Organized the Gpu folder a bit more, renamed a few things, address PR feedback

This commit is contained in:
gdkchan 2018-06-23 18:22:24 -03:00
parent 4c3db79ebb
commit e7320471b9
48 changed files with 191 additions and 179 deletions

View file

@ -1,7 +0,0 @@
namespace Ryujinx.Graphics.Gal
{
public static class GalConsts
{
public const string FlipUniformName = "flip";
}
}

View file

@ -4,13 +4,13 @@ namespace Ryujinx.Graphics.Gal
{
public interface IGalFrameBuffer
{
void Create(long Tag, int Width, int Height);
void Create(long Key, int Width, int Height);
void Bind(long Tag);
void Bind(long Key);
void BindTexture(long Tag, int Index);
void BindTexture(long Key, int Index);
void Set(long Tag);
void Set(long Key);
void Set(byte[] Data, int Width, int Height);
@ -22,6 +22,6 @@ namespace Ryujinx.Graphics.Gal
void Render();
void GetBufferData(long Tag, Action<byte[]> Callback);
void GetBufferData(long Key, Action<byte[]> Callback);
}
}

View file

@ -4,20 +4,20 @@ namespace Ryujinx.Graphics.Gal
{
void ClearBuffers(int RtIndex, GalClearBufferFlags Flags);
bool IsVboCached(long Tag, long DataSize);
bool IsVboCached(long Key, long DataSize);
bool IsIboCached(long Tag, long DataSize);
bool IsIboCached(long Key, long DataSize);
void CreateVbo(long Tag, byte[] Buffer);
void CreateVbo(long Key, byte[] Buffer);
void CreateIbo(long Tag, byte[] Buffer);
void CreateIbo(long Key, byte[] Buffer);
void SetVertexArray(int VbIndex, int Stride, long VboTag, GalVertexAttrib[] Attribs);
void SetVertexArray(int VbIndex, int Stride, long VboKey, GalVertexAttrib[] Attribs);
void SetIndexArray(long Tag, int Size, GalIndexFormat Format);
void SetIndexArray(long Key, int Size, GalIndexFormat Format);
void DrawArrays(int First, int PrimCount, GalPrimitiveType PrimType);
void DrawElements(long IboTag, int First, GalPrimitiveType PrimType);
void DrawElements(long IboKey, int First, GalPrimitiveType PrimType);
}
}

View file

@ -4,17 +4,17 @@ namespace Ryujinx.Graphics.Gal
{
public interface IGalShader
{
void Create(IGalMemory Memory, long Tag, GalShaderType Type);
void Create(IGalMemory Memory, long Key, GalShaderType Type);
IEnumerable<ShaderDeclInfo> GetTextureUsage(long Tag);
IEnumerable<ShaderDeclInfo> GetTextureUsage(long Key);
void SetConstBuffer(long Tag, int Cbuf, byte[] Data);
void SetConstBuffer(long Key, int Cbuf, byte[] Data);
void SetUniform1(string UniformName, int Value);
void EnsureTextureBinding(string UniformName, int Value);
void SetUniform2F(string UniformName, float X, float Y);
void SetFlip(float X, float Y);
void Bind(long Tag);
void Bind(long Key);
void BindProgram();
}

View file

@ -2,11 +2,11 @@ namespace Ryujinx.Graphics.Gal
{
public interface IGalTexture
{
void Create(long Tag, byte[] Data, GalTexture Texture);
void Create(long Key, byte[] Data, GalTexture Texture);
bool TryGetCachedTexture(long Tag, long DataSize, out GalTexture Texture);
bool TryGetCachedTexture(long Key, long DataSize, out GalTexture Texture);
void Bind(long Tag, int Index);
void Bind(long Key, int Index);
void SetSampler(GalTextureSampler Sampler);
}

