Organized the Gpu folder a bit more, renamed a few things, address PR feedback
This commit is contained in:
parent
4c3db79ebb
commit
e7320471b9
48 changed files with 191 additions and 179 deletions
|
@ -1,7 +0,0 @@
|
||||||
namespace Ryujinx.Graphics.Gal
|
|
||||||
{
|
|
||||||
public static class GalConsts
|
|
||||||
{
|
|
||||||
public const string FlipUniformName = "flip";
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -4,13 +4,13 @@ namespace Ryujinx.Graphics.Gal
|
||||||
{
|
{
|
||||||
public interface IGalFrameBuffer
|
public interface IGalFrameBuffer
|
||||||
{
|
{
|
||||||
void Create(long Tag, int Width, int Height);
|
void Create(long Key, int Width, int Height);
|
||||||
|
|
||||||
void Bind(long Tag);
|
void Bind(long Key);
|
||||||
|
|
||||||
void BindTexture(long Tag, int Index);
|
void BindTexture(long Key, int Index);
|
||||||
|
|
||||||
void Set(long Tag);
|
void Set(long Key);
|
||||||
|
|
||||||
void Set(byte[] Data, int Width, int Height);
|
void Set(byte[] Data, int Width, int Height);
|
||||||
|
|
||||||
|
@ -22,6 +22,6 @@ namespace Ryujinx.Graphics.Gal
|
||||||
|
|
||||||
void Render();
|
void Render();
|
||||||
|
|
||||||
void GetBufferData(long Tag, Action<byte[]> Callback);
|
void GetBufferData(long Key, Action<byte[]> Callback);
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -4,20 +4,20 @@ namespace Ryujinx.Graphics.Gal
|
||||||
{
|
{
|
||||||
void ClearBuffers(int RtIndex, GalClearBufferFlags Flags);
|
void ClearBuffers(int RtIndex, GalClearBufferFlags Flags);
|
||||||
|
|
||||||
bool IsVboCached(long Tag, long DataSize);
|
bool IsVboCached(long Key, long DataSize);
|
||||||
|
|
||||||
bool IsIboCached(long Tag, long DataSize);
|
bool IsIboCached(long Key, long DataSize);
|
||||||
|
|
||||||
void CreateVbo(long Tag, byte[] Buffer);
|
void CreateVbo(long Key, byte[] Buffer);
|
||||||
|
|
||||||
void CreateIbo(long Tag, byte[] Buffer);
|
void CreateIbo(long Key, byte[] Buffer);
|
||||||
|
|
||||||
void SetVertexArray(int VbIndex, int Stride, long VboTag, GalVertexAttrib[] Attribs);
|
void SetVertexArray(int VbIndex, int Stride, long VboKey, GalVertexAttrib[] Attribs);
|
||||||
|
|
||||||
void SetIndexArray(long Tag, int Size, GalIndexFormat Format);
|
void SetIndexArray(long Key, int Size, GalIndexFormat Format);
|
||||||
|
|
||||||
void DrawArrays(int First, int PrimCount, GalPrimitiveType PrimType);
|
void DrawArrays(int First, int PrimCount, GalPrimitiveType PrimType);
|
||||||
|
|
||||||
void DrawElements(long IboTag, int First, GalPrimitiveType PrimType);
|
void DrawElements(long IboKey, int First, GalPrimitiveType PrimType);
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -4,17 +4,17 @@ namespace Ryujinx.Graphics.Gal
|
||||||
{
|
{
|
||||||
public interface IGalShader
|
public interface IGalShader
|
||||||
{
|
{
|
||||||
void Create(IGalMemory Memory, long Tag, GalShaderType Type);
|
void Create(IGalMemory Memory, long Key, GalShaderType Type);
|
||||||
|
|
||||||
IEnumerable<ShaderDeclInfo> GetTextureUsage(long Tag);
|
IEnumerable<ShaderDeclInfo> GetTextureUsage(long Key);
|
||||||
|
|
||||||
void SetConstBuffer(long Tag, int Cbuf, byte[] Data);
|
void SetConstBuffer(long Key, int Cbuf, byte[] Data);
|
||||||
|
|
||||||
void SetUniform1(string UniformName, int Value);
|
void EnsureTextureBinding(string UniformName, int Value);
|
||||||
|
|
||||||
void SetUniform2F(string UniformName, float X, float Y);
|
void SetFlip(float X, float Y);
|
||||||
|
|
||||||
void Bind(long Tag);
|
void Bind(long Key);
|
||||||
|
|
||||||
void BindProgram();
|
void BindProgram();
|
||||||
}
|
}
|
||||||
|
|
|
@ -2,11 +2,11 @@ namespace Ryujinx.Graphics.Gal
