And, OperB, Mask); - OpLen = new ShaderIrOp(ShaderIrInst.Lsr, OperB, Shift); - OpLen = new ShaderIrOp(ShaderIrInst.And, OpLen, Mask); + opPos = new ShaderIrOp(ShaderIrInst.And, operB, mask); + opLen = new ShaderIrOp(ShaderIrInst.Lsr, operB, shift); + opLen = new ShaderIrOp(ShaderIrInst.And, opLen, mask); - Op = new ShaderIrOp(ShaderIrInst.Lsr, OperA, OpPos); + op = new ShaderIrOp(ShaderIrInst.Lsr, operA, opPos); - Op = ExtendTo32(Op, Signed, OpLen); + op = ExtendTo32(op, signed, opLen); } - Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op))); + block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), op))); } - private static void EmitFadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper) + private static void EmitFadd(ShaderIrBlock block, long opCode, ShaderOper oper) { - bool NegB = OpCode.Read(45); - bool AbsA = OpCode.Read(46); - bool NegA = OpCode.Read(48); - bool AbsB = OpCode.Read(49); - bool Sat = OpCode.Read(50); + bool negB = opCode.Read(45); + bool absA = opCode.Read(46); + bool negA = opCode.Read(48); + bool absB = opCode.Read(49); + bool sat = opCode.Read(50); - ShaderIrNode OperA = OpCode.Gpr8(), OperB; + ShaderIrNode operA = opCode.Gpr8(), operB; - OperA = GetAluFabsFneg(OperA, AbsA, NegA); + operA = GetAluFabsFneg(operA, absA, negA); - switch (Oper) + switch (oper) { - case ShaderOper.CR: OperB = OpCode.Cbuf34(); break; - case ShaderOper.Immf: OperB = OpCode.Immf19_20(); break; - case ShaderOper.RR: OperB = OpCode.Gpr20(); break; + case ShaderOper.Cr: operB = opCode.Cbuf34(); break; + case ShaderOper.Immf: operB = opCode.Immf19_20(); break; + case ShaderOper.Rr: operB = opCode.Gpr20(); break; - default: throw new ArgumentException(nameof(Oper)); + default: throw new ArgumentException(nameof(oper)); } - OperB = GetAluFabsFneg(OperB, AbsB, NegB); + operB = GetAluFabsFneg(operB, absB, negB); - ShaderIrNode Op = new ShaderIrOp(ShaderIrInst.Fadd, OperA, OperB); + ShaderIrNode op = new ShaderIrOp(ShaderIrInst.Fadd, operA, operB); - Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), GetAluFsat(Op, Sat)))); + block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), GetAluFsat(op, sat)))); } - private static void EmitFmul(ShaderIrBlock Block, long OpCode, ShaderOper Oper) + private static void EmitFmul(ShaderIrBlock block, long opCode, ShaderOper oper) { - bool NegB = OpCode.Read(48); - bool Sat = OpCode.Read(50); + bool negB = opCode.Read(48); + bool sat = opCode.Read(50); - ShaderIrNode OperA = OpCode.Gpr8(), OperB; + ShaderIrNode operA = opCode.Gpr8(), operB; - switch (Oper) + switch (oper) { - case ShaderOper.CR: OperB = OpCode.Cbuf34(); break; - case ShaderOper.Immf: OperB = OpCode.Immf19_20(); break; - case ShaderOper.RR: OperB = OpCode.Gpr20(); break; + case ShaderOper.Cr: operB = opCode.Cbuf34(); break; + case ShaderOper.Immf: operB = opCode.Immf19_20(); break; + case ShaderOper.Rr: operB = opCode.Gpr20(); break; - default: throw new ArgumentException(nameof(Oper)); + default: throw new ArgumentException(nameof(oper)); } - OperB = GetAluFneg(OperB, NegB); + operB = GetAluFneg(operB, negB); - ShaderIrNode Op = new ShaderIrOp(ShaderIrInst.Fmul, OperA, OperB); + ShaderIrNode op = new ShaderIrOp(ShaderIrInst.Fmul, operA, operB); - Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), GetAluFsat(Op, Sat)))); + block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), GetAluFsat(op, sat)))); } - private static void EmitFfma(ShaderIrBlock Block, long OpCode, ShaderOper Oper) + private static void EmitFfma(ShaderIrBlock block, long opCode, ShaderOper oper) { - bool NegB = OpCode.Read(48); - bool NegC = OpCode.Read(49); - bool Sat = OpCode.Read(50); + bool negB = opCode.Read(48); + bool negC = opCode.Read(49); + bool sat = opCode.Read(50); - ShaderIrNode OperA = OpCode.Gpr8(), OperB, OperC; + ShaderIrNode operA = opCode.Gpr8(), operB, operC; - switch (Oper) + switch (oper) { - case ShaderOper.CR: OperB = OpCode.Cbuf34(); break; - case ShaderOper.Immf: OperB = OpCode.Immf19_20(); break; - case ShaderOper.RC: OperB = OpCode.Gpr39(); break; - case ShaderOper.RR: OperB = OpCode.Gpr20(); break; + case ShaderOper.Cr: operB = opCode.Cbuf34(); break; + case ShaderOper.Immf: operB = opCode.Immf19_20(); break; + case ShaderOper.Rc: operB = opCode.Gpr39(); break; + case ShaderOper.Rr: operB = opCode.Gpr20(); break; - default: throw new ArgumentException(nameof(Oper)); + default: throw new ArgumentException(nameof(oper)); } - OperB = GetAluFneg(OperB, NegB); + operB = GetAluFneg(operB, negB); - if (Oper == ShaderOper.RC) + if (oper == ShaderOper.Rc) { - OperC = GetAluFneg(OpCode.Cbuf34(), NegC); + operC = GetAluFneg(opCode.Cbuf34(), negC); } else { - OperC = GetAluFneg(OpCode.Gpr39(), NegC); + operC = GetAluFneg(opCode.Gpr39(), negC); } - ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Ffma, OperA, OperB, OperC); + ShaderIrOp op = new ShaderIrOp(ShaderIrInst.Ffma, operA, operB, operC); - Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), GetAluFsat(Op, Sat)))); + block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), GetAluFsat(op, sat)))); } - private static void EmitIadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper) + private static void EmitIadd(ShaderIrBlock block, long opCode, ShaderOper oper) { - ShaderIrNode OperA = OpCode.Gpr8(); - ShaderIrNode OperB; + ShaderIrNode operA = opCode.Gpr8(); + ShaderIrNode operB; - switch (Oper) + switch (oper) { - case ShaderOper.CR: OperB = OpCode.Cbuf34(); break; - case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break; - case ShaderOper.RR: OperB = OpCode.Gpr20(); break; + case ShaderOper.Cr: operB = opCode.Cbuf34(); break; + case ShaderOper.Imm: operB = opCode.Imm19_20(); break; + case ShaderOper.Rr: operB = opCode.Gpr20(); break; - default: throw new ArgumentException(nameof(Oper)); + default: throw new ArgumentException(nameof(oper)); } - bool NegA = OpCode.Read(49); - bool NegB = OpCode.Read(48); + bool negA = opCode.Read(49); + bool negB = opCode.Read(48); - OperA = GetAluIneg(OperA, NegA); - OperB = GetAluIneg(OperB, NegB); + operA = GetAluIneg(operA, negA); + operB = GetAluIneg(operB, negB); - ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Add, OperA, OperB); + ShaderIrOp op = new ShaderIrOp(ShaderIrInst.Add, operA, operB); - Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op))); + block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), op))); } - private static void EmitIadd3(ShaderIrBlock Block, long OpCode, ShaderOper Oper) + private static void EmitIadd3(ShaderIrBlock block, long opCode, ShaderOper oper) { - int Mode = OpCode.Read(37, 3); + int mode = opCode.Read(37, 3); - bool Neg1 = OpCode.Read(51); - bool Neg2 = OpCode.Read(50); - bool Neg3 = OpCode.Read(49); + bool neg1 = opCode.Read(51); + bool neg2 = opCode.Read(50); + bool neg3 = opCode.Read(49); - int Height1 = OpCode.Read(35, 3); - int Height2 = OpCode.Read(33, 3); - int Height3 = OpCode.Read(31, 3); + int height1 = opCode.Read(35, 3); + int height2 = opCode.Read(33, 3); + int height3 = opCode.Read(31, 3); - ShaderIrNode OperB; + ShaderIrNode operB; - switch (Oper) + switch (oper) { - case ShaderOper.CR: OperB = OpCode.Cbuf34(); break; - case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break; - case ShaderOper.RR: OperB = OpCode.Gpr20(); break; + case ShaderOper.Cr: operB = opCode.Cbuf34(); break; + case ShaderOper.Imm: operB = opCode.Imm19_20(); break; + case ShaderOper.Rr: operB = opCode.Gpr20(); break; - default: throw new ArgumentException(nameof(Oper)); + default: throw new ArgumentException(nameof(oper)); } - ShaderIrNode ApplyHeight(ShaderIrNode Src, int Height) + ShaderIrNode ApplyHeight(ShaderIrNode src, int height) { - if (Oper != ShaderOper.RR) + if (oper != ShaderOper.Rr) { - return Src; + return src; } - switch (Height) + switch (height) { - case 0: return Src; - case 1: return new ShaderIrOp(ShaderIrInst.And, Src, new ShaderIrOperImm(0xffff)); - case 2: return new ShaderIrOp(ShaderIrInst.Lsr, Src, new ShaderIrOperImm(16)); + case 0: return src; + case 1: return new ShaderIrOp(ShaderIrInst.And, src, new ShaderIrOperImm(0xffff)); + case 2: return new ShaderIrOp(ShaderIrInst.Lsr, src, new ShaderIrOperImm(16)); default: throw new InvalidOperationException(); } } - ShaderIrNode Src1 = GetAluIneg(ApplyHeight(OpCode.Gpr8(), Height1), Neg1); - ShaderIrNode Src2 = GetAluIneg(ApplyHeight(OperB, Height2), Neg2); - ShaderIrNode Src3 = GetAluIneg(ApplyHeight(OpCode.Gpr39(), Height3), Neg3); + ShaderIrNode src1 = GetAluIneg(ApplyHeight(opCode.Gpr8(), height1), neg1); + ShaderIrNode src2 = GetAluIneg(ApplyHeight(operB, height2), neg2); + ShaderIrNode src3 = GetAluIneg(ApplyHeight(opCode.Gpr39(), height3), neg3); - ShaderIrOp Sum = new ShaderIrOp(ShaderIrInst.Add, Src1, Src2); + ShaderIrOp sum = new ShaderIrOp(ShaderIrInst.Add, src1, src2); - if (Oper == ShaderOper.RR) + if (oper == ShaderOper.Rr) { - switch (Mode) + switch (mode) { - case 1: Sum = new ShaderIrOp(ShaderIrInst.Lsr, Sum, new ShaderIrOperImm(16)); break; - case 2: Sum = new ShaderIrOp(ShaderIrInst.Lsl, Sum, new ShaderIrOperImm(16)); break; + case 1: sum = new ShaderIrOp(ShaderIrInst.Lsr, sum, new ShaderIrOperImm(16)); break; + case 2: sum = new ShaderIrOp(ShaderIrInst.Lsl, sum, new ShaderIrOperImm(16)); break; } } //Note: Here there should be a "+ 1" when carry flag is set //but since carry is mostly ignored by other instructions, it's excluded for now - Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), new ShaderIrOp(ShaderIrInst.Add, Sum, Src3)))); + block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), new ShaderIrOp(ShaderIrInst.Add, sum, src3)))); } - private static void EmitIscadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper) + private static void EmitIscadd(ShaderIrBlock block, long opCode, ShaderOper oper) { - bool NegB = OpCode.Read(48); - bool NegA = OpCode.Read(49); + bool negB = opCode.Read(48); + bool negA = opCode.Read(49); - ShaderIrNode OperA = OpCode.Gpr8(), OperB; + ShaderIrNode operA = opCode.Gpr8(), operB; - ShaderIrOperImm Scale = OpCode.Imm5_39(); + ShaderIrOperImm scale = opCode.Imm5_39(); - switch (Oper) + switch (oper) { - case ShaderOper.CR: OperB = OpCode.Cbuf34(); break; - case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break; - case ShaderOper.RR: OperB = OpCode.Gpr20(); break; + case ShaderOper.Cr: operB = opCode.Cbuf34(); break; + case ShaderOper.Imm: operB = opCode.Imm19_20(); break; + case ShaderOper.Rr: operB = opCode.Gpr20(); break; - default: throw new ArgumentException(nameof(Oper)); + default: throw new ArgumentException(nameof(oper)); } - OperA = GetAluIneg(OperA, NegA); - OperB = GetAluIneg(OperB, NegB); + operA = GetAluIneg(operA, negA); + operB = GetAluIneg(operB, negB); - ShaderIrOp ScaleOp = new ShaderIrOp(ShaderIrInst.Lsl, OperA, Scale); - ShaderIrOp AddOp = new ShaderIrOp(ShaderIrInst.Add, OperB, ScaleOp); + ShaderIrOp scaleOp = new ShaderIrOp(ShaderIrInst.Lsl, operA, scale); + ShaderIrOp addOp = new ShaderIrOp(ShaderIrInst.Add, operB, scaleOp); - Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), AddOp))); + block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), addOp))); } - private static void EmitFmnmx(ShaderIrBlock Block, long OpCode, ShaderOper Oper) + private static void EmitFmnmx(ShaderIrBlock block, long opCode, ShaderOper oper) { - EmitMnmx(Block, OpCode, true, Oper); + EmitMnmx(block, opCode, true, oper); } - private static void EmitImnmx(ShaderIrBlock Block, long OpCode, ShaderOper Oper) + private static void EmitImnmx(ShaderIrBlock block, long opCode, ShaderOper oper) { - EmitMnmx(Block, OpCode, false, Oper); + EmitMnmx(block, opCode, false, oper); } - private static void EmitMnmx(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper) + private static void EmitMnmx(ShaderIrBlock block, long opCode, bool isFloat, ShaderOper oper) { - bool NegB = OpCode.Read(45); - bool AbsA = OpCode.Read(46); - bool NegA = OpCode.Read(48); - bool AbsB = OpCode.Read(49); + bool negB = opCode.Read(45); + bool absA = opCode.Read(46); + bool negA = opCode.Read(48); + bool absB = opCode.Read(49); - ShaderIrNode OperA = OpCode.Gpr8(), OperB; + ShaderIrNode operA = opCode.Gpr8(), operB; - if (IsFloat) + if (isFloat) { - OperA = GetAluFabsFneg(OperA, AbsA, NegA); + operA = GetAluFabsFneg(operA, absA, negA); } else { - OperA = GetAluIabsIneg(OperA, AbsA, NegA); + operA = GetAluIabsIneg(operA, absA, negA); } - switch (Oper) + switch (oper) { - case ShaderOper.CR: OperB = OpCode.Cbuf34(); break; - case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break; - case ShaderOper.Immf: OperB = OpCode.Immf19_20(); break; - case ShaderOper.RR: OperB = OpCode.Gpr20(); break; + case ShaderOper.Cr: operB = opCode.Cbuf34(); break; + case ShaderOper.Imm: operB = opCode.Imm19_20(); break; + case ShaderOper.Immf: operB = opCode.Immf19_20(); break; + case ShaderOper.Rr: operB = opCode.Gpr20(); break; - default: throw new ArgumentException(nameof(Oper)); + default: throw new ArgumentException(nameof(oper)); } - if (IsFloat) + if (isFloat) { - OperB = GetAluFabsFneg(OperB, AbsB, NegB); + operB = GetAluFabsFneg(operB, absB, negB); } else { - OperB = GetAluIabsIneg(OperB, AbsB, NegB); + operB = GetAluIabsIneg(operB, absB, negB); } - ShaderIrOperPred Pred = OpCode.Pred39(); + ShaderIrOperPred pred = opCode.Pred39(); - ShaderIrOp Op; + ShaderIrOp op; - ShaderIrInst MaxInst = IsFloat ? ShaderIrInst.Fmax : ShaderIrInst.Max; - ShaderIrInst MinInst = IsFloat ? ShaderIrInst.Fmin : ShaderIrInst.Min; + ShaderIrInst maxInst = isFloat ? ShaderIrInst.Fmax : ShaderIrInst.Max; + ShaderIrInst minInst = isFloat ? ShaderIrInst.Fmin : ShaderIrInst.Min; - if (Pred.IsConst) + if (pred.IsConst) { - bool IsMax = OpCode.Read(42); + bool isMax = opCode.Read(42); - Op = new ShaderIrOp(IsMax - ? MaxInst - : MinInst, OperA, OperB); + op = new ShaderIrOp(isMax + ? maxInst + : minInst, operA, operB); - Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op))); + block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), op))); } else { - ShaderIrNode PredN = OpCode.Pred39N(); + ShaderIrNode predN = opCode.Pred39N(); - ShaderIrOp OpMax = new ShaderIrOp(MaxInst, OperA, OperB); - ShaderIrOp OpMin = new ShaderIrOp(MinInst, OperA, OperB); + ShaderIrOp opMax = new ShaderIrOp(maxInst, operA, operB); + ShaderIrOp opMin = new ShaderIrOp(minInst, operA, operB); - ShaderIrAsg AsgMax = new ShaderIrAsg(OpCode.Gpr0(), OpMax); - ShaderIrAsg AsgMin = new ShaderIrAsg(OpCode.Gpr0(), OpMin); + ShaderIrAsg asgMax = new ShaderIrAsg(opCode.Gpr0(), opMax); + ShaderIrAsg asgMin = new ShaderIrAsg(opCode.Gpr0(), opMin); - Block.AddNode(OpCode.PredNode(new ShaderIrCond(PredN, AsgMax, Not: true))); - Block.AddNode(OpCode.PredNode(new ShaderIrCond(PredN, AsgMin, Not: false))); + block.AddNode(opCode.PredNode(new ShaderIrCond(predN, asgMax, not: true))); + block.AddNode(opCode.PredNode(new ShaderIrCond(predN, asgMin, not: false))); } } - private static void EmitRro(ShaderIrBlock Block, long OpCode, ShaderOper Oper) + private static void EmitRro(ShaderIrBlock block, long opCode, ShaderOper oper) { //Note: this is a range reduction instruction and is supposed to //be used with Mufu, here it just moves the value and ignores the operation. - bool NegA = OpCode.Read(45); - bool AbsA = OpCode.Read(49); + bool negA = opCode.Read(45); + bool absA = opCode.Read(49); - ShaderIrNode OperA; + ShaderIrNode operA; - switch (Oper) + switch (oper) { - case ShaderOper.CR: OperA = OpCode.Cbuf34(); break; - case ShaderOper.Immf: OperA = OpCode.Immf19_20(); break; - case ShaderOper.RR: OperA = OpCode.Gpr20(); break; + case ShaderOper.Cr: operA = opCode.Cbuf34(); break; + case ShaderOper.Immf: operA = opCode.Immf19_20(); break; + case ShaderOper.Rr: operA = opCode.Gpr20(); break; - default: throw new ArgumentException(nameof(Oper)); + default: throw new ArgumentException(nameof(oper)); } - OperA = GetAluFabsFneg(OperA, AbsA, NegA); + operA = GetAluFabsFneg(operA, absA, negA); - Block.AddNode(new ShaderIrCmnt("Stubbed.")); + block.AddNode(new ShaderIrCmnt("Stubbed.")); - Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), OperA))); + block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), operA))); } - private static void EmitFset(ShaderIrBlock Block, long OpCode, ShaderOper Oper) + private static void EmitFset(ShaderIrBlock block, long opCode, ShaderOper oper) { - EmitSet(Block, OpCode, true, Oper); + EmitSet(block, opCode, true, oper); } - private static void EmitIset(ShaderIrBlock Block, long OpCode, ShaderOper Oper) + private static void EmitIset(ShaderIrBlock block, long opCode, ShaderOper oper) { - EmitSet(Block, OpCode, false, Oper); + EmitSet(block, opCode, false, oper); } - private static void EmitSet(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper) + private static void EmitSet(ShaderIrBlock block, long opCode, bool isFloat, ShaderOper oper) { - bool NegA = OpCode.Read(43); - bool AbsB = OpCode.Read(44); - bool NegB = OpCode.Read(53); - bool AbsA = OpCode.Read(54); + bool negA = opCode.Read(43); + bool absB = opCode.Read(44); + bool negB = opCode.Read(53); + bool absA = opCode.Read(54); - bool BoolFloat = OpCode.Read(IsFloat ? 