View file

@ -76,14 +76,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL
Shader = new ShaderProgram();
}
public void Create(long Tag, int Width, int Height)
public void Create(long Key, int Width, int Height)
{
//TODO: We should either use the original frame buffer size,
//or just remove the Width/Height arguments.
Width = Window.Width;
Height = Window.Height;
if (Fbs.TryGetValue(Tag, out FrameBuffer Fb))
if (Fbs.TryGetValue(Key, out FrameBuffer Fb))
{
if (Fb.Width != Width ||
Fb.Height != Height)
@ -127,12 +127,12 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.Viewport(0, 0, Width, Height);
Fbs.Add(Tag, Fb);
Fbs.Add(Key, Fb);
}
public void Bind(long Tag)
public void Bind(long Key)
{
if (Fbs.TryGetValue(Tag, out FrameBuffer Fb))
if (Fbs.TryGetValue(Key, out FrameBuffer Fb))
{
GL.BindFramebuffer(FramebufferTarget.Framebuffer, Fb.Handle);
@ -140,9 +140,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
}
}
public void BindTexture(long Tag, int Index)
public void BindTexture(long Key, int Index)
{
if (Fbs.TryGetValue(Tag, out FrameBuffer Fb))
if (Fbs.TryGetValue(Key, out FrameBuffer Fb))
{
GL.ActiveTexture(TextureUnit.Texture0 + Index);
@ -150,9 +150,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
}
}
public void Set(long Tag)
public void Set(long Key)
{
if (Fbs.TryGetValue(Tag, out FrameBuffer Fb))
if (Fbs.TryGetValue(Key, out FrameBuffer Fb))
{
CurrTexHandle = Fb.TexHandle;
}
@ -277,9 +277,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
}
}
public void GetBufferData(long Tag, Action<byte[]> Callback)
public void GetBufferData(long Key, Action<byte[]> Callback)
{
if (Fbs.TryGetValue(Tag, out FrameBuffer Fb))
if (Fbs.TryGetValue(Key, out FrameBuffer Fb))
{
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, Fb.Handle);

View file

@ -74,8 +74,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{
ClearBufferMask Mask = 0;
//OpenGL doesn't support clearing just a single color channel,
//so we can't just clear all channels...
//TODO: Use glColorMask to clear just the specified channels.
if (Flags.HasFlag(GalClearBufferFlags.ColorRed) &&
Flags.HasFlag(GalClearBufferFlags.ColorGreen) &&
Flags.HasFlag(GalClearBufferFlags.ColorBlue) &&
@ -97,45 +96,43 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.Clear(Mask);
}
public bool IsVboCached(long Tag, long DataSize)
public bool IsVboCached(long Key, long DataSize)
{
return VboCache.TryGetSize(Tag, out long Size) && Size == DataSize;
return VboCache.TryGetSize(Key, out long Size) && Size == DataSize;
}
public bool IsIboCached(long Tag, long DataSize)
public bool IsIboCached(long Key, long DataSize)
{
return IboCache.TryGetSize(Tag, out long Size) && Size == DataSize;
return IboCache.TryGetSize(Key, out long Size) && Size == DataSize;
}
public void CreateVbo(long Tag, byte[] Buffer)
public void CreateVbo(long Key, byte[] Buffer)
{
int Handle = GL.GenBuffer();
VboCache.AddOrUpdate(Tag, Handle, (uint)Buffer.Length);
VboCache.AddOrUpdate(Key, Handle, (uint)Buffer.Length);
IntPtr Length = new IntPtr(Buffer.Length);
GL.BindBuffer(BufferTarget.ArrayBuffer, Handle);
GL.BufferData(BufferTarget.ArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
}
public void CreateIbo(long Tag, byte[] Buffer)
public void CreateIbo(long Key, byte[] Buffer)
{
int Handle = GL.GenBuffer();
IboCache.AddOrUpdate(Tag, Handle, (uint)Buffer.Length);
IboCache.AddOrUpdate(Key, Handle, (uint)Buffer.Length);
IntPtr Length = new IntPtr(Buffer.Length);
GL.BindBuffer(BufferTarget.ElementArrayBuffer, Handle);
GL.BufferData(BufferTarget.ElementArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
GL.BindBuffer(BufferTarget.ElementArrayBuffer, 0);
}
public void SetVertexArray(int VbIndex, int Stride, long VboTag, GalVertexAttrib[] Attribs)
public void SetVertexArray(int VbIndex, int Stride, long VboKey, GalVertexAttrib[] Attribs)
{
if (!VboCache.TryGetValue(VboTag, out int VboHandle))
if (!VboCache.TryGetValue(VboKey, out int VboHandle))
{
return;
}
@ -178,11 +175,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.VertexAttribPointer(Attrib.Index, Size, Type, Normalize, Stride, Offset);
}
GL.BindVertexArray(0);
}
public void SetIndexArray(long Tag, int Size, GalIndexFormat Format)
public void SetIndexArray(long Key, int Size, GalIndexFormat Format)
{
IndexBuffer.Type = OGLEnumConverter.GetDrawElementsType(Format);
@ -201,9 +196,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.DrawArrays(OGLEnumConverter.GetPrimitiveType(PrimType), First, PrimCount);
}
public void DrawElements(long IboTag, int First, GalPrimitiveType PrimType)
public void DrawElements(long IboKey, int First, GalPrimitiveType PrimType)
{
if (!IboCache.TryGetValue(IboTag, out int IboHandle))
if (!IboCache.TryGetValue(IboKey, out int IboHandle))
{
return;
}