|
||||||
{
|
{
|
||||||
public interface IGalTexture
|
public interface IGalTexture
|
||||||
{
|
{
|
||||||
void Create(long Tag, byte[] Data, GalTexture Texture);
|
void Create(long Key, byte[] Data, GalTexture Texture);
|
||||||
|
|
||||||
bool TryGetCachedTexture(long Tag, long DataSize, out GalTexture Texture);
|
bool TryGetCachedTexture(long Key, long DataSize, out GalTexture Texture);
|
||||||
|
|
||||||
void Bind(long Tag, int Index);
|
void Bind(long Key, int Index);
|
||||||
|
|
||||||
void SetSampler(GalTextureSampler Sampler);
|
void SetSampler(GalTextureSampler Sampler);
|
||||||
}
|
}
|
||||||
|
|
|
@ -76,14 +76,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
||||||
Shader = new ShaderProgram();
|
Shader = new ShaderProgram();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Create(long Tag, int Width, int Height)
|
public void Create(long Key, int Width, int Height)
|
||||||
{
|
{
|
||||||
//TODO: We should either use the original frame buffer size,
|
//TODO: We should either use the original frame buffer size,
|
||||||
//or just remove the Width/Height arguments.
|
//or just remove the Width/Height arguments.
|
||||||
Width = Window.Width;
|
Width = Window.Width;
|
||||||
Height = Window.Height;
|
Height = Window.Height;
|
||||||
|
|
||||||
if (Fbs.TryGetValue(Tag, out FrameBuffer Fb))
|
if (Fbs.TryGetValue(Key, out FrameBuffer Fb))
|
||||||
{
|
{
|
||||||
if (Fb.Width != Width ||
|
if (Fb.Width != Width ||
|
||||||
Fb.Height != Height)
|
Fb.Height != Height)
|
||||||
|
@ -127,12 +127,12 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
||||||
|
|
||||||
GL.Viewport(0, 0, Width, Height);
|
GL.Viewport(0, 0, Width, Height);
|
||||||
|
|
||||||
Fbs.Add(Tag, Fb);
|
Fbs.Add(Key, Fb);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Bind(long Tag)
|
public void Bind(long Key)
|
||||||
{
|
{
|
||||||
if (Fbs.TryGetValue(Tag, out FrameBuffer Fb))
|
if (Fbs.TryGetValue(Key, out FrameBuffer Fb))
|
||||||
{
|
{
|
||||||
GL.BindFramebuffer(FramebufferTarget.Framebuffer, Fb.Handle);
|
GL.BindFramebuffer(FramebufferTarget.Framebuffer, Fb.Handle);
|
||||||
|
|
||||||
|
@ -140,9 +140,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void BindTexture(long Tag, int Index)
|
public void BindTexture(long Key, int Index)
|
||||||
{
|
{
|
||||||
if (Fbs.TryGetValue(Tag, out FrameBuffer Fb))
|
if (Fbs.TryGetValue(Key, out FrameBuffer Fb))
|
||||||
{
|
{
|
||||||
GL.ActiveTexture(TextureUnit.Texture0 + Index);
|
GL.ActiveTexture(TextureUnit.Texture0 + Index);
|
||||||
|
|
||||||
|
@ -150,9 +150,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Set(long Tag)
|
public void Set(long Key)
|
||||||
{
|
{
|
||||||
if (Fbs.TryGetValue(Tag, out FrameBuffer Fb))
|
if (Fbs.TryGetValue(Key, out FrameBuffer Fb))
|
||||||
{
|
{
|
||||||
CurrTexHandle = Fb.TexHandle;
|
CurrTexHandle = Fb.TexHandle;
|
||||||
}
|
}
|
||||||
|
@ -277,9 +277,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void GetBufferData(long Tag, Action<byte[]> Callback)
|
public void GetBufferData(long Key, Action<byte[]> Callback)
|
||||||
{
|
{
|
||||||
if (Fbs.TryGetValue(Tag, out FrameBuffer Fb))
|
if (Fbs.TryGetValue(Key, out FrameBuffer Fb))
|
||||||
{
|
{
|
||||||
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, Fb.Handle);
|
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, Fb.Handle);
|
||||||
|
|
||||||
|
|
|
@ -74,8 +74,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
||||||
{
|
{
|
||||||
ClearBufferMask Mask = 0;
|
ClearBufferMask Mask = 0;
|
||||||
|
|
||||||
//OpenGL doesn't support clearing just a single color channel,
|
//TODO: Use glColorMask to clear just the specified channels.