52 : 44); + bool boolFloat = opCode.Read(isFloat ? 52 : 44); - ShaderIrNode OperA = OpCode.Gpr8(), OperB; + ShaderIrNode operA = opCode.Gpr8(), operB; - switch (Oper) + switch (oper) { - case ShaderOper.CR: OperB = OpCode.Cbuf34(); break; - case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break; - case ShaderOper.Immf: OperB = OpCode.Immf19_20(); break; - case ShaderOper.RR: OperB = OpCode.Gpr20(); break; + case ShaderOper.Cr: operB = opCode.Cbuf34(); break; + case ShaderOper.Imm: operB = opCode.Imm19_20(); break; + case ShaderOper.Immf: operB = opCode.Immf19_20(); break; + case ShaderOper.Rr: operB = opCode.Gpr20(); break; - default: throw new ArgumentException(nameof(Oper)); + default: throw new ArgumentException(nameof(oper)); } - ShaderIrInst CmpInst; + ShaderIrInst cmpInst; - if (IsFloat) + if (isFloat) { - OperA = GetAluFabsFneg(OperA, AbsA, NegA); - OperB = GetAluFabsFneg(OperB, AbsB, NegB); + operA = GetAluFabsFneg(operA, absA, negA); + operB = GetAluFabsFneg(operB, absB, negB); - CmpInst = OpCode.CmpF(); + cmpInst = opCode.CmpF(); } else { - CmpInst = OpCode.Cmp(); + cmpInst = opCode.Cmp(); } - ShaderIrOp Op = new ShaderIrOp(CmpInst, OperA, OperB); + ShaderIrOp op = new ShaderIrOp(cmpInst, operA, operB); - ShaderIrInst LopInst = OpCode.BLop45(); + ShaderIrInst lopInst = opCode.BLop45(); - ShaderIrOperPred PNode = OpCode.Pred39(); + ShaderIrOperPred pNode = opCode.Pred39(); - ShaderIrNode Imm0, Imm1; + ShaderIrNode imm0, imm1; - if (BoolFloat) + if (boolFloat) { - Imm0 = new ShaderIrOperImmf(0); - Imm1 = new ShaderIrOperImmf(1); + imm0 = new ShaderIrOperImmf(0); + imm1 = new ShaderIrOperImmf(1); } else { - Imm0 = new ShaderIrOperImm(0); - Imm1 = new ShaderIrOperImm(-1); + imm0 = new ShaderIrOperImm(0); + imm1 = new ShaderIrOperImm(-1); } - ShaderIrNode Asg0 = new ShaderIrAsg(OpCode.Gpr0(), Imm0); - ShaderIrNode Asg1 = new ShaderIrAsg(OpCode.Gpr0(), Imm1); + ShaderIrNode asg0 = new ShaderIrAsg(opCode.Gpr0(), imm0); + ShaderIrNode asg1 = new ShaderIrAsg(opCode.Gpr0(), imm1); - if (LopInst != ShaderIrInst.Band || !PNode.IsConst) + if (lopInst != ShaderIrInst.Band || !pNode.IsConst) { - ShaderIrOp Op2 = new ShaderIrOp(LopInst, Op, PNode); + ShaderIrOp op2 = new ShaderIrOp(lopInst, op, pNode); - Asg0 = new ShaderIrCond(Op2, Asg0, Not: true); - Asg1 = new ShaderIrCond(Op2, Asg1, Not: false); + asg0 = new ShaderIrCond(op2, asg0, not: true); + asg1 = new ShaderIrCond(op2, asg1, not: false); } else { - Asg0 = new ShaderIrCond(Op, Asg0, Not: true); - Asg1 = new ShaderIrCond(Op, Asg1, Not: false); + asg0 = new ShaderIrCond(op, asg0, not: true); + asg1 = new ShaderIrCond(op, asg1, not: false); } - Block.AddNode(OpCode.PredNode(Asg0)); - Block.AddNode(OpCode.PredNode(Asg1)); + block.AddNode(opCode.PredNode(asg0)); + block.AddNode(opCode.PredNode(asg1)); } - private static void EmitFsetp(ShaderIrBlock Block, long OpCode, ShaderOper Oper) + private static void EmitFsetp(ShaderIrBlock block, long opCode, ShaderOper oper) { - EmitSetp(Block, OpCode, true, Oper); + EmitSetp(block, opCode, true, oper); } - private static void EmitIsetp(ShaderIrBlock Block, long OpCode, ShaderOper Oper) + private static void EmitIsetp(ShaderIrBlock block, long opCode, ShaderOper oper) { - EmitSetp(Block, OpCode, false, Oper); + EmitSetp(block, opCode, false, oper); } - private static void EmitSetp(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper) + private static void EmitSetp(ShaderIrBlock block, long opCode, bool isFloat, ShaderOper oper) { - bool AbsA = OpCode.Read(7); - bool NegP = OpCode.Read(42); - bool NegA = OpCode.Read(43); - bool AbsB = OpCode.Read(44); + bool absA = opCode.Read(7); + bool negP = opCode.Read(42); + bool negA = opCode.Read(43); + bool absB = opCode.Read(44); - ShaderIrNode OperA = OpCode.Gpr8(), OperB; + ShaderIrNode operA = opCode.Gpr8(), operB; - switch (Oper) + switch (oper) { - case ShaderOper.CR: OperB = OpCode.Cbuf34(); break; - case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break; - case ShaderOper.Immf: OperB = OpCode.Immf19_20(); break; - case ShaderOper.RR: OperB = OpCode.Gpr20(); break; + case ShaderOper.Cr: operB = opCode.Cbuf34(); break; + case ShaderOper.Imm: operB = opCode.Imm19_20(); break; + case ShaderOper.Immf: operB = opCode.Immf19_20(); break; + case ShaderOper.Rr: operB = opCode.Gpr20(); break; - default: throw new ArgumentException(nameof(Oper)); + default: throw new ArgumentException(nameof(oper)); } - ShaderIrInst CmpInst; + ShaderIrInst cmpInst; - if (IsFloat) + if (isFloat) { - OperA = GetAluFabsFneg(OperA, AbsA, NegA); - OperB = GetAluFabs (OperB, AbsB); + operA = GetAluFabsFneg(operA, absA, negA); + operB = GetAluFabs (operB, absB); - CmpInst = OpCode.CmpF(); + cmpInst = opCode.CmpF(); } else { - CmpInst = OpCode.Cmp(); + cmpInst = opCode.Cmp(); } - ShaderIrOp Op = new ShaderIrOp(CmpInst, OperA, OperB); + ShaderIrOp op = new ShaderIrOp(cmpInst, operA, operB); - ShaderIrOperPred P0Node = OpCode.Pred3(); - ShaderIrOperPred P1Node = OpCode.Pred0(); - ShaderIrOperPred P2Node = OpCode.Pred39(); + ShaderIrOperPred p0Node = opCode.Pred3(); + ShaderIrOperPred p1Node = opCode.Pred0(); + ShaderIrOperPred p2Node = opCode.Pred39(); - Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P0Node, Op))); + block.AddNode(opCode.PredNode(new ShaderIrAsg(p0Node, op))); - ShaderIrInst LopInst = OpCode.BLop45(); + ShaderIrInst lopInst = opCode.BLop45(); - if (LopInst == ShaderIrInst.Band && P1Node.IsConst && P2Node.IsConst) + if (lopInst == ShaderIrInst.Band && p1Node.IsConst && p2Node.IsConst) { return; } - ShaderIrNode P2NNode = P2Node; + ShaderIrNode p2NNode = p2Node; - if (NegP) + if (negP) { - P2NNode = new ShaderIrOp(ShaderIrInst.Bnot, P2NNode); + p2NNode = new ShaderIrOp(ShaderIrInst.Bnot, p2NNode); } - Op = new ShaderIrOp(ShaderIrInst.Bnot, P0Node); + op = new ShaderIrOp(ShaderIrInst.Bnot, p0Node); - Op = new ShaderIrOp(LopInst, Op, P2NNode); + op = new ShaderIrOp(lopInst, op, p2NNode); - Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P1Node, Op))); + block.AddNode(opCode.PredNode(new ShaderIrAsg(p1Node, op))); - Op = new ShaderIrOp(LopInst, P0Node, P2NNode); + op = new ShaderIrOp(lopInst, p0Node, p2NNode); - Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P0Node, Op))); + block.AddNode(opCode.PredNode(new ShaderIrAsg(p0Node, op))); } - private static void EmitBinaryHalfOp(ShaderIrBlock Block, long OpCode, ShaderIrInst Inst) + private static void EmitBinaryHalfOp(ShaderIrBlock block, long opCode, ShaderIrInst inst) { - bool AbsB = OpCode.Read(30); - bool NegB = OpCode.Read(31); - bool Sat = OpCode.Read(32); - bool AbsA = OpCode.Read(44); + bool absB = opCode.Read(30); + bool negB = opCode.Read(31); + bool sat = opCode.Read(32); + bool absA = opCode.Read(44); - ShaderIrOperGpr[] VecA = OpCode.GprHalfVec8(); - ShaderIrOperGpr[] VecB = OpCode.GprHalfVec20(); + ShaderIrOperGpr[] vecA = opCode.GprHalfVec8(); + ShaderIrOperGpr[] vecB = opCode.GprHalfVec20(); - HalfOutputType OutputType = (HalfOutputType)OpCode.Read(49, 3); + HalfOutputType outputType = (HalfOutputType)opCode.Read(49, 3); - int Elems = OutputType == HalfOutputType.PackedFp16 ? 2 : 1; - int First = OutputType == HalfOutputType.MergeH1 ? 1 : 0; + int elems = outputType == HalfOutputType.PackedFp16 ? 2 : 1; + int first = outputType == HalfOutputType.MergeH1 ? 1 : 0; - for (int Index = First; Index < Elems; Index++) + for (int index = first; index < elems; index++) { - ShaderIrNode OperA = GetAluFabs (VecA[Index], AbsA); - ShaderIrNode OperB = GetAluFabsFneg(VecB[Index], AbsB, NegB); + ShaderIrNode operA = GetAluFabs (vecA[index], absA); + ShaderIrNode operB = GetAluFabsFneg(vecB[index], absB, negB); - ShaderIrNode Op = new ShaderIrOp(Inst, OperA, OperB); + ShaderIrNode op = new ShaderIrOp(inst, operA, operB); - ShaderIrOperGpr Dst = GetHalfDst(OpCode, OutputType, Index); + ShaderIrOperGpr dst = GetHalfDst(opCode, outputType, index); - Block.AddNode(OpCode.PredNode(new ShaderIrAsg(Dst, GetAluFsat(Op, Sat)))); + block.AddNode(opCode.PredNode(new ShaderIrAsg(dst, GetAluFsat(op, sat)))); } } - private static ShaderIrOperGpr GetHalfDst(long OpCode, HalfOutputType OutputType, int Index) + private static ShaderIrOperGpr GetHalfDst(long opCode, HalfOutputType outputType, int index) { - switch (OutputType) + switch (outputType) { - case HalfOutputType.PackedFp16: return OpCode.GprHalf0(Index); - case HalfOutputType.Fp32: return OpCode.Gpr0(); - case HalfOutputType.MergeH0: return OpCode.GprHalf0(0); - case HalfOutputType.MergeH1: return OpCode.GprHalf0(1); + case HalfOutputType.PackedFp16: return opCode.GprHalf0(index); + case HalfOutputType.Fp32: return opCode.Gpr0(); + case HalfOutputType.MergeH0: return opCode.GprHalf0(0); + case HalfOutputType.MergeH1: return opCode.GprHalf0(1); } - throw new ArgumentException(nameof(OutputType)); + throw new ArgumentException(nameof(outputType)); } - private static void EmitLop(ShaderIrBlock Block, long OpCode, ShaderOper Oper) + private static void EmitLop(ShaderIrBlock block, long opCode, ShaderOper oper) { - int SubOp = OpCode.Read(41, 3); + int subOp = opCode.Read(41, 3); - bool InvA = OpCode.Read(39); - bool InvB = OpCode.Read(40); + bool invA = opCode.Read(39); + bool invB = opCode.Read(40); - ShaderIrInst Inst = 0; + ShaderIrInst inst = 0; - switch (SubOp) + switch (subOp) { - case 0: Inst = ShaderIrInst.And; break; - case 1: Inst = ShaderIrInst.Or; break; - case 2: Inst = ShaderIrInst.Xor; break; + case 0: inst = ShaderIrInst.And; break; + case 1: inst = ShaderIrInst.Or; break; + case 2: inst = ShaderIrInst.Xor; break; } - ShaderIrNode OperA = GetAluNot(OpCode.Gpr8(), InvA); - ShaderIrNode OperB; + ShaderIrNode operA = GetAluNot(opCode.Gpr8(), invA); + ShaderIrNode operB; - switch (Oper) + switch (oper) { - case ShaderOper.CR: OperB = OpCode.Cbuf34(); break; - case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break; - case ShaderOper.RR: OperB = OpCode.Gpr20(); break; + case ShaderOper.Cr: operB = opCode.Cbuf34(); break; + case ShaderOper.Imm: operB = opCode.Imm19_20(); break; + case ShaderOper.Rr: operB = opCode.Gpr20(); break; - default: throw new ArgumentException(nameof(Oper)); + default: throw new ArgumentException(nameof(oper)); } - OperB = GetAluNot(OperB, InvB); + operB = GetAluNot(operB, invB); - ShaderIrNode Op; + ShaderIrNode op; - if (SubOp < 3) + if (subOp < 3) { - Op = new ShaderIrOp(Inst, OperA, OperB); + op = new ShaderIrOp(inst, operA, operB); } else { - Op = OperB; + op = operB; } - ShaderIrNode Compare = new ShaderIrOp(ShaderIrInst.Cne, Op, new ShaderIrOperImm(0)); + ShaderIrNode compare = new ShaderIrOp(ShaderIrInst.Cne, op, new ShaderIrOperImm(0)); - Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Pred48(), Compare))); + block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Pred48(), compare))); - Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op))); + block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), op))); } private enum XmadMode @@ -1157,143 +1157,143 @@ namespace Ryujinx.Graphics.Gal.Shader Cbcc = 4 } - private static void EmitXmad(ShaderIrBlock Block, long OpCode, ShaderOper Oper) + private static void EmitXmad(ShaderIrBlock block, long opCode, ShaderOper oper) { - bool SignedA = OpCode.Read(48); - bool SignedB = OpCode.Read(49); - bool HighB = OpCode.Read(52); - bool HighA = OpCode.Read(53); + bool signedA = opCode.Read(48); + bool signedB = opCode.Read(49); + bool highB = opCode.Read(52); + bool highA = opCode.Read(53); - int Mode = OpCode.Read(50, 7); + int mode = opCode.Read(50, 7); - ShaderIrNode OperA = OpCode.Gpr8(), OperB, OperC; + ShaderIrNode operA = opCode.Gpr8(), operB, operC; - switch (Oper) + switch (oper) { - case ShaderOper.CR: OperB = OpCode.Cbuf34(); break; - case ShaderOper.Imm: OperB = OpCode.ImmU16_20(); break; - case ShaderOper.RC: OperB = OpCode.Gpr39(); break; - case ShaderOper.RR: OperB = OpCode.Gpr20(); break; + case ShaderOper.Cr: operB = opCode.Cbuf34(); break; + case ShaderOper.Imm: operB = opCode.ImmU16_20(); break; + case ShaderOper.Rc: operB = opCode.Gpr39(); break; + case ShaderOper.Rr: operB = opCode.Gpr20(); break; - default: throw new ArgumentException(nameof(Oper)); + default: throw new ArgumentException(nameof(oper)); } - ShaderIrNode OperB2 = OperB; + ShaderIrNode operB2 = operB; - if (Oper == ShaderOper.Imm) + if (oper == ShaderOper.Imm) { - int Imm = ((ShaderIrOperImm)OperB2).Value; + int imm = ((ShaderIrOperImm)operB2).Value; - if (!HighB) + if (!highB) { - Imm <<= 16; + imm <<= 16; } - if (SignedB) + if (signedB) { - Imm >>= 16; + imm >>= 16; } else { - Imm = (int)((uint)Imm >> 16); + imm = (int)((uint)imm >> 16); } - OperB2 = new ShaderIrOperImm(Imm); + operB2 = new ShaderIrOperImm(imm); } - ShaderIrOperImm Imm16 = new ShaderIrOperImm(16); + ShaderIrOperImm imm16 = new ShaderIrOperImm(16); //If we are working with the lower 16-bits of the A/B operands, //we need to shift the lower 16-bits to the top 16-bits. Later, //they will be right shifted. For U16 types, this will be a logical //right shift, and for S16 types, a arithmetic right shift. - if (!HighA) + if (!highA) { - OperA = new ShaderIrOp(ShaderIrInst.Lsl, OperA, Imm16); + operA = new ShaderIrOp(ShaderIrInst.Lsl, operA, imm16); } - if (!HighB && Oper != ShaderOper.Imm) + if (!highB && oper != ShaderOper.Imm) { - OperB2 = new ShaderIrOp(ShaderIrInst.Lsl, OperB2, Imm16); + operB2 = new ShaderIrOp(ShaderIrInst.Lsl, operB2, imm16); } - ShaderIrInst ShiftA = SignedA ? ShaderIrInst.Asr : ShaderIrInst.Lsr; - ShaderIrInst ShiftB = SignedB ? ShaderIrInst.Asr : ShaderIrInst.Lsr; + ShaderIrInst shiftA = signedA ? ShaderIrInst.Asr : ShaderIrInst.Lsr; + ShaderIrInst shiftB = signedB ? ShaderIrInst.Asr : ShaderIrInst.Lsr; - OperA = new ShaderIrOp(ShiftA, OperA, Imm16); + operA = new ShaderIrOp(shiftA, operA, imm16); - if (Oper != ShaderOper.Imm) + if (oper != ShaderOper.Imm) { - OperB2 = new ShaderIrOp(ShiftB, OperB2, Imm16); + operB2 = new ShaderIrOp(shiftB, operB2, imm16); } - bool ProductShiftLeft = false; - bool Merge = false; + bool productShiftLeft = false; + bool merge = false; - if (Oper == ShaderOper.RC) + if (oper == ShaderOper.Rc) { - OperC = OpCode.Cbuf34(); + operC = opCode.Cbuf34(); } else { - OperC = OpCode.Gpr39(); + operC = opCode.Gpr39(); - ProductShiftLeft = OpCode.Read(36); - Merge = OpCode.Read(37); + productShiftLeft = opCode.Read(36); + merge = opCode.Read(37); } - ShaderIrOp MulOp = new ShaderIrOp(ShaderIrInst.Mul, OperA, OperB2); + ShaderIrOp mulOp = new ShaderIrOp(ShaderIrInst.Mul, operA, operB2); - if (ProductShiftLeft) + if (productShiftLeft) { - MulOp = new ShaderIrOp(ShaderIrInst.Lsl, MulOp, Imm16); + mulOp = new ShaderIrOp(ShaderIrInst.Lsl, mulOp, imm16); } - switch ((XmadMode)Mode) + switch ((XmadMode)mode) { - case XmadMode.Clo: OperC = ExtendTo32(OperC, Signed: false, Size: 16); break; + case XmadMode.Clo: operC = ExtendTo32(operC, signed: false, size: 16); break; - case XmadMode.Chi: OperC = new ShaderIrOp(ShaderIrInst.Lsr, OperC, Imm16); break; + case XmadMode.Chi: operC = new ShaderIrOp(ShaderIrInst.Lsr, operC, imm16); break; case XmadMode.Cbcc: { - ShaderIrOp OperBLsh16 = new ShaderIrOp(ShaderIrInst.Lsl, OperB, Imm16); + ShaderIrOp operBLsh16 = new ShaderIrOp(ShaderIrInst.Lsl, operB, imm16); - OperC = new ShaderIrOp(ShaderIrInst.Add, OperC, OperBLsh16); + operC = new ShaderIrOp(ShaderIrInst.Add, operC, operBLsh16); break; } case XmadMode.Csfu: { - ShaderIrOperImm Imm31 = new ShaderIrOperImm(31); + ShaderIrOperImm imm31 = new ShaderIrOperImm(31); - ShaderIrOp SignAdjustA = new ShaderIrOp(ShaderIrInst.Lsr, OperA, Imm31); - ShaderIrOp SignAdjustB = new ShaderIrOp(ShaderIrInst.Lsr, OperB2, Imm31); + ShaderIrOp signAdjustA = new ShaderIrOp(ShaderIrInst.Lsr, operA, imm31); + ShaderIrOp signAdjustB = new ShaderIrOp(ShaderIrInst.Lsr, operB2, imm31); - SignAdjustA = new ShaderIrOp(ShaderIrInst.Lsl, SignAdjustA, Imm16); - SignAdjustB = new ShaderIrOp(ShaderIrInst.Lsl, SignAdjustB, Imm16); + signAdjustA = new ShaderIrOp(ShaderIrInst.Lsl, signAdjustA, imm16); + signAdjustB = new ShaderIrOp(ShaderIrInst.Lsl, signAdjustB, imm16); - ShaderIrOp SignAdjust = new ShaderIrOp(ShaderIrInst.Add, SignAdjustA, SignAdjustB); + ShaderIrOp signAdjust = new ShaderIrOp(ShaderIrInst.Add, signAdjustA, signAdjustB); - OperC = new ShaderIrOp(ShaderIrInst.Sub, OperC, SignAdjust); + operC = new ShaderIrOp(ShaderIrInst.Sub, operC, signAdjust); break; } } - ShaderIrOp