View file

@ -3,7 +3,7 @@ using System.Collections.Concurrent;
namespace Ryujinx.Graphics.Gal.OpenGL
{
public class OpenGLRenderer : IGalRenderer
public class OGLRenderer : IGalRenderer
{
public IGalBlend Blend { get; private set; }
@ -17,7 +17,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
private ConcurrentQueue<Action> ActionsQueue;
public OpenGLRenderer()
public OGLRenderer()
{
Blend = new OGLBlend();

View file

@ -84,9 +84,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
Programs = new Dictionary<ShaderProgram, int>();
}
public void Create(IGalMemory Memory, long Tag, GalShaderType Type)
public void Create(IGalMemory Memory, long Key, GalShaderType Type)
{
Stages.GetOrAdd(Tag, (Key) => ShaderStageFactory(Memory, Tag, Type));
Stages.GetOrAdd(Key, (Stage) => ShaderStageFactory(Memory, Key, Type));
}
private ShaderStage ShaderStageFactory(IGalMemory Memory, long Position, GalShaderType Type)
@ -107,9 +107,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
return Decompiler.Decompile(Memory, Position + 0x50, Type);
}
public IEnumerable<ShaderDeclInfo> GetTextureUsage(long Tag)
public IEnumerable<ShaderDeclInfo> GetTextureUsage(long Key)
{
if (Stages.TryGetValue(Tag, out ShaderStage Stage))
if (Stages.TryGetValue(Key, out ShaderStage Stage))
{
return Stage.TextureUsage;
}
@ -117,11 +117,11 @@ namespace Ryujinx.Graphics.Gal.OpenGL
return Enumerable.Empty<ShaderDeclInfo>();
}
public void SetConstBuffer(long Tag, int Cbuf, byte[] Data)
public void SetConstBuffer(long Key, int Cbuf, byte[] Data)
{
BindProgram();
if (Stages.TryGetValue(Tag, out ShaderStage Stage))
if (Stages.TryGetValue(Key, out ShaderStage Stage))
{
foreach (ShaderDeclInfo DeclInfo in Stage.UniformUsage.Where(x => x.Cbuf == Cbuf))
{
@ -144,7 +144,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
}
}
public void SetUniform1(string UniformName, int Value)
public void EnsureTextureBinding(string UniformName, int Value)
{
BindProgram();
@ -153,18 +153,18 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.Uniform1(Location, Value);
}
public void SetUniform2F(string UniformName, float X, float Y)
public void SetFlip(float X, float Y)
{
BindProgram();
int Location = GL.GetUniformLocation(CurrentProgramHandle, UniformName);
int Location = GL.GetUniformLocation(CurrentProgramHandle, GlslDecl.FlipUniformName);
GL.Uniform2(Location, X, Y);
}
public void Bind(long Tag)
public void Bind(long Key)
{
if (Stages.TryGetValue(Tag, out ShaderStage Stage))
if (Stages.TryGetValue(Key, out ShaderStage Stage))
{
Bind(Stage);
}

View file

@ -31,11 +31,11 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.DeleteTexture(CachedTexture.Handle);
}
public void Create(long Tag, byte[] Data, GalTexture Texture)
public void Create(long Key, byte[] Data, GalTexture Texture)
{
int Handle = GL.GenTexture();
TextureCache.AddOrUpdate(Tag, new TCE(Handle, Texture), (uint)Data.Length);
TextureCache.AddOrUpdate(Key, new TCE(Handle, Texture), (uint)Data.Length);
GL.BindTexture(TextureTarget.Texture2D, Handle);
@ -146,11 +146,11 @@ namespace Ryujinx.Graphics.Gal.OpenGL
throw new ArgumentException(nameof(Format));
}
public bool TryGetCachedTexture(long Tag, long DataSize, out GalTexture Texture)
public bool TryGetCachedTexture(long Key, long DataSize, out GalTexture Texture)
{
if (TextureCache.TryGetSize(Tag, out long Size) && Size == DataSize)
if (TextureCache.TryGetSize(Key, out long Size) && Size == DataSize)
{
if (TextureCache.TryGetValue(Tag, out TCE CachedTexture))
if (TextureCache.TryGetValue(Key, out TCE CachedTexture))
{
Texture = CachedTexture.Texture;
@ -163,9 +163,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
return false;
}
public void Bind(long Tag, int Index)
public void Bind(long Key, int Index)
{
if (TextureCache.TryGetValue(Tag, out TCE CachedTexture))
if (TextureCache.TryGetValue(Key, out TCE CachedTexture))
{
GL.ActiveTexture(TextureUnit.Texture0 + Index);

View file

@ -26,6 +26,8 @@ namespace Ryujinx.Graphics.Gal.Shader
public const string FragmentOutputName = "FragColor";
public const string FlipUniformName = "flip";
private string[] StagePrefixes = new string[] { "vp", "tcp", "tep", "gp", "fp" };
private string StagePrefix;

View file

@ -140,7 +140,7 @@ namespace Ryujinx.Graphics.Gal.Shader
{
if (Decl.ShaderType == GalShaderType.Vertex)
{
SB.AppendLine("uniform vec2 " + GalConsts.FlipUniformName + ";");
SB.AppendLine("uniform vec2 " + GlslDecl.FlipUniformName + ";");
}
foreach (ShaderDeclInfo DeclInfo in Decl.Uniforms.Values.OrderBy(DeclKeySelector))

View file

@ -1,4 +1,6 @@
namespace Ryujinx.HLE.Gpu
using Ryujinx.HLE.Gpu.Memory;
namespace Ryujinx.HLE.Gpu.Engines
{
interface INvGpuEngine
{

View file

@ -1,7 +1,9 @@
using Ryujinx.HLE.Gpu.Exceptions;
using Ryujinx.HLE.Gpu.Memory;
using System;
using System.Collections.Generic;
namespace Ryujinx.HLE.Gpu
namespace Ryujinx.HLE.Gpu.Engines
{
class MacroInterpreter
{
@ -419,7 +421,7 @@ namespace Ryujinx.HLE.Gpu
//draw calls, this prevents the system from freezing (and throws instead).
if (MethAddr == 0x585 && ++CallCount > MaxCallCountPerRun)
{
throw new GpuMacroException(GpuMacroExceptionMsgs.CallCountExceeded);
GpuExceptionHelper.ThrowCallCoundExceeded();
}
NvGpuPBEntry PBEntry = new NvGpuPBEntry(MethAddr, 0, Value);

View file

@ -1,4 +1,4 @@
namespace Ryujinx.HLE.Gpu
namespace Ryujinx.HLE.Gpu.Engines
{
enum NvGpuEngine
{

View file

@ -1,7 +1,9 @@
using Ryujinx.Graphics.Gal;
using Ryujinx.HLE.Gpu.Memory;
using Ryujinx.HLE.Gpu.Texture;
using System.Collections.Generic;
namespace Ryujinx.HLE.Gpu
namespace Ryujinx.HLE.Gpu.Engines
{
class NvGpuEngine2d : INvGpuEngine
{
@ -75,19 +77,19 @@ namespace Ryujinx.HLE.Gpu
int DstBlockHeight = 1 << ((DstBlkDim >> 4) & 0xf);
long Tag = Vmm.GetPhysicalAddress(MakeInt64From2xInt32(NvGpuEngine2dReg.SrcAddress));
long Key = Vmm.GetPhysicalAddress(MakeInt64From2xInt32(NvGpuEngine2dReg.SrcAddress));
long SrcAddress = MakeInt64From2xInt32(NvGpuEngine2dReg.SrcAddress);
long DstAddress = MakeInt64From2xInt32(NvGpuEngine2dReg.DstAddress);
bool IsFbTexture = Gpu.Engine3d.IsFrameBufferPosition(Tag);
bool IsFbTexture = Gpu.Engine3d.IsFrameBufferPosition(Key);
if (IsFbTexture && DstLinear)
{
DstSwizzle = TextureSwizzle.BlockLinear;
}
Texture DstTexture = new Texture(
TextureInfo DstTexture = new TextureInfo(
DstAddress,
DstWidth,
DstHeight,
@ -103,7 +105,7 @@ namespace Ryujinx.HLE.Gpu
SrcWidth = 1280;
SrcHeight = 720;
Gpu.Renderer.FrameBuffer.GetBufferData(Tag, (byte[] Buffer) =>
Gpu.Renderer.FrameBuffer.GetBufferData(Key, (byte[] Buffer) =>
{
CopyTexture(
Vmm,
@ -130,7 +132,7 @@ namespace Ryujinx.HLE.Gpu
private void CopyTexture(
NvGpuVmm Vmm,
Texture Texture,
TextureInfo Texture,
byte[] Buffer,
int Width,
int Height)

View file

@ -1,4 +1,4 @@
namespace Ryujinx.HLE.Gpu
namespace Ryujinx.HLE.Gpu.Engines
{
enum NvGpuEngine2dReg
{