AddOp = new ShaderIrOp(ShaderIrInst.Add, MulOp, OperC); + ShaderIrOp addOp = new ShaderIrOp(ShaderIrInst.Add, mulOp, operC); - if (Merge) + if (merge) { - ShaderIrOperImm Imm16Mask = new ShaderIrOperImm(0xffff); + ShaderIrOperImm imm16Mask = new ShaderIrOperImm(0xffff); - AddOp = new ShaderIrOp(ShaderIrInst.And, AddOp, Imm16Mask); - OperB = new ShaderIrOp(ShaderIrInst.Lsl, OperB, Imm16); - AddOp = new ShaderIrOp(ShaderIrInst.Or, AddOp, OperB); + addOp = new ShaderIrOp(ShaderIrInst.And, addOp, imm16Mask); + operB = new ShaderIrOp(ShaderIrInst.Lsl, operB, imm16); + addOp = new ShaderIrOp(ShaderIrInst.Or, addOp, operB); } - Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), AddOp))); + block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), addOp))); } } } \ No newline at end of file diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs index bc2539bd7e..fc9926934d 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs @@ -4,54 +4,54 @@ namespace Ryujinx.Graphics.Gal.Shader { static partial class ShaderDecode { - public static void Bra(ShaderIrBlock Block, long OpCode, int Position) + public static void Bra(ShaderIrBlock block, long opCode, int position) { - if ((OpCode & 0x20) != 0) + if ((opCode & 0x20) != 0) { //This reads the target offset from the constant buffer. //Almost impossible to support with GLSL. throw new NotImplementedException(); } - ShaderIrOperImm Imm = new ShaderIrOperImm(Position + OpCode.Branch()); + ShaderIrOperImm imm = new ShaderIrOperImm(position + opCode.Branch()); - Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Bra, Imm))); + block.AddNode(opCode.PredNode(new ShaderIrOp(ShaderIrInst.Bra, imm))); } - public static void Exit(ShaderIrBlock Block, long OpCode, int Position) + public static void Exit(ShaderIrBlock block, long opCode, int position) { - int CCode = (int)OpCode & 0x1f; + int cCode = (int)opCode & 0x1f; //TODO: Figure out what the other condition codes mean... - if (CCode == 0xf) + if (cCode == 0xf) { - Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Exit))); + block.AddNode(opCode.PredNode(new ShaderIrOp(ShaderIrInst.Exit))); } } - public static void Kil(ShaderIrBlock Block, long OpCode, int Position) + public static void Kil(ShaderIrBlock block, long opCode, int position) { - Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Kil))); + block.AddNode(opCode.PredNode(new ShaderIrOp(ShaderIrInst.Kil))); } - public static void Ssy(ShaderIrBlock Block, long OpCode, int Position) + public static void Ssy(ShaderIrBlock block, long opCode, int position) { - if ((OpCode & 0x20) != 0) + if ((opCode & 0x20) != 0) { //This reads the target offset from the constant buffer. //Almost impossible to support with GLSL. throw new NotImplementedException(); } - ShaderIrOperImm Imm = new ShaderIrOperImm(Position + OpCode.Branch()); + ShaderIrOperImm imm = new ShaderIrOperImm(position + opCode.Branch()); - Block.AddNode(new ShaderIrOp(ShaderIrInst.Ssy, Imm)); + block.AddNode(new ShaderIrOp(ShaderIrInst.Ssy, imm)); } - public static void Sync(ShaderIrBlock Block, long OpCode, int Position) + public static void Sync(ShaderIrBlock block, long opCode, int position) { //TODO: Implement Sync condition codes - Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Sync))); + block.AddNode(opCode.PredNode(new ShaderIrOp(ShaderIrInst.Sync))); } } } \ No newline at end of file diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeFunc.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeFunc.cs index 73248aa0c7..cc385aa4ea 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeFunc.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeFunc.cs @@ -1,4 +1,4 @@ namespace Ryujinx.Graphics.Gal.Shader { - delegate void ShaderDecodeFunc(ShaderIrBlock Block, long OpCode, int Position); + delegate void ShaderDecodeFunc(ShaderIrBlock block, long opCode, int position); } \ No newline at end of file diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeHelper.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeHelper.cs index d07bcd9171..9a84e6129c 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeHelper.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeHelper.cs @@ -5,74 +5,74 @@ namespace Ryujinx.Graphics.Gal.Shader private static readonly ShaderIrOperImmf ImmfZero = new ShaderIrOperImmf(0); private static readonly ShaderIrOperImmf ImmfOne = new ShaderIrOperImmf(1); - public static ShaderIrNode GetAluFabsFneg(ShaderIrNode Node, bool Abs, bool Neg) + public static ShaderIrNode GetAluFabsFneg(ShaderIrNode node, bool abs, bool neg) { - return GetAluFneg(GetAluFabs(Node, Abs), Neg); + return GetAluFneg(GetAluFabs(node, abs), neg); } - public static ShaderIrNode GetAluFabs(ShaderIrNode Node, bool Abs) + public static ShaderIrNode GetAluFabs(ShaderIrNode node, bool abs) { - return Abs ? new ShaderIrOp(ShaderIrInst.Fabs, Node) : Node; + return abs ? new ShaderIrOp(ShaderIrInst.Fabs, node) : node; } - public static ShaderIrNode GetAluFneg(ShaderIrNode Node, bool Neg) + public static ShaderIrNode GetAluFneg(ShaderIrNode node, bool neg) { - return Neg ? new ShaderIrOp(ShaderIrInst.Fneg, Node) : Node; + return neg ? new ShaderIrOp(ShaderIrInst.Fneg, node) : node; } - public static ShaderIrNode GetAluFsat(ShaderIrNode Node, bool Sat) + public static ShaderIrNode GetAluFsat(ShaderIrNode node, bool sat) { - return Sat ? new ShaderIrOp(ShaderIrInst.Fclamp, Node, ImmfZero, ImmfOne) : Node; + return sat ? new ShaderIrOp(ShaderIrInst.Fclamp, node, ImmfZero, ImmfOne) : node; } - public static ShaderIrNode GetAluIabsIneg(ShaderIrNode Node, bool Abs, bool Neg) + public static ShaderIrNode GetAluIabsIneg(ShaderIrNode node, bool abs, bool neg) { - return GetAluIneg(GetAluIabs(Node, Abs), Neg); + return GetAluIneg(GetAluIabs(node, abs), neg); } - public static ShaderIrNode GetAluIabs(ShaderIrNode Node, bool Abs) + public static ShaderIrNode GetAluIabs(ShaderIrNode node, bool abs) { - return Abs ? new ShaderIrOp(ShaderIrInst.Abs, Node) : Node; + return abs ? new ShaderIrOp(ShaderIrInst.Abs, node) : node; } - public static ShaderIrNode GetAluIneg(ShaderIrNode Node, bool Neg) + public static ShaderIrNode GetAluIneg(ShaderIrNode node, bool neg) { - return Neg ? new ShaderIrOp(ShaderIrInst.Neg, Node) : Node; + return neg ? new ShaderIrOp(ShaderIrInst.Neg, node) : node; } - public static ShaderIrNode GetAluNot(ShaderIrNode Node, bool Not) + public static ShaderIrNode GetAluNot(ShaderIrNode node, bool not) { - return Not ? new ShaderIrOp(ShaderIrInst.Not, Node) : Node; + return not ? new ShaderIrOp(ShaderIrInst.Not, node) : node; } - public static ShaderIrNode ExtendTo32(ShaderIrNode Node, bool Signed, int Size) + public static ShaderIrNode ExtendTo32(ShaderIrNode node, bool signed, int size) { - int Shift = 32 - Size; + int shift = 32 - size; - ShaderIrInst RightShift = Signed + ShaderIrInst rightShift = signed ? ShaderIrInst.Asr : ShaderIrInst.Lsr; - Node = new ShaderIrOp(ShaderIrInst.Lsl, Node, new ShaderIrOperImm(Shift)); - Node = new ShaderIrOp(RightShift, Node, new ShaderIrOperImm(Shift)); + node = new ShaderIrOp(ShaderIrInst.Lsl, node, new ShaderIrOperImm(shift)); + node = new ShaderIrOp(rightShift, node, new ShaderIrOperImm(shift)); - return Node; + return node; } - public static ShaderIrNode ExtendTo32(ShaderIrNode Node, bool Signed, ShaderIrNode Size) + public static ShaderIrNode ExtendTo32(ShaderIrNode node, bool signed, ShaderIrNode size) { - ShaderIrOperImm WordSize = new ShaderIrOperImm(32); + ShaderIrOperImm wordSize = new ShaderIrOperImm(32); - ShaderIrOp Shift = new ShaderIrOp(ShaderIrInst.Sub, WordSize, Size); + ShaderIrOp shift = new ShaderIrOp(ShaderIrInst.Sub, wordSize, size); - ShaderIrInst RightShift = Signed + ShaderIrInst rightShift = signed ? ShaderIrInst.Asr : ShaderIrInst.Lsr; - Node = new ShaderIrOp(ShaderIrInst.Lsl, Node, Shift); - Node = new ShaderIrOp(RightShift, Node, Shift); + node = new ShaderIrOp(ShaderIrInst.Lsl, node, shift); + node = new ShaderIrOp(rightShift, node, shift); - return Node; + return node; } } } \ No newline at end of file diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMem.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMem.cs index 8b4eacdf20..9909a4ee7c 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMem.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMem.cs @@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gal.Shader private const int _GBA = 0xe; private const int RGBA = 0xf; - private static int[,] MaskLut = new int[,] + private static int[,] _maskLut = new int[,] { { ____, ____, ____, ____, ____, ____, ____, ____ }, { R___, _G__, __B_, ___A, RG__, R__A, _G_A, __BA }, @@ -30,28 +30,28 @@ namespace Ryujinx.Graphics.Gal.Shader { RGB_, RG_A, R_BA, _GBA, RGBA, ____, ____, ____ } }; - private static GalTextureTarget TexToTextureTarget(int TexType, bool IsArray) + private static GalTextureTarget TexToTextureTarget(int texType, bool isArray) { - switch (TexType) + switch (texType) { case 0: - return IsArray ? GalTextureTarget.OneDArray : GalTextureTarget.OneD; + return isArray ? GalTextureTarget.OneDArray : GalTextureTarget.OneD; case 2: - return IsArray ? GalTextureTarget.TwoDArray : GalTextureTarget.TwoD; + return isArray ? GalTextureTarget.TwoDArray : GalTextureTarget.TwoD; case 4: - if (IsArray) + if (isArray) throw new InvalidOperationException($"ARRAY bit set on a TEX with 3D texture!"); return GalTextureTarget.ThreeD; case 6: - return IsArray ? GalTextureTarget.CubeArray : GalTextureTarget.CubeMap; + return isArray ? GalTextureTarget.CubeArray : GalTextureTarget.CubeMap; default: throw new InvalidOperationException(); } } - private static GalTextureTarget TexsToTextureTarget(int TexType) + private static GalTextureTarget TexsToTextureTarget(int texType) { - switch (TexType) + switch (texType) { case 0: return GalTextureTarget.OneD; @@ -77,9 +77,9 @@ namespace Ryujinx.Graphics.Gal.Shader } } - public static GalTextureTarget TldsToTextureTarget(int TexType) + public static GalTextureTarget TldsToTextureTarget(int texType) { - switch (TexType) + switch (texType) { case 0: case 2: @@ -99,566 +99,566 @@ namespace Ryujinx.Graphics.Gal.Shader } } - public static void Ld_A(ShaderIrBlock Block, long OpCode, int Position) + public static void Ld_A(ShaderIrBlock block, long opCode, int position) { - ShaderIrNode[] Opers = OpCode.Abuf20(); + ShaderIrNode[] opers = opCode.Abuf20(); //Used by GS - ShaderIrOperGpr Vertex = OpCode.Gpr39(); + ShaderIrOperGpr vertex = opCode.Gpr39(); - int Index = 0; + int index = 0; - foreach (ShaderIrNode OperA in Opers) + foreach (ShaderIrNode operA in opers) { - ShaderIrOperGpr OperD = OpCode.Gpr0(); + ShaderIrOperGpr operD = opCode.Gpr0(); - OperD.Index += Index++; + operD.Index += index++; - Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperD, OperA))); + block.AddNode(opCode.PredNode(new ShaderIrAsg(operD, operA))); } } - public static void Ld_C(ShaderIrBlock Block, long OpCode, int Position) + public static void Ld_C(ShaderIrBlock block, long opCode, int position) { - int CbufPos = OpCode.Read(22, 0x3fff); - int CbufIndex = OpCode.Read(36, 0x1f); - int Type = OpCode.Read(48, 7); + int cbufPos = opCode.Read(22, 0x3fff); + int cbufIndex = opCode.Read(36, 0x1f); + int type = opCode.Read(48, 7); - if (Type > 5) + if (type > 5) { throw new InvalidOperationException(); } - ShaderIrOperGpr Temp = ShaderIrOperGpr.MakeTemporary(); + ShaderIrOperGpr temp = ShaderIrOperGpr.MakeTemporary(); - Block.AddNode(new ShaderIrAsg(Temp, OpCode.Gpr8())); + block.AddNode(new ShaderIrAsg(temp, opCode.Gpr8())); - int Count = Type == 5 ? 2 : 1; + int count = type == 5 ? 2 : 1; - for (int Index = 0; Index < Count; Index++) + for (int index = 0; index < count; index++) { - ShaderIrOperCbuf OperA = new ShaderIrOperCbuf(CbufIndex, CbufPos, Temp); + ShaderIrOperCbuf operA = new ShaderIrOperCbuf(cbufIndex, cbufPos, temp); - ShaderIrOperGpr OperD = OpCode.Gpr0(); + ShaderIrOperGpr operD = opCode.Gpr0(); - OperA.Pos += Index; - OperD.Index += Index; + operA.Pos += index; + operD.Index += index; - if (!OperD.IsValidRegister) + if (!operD.IsValidRegister) { break; } - ShaderIrNode Node = OperA; + ShaderIrNode node = operA; - if (Type < 4) + if (type < 4) { //This is a 8 or 16 bits type. - bool Signed = (Type & 1) != 0; + bool signed = (type & 1) != 0; - int Size = 8 << (Type >> 1); + int size = 8 << (type >> 1); - Node = ExtendTo32(Node, Signed, Size); + node = ExtendTo32(node, signed, size); } - Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperD, Node))); + block.AddNode(opCode.PredNode(new ShaderIrAsg(operD, node))); } } - public static void St_A(ShaderIrBlock Block, long OpCode, int Position) + public static void St_A(ShaderIrBlock block, long opCode, int position) { - ShaderIrNode[] Opers = OpCode.Abuf20(); + ShaderIrNode[] opers = opCode.Abuf20(); - int Index = 0; + int index = 0; - foreach (ShaderIrNode OperA in Opers) + foreach (ShaderIrNode operA in opers) { - ShaderIrOperGpr OperD = OpCode.Gpr0(); + ShaderIrOperGpr operD = opCode.Gpr0(); - OperD.Index += Index++; + operD.Index += index++; - Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperA, OperD))); + block.AddNode(opCode.PredNode(new ShaderIrAsg(operA, operD))); } } - public static void Texq(ShaderIrBlock Block, long OpCode, int Position) + public static void Texq(ShaderIrBlock block, long opCode, int position) { - ShaderIrNode OperD = OpCode.Gpr0(); - ShaderIrNode OperA = OpCode.Gpr8(); + ShaderIrNode operD = opCode.Gpr0(); + ShaderIrNode operA = opCode.Gpr8(); - ShaderTexqInfo Info = (ShaderTexqInfo)(OpCode.Read(22, 0x1f)); + ShaderTexqInfo info = (ShaderTexqInfo)(opCode.Read(22, 0x1f)); - ShaderIrMetaTexq Meta0 = new ShaderIrMetaTexq(Info, 0); - ShaderIrMetaTexq Meta1 = new ShaderIrMetaTexq(Info, 1); + ShaderIrMetaTexq meta0 = new ShaderIrMetaTexq(info, 0); + ShaderIrMetaTexq meta1 = new ShaderIrMetaTexq(info, 1); - ShaderIrNode OperC = OpCode.Imm13_36(); + ShaderIrNode operC = opCode.Imm13_36(); - ShaderIrOp Op0 = new ShaderIrOp(ShaderIrInst.Texq, OperA, null, OperC, Meta0); - ShaderIrOp Op1 = new ShaderIrOp(ShaderIrInst.Texq, OperA, null, OperC, Meta1); + ShaderIrOp op0 = new ShaderIrOp(ShaderIrInst.Texq, operA, null, operC, meta0); + ShaderIrOp op1 = new ShaderIrOp(ShaderIrInst.Texq, operA, null, operC, meta1); - Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperD, Op0))); - Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperA, Op1))); //Is this right? + block.AddNode(opCode.PredNode(new ShaderIrAsg(operD, op0))); + block.AddNode(opCode.PredNode(new ShaderIrAsg(operA, op1))); //Is this right? } - public static void Tex(ShaderIrBlock Block, long OpCode, int Position) + public static void Tex(ShaderIrBlock block, long opCode, int position) { - TextureInstructionSuffix Suffix; + TextureInstructionSuffix suffix; - int RawSuffix = OpCode.Read(0x34, 0x38); + int rawSuffix = opCode.Read(0x34, 0x38); - switch (RawSuffix) + switch (rawSuffix) { case 0: - Suffix = TextureInstructionSuffix.None; + suffix = TextureInstructionSuffix.None; break; case 0x8: - Suffix = TextureInstructionSuffix.LZ; + suffix = TextureInstructionSuffix.LZ; break; case 0x10: - Suffix = TextureInstructionSuffix.LB; + suffix = TextureInstructionSuffix.LB; break; case 0x18: - Suffix = TextureInstructionSuffix.LL; + suffix = TextureInstructionSuffix.LL; break; case 0x30: - Suffix = TextureInstructionSuffix.LBA; + suffix = TextureInstructionSuffix.LBA; break; case 0x38: - Suffix = TextureInstructionSuffix.LLA; + suffix = TextureInstructionSuffix.LLA; break; default: - throw new InvalidOperationException($"Invalid Suffix for TEX instruction {RawSuffix}"); + throw new InvalidOperationException($"Invalid Suffix for TEX instruction {rawSuffix}"); } - bool IsOffset = OpCode.Read(0x36); + bool isOffset = opCode.Read(0x36); - if (IsOffset) - Suffix |= TextureInstructionSuffix.AOffI; + if (isOffset) + suffix |= TextureInstructionSuffix.AOffI; - EmitTex(Block, OpCode, Suffix, GprHandle: false); + EmitTex(block, opCode, suffix, gprHandle: false); } - public static void Tex_B(ShaderIrBlock Block, long OpCode, int Position) + public static void Tex_B(ShaderIrBlock block, long opCode, int position) { - TextureInstructionSuffix Suffix; + TextureInstructionSuffix suffix; - int RawSuffix = OpCode.Read(0x24, 0xe); + int rawSuffix = opCode.Read(0x24, 0xe); - switch (RawSuffix) + switch (rawSuffix) { case 0: - Suffix = TextureInstructionSuffix.None; + suffix = TextureInstructionSuffix.None; break; case 0x2: - Suffix = TextureInstructionSuffix.LZ; + suffix = TextureInstructionSuffix.LZ; break; case 0x4: - Suffix = TextureInstructionSuffix.LB; + suffix = TextureInstructionSuffix.LB; break; case 0x6: - Suffix = TextureInstructionSuffix.LL; + suffix = TextureInstructionSuffix.LL; break; case 0xc: - Suffix = TextureInstructionSuffix.LBA; + suffix = TextureInstructionSuffix.LBA; break; case 0xe: - Suffix = TextureInstructionSuffix.LLA; + suffix = TextureInstructionSuffix.LLA; break; default: - throw new InvalidOperationException($"Invalid Suffix for TEX.B instruction {RawSuffix}"); + throw new InvalidOperationException($"Invalid Suffix for TEX.B instruction {rawSuffix}"); } - bool IsOffset = OpCode.Read(0x23); + bool isOffset = opCode.Read(0x23); - if (IsOffset) - Suffix |= TextureInstructionSuffix.AOffI; + if (isOffset) + suffix |= TextureInstructionSuffix.AOffI; - EmitTex(Block, OpCode, Suffix, GprHandle: true); + EmitTex(block, opCode, suffix, gprHandle: true); } - private static void EmitTex(ShaderIrBlock Block, long OpCode, TextureInstructionSuffix TextureInstructionSuffix, bool GprHandle) + private static void EmitTex(ShaderIrBlock block, long opCode, TextureInstructionSuffix textureInstructionSuffix, bool gprHandle) { - bool IsArray = OpCode.HasArray(); + bool isArray = opCode.HasArray(); - GalTextureTarget TextureTarget = TexToTextureTarget(OpCode.Read(28, 6), IsArray); + GalTextureTarget textureTarget = TexToTextureTarget(opCode.Read(28, 6), isArray); - bool HasDepthCompare = OpCode.Read(0x32); + bool hasDepthCompare = opCode.Read(0x32); - if (HasDepthCompare) + if (hasDepthCompare) { - TextureInstructionSuffix |= TextureInstructionSuffix.DC; + textureInstructionSuffix |= TextureInstructionSuffix.DC; } - ShaderIrOperGpr[] Coords = new ShaderIrOperGpr[ImageUtils.GetCoordsCountTextureTarget(TextureTarget)]; + ShaderIrOperGpr[] coords = new ShaderIrOperGpr[ImageUtils.GetCoordsCountTextureTarget(textureTarget)]; - int IndexExtraCoord = 0; + int indexExtraCoord = 0; - if (IsArray) + if (isArray) { - IndexExtraCoord++; + indexExtraCoord++; - Coords[Coords.Length - 1] = OpCode.Gpr8(); + coords[coords.Length - 1] = opCode.Gpr8(); } - for (int Index = 0; Index < Coords.Length - IndexExtraCoord; Index++) + for (int index = 0; index < coords.Length - indexExtraCoord; index++) { - ShaderIrOperGpr CoordReg = OpCode.Gpr8(); + ShaderIrOperGpr coordReg = opCode.Gpr8(); - CoordReg.Index += Index; + coordReg.Index += index; - CoordReg.Index += IndexExtraCoord; + coordReg.Index += indexExtraCoord; - if (!CoordReg.IsValidRegister) + if (!coordReg.IsValidRegister) { - CoordReg.Index = ShaderIrOperGpr.ZRIndex; + coordReg.Index = ShaderIrOperGpr.ZrIndex; } - Coords[Index] = CoordReg; + coords[index] = coordReg; } - int ChMask = OpCode.Read(31, 0xf); + int chMask = opCode.Read(31, 0xf); - ShaderIrOperGpr LevelOfDetail = null; - ShaderIrOperGpr Offset = null; - ShaderIrOperGpr DepthCompare = null; + ShaderIrOperGpr levelOfDetail = null; + ShaderIrOperGpr offset = null; + ShaderIrOperGpr depthCompare = null; // TODO: determine first argument when TEX.B is used - int OperBIndex = GprHandle ? 1 : 0; + int operBIndex = gprHandle ? 1 : 0; - if ((TextureInstructionSuffix & TextureInstructionSuffix.LL) != 0 || - (TextureInstructionSuffix & TextureInstructionSuffix.LB) != 0 || - (TextureInstructionSuffix & TextureInstructionSuffix.LBA) != 0 || - (TextureInstructionSuffix & TextureInstructionSuffix.LLA) != 0) + if ((textureInstructionSuffix & TextureInstructionSuffix.LL) != 0 || + (textureInstructionSuffix & TextureInstructionSuffix.LB) != 0 || + (textureInstructionSuffix & TextureInstructionSuffix.LBA) != 0 || + (textureInstructionSuffix & TextureInstructionSuffix.LLA) != 0) { - LevelOfDetail = OpCode.Gpr20(); - LevelOfDetail.Index += OperBIndex; + levelOfDetail = opCode.Gpr20(); + levelOfDetail.Index += operBIndex; - OperBIndex++; + operBIndex++; } - if ((TextureInstructionSuffix & TextureInstructionSuffix.AOffI) != 0) + if ((textureInstructionSuffix & TextureInstructionSuffix.AOffI) != 0) { - Offset = OpCode.Gpr20(); - Offset.Index += OperBIndex; + offset = opCode.Gpr20(); + offset.Index += operBIndex; - OperBIndex++; + operBIndex++; } - if ((TextureInstructionSuffix & TextureInstructionSuffix.DC) != 0) + if ((textureInstructionSuffix & TextureInstructionSuffix.DC) != 0) { - DepthCompare = OpCode.Gpr20(); - DepthCompare.Index += OperBIndex; + depthCompare = opCode.Gpr20(); + depthCompare.Index += operBIndex; - OperBIndex++; + operBIndex++; } // ??? - ShaderIrNode OperC = GprHandle - ? (ShaderIrNode)OpCode.Gpr20() - : (ShaderIrNode)OpCode.Imm13_36(); + ShaderIrNode operC = gprHandle + ? (ShaderIrNode)opCode.Gpr20() + : (ShaderIrNode)opCode.Imm13_36(); - ShaderIrInst Inst = GprHandle ? ShaderIrInst.Texb : ShaderIrInst.Texs; + ShaderIrInst inst = gprHandle ? ShaderIrInst.Texb : ShaderIrInst.Texs; - Coords = CoordsRegistersToTempRegisters(Block, Coords); + coords = CoordsRegistersToTempRegisters(block, coords); - int RegInc = 0; + int regInc = 0; - for (int Ch = 0; Ch < 4; Ch++) + for (int ch = 0; ch < 4; ch++) { - if (!IsChannelUsed(ChMask, Ch)) + if (!IsChannelUsed(chMask, ch)) { continue; } - ShaderIrOperGpr Dst = OpCode.Gpr0(); + ShaderIrOperGpr dst = opCode.Gpr0(); - Dst.Index += RegInc++; + dst.Index += regInc++; - if (!Dst.IsValidRegister || Dst.IsConst) + if (!dst.IsValidRegister || dst.IsConst) { continue; } - ShaderIrMetaTex Meta = new ShaderIrMetaTex(Ch, TextureTarget, TextureInstructionSuffix, Coords) + ShaderIrMetaTex meta = new ShaderIrMetaTex(ch, textureTarget, textureInstructionSuffix, coords) { - LevelOfDetail = LevelOfDetail, - Offset = Offset, - DepthCompare = DepthCompare + LevelOfDetail = levelOfDetail, + Offset = offset, + DepthCompare = depthCompare }; - ShaderIrOp Op = new ShaderIrOp(Inst, Coords[0], Coords.Length > 1 ? Coords[1] : null, OperC, Meta); + ShaderIrOp op = new ShaderIrOp(inst, coords[0], coords.Length > 1 ? coords[1] : null, operC, meta); - Block.AddNode(OpCode.PredNode(new ShaderIrAsg(Dst, Op))); + block.AddNode(opCode.PredNode(new ShaderIrAsg(dst, op))); } } - public static void Texs(ShaderIrBlock Block, long OpCode, int Position) + public static void Texs(ShaderIrBlock block, long opCode, int position) { - TextureInstructionSuffix Suffix; + TextureInstructionSuffix suffix; - int RawSuffix = OpCode.Read(0x34, 0x1e); + int rawSuffix = opCode.Read(0x34, 0x1e); - switch (RawSuffix) + switch (rawSuffix) { case 0: case 0x4: case 0x10: case 0x16: - Suffix = TextureInstructionSuffix.LZ; + suffix = TextureInstructionSuffix.LZ; break; case 0x6: case 0x1a: - Suffix = TextureInstructionSuffix.LL; + suffix = TextureInstructionSuffix.LL; break; case 0x8: - Suffix = TextureInstructionSuffix.DC; + suffix = TextureInstructionSuffix.DC; break; case 0x2: case 0xe: case 0x14: case 0x18: - Suffix = TextureInstructionSuffix.None; + suffix = TextureInstructionSuffix.None; break; case 0xa: - Suffix = TextureInstructionSuffix.LL | TextureInstructionSuffix.DC; + suffix = TextureInstructionSuffix.LL | TextureInstructionSuffix.DC; break; case 0xc: case 0x12: - Suffix = TextureInstructionSuffix.LZ | TextureInstructionSuffix.DC; + suffix = TextureInstructionSuffix.LZ | TextureInstructionSuffix.DC; break; default: - throw new InvalidOperationException($"Invalid Suffix for TEXS instruction {RawSuffix}"); + throw new InvalidOperationException($"Invalid Suffix for TEXS instruction {rawSuffix}"); } - GalTextureTarget TextureTarget = TexsToTextureTarget(OpCode.Read(52, 0x1e)); + GalTextureTarget textureTarget = TexsToTextureTarget(opCode.Read(52, 0x1e)); - EmitTexs(Block, OpCode, ShaderIrInst.Texs, TextureTarget, Suffix); + EmitTexs(block, opCode, ShaderIrInst.Texs, textureTarget, suffix); } - public static void Tlds(ShaderIrBlock Block, long OpCode, int Position) + public static void Tlds(ShaderIrBlock block, long opCode, int position) { - TextureInstructionSuffix Suffix; + TextureInstructionSuffix suffix; - int RawSuffix = OpCode.Read(0x34, 0x1e); + int rawSuffix = opCode.Read(0x34, 0x1e); - switch (RawSuffix) + switch (rawSuffix) { case 0: case 0x4: case 0x8: - Suffix = TextureInstructionSuffix.LZ | TextureInstructionSuffix.AOffI; + suffix = TextureInstructionSuffix.LZ | TextureInstructionSuffix.AOffI; break; case 0xc: - Suffix = TextureInstructionSuffix.LZ | TextureInstructionSuffix.MZ; + suffix = TextureInstructionSuffix.LZ | TextureInstructionSuffix.MZ; break; case 0xe: case 0x10: - Suffix = TextureInstructionSuffix.LZ; + suffix = TextureInstructionSuffix.LZ; break; case 0x2: case 0xa: - Suffix = TextureInstructionSuffix.LL; + suffix = TextureInstructionSuffix.LL; break; case 0x18: - Suffix = TextureInstructionSuffix.LL | TextureInstructionSuffix.AOffI; + suffix = TextureInstructionSuffix.LL | TextureInstructionSuffix.AOffI; break; default: - throw new InvalidOperationException($"Invalid Suffix for TLDS instruction {RawSuffix}"); + throw new InvalidOperationException($"Invalid Suffix for TLDS instruction {rawSuffix}"); } - GalTextureTarget TextureTarget = TldsToTextureTarget(OpCode.Read(52, 0x1e)); + GalTextureTarget textureTarget = TldsToTextureTarget(opCode.Read(52, 0x1e)); - EmitTexs(Block, OpCode, ShaderIrInst.Txlf, TextureTarget, Suffix); + EmitTexs(block, opCode, ShaderIrInst.Txlf, textureTarget, suffix); } - public static void Tld4(ShaderIrBlock Block, long OpCode, int Position) + public static void Tld4(ShaderIrBlock block, long opCode, int position) { - TextureInstructionSuffix Suffix; + TextureInstructionSuffix suffix; - int RawSuffix = OpCode.Read(0x34, 0xc); + int rawSuffix = opCode.Read(0x34, 0xc); - switch (RawSuffix) + switch (rawSuffix) { case 0: - Suffix = TextureInstructionSuffix.None; + suffix = TextureInstructionSuffix.None; break; case 0x4: - Suffix = TextureInstructionSuffix.AOffI; + suffix = TextureInstructionSuffix.AOffI; break; case 0x8: - Suffix = TextureInstructionSuffix.PTP; + suffix = TextureInstructionSuffix.PTP; break; default: - throw new InvalidOperationException($"Invalid Suffix for TLD4 instruction {RawSuffix}"); + throw new InvalidOperationException($"Invalid Suffix for TLD4 instruction {rawSuffix}"); } - bool IsShadow = OpCode.Read(0x32); + bool isShadow = opCode.Read(0x32); - bool IsArray = OpCode.HasArray(); - int ChMask = OpCode.Read(31, 0xf); + bool isArray = opCode.HasArray(); + int chMask = opCode.Read(31, 0xf); - GalTextureTarget TextureTarget = TexToTextureTarget(OpCode.Read(28, 6), IsArray); + GalTextureTarget textureTarget = TexToTextureTarget(opCode.Read(28, 6), isArray); - if (IsShadow) + if (isShadow) { - Suffix |= TextureInstructionSuffix.DC; + suffix |= TextureInstructionSuffix.DC; } - EmitTld4(Block, OpCode, TextureTarget, Suffix, ChMask, OpCode.Read(0x38, 0x3), false); + EmitTld4(block, opCode, textureTarget, suffix, chMask, opCode.Read(0x38, 0x3), false); } - public static void Tld4s(ShaderIrBlock Block, long OpCode, int Position) + public static void Tld4S(ShaderIrBlock block, long opCode, int position) { - TextureInstructionSuffix Suffix = TextureInstructionSuffix.None; + TextureInstructionSuffix suffix = TextureInstructionSuffix.None; - bool IsOffset = OpCode.Read(0x33); - bool IsShadow = OpCode.Read(0x32); + bool isOffset = opCode.Read(0x33); + bool isShadow = opCode.Read(0x32); - if (IsOffset) + if (isOffset) { - Suffix |= TextureInstructionSuffix.AOffI; + suffix |= TextureInstructionSuffix.AOffI; } - if (IsShadow) + if (isShadow) { - Suffix |= TextureInstructionSuffix.DC; + suffix |= TextureInstructionSuffix.DC; } // TLD4S seems to only support 2D textures with RGBA mask? - EmitTld4(Block, OpCode, GalTextureTarget.TwoD, Suffix, RGBA, OpCode.Read(0x34, 0x3), true); + EmitTld4(block, opCode, GalTextureTarget.TwoD, suffix, RGBA, opCode.Read(0x34, 0x3), true); } - private static void EmitTexs(ShaderIrBlock Block, - long OpCode, - ShaderIrInst Inst, - GalTextureTarget TextureTarget, - TextureInstructionSuffix TextureInstructionSuffix) + private static void EmitTexs(ShaderIrBlock block, + long opCode, + ShaderIrInst inst, + GalTextureTarget textureTarget, + TextureInstructionSuffix textureInstructionSuffix) { - if (Inst == ShaderIrInst.Txlf && TextureTarget == GalTextureTarget.CubeArray) + if (inst == ShaderIrInst.Txlf && textureTarget == GalTextureTarget.CubeArray) { throw new InvalidOperationException("TLDS instructions cannot use CUBE modifier!"); } - bool IsArray = ImageUtils.IsArray(TextureTarget); + bool isArray = ImageUtils.IsArray(textureTarget); - ShaderIrOperGpr[] Coords = new ShaderIrOperGpr[ImageUtils.GetCoordsCountTextureTarget(TextureTarget)]; + ShaderIrOperGpr[] coords = new ShaderIrOperGpr[ImageUtils.GetCoordsCountTextureTarget(textureTarget)]; - ShaderIrOperGpr OperA = OpCode.Gpr8(); - ShaderIrOperGpr OperB = OpCode.Gpr20(); + ShaderIrOperGpr operA = opCode.Gpr8(); + ShaderIrOperGpr operB = opCode.Gpr20(); - ShaderIrOperGpr SuffixExtra = OpCode.Gpr20(); - SuffixExtra.Index += 1; + ShaderIrOperGpr suffixExtra = opCode.Gpr20(); + suffixExtra.Index += 1; - int CoordStartIndex = 0; + int coordStartIndex = 0; - if (IsArray) + if (isArray) { - CoordStartIndex++; - Coords[Coords.Length - 1] = OpCode.Gpr8(); + coordStartIndex++; + coords[coords.Length - 1] = opCode.Gpr8(); } - switch (Coords.Length - CoordStartIndex) + switch (coords.Length - coordStartIndex) { case 1: - Coords[0] = OpCode.Gpr8(); + coords[0] = opCode.Gpr8(); break; case 2: - Coords[0] = OpCode.Gpr8(); - Coords[0].Index += CoordStartIndex; + coords[0] = opCode.Gpr8(); + coords[0].Index += coordStartIndex; break; case 3: - Coords[0] = OpCode.Gpr8(); - Coords[0].Index += CoordStartIndex; + coords[0] = opCode.Gpr8(); + coords[0].Index += coordStartIndex; - Coords[1] = OpCode.Gpr8(); - Coords[1].Index += 1 + CoordStartIndex; + coords[1] = opCode.Gpr8(); + coords[1].Index += 1 + coordStartIndex; break; default: - throw new NotSupportedException($"{Coords.Length - CoordStartIndex} coords textures aren't supported in TEXS"); + throw new NotSupportedException($"{coords.Length - coordStartIndex} coords textures aren't supported in TEXS"); } - int OperBIndex = 0; + int operBIndex = 0; - ShaderIrOperGpr LevelOfDetail = null; - ShaderIrOperGpr Offset = null; - ShaderIrOperGpr DepthCompare = null; + ShaderIrOperGpr levelOfDetail = null; + ShaderIrOperGpr offset = null; + ShaderIrOperGpr depthCompare = null; // OperB is always the last value // Not applicable to 1d textures - if (Coords.Length - CoordStartIndex != 1) + if (coords.Length - coordStartIndex != 1) { - Coords[Coords.Length - CoordStartIndex - 1] = OperB; - OperBIndex++; + coords[coords.Length - coordStartIndex - 1] = operB; + operBIndex++; } // Encoding of TEXS/TLDS is a bit special and change for 2d textures // NOTE: OperA seems to hold at best two args. // On 2D textures, if no suffix need an additional values, Y is stored in OperB, otherwise coords are in OperA and the additional values is in OperB. - if (TextureInstructionSuffix != TextureInstructionSuffix.None && TextureInstructionSuffix != TextureInstructionSuffix.LZ && TextureTarget == GalTextureTarget.TwoD) + if (textureInstructionSuffix != TextureInstructionSuffix.None && textureInstructionSuffix != TextureInstructionSuffix.LZ && textureTarget == GalTextureTarget.TwoD) { - Coords[Coords.Length - CoordStartIndex - 1] = OpCode.Gpr8(); - Coords[Coords.Length - CoordStartIndex - 1].Index += Coords.Length - CoordStartIndex - 1; - OperBIndex--; + coords[coords.Length - coordStartIndex - 1] = opCode.Gpr8(); + coords[coords.Length - coordStartIndex - 1].Index += coords.Length - coordStartIndex - 1; + operBIndex--; } // TODO: Find what MZ does and what changes about the encoding (Maybe Multisample?) - if ((TextureInstructionSuffix & TextureInstructionSuffix.LL) != 0) + if ((textureInstructionSuffix & TextureInstructionSuffix.LL) != 0) { - LevelOfDetail = OpCode.Gpr20(); - LevelOfDetail.Index += OperBIndex; - OperBIndex++; + levelOfDetail = opCode.Gpr20(); + levelOfDetail.Index += operBIndex; + operBIndex++; } - if ((TextureInstructionSuffix & TextureInstructionSuffix.AOffI) != 0) + if ((textureInstructionSuffix & TextureInstructionSuffix.AOffI) != 0) { - Offset = OpCode.Gpr20(); - Offset.Index += OperBIndex; - OperBIndex++; + offset = opCode.Gpr20(); + offset.Index += operBIndex; + operBIndex++; } - if ((TextureInstructionSuffix & TextureInstructionSuffix.DC) != 0) + if ((textureInstructionSuffix & TextureInstructionSuffix.DC) != 0) { - DepthCompare = OpCode.Gpr20(); - DepthCompare.Index += OperBIndex; - OperBIndex++; + depthCompare = opCode.Gpr20(); + depthCompare.Index += operBIndex; + operBIndex++; } - int LutIndex; + int lutIndex; - LutIndex = !OpCode.Gpr0().IsConst ? 1 : 0; - LutIndex |= !OpCode.Gpr28().IsConst ? 2 : 0; + lutIndex = !opCode.Gpr0().IsConst ? 1 : 0; + lutIndex |= !opCode.Gpr28().IsConst ? 