View file

@ -1,8 +1,10 @@
using Ryujinx.Graphics.Gal;
using Ryujinx.HLE.Gpu.Memory;
using Ryujinx.HLE.Gpu.Texture;
using System;
using System.Collections.Generic;
namespace Ryujinx.HLE.Gpu
namespace Ryujinx.HLE.Gpu.Engines
{
class NvGpuEngine3d : INvGpuEngine
{
@ -73,13 +75,13 @@ namespace Ryujinx.HLE.Gpu
{
SetFrameBuffer(Vmm, 0);
long[] Tags = UploadShaders(Vmm);
long[] Keys = UploadShaders(Vmm);
Gpu.Renderer.Shader.BindProgram();
SetAlphaBlending();
UploadTextures(Vmm, Tags);
UploadTextures(Vmm, Keys);
UploadUniforms(Vmm);
UploadVertexArrays(Vmm);
}
@ -119,7 +121,7 @@ namespace Ryujinx.HLE.Gpu
private long[] UploadShaders(NvGpuVmm Vmm)
{
long[] Tags = new long[5];
long[] Keys = new long[5];
long BasePosition = MakeInt64From2xInt32(NvGpuEngine3dReg.ShaderAddress);
@ -136,14 +138,14 @@ namespace Ryujinx.HLE.Gpu
continue;
}
long Tag = BasePosition + (uint)Offset;
long Key = BasePosition + (uint)Offset;
GalShaderType ShaderType = GetTypeFromProgram(Index);
Tags[(int)ShaderType] = Tag;
Keys[(int)ShaderType] = Key;
Gpu.Renderer.Shader.Create(Vmm, Tag, ShaderType);
Gpu.Renderer.Shader.Bind(Tag);
Gpu.Renderer.Shader.Create(Vmm, Key, ShaderType);
Gpu.Renderer.Shader.Bind(Key);
}
int RawSX = ReadRegister(NvGpuEngine3dReg.ViewportScaleX);
@ -155,9 +157,9 @@ namespace Ryujinx.HLE.Gpu
float SignX = MathF.Sign(SX);
float SignY = MathF.Sign(SY);
Gpu.Renderer.Shader.SetUniform2F(GalConsts.FlipUniformName, SignX, SignY);
Gpu.Renderer.Shader.SetFlip(SignX, SignY);
return Tags;
return Keys;
}
private static GalShaderType GetTypeFromProgram(int Program)
@ -224,7 +226,7 @@ namespace Ryujinx.HLE.Gpu
}
}
private void UploadTextures(NvGpuVmm Vmm, long[] Tags)
private void UploadTextures(NvGpuVmm Vmm, long[] Keys)
{
long BaseShPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.ShaderAddress);
@ -234,15 +236,15 @@ namespace Ryujinx.HLE.Gpu
//reserved for drawing the frame buffer.
int TexIndex = 1;
for (int Index = 0; Index < Tags.Length; Index++)
for (int Index = 0; Index < Keys.Length; Index++)
{
foreach (ShaderDeclInfo DeclInfo in Gpu.Renderer.Shader.GetTextureUsage(Tags[Index]))
foreach (ShaderDeclInfo DeclInfo in Gpu.Renderer.Shader.GetTextureUsage(Keys[Index]))
{
long Position = ConstBuffers[Index][TextureCbIndex].Position;
UploadTexture(Vmm, Position, TexIndex, DeclInfo.Index);
Gpu.Renderer.Shader.SetUniform1(DeclInfo.Name, TexIndex);
Gpu.Renderer.Shader.EnsureTextureBinding(DeclInfo.Name, TexIndex);
TexIndex++;
}
@ -277,7 +279,7 @@ namespace Ryujinx.HLE.Gpu
long TextureAddress = Vmm.ReadInt64(TicPosition + 4) & 0xffffffffffff;
long Tag = TextureAddress;
long Key = TextureAddress;
TextureAddress = Vmm.GetPhysicalAddress(TextureAddress);
@ -297,11 +299,11 @@ namespace Ryujinx.HLE.Gpu
bool HasCachedTexture = false;
if (Gpu.Renderer.Texture.TryGetCachedTexture(Tag, Size, out GalTexture Texture))
if (Gpu.Renderer.Texture.TryGetCachedTexture(Key, Size, out GalTexture Texture))
{
if (NewTexture.Equals(Texture) && !Vmm.IsRegionModified(Tag, Size, NvGpuBufferType.Texture))
if (NewTexture.Equals(Texture) && !Vmm.IsRegionModified(Key, Size, NvGpuBufferType.Texture))
{
Gpu.Renderer.Texture.Bind(Tag, TexIndex);
Gpu.Renderer.Texture.Bind(Key, TexIndex);
HasCachedTexture = true;
}
@ -311,10 +313,10 @@ namespace Ryujinx.HLE.Gpu
{
byte[] Data = TextureFactory.GetTextureData(Vmm, TicPosition);
Gpu.Renderer.Texture.Create(Tag, Data, NewTexture);
Gpu.Renderer.Texture.Create(Key, Data, NewTexture);
}
Gpu.Renderer.Texture.Bind(Tag, TexIndex);
Gpu.Renderer.Texture.Bind(Key, TexIndex);
}
Gpu.Renderer.Texture.SetSampler(Sampler);

View file

@ -1,4 +1,4 @@
namespace Ryujinx.HLE.Gpu
namespace Ryujinx.HLE.Gpu.Engines
{
enum NvGpuEngine3dReg
{

View file

@ -1,6 +1,8 @@
using Ryujinx.HLE.Gpu.Memory;
using Ryujinx.HLE.Gpu.Texture;
using System.Collections.Generic;
namespace Ryujinx.HLE.Gpu
namespace Ryujinx.HLE.Gpu.Engines
{
class NvGpuEngineDma : INvGpuEngine
{

View file

@ -1,4 +1,4 @@
namespace Ryujinx.HLE.Gpu
namespace Ryujinx.HLE.Gpu.Engines
{
enum NvGpuEngineDmaReg
{

View file

@ -1,6 +1,7 @@
using Ryujinx.HLE.Gpu.Memory;
using System.Collections.Concurrent;
namespace Ryujinx.HLE.Gpu
namespace Ryujinx.HLE.Gpu.Engines
{
class NvGpuFifo
{

View file

@ -1,4 +1,4 @@
namespace Ryujinx.HLE.Gpu
namespace Ryujinx.HLE.Gpu.Engines
{
enum NvGpuFifoMeth
{

View file

@ -1,4 +1,6 @@
namespace Ryujinx.HLE.Gpu
using Ryujinx.HLE.Gpu.Memory;
namespace Ryujinx.HLE.Gpu.Engines
{
delegate void NvGpuMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry);
}

View file

@ -0,0 +1,11 @@
using System;
namespace Ryujinx.HLE.Gpu.Exceptions
{
class GpuException : Exception
{
public GpuException() : base() { }
public GpuException(string ExMsg) : base(ExMsg) { }
}
}

View file

@ -0,0 +1,12 @@
namespace Ryujinx.HLE.Gpu.Exceptions
{
static class GpuExceptionHelper
{
private const string CallCountExceeded = "Method call count exceeded the limit allowed per run!";
public static void ThrowCallCoundExceeded()
{
throw new GpuException(CallCountExceeded);
}
}
}

View file

@ -1,11 +0,0 @@
using System;
namespace Ryujinx.HLE.Gpu
{
class GpuMacroException : Exception
{
public GpuMacroException() : base() { }
public GpuMacroException(string ExMsg) : base(ExMsg) { }
}
}

View file

@ -1,7 +0,0 @@
namespace Ryujinx.HLE.Gpu
{
static class GpuMacroExceptionMsgs
{
public const string CallCountExceeded = "Method call count exceeded the limit allowed per run!";
}
}

View file

@ -1,4 +1,4 @@
namespace Ryujinx.HLE.Gpu
namespace Ryujinx.HLE.Gpu.Memory
{
enum NvGpuBufferType
{

View file

@ -1,7 +1,7 @@
using System;
using System.Collections.ObjectModel;
namespace Ryujinx.HLE.Gpu
namespace Ryujinx.HLE.Gpu.Memory
{
struct NvGpuPBEntry
{

View file

@ -1,7 +1,7 @@
using System.Collections.Generic;
using System.IO;
namespace Ryujinx.HLE.Gpu
namespace Ryujinx.HLE.Gpu.Memory
{
static class NvGpuPushBuffer
{

View file

@ -2,7 +2,7 @@ using ChocolArm64.Memory;
using Ryujinx.Graphics.Gal;
using System.Collections.Concurrent;
namespace Ryujinx.HLE.Gpu
namespace Ryujinx.HLE.Gpu.Memory
{
class NvGpuVmm : IAMemory, IGalMemory
{

View file

@ -2,7 +2,7 @@ using ChocolArm64.Memory;
using System;
using System.Collections.Generic;
namespace Ryujinx.HLE.Gpu
namespace Ryujinx.HLE.Gpu.Memory
{
class NvGpuVmmCache
{

View file

@ -1,4 +1,5 @@
using Ryujinx.Graphics.Gal;
using Ryujinx.HLE.Gpu.Engines;
namespace Ryujinx.HLE.Gpu
{

View file

@ -1,6 +1,6 @@
using System;
namespace Ryujinx.HLE.Gpu
namespace Ryujinx.HLE.Gpu.Texture
{
class BlockLinearSwizzle : ISwizzle
{