2 : 0; - if (LutIndex == 0) + if (lutIndex == 0) { //Both destination registers are RZ, do nothing. return; } - bool Fp16 = !OpCode.Read(59); + bool fp16 = !opCode.Read(59); - int DstIncrement = 0; + int dstIncrement = 0; ShaderIrOperGpr GetDst() { - ShaderIrOperGpr Dst; + ShaderIrOperGpr dst; - if (Fp16) + if (fp16) { //FP16 mode, two components are packed on the two //halfs of a 32-bits register, as two half-float values. - int HalfPart = DstIncrement & 1; + int halfPart = dstIncrement & 1; - switch (LutIndex) + switch (lutIndex) { - case 1: Dst = OpCode.GprHalf0(HalfPart); break; - case 2: Dst = OpCode.GprHalf28(HalfPart); break; - case 3: Dst = (DstIncrement >> 1) != 0 - ? OpCode.GprHalf28(HalfPart) - : OpCode.GprHalf0(HalfPart); break; + case 1: dst = opCode.GprHalf0(halfPart); break; + case 2: dst = opCode.GprHalf28(halfPart); break; + case 3: dst = (dstIncrement >> 1) != 0 + ? opCode.GprHalf28(halfPart) + : opCode.GprHalf0(halfPart); break; default: throw new InvalidOperationException(); } @@ -667,210 +667,210 @@ namespace Ryujinx.Graphics.Gal.Shader { //32-bits mode, each component uses one register. //Two components uses two consecutive registers. - switch (LutIndex) + switch (lutIndex) { - case 1: Dst = OpCode.Gpr0(); break; - case 2: Dst = OpCode.Gpr28(); break; - case 3: Dst = (DstIncrement >> 1) != 0 - ? OpCode.Gpr28() - : OpCode.Gpr0(); break; + case 1: dst = opCode.Gpr0(); break; + case 2: dst = opCode.Gpr28(); break; + case 3: dst = (dstIncrement >> 1) != 0 + ? opCode.Gpr28() + : opCode.Gpr0(); break; default: throw new InvalidOperationException(); } - Dst.Index += DstIncrement & 1; + dst.Index += dstIncrement & 1; } - DstIncrement++; + dstIncrement++; - return Dst; + return dst; } - int ChMask = MaskLut[LutIndex, OpCode.Read(50, 7)]; + int chMask = _maskLut[lutIndex, opCode.Read(50, 7)]; - if (ChMask == 0) + if (chMask == 0) { //All channels are disabled, do nothing. return; } - ShaderIrNode OperC = OpCode.Imm13_36(); - Coords = CoordsRegistersToTempRegisters(Block, Coords); + ShaderIrNode operC = opCode.Imm13_36(); + coords = CoordsRegistersToTempRegisters(block, coords); - for (int Ch = 0; Ch < 4; Ch++) + for (int ch = 0; ch < 4; ch++) { - if (!IsChannelUsed(ChMask, Ch)) + if (!IsChannelUsed(chMask, ch)) { continue; } - ShaderIrMetaTex Meta = new ShaderIrMetaTex(Ch, TextureTarget, TextureInstructionSuffix, Coords) + ShaderIrMetaTex meta = new ShaderIrMetaTex(ch, textureTarget, textureInstructionSuffix, coords) { - LevelOfDetail = LevelOfDetail, - Offset = Offset, - DepthCompare = DepthCompare + LevelOfDetail = levelOfDetail, + Offset = offset, + DepthCompare = depthCompare }; - ShaderIrOp Op = new ShaderIrOp(Inst, OperA, OperB, OperC, Meta); + ShaderIrOp op = new ShaderIrOp(inst, operA, operB, operC, meta); - ShaderIrOperGpr Dst = GetDst(); + ShaderIrOperGpr dst = GetDst(); - if (Dst.IsValidRegister && !Dst.IsConst) + if (dst.IsValidRegister && !dst.IsConst) { - Block.AddNode(OpCode.PredNode(new ShaderIrAsg(Dst, Op))); + block.AddNode(opCode.PredNode(new ShaderIrAsg(dst, op))); } } } - private static void EmitTld4(ShaderIrBlock Block, long OpCode, GalTextureTarget TextureType, TextureInstructionSuffix TextureInstructionSuffix, int ChMask, int Component, bool Scalar) + private static void EmitTld4(ShaderIrBlock block, long opCode, GalTextureTarget textureType, TextureInstructionSuffix textureInstructionSuffix, int chMask, int component, bool scalar) { - ShaderIrOperGpr OperA = OpCode.Gpr8(); - ShaderIrOperGpr OperB = OpCode.Gpr20(); - ShaderIrOperImm OperC = OpCode.Imm13_36(); + ShaderIrOperGpr operA = opCode.Gpr8(); + ShaderIrOperGpr operB = opCode.Gpr20(); + ShaderIrOperImm operC = opCode.Imm13_36(); - ShaderIrOperGpr[] Coords = new ShaderIrOperGpr[ImageUtils.GetCoordsCountTextureTarget(TextureType)]; + ShaderIrOperGpr[] coords = new ShaderIrOperGpr[ImageUtils.GetCoordsCountTextureTarget(textureType)]; - ShaderIrOperGpr Offset = null; - ShaderIrOperGpr DepthCompare = null; + ShaderIrOperGpr offset = null; + ShaderIrOperGpr depthCompare = null; - bool IsArray = ImageUtils.IsArray(TextureType); + bool isArray = ImageUtils.IsArray(textureType); - int OperBIndex = 0; + int operBIndex = 0; - if (Scalar) + if (scalar) { - int CoordStartIndex = 0; + int coordStartIndex = 0; - if (IsArray) + if (isArray) { - CoordStartIndex++; - Coords[Coords.Length - 1] = OperB; + coordStartIndex++; + coords[coords.Length - 1] = operB; } - switch (Coords.Length - CoordStartIndex) + switch (coords.Length - coordStartIndex) { case 1: - Coords[0] = OpCode.Gpr8(); + coords[0] = opCode.Gpr8(); break; case 2: - Coords[0] = OpCode.Gpr8(); - Coords[0].Index += CoordStartIndex; + coords[0] = opCode.Gpr8(); + coords[0].Index += coordStartIndex; break; case 3: - Coords[0] = OpCode.Gpr8(); - Coords[0].Index += CoordStartIndex; + coords[0] = opCode.Gpr8(); + coords[0].Index += coordStartIndex; - Coords[1] = OpCode.Gpr8(); - Coords[1].Index += 1 + CoordStartIndex; + coords[1] = opCode.Gpr8(); + coords[1].Index += 1 + coordStartIndex; break; default: - throw new NotSupportedException($"{Coords.Length - CoordStartIndex} coords textures aren't supported in TLD4S"); + throw new NotSupportedException($"{coords.Length - coordStartIndex} coords textures aren't supported in TLD4S"); } - if (Coords.Length - CoordStartIndex != 1) + if (coords.Length - coordStartIndex != 1) { - Coords[Coords.Length - CoordStartIndex - 1] = OperB; - OperBIndex++; + coords[coords.Length - coordStartIndex - 1] = operB; + operBIndex++; } - if (TextureInstructionSuffix != TextureInstructionSuffix.None && TextureType == GalTextureTarget.TwoD) + if (textureInstructionSuffix != TextureInstructionSuffix.None && textureType == GalTextureTarget.TwoD) { - Coords[Coords.Length - CoordStartIndex - 1] = OpCode.Gpr8(); - Coords[Coords.Length - CoordStartIndex - 1].Index += Coords.Length - CoordStartIndex - 1; - OperBIndex--; + coords[coords.Length - coordStartIndex - 1] = opCode.Gpr8(); + coords[coords.Length - coordStartIndex - 1].Index += coords.Length - coordStartIndex - 1; + operBIndex--; } } else { - int IndexExtraCoord = 0; + int indexExtraCoord = 0; - if (IsArray) + if (isArray) { - IndexExtraCoord++; + indexExtraCoord++; - Coords[Coords.Length - 1] = OpCode.Gpr8(); + coords[coords.Length - 1] = opCode.Gpr8(); } - for (int Index = 0; Index < Coords.Length - IndexExtraCoord; Index++) + for (int index = 0; index < coords.Length - indexExtraCoord; index++) { - Coords[Index] = OpCode.Gpr8(); + coords[index] = opCode.Gpr8(); - Coords[Index].Index += Index; + coords[index].Index += index; - Coords[Index].Index += IndexExtraCoord; + coords[index].Index += indexExtraCoord; - if (Coords[Index].Index > ShaderIrOperGpr.ZRIndex) + if (coords[index].Index > ShaderIrOperGpr.ZrIndex) { - Coords[Index].Index = ShaderIrOperGpr.ZRIndex; + coords[index].Index = ShaderIrOperGpr.ZrIndex; } } } - if ((TextureInstructionSuffix & TextureInstructionSuffix.AOffI) != 0) + if ((textureInstructionSuffix & TextureInstructionSuffix.AOffI) != 0) { - Offset = OpCode.Gpr20(); - Offset.Index += OperBIndex; - OperBIndex++; + offset = opCode.Gpr20(); + offset.Index += operBIndex; + operBIndex++; } - if ((TextureInstructionSuffix & TextureInstructionSuffix.DC) != 0) + if ((textureInstructionSuffix & TextureInstructionSuffix.DC) != 0) { - DepthCompare = OpCode.Gpr20(); - DepthCompare.Index += OperBIndex; - OperBIndex++; + depthCompare = opCode.Gpr20(); + depthCompare.Index += operBIndex; + operBIndex++; } - Coords = CoordsRegistersToTempRegisters(Block, Coords); + coords = CoordsRegistersToTempRegisters(block, coords); - int RegInc = 0; + int regInc = 0; - for (int Ch = 0; Ch < 4; Ch++) + for (int ch = 0; ch < 4; ch++) { - if (!IsChannelUsed(ChMask, Ch)) + if (!IsChannelUsed(chMask, ch)) { continue; } - ShaderIrOperGpr Dst = OpCode.Gpr0(); + ShaderIrOperGpr dst = opCode.Gpr0(); - Dst.Index += RegInc++; + dst.Index += regInc++; - if (!Dst.IsValidRegister || Dst.IsConst) + if (!dst.IsValidRegister || dst.IsConst) { continue; } - ShaderIrMetaTex Meta = new ShaderIrMetaTex(Ch, TextureType, TextureInstructionSuffix, Coords) + ShaderIrMetaTex meta = new ShaderIrMetaTex(ch, textureType, textureInstructionSuffix, coords) { - Component = Component, - Offset = Offset, - DepthCompare = DepthCompare + Component = component, + Offset = offset, + DepthCompare = depthCompare }; - ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Tld4, OperA, OperB, OperC, Meta); + ShaderIrOp op = new ShaderIrOp(ShaderIrInst.Tld4, operA, operB, operC, meta); - Block.AddNode(OpCode.PredNode(new ShaderIrAsg(Dst, Op))); + block.AddNode(opCode.PredNode(new ShaderIrAsg(dst, op))); } } - private static bool IsChannelUsed(int ChMask, int Ch) + private static bool IsChannelUsed(int chMask, int ch) { - return (ChMask & (1 << Ch)) != 0; + return (chMask & (1 << ch)) != 0; } - private static ShaderIrOperGpr[] CoordsRegistersToTempRegisters(ShaderIrBlock Block, params ShaderIrOperGpr[] Registers) + private static ShaderIrOperGpr[] CoordsRegistersToTempRegisters(ShaderIrBlock block, params ShaderIrOperGpr[] registers) { - ShaderIrOperGpr[] Res = new ShaderIrOperGpr[Registers.Length]; + ShaderIrOperGpr[] res = new ShaderIrOperGpr[registers.Length]; - for (int Index = 0; Index < Res.Length; Index++) + for (int index = 0; index < res.Length; index++) { - Res[Index] = ShaderIrOperGpr.MakeTemporary(Index); - Block.AddNode(new ShaderIrAsg(Res[Index], Registers[Index])); + res[index] = ShaderIrOperGpr.MakeTemporary(index); + block.AddNode(new ShaderIrAsg(res[index], registers[index])); } - return Res; + return res; } } } \ No newline at end of file diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs index cd602db7c1..0a2b4232bb 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs @@ -25,400 +25,400 @@ namespace Ryujinx.Graphics.Gal.Shader F64 = 3 } - public static void F2f_C(ShaderIrBlock Block, long OpCode, int Position) + public static void F2f_C(ShaderIrBlock block, long opCode, int position) { - EmitF2f(Block, OpCode, ShaderOper.CR); + EmitF2F(block, opCode, ShaderOper.Cr); } - public static void F2f_I(ShaderIrBlock Block, long OpCode, int Position) + public static void F2f_I(ShaderIrBlock block, long opCode, int position) { - EmitF2f(Block, OpCode, ShaderOper.Immf); + EmitF2F(block, opCode, ShaderOper.Immf); } - public static void F2f_R(ShaderIrBlock Block, long OpCode, int Position) + public static void F2f_R(ShaderIrBlock block, long opCode, int position) { - EmitF2f(Block, OpCode, ShaderOper.RR); + EmitF2F(block, opCode, ShaderOper.Rr); } - public static void F2i_C(ShaderIrBlock Block, long OpCode, int Position) + public static void F2i_C(ShaderIrBlock block, long opCode, int position) { - EmitF2i(Block, OpCode, ShaderOper.CR); + EmitF2I(block, opCode, ShaderOper.Cr); } - public static void F2i_I(ShaderIrBlock Block, long OpCode, int Position) + public static void F2i_I(ShaderIrBlock block, long opCode, int position) { - EmitF2i(Block, OpCode, ShaderOper.Immf); + EmitF2I(block, opCode, ShaderOper.Immf); } - public static void F2i_R(ShaderIrBlock Block, long OpCode, int Position) + public static void F2i_R(ShaderIrBlock block, long opCode, int position) { - EmitF2i(Block, OpCode, ShaderOper.RR); + EmitF2I(block, opCode, ShaderOper.Rr); } - public static void I2f_C(ShaderIrBlock Block, long OpCode, int Position) + public static void I2f_C(ShaderIrBlock block, long opCode, int position) { - EmitI2f(Block, OpCode, ShaderOper.CR); + EmitI2F(block, opCode, ShaderOper.Cr); } - public static void I2f_I(ShaderIrBlock Block, long OpCode, int Position) + public static void I2f_I(ShaderIrBlock block, long opCode, int position) { - EmitI2f(Block, OpCode, ShaderOper.Imm); + EmitI2F(block, opCode, ShaderOper.Imm); } - public static void I2f_R(ShaderIrBlock Block, long OpCode, int Position) + public static void I2f_R(ShaderIrBlock block, long opCode, int position) { - EmitI2f(Block, OpCode, ShaderOper.RR); + EmitI2F(block, opCode, ShaderOper.Rr); } - public static void I2i_C(ShaderIrBlock Block, long OpCode, int Position) + public static void I2i_C(ShaderIrBlock block, long opCode, int position) { - EmitI2i(Block, OpCode, ShaderOper.CR); + EmitI2I(block, opCode, ShaderOper.Cr); } - public static void I2i_I(ShaderIrBlock Block, long OpCode, int Position) + public static void I2i_I(ShaderIrBlock block, long opCode, int position) { - EmitI2i(Block, OpCode, ShaderOper.Imm); + EmitI2I(block, opCode, ShaderOper.Imm); } - public static void I2i_R(ShaderIrBlock Block, long OpCode, int Position) + public static void I2i_R(ShaderIrBlock block, long opCode, int position) { - EmitI2i(Block, OpCode, ShaderOper.RR); + EmitI2I(block, opCode, ShaderOper.Rr); } - public static void Isberd(ShaderIrBlock Block, long OpCode, int Position) + public static void Isberd(ShaderIrBlock block, long opCode, int position) { //This instruction seems to be used to translate from an address to a vertex index in a GS //Stub it as such - Block.AddNode(new ShaderIrCmnt("Stubbed.")); + block.AddNode(new ShaderIrCmnt("Stubbed.")); - Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), OpCode.Gpr8()))); + block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), opCode.Gpr8()))); } - public static void Mov_C(ShaderIrBlock Block, long OpCode, int Position) + public static void Mov_C(ShaderIrBlock block, long opCode, int position) { - ShaderIrOperCbuf Cbuf = OpCode.Cbuf34(); + ShaderIrOperCbuf cbuf = opCode.Cbuf34(); - Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Cbuf))); + block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), cbuf))); } - public static void Mov_I(ShaderIrBlock Block, long OpCode, int Position) + public static void Mov_I(ShaderIrBlock block, long opCode, int position) { - ShaderIrOperImm Imm = OpCode.Imm19_20(); + ShaderIrOperImm imm = opCode.Imm19_20(); - Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Imm))); + block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), imm))); } - public static void Mov_I32(ShaderIrBlock Block, long OpCode, int Position) + public static void Mov_I32(ShaderIrBlock block, long opCode, int position) { - ShaderIrOperImm Imm = OpCode.Imm32_20(); + ShaderIrOperImm imm = opCode.Imm32_20(); - Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Imm))); + block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), imm))); } - public static void Mov_R(ShaderIrBlock Block, long OpCode, int Position) + public static void Mov_R(ShaderIrBlock block, long opCode, int position) { - ShaderIrOperGpr Gpr = OpCode.Gpr20(); + ShaderIrOperGpr gpr = opCode.Gpr20(); - Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Gpr))); + block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), gpr))); } - public static void Sel_C(ShaderIrBlock Block, long OpCode, int Position) + public static void Sel_C(ShaderIrBlock block, long opCode, int position) { - EmitSel(Block, OpCode, ShaderOper.CR); + EmitSel(block, opCode, ShaderOper.Cr); } - public static void Sel_I(ShaderIrBlock Block, long OpCode, int Position) + public static void Sel_I(ShaderIrBlock block, long opCode, int position) { - EmitSel(Block, OpCode, ShaderOper.Imm); + EmitSel(block, opCode, ShaderOper.Imm); } - public static void Sel_R(ShaderIrBlock Block, long OpCode, int Position) + public static void Sel_R(ShaderIrBlock block, long opCode, int position) { - EmitSel(Block, OpCode, ShaderOper.RR); + EmitSel(block, opCode, ShaderOper.Rr); } - public static void Mov_S(ShaderIrBlock Block, long OpCode, int Position) + public static void Mov_S(ShaderIrBlock block, long opCode, int position) { - Block.AddNode(new ShaderIrCmnt("Stubbed.")); + block.AddNode(new ShaderIrCmnt("Stubbed.")); //Zero is used as a special number to get a valid "0 * 0 + VertexIndex" in a GS - ShaderIrNode Source = new ShaderIrOperImm(0); + ShaderIrNode source = new ShaderIrOperImm(0); - Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Source))); + block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), source))); } - private static void EmitF2f(ShaderIrBlock Block, long OpCode, ShaderOper Oper) + private static void EmitF2F(ShaderIrBlock block, long opCode, ShaderOper oper) { - bool NegA = OpCode.Read(45); - bool AbsA = OpCode.Read(49); + bool negA = opCode.Read(45); + bool absA = opCode.Read(49); - ShaderIrNode OperA; + ShaderIrNode operA; - switch (Oper) + switch (oper) { - case ShaderOper.CR: OperA = OpCode.Cbuf34(); break; - case ShaderOper.Immf: OperA = OpCode.Immf19_20(); break; - case ShaderOper.RR: OperA = OpCode.Gpr20(); break; + case ShaderOper.Cr: operA = opCode.Cbuf34(); break; + case ShaderOper.Immf: operA = opCode.Immf19_20(); break; + case ShaderOper.Rr: operA = opCode.Gpr20(); break; - default: throw new ArgumentException(nameof(Oper)); + default: throw new ArgumentException(nameof(oper)); } - OperA = GetAluFabsFneg(OperA, AbsA, NegA); + operA = GetAluFabsFneg(operA, absA, negA); - ShaderIrInst RoundInst = GetRoundInst(OpCode); + ShaderIrInst roundInst = GetRoundInst(opCode); - if (RoundInst != ShaderIrInst.Invalid) + if (roundInst != ShaderIrInst.Invalid) { - OperA = new ShaderIrOp(RoundInst, OperA); + operA = new ShaderIrOp(roundInst, operA); } - Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), OperA))); + block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), operA))); } - private static void EmitF2i(ShaderIrBlock Block, long OpCode, ShaderOper Oper) + private static void EmitF2I(ShaderIrBlock block, long opCode, ShaderOper oper) { - IntType Type = GetIntType(OpCode); + IntType type = GetIntType(opCode); - if (Type == IntType.U64 || - Type == IntType.S64) + if (type == IntType.U64 || + type == IntType.S64) { //TODO: 64-bits support. //Note: GLSL doesn't support 64-bits integers. throw new NotImplementedException(); } - bool NegA = OpCode.Read(45); - bool AbsA = OpCode.Read(49); + bool negA = opCode.Read(45); + bool absA = opCode.Read(49); - ShaderIrNode OperA; + ShaderIrNode operA; - switch (Oper) + switch (oper) { - case ShaderOper.CR: OperA = OpCode.Cbuf34(); break; - case ShaderOper.Immf: OperA = OpCode.Immf19_20(); break; - case ShaderOper.RR: OperA = OpCode.Gpr20(); break; + case ShaderOper.Cr: operA = opCode.Cbuf34(); break; + case ShaderOper.Immf: operA = opCode.Immf19_20(); break; + case ShaderOper.Rr: operA = opCode.Gpr20(); break; - default: throw new ArgumentException(nameof(Oper)); + default: throw new ArgumentException(nameof(oper)); } - OperA = GetAluFabsFneg(OperA, AbsA, NegA); + operA = GetAluFabsFneg(operA, absA, negA); - ShaderIrInst RoundInst = GetRoundInst(OpCode); + ShaderIrInst roundInst = GetRoundInst(opCode); - if (RoundInst != ShaderIrInst.Invalid) + if (roundInst != ShaderIrInst.Invalid) { - OperA = new ShaderIrOp(RoundInst, OperA); + operA = new ShaderIrOp(roundInst, operA); } - bool Signed = Type >= IntType.S8; + bool signed = type >= IntType.S8; - int Size = 8 << ((int)Type & 3); + int size = 8 << ((int)type & 3); - if (Size < 32) + if (size < 32) { - uint Mask = uint.MaxValue >> (32 - Size); + uint mask = uint.MaxValue >> (32 - size); - float CMin = 0; - float CMax = Mask; + float cMin = 0; + float cMax = mask; - if (Signed) + if (signed) { - uint HalfMask = Mask >> 1; + uint halfMask = mask >> 1; - CMin -= HalfMask + 1; - CMax = HalfMask; + cMin -= halfMask + 1; + cMax = halfMask; } - ShaderIrOperImmf IMin = new ShaderIrOperImmf(CMin); - ShaderIrOperImmf IMax = new ShaderIrOperImmf(CMax); + ShaderIrOperImmf min = new ShaderIrOperImmf(cMin); + ShaderIrOperImmf max = new ShaderIrOperImmf(cMax); - OperA = new ShaderIrOp(ShaderIrInst.Fclamp, OperA, IMin, IMax); + operA = new ShaderIrOp(ShaderIrInst.Fclamp, operA, min, max); } - ShaderIrInst Inst = Signed + ShaderIrInst inst = signed ? ShaderIrInst.Ftos : ShaderIrInst.Ftou; - ShaderIrNode Op = new ShaderIrOp(Inst, OperA); + ShaderIrNode op = new ShaderIrOp(inst, operA); - Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op))); + block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), op))); } - private static void EmitI2f(ShaderIrBlock Block, long OpCode, ShaderOper Oper) + private static void EmitI2F(ShaderIrBlock block, long opCode, ShaderOper oper) { - IntType Type = GetIntType(OpCode); + IntType type = GetIntType(opCode); - if (Type == IntType.U64 || - Type == IntType.S64) + if (type == IntType.U64 || + type == IntType.S64) { //TODO: 64-bits support. //Note: GLSL doesn't support 64-bits integers. throw new NotImplementedException(); } - int Sel = OpCode.Read(41, 3); + int sel = opCode.Read(41, 3); - bool NegA = OpCode.Read(45); - bool AbsA = OpCode.Read(49); + bool negA = opCode.Read(45); + bool absA = opCode.Read(49); - ShaderIrNode OperA; + ShaderIrNode operA; - switch (Oper) + switch (oper) { - case ShaderOper.CR: OperA = OpCode.Cbuf34(); break; - case ShaderOper.Imm: OperA = OpCode.Imm19_20(); break; - case ShaderOper.RR: OperA = OpCode.Gpr20(); break; + case ShaderOper.Cr: operA = opCode.Cbuf34(); break; + case ShaderOper.Imm: operA = opCode.Imm19_20(); break; + case ShaderOper.Rr: operA = opCode.Gpr20(); break; - default: throw new ArgumentException(nameof(Oper)); + default: throw new ArgumentException(nameof(oper)); } - OperA = GetAluIabsIneg(OperA, AbsA, NegA); + operA = GetAluIabsIneg(operA, absA, negA); - bool Signed = Type >= IntType.S8; + bool signed = type >= IntType.S8; - int Shift = Sel * 8; + int shift = sel * 8; - int Size = 8 << ((int)Type & 3); + int size = 8 << ((int)type & 3); - if (Shift != 0) + if (shift != 0) { - OperA = new ShaderIrOp(ShaderIrInst.Asr, OperA, new ShaderIrOperImm(Shift)); + operA = new ShaderIrOp(ShaderIrInst.Asr, operA, new ShaderIrOperImm(shift)); } - if (Size < 32) + if (size < 32) { - OperA = ExtendTo32(OperA, Signed, Size); + operA = ExtendTo32(operA, signed, size); } - ShaderIrInst Inst = Signed + ShaderIrInst inst = signed ? ShaderIrInst.Stof : ShaderIrInst.Utof; - ShaderIrNode Op = new ShaderIrOp(Inst, OperA); + ShaderIrNode op = new ShaderIrOp(inst, operA); - Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op))); + block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), op))); } - private static void EmitI2i(ShaderIrBlock Block, long OpCode, ShaderOper Oper) + private static void EmitI2I(ShaderIrBlock block, long opCode, ShaderOper oper) { - IntType Type = GetIntType(OpCode); + IntType type = GetIntType(opCode); - if (Type == IntType.U64 || - Type == IntType.S64) + if (type == IntType.U64 || + type == IntType.S64) { //TODO: 64-bits support. //Note: GLSL doesn't support 64-bits integers. throw new NotImplementedException(); } - int Sel = OpCode.Read(41, 3); + int sel = opCode.Read(41, 3); - bool NegA = OpCode.Read(45); - bool AbsA = OpCode.Read(49); - bool SatA = OpCode.Read(50); + bool negA = opCode.Read(45); + bool absA = opCode.Read(49); + bool satA = opCode.Read(50); - ShaderIrNode OperA; + ShaderIrNode operA; - switch (Oper) + switch (oper) { - case ShaderOper.CR: OperA = OpCode.Cbuf34(); break; - case ShaderOper.Immf: OperA = OpCode.Immf19_20(); break; - case ShaderOper.RR: OperA = OpCode.Gpr20(); break; + case ShaderOper.Cr: operA = opCode.Cbuf34(); break; + case ShaderOper.Immf: operA = opCode.Immf19_20(); break; + case ShaderOper.Rr: operA = opCode.Gpr20(); break; - default: throw new ArgumentException(nameof(Oper)); + default: throw new ArgumentException(nameof(oper)); } - OperA = GetAluIabsIneg(OperA, AbsA, NegA); + operA = GetAluIabsIneg(operA, absA, negA); - bool Signed = Type >= IntType.S8; + bool signed = type >= IntType.S8; - int Shift = Sel * 8; + int shift = sel * 8; - int Size = 8 << ((int)Type & 3); + int size = 8 << ((int)type & 3); - if (Shift != 0) + if (shift != 0) { - OperA = new ShaderIrOp(ShaderIrInst.Asr, OperA, new ShaderIrOperImm(Shift)); + operA = new ShaderIrOp(ShaderIrInst.Asr, operA, new ShaderIrOperImm(shift)); } - if (Size < 32) + if (size < 32) { - uint Mask = uint.MaxValue >> (32 - Size); + uint mask = uint.MaxValue >> (32 - size); - if (SatA) + if (satA) { - uint CMin = 0; - uint CMax = Mask; + uint cMin = 0; + uint cMax = mask; - if (Signed) + if (signed) { - uint HalfMask = Mask >> 1; + uint halfMask = mask >> 1; - CMin -= HalfMask + 1; - CMax = HalfMask; + cMin -= halfMask + 1; + cMax = halfMask; } - ShaderIrOperImm IMin = new ShaderIrOperImm((int)CMin); - ShaderIrOperImm IMax = new ShaderIrOperImm((int)CMax); + ShaderIrOperImm min = new ShaderIrOperImm((int)cMin); + ShaderIrOperImm max = new ShaderIrOperImm((int)cMax); - OperA = new ShaderIrOp(Signed + operA = new ShaderIrOp(signed ? ShaderIrInst.Clamps - : ShaderIrInst.Clampu, OperA, IMin, IMax); + : ShaderIrInst.Clampu, operA, min, max); } else { - OperA = ExtendTo32(OperA, Signed, Size); + operA = ExtendTo32(operA, signed, size); } } - Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), OperA))); + block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), operA))); } - private static void EmitSel(ShaderIrBlock Block, long OpCode, ShaderOper Oper) + private static void EmitSel(ShaderIrBlock block, long opCode, ShaderOper oper) { - ShaderIrOperGpr Dst = OpCode.Gpr0(); - ShaderIrNode Pred = OpCode.Pred39N(); + ShaderIrOperGpr dst = opCode.Gpr0(); + ShaderIrNode pred = opCode.Pred39N(); - ShaderIrNode ResultA = OpCode.Gpr8(); - ShaderIrNode ResultB; + ShaderIrNode resultA = opCode.Gpr8(); + ShaderIrNode resultB; - switch (Oper) + switch (oper) { - case ShaderOper.CR: ResultB = OpCode.Cbuf34(); break; - case ShaderOper.Imm: ResultB = OpCode.Imm19_20(); break; - case ShaderOper.RR: ResultB = OpCode.Gpr20(); break; + case ShaderOper.Cr: resultB = opCode.Cbuf34(); break; + case ShaderOper.Imm: resultB = opCode.Imm19_20(); break; + case ShaderOper.Rr: resultB = opCode.Gpr20(); break; - default: throw new ArgumentException(nameof(Oper)); + default: throw new ArgumentException(nameof(oper)); } - Block.AddNode(OpCode.PredNode(new ShaderIrCond(Pred, new ShaderIrAsg(Dst, ResultA), false))); + block.AddNode(opCode.PredNode(new ShaderIrCond(pred, new ShaderIrAsg(dst, resultA), false))); - Block.AddNode(OpCode.PredNode(new ShaderIrCond(Pred, new ShaderIrAsg(Dst, ResultB), true))); + block.AddNode(opCode.PredNode(new ShaderIrCond(pred, new ShaderIrAsg(dst, resultB), true))); } - private static IntType GetIntType(long OpCode) + private static IntType GetIntType(long opCode) { - bool Signed = OpCode.Read(13); + bool signed = opCode.Read(13); - IntType Type = (IntType)(OpCode.Read(10, 3)); + IntType type = (IntType)(opCode.Read(10, 3)); - if (Signed) + if (signed) { - Type += (int)IntType.S8; + type += (int)IntType.S8; } - return Type; + return type; } - private static FloatType GetFloatType(long OpCode) + private static FloatType GetFloatType(long opCode) { - return (FloatType)(OpCode.Read(8, 3)); + return (FloatType)(opCode.Read(8, 3)); } - private static ShaderIrInst GetRoundInst(long OpCode) + private static ShaderIrInst GetRoundInst(long opCode) { - switch (OpCode.Read(39, 3)) + switch (opCode.Read(39, 3)) { case 1: return ShaderIrInst.Floor; case 2: return ShaderIrInst.Ceil; diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeOpCode.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeOpCode.cs index e241e1ca58..4b1e404692 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeOpCode.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeOpCode.cs @@ -4,227 +4,227 @@ namespace Ryujinx.Graphics.Gal.Shader { static partial class ShaderDecode { - private static int Read(this long OpCode, int Position, int Mask) + private static int Read(this long opCode, int position, int mask) { - return (int)(OpCode >> Position) & Mask; + return (int)(opCode >> position) & mask; } - private static bool Read(this long OpCode, int Position) + private static bool Read(this long opCode, int position) { - return ((OpCode >> Position) & 1) != 0; + return ((opCode >> position) & 1) != 0; } - private static int Branch(this long OpCode) + private static int Branch(this long opCode) { - return ((int)(OpCode >> 20) << 8) >> 8; + return ((int)(opCode >> 20) << 8) >> 8; } - private static bool HasArray(this long OpCode) + private static bool HasArray(this long opCode) { - return OpCode.Read(0x1c); + return opCode.Read(0x1c); } - private static ShaderIrOperAbuf[] Abuf20(this long OpCode) + private static ShaderIrOperAbuf[] Abuf20(this long opCode) { - int Abuf = OpCode.Read(20, 0x3ff); - int Size = OpCode.Read(47, 3); + int abuf = opCode.Read(20, 0x3ff); + int size = opCode.Read(47, 3); - ShaderIrOperGpr Vertex = OpCode.Gpr39(); + ShaderIrOperGpr vertex = opCode.Gpr39(); - ShaderIrOperAbuf[] Opers = new ShaderIrOperAbuf[Size + 1]; + ShaderIrOperAbuf[] opers = new ShaderIrOperAbuf[size + 1]; - for (int Index = 0; Index <= Size; Index++) + for (int index = 0; index <= size; index++) { - Opers[Index] = new ShaderIrOperAbuf(Abuf + Index * 4, Vertex); + opers[index] = new ShaderIrOperAbuf(abuf + index * 4, vertex); } - return Opers; + return opers; } - private static ShaderIrOperAbuf Abuf28(this long OpCode) + private static ShaderIrOperAbuf Abuf28(this long opCode) { - int Abuf = OpCode.Read(28, 0x3ff); + int abuf = opCode.Read(28, 0x3ff); - return new ShaderIrOperAbuf(Abuf, OpCode.Gpr39()); + return new ShaderIrOperAbuf(abuf, opCode.Gpr39()); } - private static ShaderIrOperCbuf Cbuf34(this long OpCode) + private static ShaderIrOperCbuf Cbuf34(this long opCode) { return new ShaderIrOperCbuf( - OpCode.Read(34, 0x1f), - OpCode.Read(20, 0x3fff)); + opCode.Read(34, 0x1f), + opCode.Read(20, 0x3fff)); } - private static ShaderIrOperGpr Gpr8(this long OpCode) + private static ShaderIrOperGpr Gpr8(this long opCode) { - return new ShaderIrOperGpr(OpCode.Read(8, 0xff)); + return new ShaderIrOperGpr(opCode.Read(8, 0xff)); } - private static ShaderIrOperGpr Gpr20(this long OpCode) + private static ShaderIrOperGpr Gpr20(this long opCode) { - return new ShaderIrOperGpr(OpCode.Read(20, 0xff)); + return new ShaderIrOperGpr(opCode.Read(20, 0xff)); } - private static ShaderIrOperGpr Gpr39(this long OpCode) + private static ShaderIrOperGpr Gpr39(this long opCode) { - return new ShaderIrOperGpr(OpCode.Read(39, 0xff)); + return new ShaderIrOperGpr(opCode.Read(39, 0xff)); } - private static ShaderIrOperGpr Gpr0(this long OpCode) + private static ShaderIrOperGpr Gpr0(this long opCode) { - return new ShaderIrOperGpr(OpCode.Read(0, 0xff)); + return new ShaderIrOperGpr(opCode.Read(0, 0xff)); } - private static ShaderIrOperGpr Gpr28(this long OpCode) + private static ShaderIrOperGpr Gpr28(this long opCode) { - return new ShaderIrOperGpr(OpCode.Read(28, 0xff)); + return new ShaderIrOperGpr(opCode.Read(28, 0xff)); } - private static ShaderIrOperGpr[] GprHalfVec8(this long OpCode) + private static ShaderIrOperGpr[] GprHalfVec8(this long opCode) { - return GetGprHalfVec2(OpCode.Read(8, 0xff), OpCode.Read(47, 3)); + return GetGprHalfVec2(opCode.Read(8, 0xff), opCode.Read(47, 3)); } - private static ShaderIrOperGpr[] GprHalfVec20(this long OpCode) + private static ShaderIrOperGpr[] GprHalfVec20(this long opCode) { - return GetGprHalfVec2(OpCode.Read(20, 0xff), OpCode.Read(28, 3)); + return GetGprHalfVec2(opCode.Read(20, 0xff), opCode.Read(28, 3)); } - private static ShaderIrOperGpr[] GetGprHalfVec2(int Gpr, int Mask) + private static ShaderIrOperGpr[] GetGprHalfVec2(int gpr, int mask) { - if (Mask == 1) + if (mask == 1) { //This value is used for FP32, the whole 32-bits register //is used as each element on the vector. return new ShaderIrOperGpr[] { - new ShaderIrOperGpr(Gpr), - new ShaderIrOperGpr(Gpr) + new ShaderIrOperGpr(gpr), + new ShaderIrOperGpr(gpr) }; } - ShaderIrOperGpr Low = new ShaderIrOperGpr(Gpr, 0); - ShaderIrOperGpr High = new ShaderIrOperGpr(Gpr, 1); + ShaderIrOperGpr low = new ShaderIrOperGpr(gpr, 0); + ShaderIrOperGpr high = new ShaderIrOperGpr(gpr, 1); return new ShaderIrOperGpr[] { - (Mask & 1) != 0 ? High : Low, - (Mask & 2) != 0 ? High : Low + (mask & 1) != 0 ? high : low, + (mask & 2) != 0 ? high : low }; } - private static ShaderIrOperGpr GprHalf0(this long OpCode, int HalfPart) + private static ShaderIrOperGpr GprHalf0(this long opCode, int halfPart) { - return new ShaderIrOperGpr(OpCode.Read(0, 0xff), HalfPart); + return new ShaderIrOperGpr(opCode.Read(0, 0xff), halfPart); } - private static ShaderIrOperGpr GprHalf28(this long OpCode, int HalfPart) + private static ShaderIrOperGpr GprHalf28(this long opCode, int halfPart) { - return new ShaderIrOperGpr(OpCode.Read(28, 0xff), HalfPart); + return new ShaderIrOperGpr(opCode.Read(28, 0xff), halfPart); } - private static ShaderIrOperImm Imm5_39(this long OpCode) + private static ShaderIrOperImm Imm5_39(this long opCode) { - return new ShaderIrOperImm(OpCode.Read(39, 0x1f)); + return new ShaderIrOperImm(opCode.Read(39, 0x1f)); } - private static ShaderIrOperImm Imm13_36(this long OpCode) + private static ShaderIrOperImm Imm13_36(this long opCode) { - return new ShaderIrOperImm(OpCode.Read(36, 0x1fff)); + return new ShaderIrOperImm(opCode.Read(36, 0x1fff)); } - private static ShaderIrOperImm Imm32_20(this long OpCode) + private static ShaderIrOperImm Imm32_20(this long opCode) { - return new ShaderIrOperImm((int)(OpCode >> 20)); + return new ShaderIrOperImm((int)(opCode >> 20)); } - private static ShaderIrOperImmf Immf32_20(this long OpCode) + private static ShaderIrOperImmf Immf32_20(this long opCode) { - return new ShaderIrOperImmf(BitConverter.Int32BitsToSingle((int)(OpCode >> 20))); + return new ShaderIrOperImmf(BitConverter.Int32BitsToSingle((int)(opCode >> 20))); } - private static ShaderIrOperImm ImmU16_20(this long OpCode) + private static ShaderIrOperImm ImmU16_20(this long opCode) { - return new ShaderIrOperImm(OpCode.Read(20, 0xffff)); + return new ShaderIrOperImm(opCode.Read(20, 0xffff)); } - private static ShaderIrOperImm Imm19_20(this long OpCode) + private static ShaderIrOperImm Imm19_20(this long opCode) { - int Value = OpCode.Read(20, 0x7ffff); + int value = opCode.Read(20, 0x7ffff); - bool Neg = OpCode.Read(56); + bool neg = opCode.Read(56); - if (Neg) + if (neg) { - Value = -Value; + value = -value; } - return new ShaderIrOperImm(Value); + return new ShaderIrOperImm(value); } - private static ShaderIrOperImmf Immf19_20(this long OpCode) + private static ShaderIrOperImmf Immf19_20(this long opCode) { - uint Imm = (uint)(OpCode >> 20) & 0x7ffff; + uint imm = (uint)(opCode >> 20) & 0x7ffff; - bool Neg = OpCode.Read(56); + bool neg = opCode.Read(56); - Imm <<= 12; + imm <<= 12; - if (Neg) + if (neg) { - Imm |= 0x80000000; + imm |= 0x80000000; } - float Value = BitConverter.Int32BitsToSingle((int)Imm); + float value = BitConverter.Int32BitsToSingle((int)imm); - return new ShaderIrOperImmf(Value); + return new ShaderIrOperImmf(value); } - private static ShaderIrOperPred Pred0(this long OpCode) + private static ShaderIrOperPred Pred0(this long opCode) { - return new ShaderIrOperPred(OpCode.Read(0, 7)); + return new ShaderIrOperPred(opCode.Read(0, 7)); } - private static ShaderIrOperPred Pred3(this long OpCode) + private static ShaderIrOperPred Pred3(this long opCode) { - return new ShaderIrOperPred(OpCode.Read(3, 7)); + return new ShaderIrOperPred(opCode.Read(3, 7)); } - private static ShaderIrOperPred Pred12(this long OpCode) + private static ShaderIrOperPred Pred12(this long opCode) { - return new ShaderIrOperPred(OpCode.Read(12, 7)); + return new ShaderIrOperPred(opCode.Read(12, 7)); } - private static ShaderIrOperPred Pred29(this long OpCode) + private static ShaderIrOperPred Pred29(this long opCode) { - return new ShaderIrOperPred(OpCode.Read(29, 7)); + return new ShaderIrOperPred(opCode.Read(29, 7)); } - private static ShaderIrNode Pred39N(this long OpCode) + private static ShaderIrNode Pred39N(this long opCode) { - ShaderIrNode Node = OpCode.Pred39(); + ShaderIrNode node = opCode.Pred39(); - if (OpCode.Read(42)) + if (opCode.Read(42)) { - Node = new ShaderIrOp(ShaderIrInst.Bnot, Node); + node = new ShaderIrOp(ShaderIrInst.Bnot, node); } - return Node; + return node; } - private static ShaderIrOperPred Pred39(this long OpCode) + private static ShaderIrOperPred Pred39(this long opCode) { - return new ShaderIrOperPred(OpCode.Read(39, 7)); + return new ShaderIrOperPred(opCode.Read(39, 7)); } - private static ShaderIrOperPred Pred48(this long OpCode) + private static ShaderIrOperPred Pred48(this long opCode) { - return new ShaderIrOperPred(OpCode.Read(48, 7)); + return new ShaderIrOperPred(opCode.Read(48, 7)); } - private static ShaderIrInst Cmp(this long OpCode) + private static ShaderIrInst Cmp(this long opCode) { - switch (OpCode.Read(49, 7)) + switch (opCode.Read(49, 7)) { case 1: return ShaderIrInst.Clt; case 2: return ShaderIrInst.Ceq; @@ -234,12 +234,12 @@ namespace Ryujinx.Graphics.Gal.Shader case 6: return ShaderIrInst.Cge; } - throw new ArgumentException(nameof(OpCode)); + throw new ArgumentException(nameof(opCode)); } - private static ShaderIrInst CmpF(this long OpCode) + private static ShaderIrInst CmpF(this long opCode) { - switch (OpCode.Read(48, 0xf)) + switch (opCode.Read(48, 0xf)) { case 0x1: return ShaderIrInst.Fclt; case 0x2: return ShaderIrInst.Fceq; @@ -257,57 +257,57 @@ namespace Ryujinx.Graphics.Gal.Shader case 0xe: return ShaderIrInst.Fcgeu; } - throw new ArgumentException(nameof(OpCode)); + throw new ArgumentException(nameof(opCode)); } - private static ShaderIrInst BLop45(this long OpCode) + private static ShaderIrInst BLop45(this long opCode) { - switch (OpCode.Read(45, 3)) + switch (opCode.Read(45, 3)) { case 0: return ShaderIrInst.Band; case 1: return ShaderIrInst.Bor; case 2: return ShaderIrInst.Bxor; } - throw new ArgumentException(nameof(OpCode)); + throw new ArgumentException(nameof(opCode)); } - private static ShaderIrInst BLop24(this long OpCode) + private static ShaderIrInst BLop24(this long opCode) { - switch (OpCode.Read(24, 3)) + switch (opCode.Read(24, 3)) { case 0: return ShaderIrInst.Band; case 1: return ShaderIrInst.Bor; case 2: return ShaderIrInst.Bxor; } - throw new ArgumentException(nameof(OpCode)); + throw new ArgumentException(nameof(opCode)); } - private static ShaderIrNode PredNode(this long OpCode, ShaderIrNode Node) + private static ShaderIrNode PredNode(this long opCode, ShaderIrNode node) { - ShaderIrOperPred Pred = OpCode.PredNode(); + ShaderIrOperPred pred = opCode.PredNode(); - if (Pred.Index != ShaderIrOperPred.UnusedIndex) + if (pred.Index != ShaderIrOperPred.UnusedIndex) { - bool Inv = OpCode.Read(19); + bool inv = opCode.Read(19); - Node = new ShaderIrCond(Pred, Node, Inv); + node = new ShaderIrCond(pred, node, inv); } - return Node; + return node; } - private static ShaderIrOperPred PredNode(this long OpCode) + private static ShaderIrOperPred PredNode(this long opCode) { - int Pred = OpCode.Read(16, 0xf); + int pred = opCode.Read(16, 0xf); - if (Pred != 0xf) + if (pred != 0xf) { - Pred &= 7; + pred &= 7; } - return new ShaderIrOperPred(Pred); + return new ShaderIrOperPred(pred); } } } \ No newline at end of file diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeSpecial.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeSpecial.cs index 35abdb7641..9098ca5e55 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeSpecial.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeSpecial.cs @@ -2,23 +2,23 @@ { static partial class ShaderDecode { - public static void Out_R(ShaderIrBlock Block, long OpCode, int Position) + public static void Out_R(ShaderIrBlock block, long opCode, int position) { //TODO: Those registers have to be used for something - ShaderIrOperGpr Gpr0 = OpCode.Gpr0(); - ShaderIrOperGpr Gpr8 = OpCode.Gpr8(); - ShaderIrOperGpr Gpr20 = OpCode.Gpr20(); + ShaderIrOperGpr gpr0 = opCode.Gpr0(); + ShaderIrOperGpr gpr8 = opCode.Gpr8(); + ShaderIrOperGpr gpr20 = opCode.Gpr20(); - int Type = OpCode.Read(39, 3); + int type = opCode.Read(39, 3); - if ((Type & 1) != 0) + if ((type & 1) != 0) { - Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Emit))); + block.AddNode(opCode.PredNode(new ShaderIrOp(ShaderIrInst.Emit))); } - if ((Type & 2) != 0) + if ((type & 2) != 0) { - Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Cut))); + block.AddNode(opCode.PredNode(new ShaderIrOp(ShaderIrInst.Cut))); } } } diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecoder.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecoder.cs index f8c07f31ab..4b23f8d0fa 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderDecoder.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecoder.cs @@ -8,74 +8,74 @@ namespace Ryujinx.Graphics.Gal.Shader private const bool AddDbgComments = true; - public static ShaderIrBlock[] Decode(IGalMemory Memory, long Start) + public static ShaderIrBlock[] Decode(IGalMemory memory, long start) { - Dictionary Visited = new Dictionary(); - Dictionary VisitedEnd = new Dictionary(); + Dictionary visited = new Dictionary(); + Dictionary visitedEnd = new Dictionary(); - Queue Blocks = new Queue(); + Queue blocks = new Queue(); - long Beginning = Start + HeaderSize; + long beginning = start + HeaderSize; - ShaderIrBlock Enqueue(int Position, ShaderIrBlock Source = null) + ShaderIrBlock Enqueue(int position, ShaderIrBlock source = null) { - if (!Visited.TryGetValue(Position, out ShaderIrBlock Output)) + if (!visited.TryGetValue(position, out ShaderIrBlock output)) { - Output = new ShaderIrBlock(Position); + output = new ShaderIrBlock(position); - Blocks.Enqueue(Output); + blocks.Enqueue(output); - Visited.Add(Position, Output); + visited.Add(position, output); } - if (Source != null) + if (source != null) { - Output.Sources.Add(Source); + output.Sources.Add(source); } - return Output; + return output; } - ShaderIrBlock Entry = Enqueue(0); + ShaderIrBlock entry = Enqueue(0); - while (Blocks.Count > 0) + while (blocks.Count > 0) { - ShaderIrBlock Current = Blocks.Dequeue(); + ShaderIrBlock current = blocks.Dequeue(); - FillBlock(Memory, Current, Beginning); + FillBlock(memory, current, beginning); //Set child blocks. "Branch" is the block the branch instruction //points to (when taken), "Next" is the block at the next address, //executed when the branch is not taken. For Unconditional Branches //or end of shader, Next is null. - if (Current.Nodes.Count > 0) + if (current.Nodes.Count > 0) { - ShaderIrNode LastNode = Current.GetLastNode(); + ShaderIrNode lastNode = current.GetLastNode(); - ShaderIrOp InnerOp = GetInnermostOp(LastNode); + ShaderIrOp innerOp = GetInnermostOp(lastNode); - if (InnerOp?.Inst == ShaderIrInst.Bra) + if (innerOp?.Inst == ShaderIrInst.Bra) { - int Target = ((ShaderIrOperImm)InnerOp.OperandA).Value; + int target = ((ShaderIrOperImm)innerOp.OperandA).Value; - Current.Branch = Enqueue(Target, Current); + current.Branch = Enqueue(target, current); } - foreach (ShaderIrNode Node in Current.Nodes) + foreach (ShaderIrNode node in current.Nodes) { - InnerOp = GetInnermostOp(Node); + innerOp = GetInnermostOp(node); - if (InnerOp is ShaderIrOp CurrOp && CurrOp.Inst == ShaderIrInst.Ssy) + if (innerOp is ShaderIrOp currOp && currOp.Inst == ShaderIrInst.Ssy) { - int Target = ((ShaderIrOperImm)CurrOp.OperandA).Value; + int target = ((ShaderIrOperImm)currOp.OperandA).Value; - Enqueue(Target, Current); + Enqueue(target, current); } } - if (NodeHasNext(LastNode)) + if (NodeHasNext(lastNode)) { - Current.Next = Enqueue(Current.EndPosition); + current.Next = Enqueue(current.EndPosition); } } @@ -83,136 +83,136 @@ namespace Ryujinx.Graphics.Gal.Shader //then we need to split the bigger block and have two small blocks, //the end position of the bigger "Current" block should then be == to //the position of the "Smaller" block. - while (VisitedEnd.TryGetValue(Current.EndPosition, out ShaderIrBlock Smaller)) + while (visitedEnd.TryGetValue(current.EndPosition, out ShaderIrBlock smaller)) { - if (Current.Position > Smaller.Position) + if (current.Position > smaller.Position) { - ShaderIrBlock Temp = Smaller; + ShaderIrBlock temp = smaller; - Smaller = Current; - Current = Temp; + smaller = current; + current = temp; } - Current.EndPosition = Smaller.Position; - Current.Next = Smaller; - Current.Branch = null; + current.EndPosition = smaller.Position; + current.Next = smaller; + current.Branch = null; - Current.Nodes.RemoveRange( - Current.Nodes.Count - Smaller.Nodes.Count, - Smaller.Nodes.Count); + current.Nodes.RemoveRange( + current.Nodes.Count - smaller.Nodes.Count, + smaller.Nodes.Count); - VisitedEnd[Smaller.EndPosition] = Smaller; + visitedEnd[smaller.EndPosition] = smaller; } - VisitedEnd.Add(Current.EndPosition, Current); + visitedEnd.Add(current.EndPosition, current); } //Make and sort Graph blocks array by position. - ShaderIrBlock[] Graph = new ShaderIrBlock[Visited.Count]; + ShaderIrBlock[] graph = new ShaderIrBlock[visited.Count]; - while (Visited.Count > 0) + while (visited.Count > 0) { - uint FirstPos = uint.MaxValue; + uint firstPos = uint.MaxValue; - foreach (ShaderIrBlock Block in Visited.Values) + foreach (ShaderIrBlock block in visited.Values) { - if (FirstPos > (uint)Block.Position) - FirstPos = (uint)Block.Position; + if (firstPos > (uint)block.Position) + firstPos = (uint)block.Position; } - ShaderIrBlock Current = Visited[(int)FirstPos]; + ShaderIrBlock current = visited[(int)firstPos]; do { - Graph[Graph.Length - Visited.Count] = Current; + graph[graph.Length - visited.Count] = current; - Visited.Remove(Current.Position); + visited.Remove(current.Position); - Current = Current.Next; + current = current.Next; } - while (Current != null); + while (current != null); } - return Graph; + return graph; } - private static void FillBlock(IGalMemory Memory, ShaderIrBlock Block, long Beginning) + private static void FillBlock(IGalMemory memory, ShaderIrBlock block, long beginning) { - int Position = Block.Position; + int position = block.Position; do { //Ignore scheduling instructions, which are written every 32 bytes. - if ((Position & 0x1f) == 0) + if ((position & 0x1f) == 0) { - Position += 8; + position += 8; continue; } - uint Word0 = (uint)Memory.ReadInt32(Position + Beginning + 0); - uint Word1 = (uint)Memory.ReadInt32(Position + Beginning + 4); + uint word0 = (uint)memory.ReadInt32(position + beginning + 0); + uint word1 = (uint)memory.ReadInt32(position + beginning + 4); - Position += 8; + position += 8; - long OpCode = Word0 | (long)Word1 << 32; + long opCode = word0 | (long)word1 << 32; - ShaderDecodeFunc Decode = ShaderOpCodeTable.GetDecoder(OpCode); + ShaderDecodeFunc decode = ShaderOpCodeTable.GetDecoder(opCode); if (AddDbgComments) { - string DbgOpCode = $"0x{(Position - 8):x16}: 0x{OpCode:x16} "; + string dbgOpCode = $"0x{(position - 8):x16}: 0x{opCode:x16} "; - DbgOpCode += (Decode?.Method.Name ?? "???"); + dbgOpCode += (decode?.Method.Name ?? "???"); - if (Decode == ShaderDecode.Bra || Decode == ShaderDecode.Ssy) + if (decode == ShaderDecode.Bra || decode == ShaderDecode.Ssy) { - int Offset = ((int)(OpCode >> 20) << 8) >> 8; + int offset = ((int)(opCode >> 20) << 8) >> 8; - long Target = Position + Offset; + long target = position + offset; - DbgOpCode += " (0x" + Target.ToString("x16") + ")"; + dbgOpCode += " (0x" + target.ToString("x16") + ")"; } - Block.AddNode(new ShaderIrCmnt(DbgOpCode)); + block.AddNode(new ShaderIrCmnt(dbgOpCode)); } - if (Decode == null) + if (decode == null) { continue; } - Decode(Block, OpCode, Position); + decode(block, opCode, position); } - while (!IsFlowChange(Block.GetLastNode())); + while (!IsFlowChange(block.GetLastNode())); - Block.EndPosition = Position; + block.EndPosition = position; } - private static bool IsFlowChange(ShaderIrNode Node) + private static bool IsFlowChange(ShaderIrNode node) { - return !NodeHasNext(GetInnermostOp(Node)); + return !NodeHasNext(GetInnermostOp(node)); } - private static ShaderIrOp GetInnermostOp(ShaderIrNode Node) + private static ShaderIrOp GetInnermostOp(ShaderIrNode node) { - if (Node is ShaderIrCond Cond) + if (node is ShaderIrCond cond) { - Node = Cond.Child; + node = cond.Child; } - return Node is ShaderIrOp Op ? Op : null; + return node is ShaderIrOp op ? op : null; } - private static bool NodeHasNext(ShaderIrNode Node) + private static bool NodeHasNext(ShaderIrNode node) { - if (!(Node is ShaderIrOp Op)) + if (!(node is ShaderIrOp op)) { return true; } - return Op.Inst != ShaderIrInst.Exit && - Op.Inst != ShaderIrInst.Bra; + return op.Inst != ShaderIrInst.Exit && + op.Inst != ShaderIrInst.Bra; } } } \ No newline at end of file diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderHeader.cs b/Ryujinx.Graphics/Gal/Shader/ShaderHeader.cs index eca90fc3aa..2f9326e121 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderHeader.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderHeader.cs @@ -11,9 +11,9 @@ namespace Ryujinx.Graphics.Gal.Shader public bool Enabled => Red || Green || Blue || Alpha; - public bool ComponentEnabled(int Component) + public bool ComponentEnabled(int component) { - switch (Component) + switch (component) { case 0: return Red; case 1: return Green; @@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.Gal.Shader case 3: return Alpha; } - throw new ArgumentException(nameof(Component)); + throw new ArgumentException(nameof(component)); } } @@ -59,88 +59,88 @@ namespace Ryujinx.Graphics.Gal.Shader public bool OmapSampleMask { get; private set; } public bool OmapDepth { get; private set; } - public ShaderHeader(IGalMemory Memory, long Position) + public ShaderHeader(IGalMemory memory, long position) { - uint CommonWord0 = (uint)Memory.ReadInt32(Position + 0); - uint CommonWord1 = (uint)Memory.ReadInt32(Position + 4); - uint CommonWord2 = (uint)Memory.ReadInt32(Position + 8); - uint CommonWord3 = (uint)Memory.ReadInt32(Position + 12); - uint CommonWord4 = (uint)Memory.ReadInt32(Position + 16); + uint commonWord0 = (uint)memory.ReadInt32(position + 0); + uint commonWord1 = (uint)memory.ReadInt32(position + 4); + uint commonWord2 = (uint)memory.ReadInt32(position + 8); + uint commonWord3 = (uint)memory.ReadInt32(position + 12); + uint commonWord4 = (uint)memory.ReadInt32(position + 16); - SphType = ReadBits(CommonWord0, 0, 5); - Version = ReadBits(CommonWord0, 5, 5); - ShaderType = ReadBits(CommonWord0, 10, 4); - MrtEnable = ReadBits(CommonWord0, 14, 1) != 0; - KillsPixels = ReadBits(CommonWord0, 15, 1) != 0; - DoesGlobalStore = ReadBits(CommonWord0, 16, 1) != 0; - SassVersion = ReadBits(CommonWord0, 17, 4); - DoesLoadOrStore = ReadBits(CommonWord0, 26, 1) != 0; - DoesFp64 = ReadBits(CommonWord0, 27, 1) != 0; - StreamOutMask = ReadBits(CommonWord0, 28, 4); + SphType = ReadBits(commonWord0, 0, 5); + Version = ReadBits(commonWord0, 5, 5); + ShaderType = ReadBits(commonWord0, 10, 4); + MrtEnable = ReadBits(commonWord0, 14, 1) != 0; + KillsPixels = ReadBits(commonWord0, 15, 1) != 0; + DoesGlobalStore = ReadBits(commonWord0, 16, 1) != 0; + SassVersion = ReadBits(commonWord0, 17, 4); + DoesLoadOrStore = ReadBits(commonWord0, 26, 1) != 0; + DoesFp64 = ReadBits(commonWord0, 27, 1) != 0; + StreamOutMask = ReadBits(commonWord0, 28, 4); - ShaderLocalMemoryLowSize = ReadBits(CommonWord1, 0, 24); - PerPatchAttributeCount = ReadBits(CommonWord1, 24, 8); + ShaderLocalMemoryLowSize = ReadBits(commonWord1, 0, 24); + PerPatchAttributeCount = ReadBits(commonWord1, 24, 8); - ShaderLocalMemoryHighSize = ReadBits(CommonWord2, 0, 24); - ThreadsPerInputPrimitive = ReadBits(CommonWord2, 24, 8); + ShaderLocalMemoryHighSize = ReadBits(commonWord2, 0, 24); + ThreadsPerInputPrimitive = ReadBits(commonWord2, 24, 8); - ShaderLocalMemoryCrsSize = ReadBits(CommonWord3, 0, 24); - OutputTopology = ReadBits(CommonWord3, 24, 4); + ShaderLocalMemoryCrsSize = ReadBits(commonWord3, 0, 24); + OutputTopology = ReadBits(commonWord3, 24, 4); - MaxOutputVertexCount = ReadBits(CommonWord4, 0, 12); - StoreReqStart = ReadBits(CommonWord4, 12, 8); - StoreReqEnd = ReadBits(CommonWord4, 24, 8); + MaxOutputVertexCount = ReadBits(commonWord4, 0, 12); + StoreReqStart = ReadBits(commonWord4, 12, 8); + StoreReqEnd = ReadBits(commonWord4, 24, 8); //Type 2 (fragment?) reading - uint Type2OmapTarget = (uint)Memory.ReadInt32(Position + 72); - uint Type2Omap = (uint)Memory.ReadInt32(Position + 76); + uint type2OmapTarget = (uint)memory.ReadInt32(position + 72); + uint type2Omap = (uint)memory.ReadInt32(position + 76); OmapTargets = new OmapTarget[8]; for (int i = 0; i < OmapTargets.Length; i++) { - int Offset = i * 4; + int offset = i * 4; OmapTargets[i] = new OmapTarget { - Red = ReadBits(Type2OmapTarget, Offset + 0, 1) != 0, - Green = ReadBits(Type2OmapTarget, Offset + 1, 1) != 0, - Blue = ReadBits(Type2OmapTarget, Offset + 2, 1) != 0, - Alpha = ReadBits(Type2OmapTarget, Offset + 3, 1) != 0 + Red = ReadBits(type2OmapTarget, offset + 0, 1) != 0, + Green = ReadBits(type2OmapTarget, offset + 1, 1) != 0, + Blue = ReadBits(type2OmapTarget, offset + 2, 1) != 0, + Alpha = ReadBits(type2OmapTarget, offset + 3, 1) != 0 }; } - OmapSampleMask = ReadBits(Type2Omap, 0, 1) != 0; - OmapDepth = ReadBits(Type2Omap, 1, 1) != 0; + OmapSampleMask = ReadBits(type2Omap, 0, 1) != 0; + OmapDepth = ReadBits(type2Omap, 1, 1) != 0; } public int DepthRegister { get { - int Count = 0; + int count = 0; - for (int Index = 0; Index < OmapTargets.Length; Index++) + for (int index = 0; index < OmapTargets.Length; index++) { - for (int Component = 0; Component < 4; Component++) + for (int component = 0; component < 4; component++) { - if (OmapTargets[Index].ComponentEnabled(Component)) + if (OmapTargets[index].ComponentEnabled(component)) { - Count++; + count++; } } } // Depth register is always two registers after the last color output - return Count + 1; + return count + 1; } } - private static int ReadBits(uint Word, int Offset, int BitWidth) + private static int ReadBits(uint word, int offset, int bitWidth) { - uint Mask = (1u << BitWidth) - 1u; + uint mask = (1u << bitWidth) - 1u; - return (int)((Word >> Offset) & Mask); + return (int)((word >> offset) & mask); } } } \ No newline at end of file diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderIrAsg.cs b/Ryujinx.Graphics/Gal/Shader/ShaderIrAsg.cs index 00f8f6a5e5..6c3e8b81ce 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderIrAsg.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderIrAsg.cs @@ -5,10 +5,10 @@ namespace Ryujinx.Graphics.Gal.Shader public ShaderIrNode Dst { get; set; } public ShaderIrNode Src { get; set; } - public ShaderIrAsg(ShaderIrNode Dst, ShaderIrNode Src) + public ShaderIrAsg(ShaderIrNode dst, ShaderIrNode src) { - this.Dst = Dst; - this.Src = Src; + this.Dst = dst; + this.Src = src; } } } \ No newline at end of file diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderIrBlock.cs b/Ryujinx.Graphics/Gal/Shader/ShaderIrBlock.cs index 782f96261b..22243823cd 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderIrBlock.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderIrBlock.cs @@ -14,18 +14,18 @@ namespace Ryujinx.Graphics.Gal.Shader public List Nodes { get; private set; } - public ShaderIrBlock(int Position) + public ShaderIrBlock(int position) { - this.Position = Position; + this.Position = position; Sources = new List(); Nodes = new List(); } - public void AddNode(ShaderIrNode Node) + public void AddNode(ShaderIrNode node) { - Nodes.Add(Node); + Nodes.Add(node); } public ShaderIrNode[] GetNodes() diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderIrCmnt.cs b/Ryujinx.Graphics/Gal/Shader/ShaderIrCmnt.cs index 03031ec5b7..8ae8c88bda 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderIrCmnt.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderIrCmnt.cs @@ -4,9 +4,9 @@ namespace Ryujinx.Graphics.Gal.Shader { public string Comment { get; private set; } - public ShaderIrCmnt(string Comment) + public ShaderIrCmnt(string comment) { - this.Comment = Comment; + this.Comment = comment; } } } \ No newline at end of file diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderIrCond.cs b/Ryujinx.Graphics/Gal/Shader/ShaderIrCond.cs index 8fb01660cf..5f9b6891b3 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderIrCond.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderIrCond.cs @@ -7,11 +7,11 @@ namespace Ryujinx.Graphics.Gal.Shader public bool Not { get; private set; } - public ShaderIrCond(ShaderIrNode Pred, ShaderIrNode Child, bool Not) + public ShaderIrCond(ShaderIrNode pred, ShaderIrNode child, bool not) { - this.Pred = Pred; - this.Child = Child; - this.Not = Not; + this.Pred = pred; + this.Child = child; + this.Not = not; } } } \ No newline at end of file diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderIrMetaIpa.cs b/Ryujinx.Graphics/Gal/Shader/ShaderIrMetaIpa.cs index 3b884621b0..a536212a03 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderIrMetaIpa.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderIrMetaIpa.cs @@ -4,9 +4,9 @@ { public ShaderIpaMode Mode { get; private set; } - public ShaderIrMetaIpa(ShaderIpaMode Mode) + public ShaderIrMetaIpa(ShaderIpaMode mode) { - this.Mode = Mode; + this.Mode = mode; } } } \ No newline at end of file diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderIrMetaTex.cs b/Ryujinx.Graphics/Gal/Shader/ShaderIrMetaTex.cs index 72ea221ad3..d9a3dc5a18 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderIrMetaTex.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderIrMetaTex.cs @@ -13,12 +13,12 @@ namespace Ryujinx.Graphics.Gal.Shader public ShaderIrOperGpr DepthCompare; public int Component; // for TLD4(S) - public ShaderIrMetaTex(int Elem, GalTextureTarget TextureTarget, TextureInstructionSuffix TextureInstructionSuffix, params ShaderIrNode[] Coordinates) + public ShaderIrMetaTex(int elem, GalTextureTarget textureTarget, TextureInstructionSuffix textureInstructionSuffix, params ShaderIrNode[] coordinates) { - this.Elem = Elem; - this.TextureTarget = TextureTarget; - this.TextureInstructionSuffix = TextureInstructionSuffix; - this.Coordinates = Coordinates; + this.Elem = elem; + this.TextureTarget = textureTarget; + this.TextureInstructionSuffix = textureInstructionSuffix; + this.Coordinates = coordinates; } } } \ No newline at end of file diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderIrMetaTexq.cs b/Ryujinx.Graphics/Gal/Shader/ShaderIrMetaTexq.cs index 92871137f6..604a093a15 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderIrMetaTexq.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderIrMetaTexq.cs @@ -6,10 +6,10 @@ namespace Ryujinx.Graphics.Gal.Shader public int Elem { get; private set; } - public ShaderIrMetaTexq(ShaderTexqInfo Info, int Elem) + public ShaderIrMetaTexq(ShaderTexqInfo info, int elem) { - this.Info = Info; - this.Elem = Elem; + this.Info = info; + this.Elem = elem; } } } \ No newline at end of file diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderIrOp.cs b/Ryujinx.Graphics/Gal/Shader/ShaderIrOp.cs index 12a6123c31..f993401a20 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderIrOp.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderIrOp.cs @@ -9,17 +9,17 @@ namespace Ryujinx.Graphics.Gal.Shader public ShaderIrMeta MetaData { get; set; } public ShaderIrOp( - ShaderIrInst Inst, - ShaderIrNode OperandA = null, - ShaderIrNode OperandB = null, - ShaderIrNode OperandC = null, - ShaderIrMeta MetaData = null) + ShaderIrInst inst, + ShaderIrNode operandA = null, + ShaderIrNode operandB = null, + ShaderIrNode operandC = null, + ShaderIrMeta metaData = null) { - this.Inst = Inst; - this.OperandA = OperandA; - this.OperandB = OperandB; - this.OperandC = OperandC; - this.MetaData = MetaData; + this.Inst = inst; + this.OperandA = operandA; + this.OperandB = operandB; + this.OperandC = operandC; + this.MetaData = metaData; } } } \ No newline at end of file diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderIrOperAbuf.cs b/Ryujinx.Graphics/Gal/Shader/ShaderIrOperAbuf.cs index f17d9c0e62..dcd9fa0def 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderIrOperAbuf.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderIrOperAbuf.cs @@ -6,10 +6,10 @@ namespace Ryujinx.Graphics.Gal.Shader public ShaderIrNode Vertex { get; private set; } - public ShaderIrOperAbuf(int Offs, ShaderIrNode Vertex) + public ShaderIrOperAbuf(int offs, ShaderIrNode vertex) { - this.Offs = Offs; - this.Vertex = Vertex; + this.Offs = offs; + this.Vertex = vertex; } } } \ No newline at end of file diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderIrOperCbuf.cs b/Ryujinx.Graphics/Gal/Shader/ShaderIrOperCbuf.cs index b040c5c63e..3cbd31afec 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderIrOperCbuf.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderIrOperCbuf.cs @@ -7,11 +7,11 @@ namespace Ryujinx.Graphics.Gal.Shader public ShaderIrNode Offs { get; private set; } - public ShaderIrOperCbuf(int Index, int Pos, ShaderIrNode Offs = null) + public ShaderIrOperCbuf(int index, int pos, ShaderIrNode offs = null) { - this.Index = Index; - this.Pos = Pos; - this.Offs = Offs; + this.Index = index; + this.Pos = pos; + this.Offs = offs; } } } \ No newline at end of file diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderIrOperGpr.cs b/Ryujinx.Graphics/Gal/Shader/ShaderIrOperGpr.cs index b4a5cab4d4..e38b3afc81 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderIrOperGpr.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderIrOperGpr.cs @@ -2,35 +2,35 @@ namespace Ryujinx.Graphics.Gal.Shader { class ShaderIrOperGpr : ShaderIrNode { - public const int ZRIndex = 0xff; + public const int ZrIndex = 0xff; - public bool IsConst => Index == ZRIndex; + public bool IsConst => Index == ZrIndex; - public bool IsValidRegister => (uint)Index <= ZRIndex; + public bool IsValidRegister => (uint)Index <= ZrIndex; public int Index { get; set; } public int HalfPart { get; set; } public ShaderRegisterSize RegisterSize { get; private set; } - public ShaderIrOperGpr(int Index) + public ShaderIrOperGpr(int index) { - this.Index = Index; + this.Index = index; RegisterSize = ShaderRegisterSize.Single; } - public ShaderIrOperGpr(int Index, int HalfPart) + public ShaderIrOperGpr(int index, int halfPart) { - this.Index = Index; - this.HalfPart = HalfPart; + this.Index = index; + this.HalfPart = halfPart; RegisterSize = ShaderRegisterSize.Half; } - public static ShaderIrOperGpr MakeTemporary(int Index = 0) + public static ShaderIrOperGpr MakeTemporary(int index = 0) { - return new ShaderIrOperGpr(0x100 + Index); + return new ShaderIrOperGpr(0x100 + index); } } } \ No newline at end of file diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderIrOperImm.cs b/Ryujinx.Graphics/Gal/Shader/ShaderIrOperImm.cs index ba2c2c9b24..ed6ed37394 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderIrOperImm.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderIrOperImm.cs @@ -4,9 +4,9 @@ namespace Ryujinx.Graphics.Gal.Shader { public int Value { get; private set; } - public ShaderIrOperImm(int Value) + public ShaderIrOperImm(int value) { - this.Value = Value; + this.Value = value; } } } \ No newline at end of file diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderIrOperImmf.cs b/Ryujinx.Graphics/Gal/Shader/ShaderIrOperImmf.cs index 3c27e48361..fc01eb09ad 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderIrOperImmf.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderIrOperImmf.cs @@ -4,9 +4,9 @@ namespace Ryujinx.Graphics.Gal.Shader { public float Value { get; private set; } - public ShaderIrOperImmf(float Value) + public ShaderIrOperImmf(float value) { - this.Value = Value; + this.Value = value; } } } \ No newline at end of file diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderIrOperPred.cs b/Ryujinx.Graphics/Gal/Shader/ShaderIrOperPred.cs index 74cca0efef..ab1430e0b5 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderIrOperPred.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderIrOperPred.cs @@ -9,9 +9,9 @@ namespace Ryujinx.Graphics.Gal.Shader public int Index { get; set; } - public ShaderIrOperPred(int Index) + public ShaderIrOperPred(int index) { - this.Index = Index; + this.Index = index; } } } \ No newline at end of file diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs b/Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs index d2bbd38c6b..d1f6310a30 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs @@ -12,18 +12,18 @@ namespace Ryujinx.Graphics.Gal.Shader public int XBits; - public ShaderDecodeEntry(ShaderDecodeFunc Func, int XBits) + public ShaderDecodeEntry(ShaderDecodeFunc func, int xBits) { - this.Func = Func; - this.XBits = XBits; + this.Func = func; + this.XBits = xBits; } } - private static ShaderDecodeEntry[] OpCodes; + private static ShaderDecodeEntry[] _opCodes; static ShaderOpCodeTable() { - OpCodes = new ShaderDecodeEntry[1 << EncodingBits]; + _opCodes = new ShaderDecodeEntry[1 << EncodingBits]; #region Instructions Set("0100110000000x", ShaderDecode.Bfe_C); @@ -123,7 +123,7 @@ namespace Ryujinx.Graphics.Gal.Shader Set("1101x00xxxxxxx", ShaderDecode.Texs); Set("1101101xxxxxxx", ShaderDecode.Tlds); Set("110010xxxx111x", ShaderDecode.Tld4); - Set("1101111100xxxx", ShaderDecode.Tld4s); + Set("1101111100xxxx", ShaderDecode.Tld4S); Set("01011111xxxxxx", ShaderDecode.Vmad); Set("0100111xxxxxxx", ShaderDecode.Xmad_CR); Set("0011011x00xxxx", ShaderDecode.Xmad_I); @@ -132,59 +132,59 @@ namespace Ryujinx.Graphics.Gal.Shader #endregion } - private static void Set(string Encoding, ShaderDecodeFunc Func) + private static void Set(string encoding, ShaderDecodeFunc func) { - if (Encoding.Length != EncodingBits) + if (encoding.Length != EncodingBits) { - throw new ArgumentException(nameof(Encoding)); + throw new ArgumentException(nameof(encoding)); } - int Bit = Encoding.Length - 1; - int Value = 0; - int XMask = 0; - int XBits = 0; + int bit = encoding.Length - 1; + int value = 0; + int xMask = 0; + int xBits = 0; - int[] XPos = new int[Encoding.Length]; + int[] xPos = new int[encoding.Length]; - for (int Index = 0; Index < Encoding.Length; Index++, Bit--) + for (int index = 0; index < encoding.Length; index++, bit--) { - char Chr = Encoding[Index]; + char chr = encoding[index]; - if (Chr == '1') + if (chr == '1') { - Value |= 1 << Bit; + value |= 1 << bit; } - else if (Chr == 'x') + else if (chr == 'x') { - XMask |= 1 << Bit; + xMask |= 1 << bit; - XPos[XBits++] = Bit; + xPos[xBits++] = bit; } } - XMask = ~XMask; + xMask = ~xMask; - ShaderDecodeEntry Entry = new ShaderDecodeEntry(Func, XBits); + ShaderDecodeEntry entry = new ShaderDecodeEntry(func, xBits); - for (int Index = 0; Index < (1 << XBits); Index++) + for (int index = 0; index < (1 << xBits); index++) { - Value &= XMask; + value &= xMask; - for (int X = 0; X < XBits; X++) + for (int x = 0; x < xBits; x++) { - Value |= ((Index >> X) & 1) << XPos[X]; + value |= ((index >> x) & 1) << xPos[x]; } - if (OpCodes[Value] == null || OpCodes[Value].XBits > XBits) + if (_opCodes[value] == null || _opCodes[value].XBits > xBits) { - OpCodes[Value] = Entry; + _opCodes[value] = entry; } } } - public static ShaderDecodeFunc GetDecoder(long OpCode) + public static ShaderDecodeFunc GetDecoder(long opCode) { - return OpCodes[(ulong)OpCode >> (64 - EncodingBits)]?.Func; + return _opCodes[(ulong)opCode >> (64 - EncodingBits)]?.Func; } } } \ No newline at end of file diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderOper.cs b/Ryujinx.Graphics/Gal/Shader/ShaderOper.cs index aa48548282..22a2ab85cd 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderOper.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderOper.cs @@ -2,10 +2,10 @@ namespace Ryujinx.Graphics.Gal.Shader { enum ShaderOper { - CR, + Cr, Imm, Immf, - RC, - RR + Rc, + Rr } } \ No newline at end of file