View file

@ -1,4 +1,4 @@
namespace Ryujinx.HLE.Gpu
namespace Ryujinx.HLE.Gpu.Texture
{
interface ISwizzle
{

View file

@ -1,4 +1,4 @@
namespace Ryujinx.HLE.Gpu
namespace Ryujinx.HLE.Gpu.Texture
{
class LinearSwizzle : ISwizzle
{

View file

@ -1,7 +1,8 @@
using Ryujinx.Graphics.Gal;
using Ryujinx.HLE.Gpu.Memory;
using System;
namespace Ryujinx.HLE.Gpu
namespace Ryujinx.HLE.Gpu.Texture
{
static class TextureFactory
{
@ -61,7 +62,7 @@ namespace Ryujinx.HLE.Gpu
int Width = (Tic[4] & 0xffff) + 1;
int Height = (Tic[5] & 0xffff) + 1;
Texture Texture = new Texture(
TextureInfo Texture = new TextureInfo(
TextureAddress,
Width,
Height,

View file

@ -1,12 +1,13 @@
using ChocolArm64.Memory;
using Ryujinx.Graphics.Gal;
using Ryujinx.HLE.Gpu.Memory;
using System;
namespace Ryujinx.HLE.Gpu
namespace Ryujinx.HLE.Gpu.Texture
{
static class TextureHelper
{
public static ISwizzle GetSwizzle(Texture Texture, int Width, int Bpp)
public static ISwizzle GetSwizzle(TextureInfo Texture, int Width, int Bpp)
{
switch (Texture.Swizzle)
{

View file

@ -1,8 +1,8 @@
using Ryujinx.Graphics.Gal;
namespace Ryujinx.HLE.Gpu
namespace Ryujinx.HLE.Gpu.Texture
{
struct Texture
struct TextureInfo
{
public long Position { get; private set; }
@ -16,7 +16,7 @@ namespace Ryujinx.HLE.Gpu
public GalTextureFormat Format { get; private set; }
public Texture(
public TextureInfo(
long Position,
int Width,
int Height)
@ -34,7 +34,7 @@ namespace Ryujinx.HLE.Gpu
Format = GalTextureFormat.A8B8G8R8;
}
public Texture(
public TextureInfo(
long Position,
int Width,
int Height,

View file

@ -2,11 +2,11 @@ using ChocolArm64.Memory;
using Ryujinx.Graphics.Gal;
using System;
namespace Ryujinx.HLE.Gpu
namespace Ryujinx.HLE.Gpu.Texture
{
static class TextureReader
{
public static byte[] Read(IAMemory Memory, Texture Texture)
public static byte[] Read(IAMemory Memory, TextureInfo Texture)
{
switch (Texture.Format)
{
@ -31,7 +31,7 @@ namespace Ryujinx.HLE.Gpu
throw new NotImplementedException(Texture.Format.ToString());
}
private unsafe static byte[] Read1Bpp(IAMemory Memory, Texture Texture)
private unsafe static byte[] Read1Bpp(IAMemory Memory, TextureInfo Texture)
{
int Width = Texture.Width;
int Height = Texture.Height;
@ -64,7 +64,7 @@ namespace Ryujinx.HLE.Gpu
return Output;
}
private unsafe static byte[] Read5551(IAMemory Memory, Texture Texture)
private unsafe static byte[] Read5551(IAMemory Memory, TextureInfo Texture)
{
int Width = Texture.Width;
int Height = Texture.Height;
@ -102,7 +102,7 @@ namespace Ryujinx.HLE.Gpu
return Output;
}
private unsafe static byte[] Read565(IAMemory Memory, Texture Texture)
private unsafe static byte[] Read565(IAMemory Memory, TextureInfo Texture)
{
int Width = Texture.Width;
int Height = Texture.Height;
@ -139,7 +139,7 @@ namespace Ryujinx.HLE.Gpu
return Output;
}
private unsafe static byte[] Read2Bpp(IAMemory Memory, Texture Texture)
private unsafe static byte[] Read2Bpp(IAMemory Memory, TextureInfo Texture)
{
int Width = Texture.Width;
int Height = Texture.Height;
@ -172,7 +172,7 @@ namespace Ryujinx.HLE.Gpu
return Output;
}
private unsafe static byte[] Read4Bpp(IAMemory Memory, Texture Texture)
private unsafe static byte[] Read4Bpp(IAMemory Memory, TextureInfo Texture)
{
int Width = Texture.Width;
int Height = Texture.Height;
@ -205,7 +205,7 @@ namespace Ryujinx.HLE.Gpu
return Output;
}
private unsafe static byte[] Read8Bpp(IAMemory Memory, Texture Texture)
private unsafe static byte[] Read8Bpp(IAMemory Memory, TextureInfo Texture)
{
int Width = Texture.Width;
int Height = Texture.Height;
@ -238,7 +238,7 @@ namespace Ryujinx.HLE.Gpu
return Output;
}
private unsafe static byte[] Read16Bpp(IAMemory Memory, Texture Texture)
private unsafe static byte[] Read16Bpp(IAMemory Memory, TextureInfo Texture)
{
int Width = Texture.Width;
int Height = Texture.Height;
@ -273,7 +273,7 @@ namespace Ryujinx.HLE.Gpu
return Output;
}
private unsafe static byte[] Read8Bpt4x4(IAMemory Memory, Texture Texture)
private unsafe static byte[] Read8Bpt4x4(IAMemory Memory, TextureInfo Texture)
{
int Width = (Texture.Width + 3) / 4;
int Height = (Texture.Height + 3) / 4;
@ -306,7 +306,7 @@ namespace Ryujinx.HLE.Gpu
return Output;
}
private unsafe static byte[] Read16Bpt4x4(IAMemory Memory, Texture Texture)
private unsafe static byte[] Read16Bpt4x4(IAMemory Memory, TextureInfo Texture)
{
int Width = (Texture.Width + 3) / 4;
int Height = (Texture.Height + 3) / 4;

View file

@ -1,4 +1,4 @@
namespace Ryujinx.HLE.Gpu
namespace Ryujinx.HLE.Gpu.Texture
{
enum TextureSwizzle
{

View file

@ -2,16 +2,16 @@ using ChocolArm64.Memory;
using Ryujinx.Graphics.Gal;
using System;
namespace Ryujinx.HLE.Gpu
namespace Ryujinx.HLE.Gpu.Texture
{
static class TextureWriter
{
public static void Write(
IAMemory Memory,
Texture Texture,
byte[] Data,
int Width,
int Height)
IAMemory Memory,
TextureInfo Texture,
byte[] Data,
int Width,
int Height)
{
switch (Texture.Format)
{
@ -22,11 +22,11 @@ namespace Ryujinx.HLE.Gpu
}
private unsafe static void Write4Bpp(
IAMemory Memory,
Texture Texture,
byte[] Data,
int Width,
int Height)
IAMemory Memory,
TextureInfo Texture,
byte[] Data,
int Width,
int Height)
{
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 4);

View file

@ -1,5 +1,5 @@
using ChocolArm64.Memory;
using Ryujinx.HLE.Gpu;
using Ryujinx.HLE.Gpu.Memory;
using Ryujinx.HLE.Logging;
using Ryujinx.HLE.OsHle.Services.Nv.NvMap;
using System;

View file

@ -1,5 +1,5 @@
using ChocolArm64.Memory;
using Ryujinx.HLE.Gpu;
using Ryujinx.HLE.Gpu.Memory;
using Ryujinx.HLE.Logging;
using Ryujinx.HLE.OsHle.Services.Nv.NvGpuAS;
using System;

View file

@ -1,5 +1,5 @@
using ChocolArm64.Memory;
using Ryujinx.HLE.Gpu;
using Ryujinx.HLE.Gpu.Memory;
using Ryujinx.HLE.Logging;
using Ryujinx.HLE.OsHle.Utilities;
using System.Collections.Concurrent;

View file

@ -1,5 +1,5 @@
using Ryujinx.Graphics.Gal;
using Ryujinx.HLE.Gpu;
using Ryujinx.HLE.Gpu.Texture;
using Ryujinx.HLE.Logging;
using Ryujinx.HLE.OsHle.Handles;
using Ryujinx.HLE.OsHle.Services.Nv.NvMap;
@ -8,6 +8,7 @@ using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Threading;
using static Ryujinx.HLE.OsHle.Services.Android.Parcel;
namespace Ryujinx.HLE.OsHle.Services.Android
@ -353,7 +354,7 @@ namespace Ryujinx.HLE.OsHle.Services.Android
{
//Frame buffer is not set on the GPU registers, in this case
//assume that the app is manually writing to it.
Texture Texture = new Texture(FbAddr, FbWidth, FbHeight);
TextureInfo Texture = new TextureInfo(FbAddr, FbWidth, FbHeight);
byte[] Data = TextureReader.Read(Context.Memory, Texture);

View file

@ -14,7 +14,7 @@ namespace Ryujinx
{
Console.Title = "Ryujinx Console";
IGalRenderer Renderer = new OpenGLRenderer();
IGalRenderer Renderer = new OGLRenderer();
IAalOutput AudioOut = new OpenALAudioOut();