|
||||||
//so we can't just clear all channels...
|
|
||||||
if (Flags.HasFlag(GalClearBufferFlags.ColorRed) &&
|
if (Flags.HasFlag(GalClearBufferFlags.ColorRed) &&
|
||||||
Flags.HasFlag(GalClearBufferFlags.ColorGreen) &&
|
Flags.HasFlag(GalClearBufferFlags.ColorGreen) &&
|
||||||
Flags.HasFlag(GalClearBufferFlags.ColorBlue) &&
|
Flags.HasFlag(GalClearBufferFlags.ColorBlue) &&
|
||||||
|
@ -97,45 +96,43 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
||||||
GL.Clear(Mask);
|
GL.Clear(Mask);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool IsVboCached(long Tag, long DataSize)
|
public bool IsVboCached(long Key, long DataSize)
|
||||||
{
|
{
|
||||||
return VboCache.TryGetSize(Tag, out long Size) && Size == DataSize;
|
return VboCache.TryGetSize(Key, out long Size) && Size == DataSize;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool IsIboCached(long Tag, long DataSize)
|
public bool IsIboCached(long Key, long DataSize)
|
||||||
{
|
{
|
||||||
return IboCache.TryGetSize(Tag, out long Size) && Size == DataSize;
|
return IboCache.TryGetSize(Key, out long Size) && Size == DataSize;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CreateVbo(long Tag, byte[] Buffer)
|
public void CreateVbo(long Key, byte[] Buffer)
|
||||||
{
|
{
|
||||||
int Handle = GL.GenBuffer();
|
int Handle = GL.GenBuffer();
|
||||||
|
|
||||||
VboCache.AddOrUpdate(Tag, Handle, (uint)Buffer.Length);
|
VboCache.AddOrUpdate(Key, Handle, (uint)Buffer.Length);
|
||||||
|
|
||||||
IntPtr Length = new IntPtr(Buffer.Length);
|
IntPtr Length = new IntPtr(Buffer.Length);
|
||||||
|
|
||||||
GL.BindBuffer(BufferTarget.ArrayBuffer, Handle);
|
GL.BindBuffer(BufferTarget.ArrayBuffer, Handle);
|
||||||
GL.BufferData(BufferTarget.ArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
|
GL.BufferData(BufferTarget.ArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
|
||||||
GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CreateIbo(long Tag, byte[] Buffer)
|
public void CreateIbo(long Key, byte[] Buffer)
|
||||||
{
|
{
|
||||||
int Handle = GL.GenBuffer();
|
int Handle = GL.GenBuffer();
|
||||||
|
|
||||||
IboCache.AddOrUpdate(Tag, Handle, (uint)Buffer.Length);
|
IboCache.AddOrUpdate(Key, Handle, (uint)Buffer.Length);
|
||||||
|
|
||||||
IntPtr Length = new IntPtr(Buffer.Length);
|
IntPtr Length = new IntPtr(Buffer.Length);
|
||||||
|
|
||||||
GL.BindBuffer(BufferTarget.ElementArrayBuffer, Handle);
|
GL.BindBuffer(BufferTarget.ElementArrayBuffer, Handle);
|
||||||
GL.BufferData(BufferTarget.ElementArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
|
GL.BufferData(BufferTarget.ElementArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
|
||||||
GL.BindBuffer(BufferTarget.ElementArrayBuffer, 0);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetVertexArray(int VbIndex, int Stride, long VboTag, GalVertexAttrib[] Attribs)
|
public void SetVertexArray(int VbIndex, int Stride, long VboKey, GalVertexAttrib[] Attribs)
|
||||||
{
|
{
|
||||||
if (!VboCache.TryGetValue(VboTag, out int VboHandle))
|
if (!VboCache.TryGetValue(VboKey, out int VboHandle))
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -178,11 +175,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
||||||
|
|
||||||
GL.VertexAttribPointer(Attrib.Index, Size, Type, Normalize, Stride, Offset);
|
GL.VertexAttribPointer(Attrib.Index, Size, Type, Normalize, Stride, Offset);
|
||||||
}
|
}
|
||||||
|
|
||||||
GL.BindVertexArray(0);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetIndexArray(long Tag, int Size, GalIndexFormat Format)
|
public void SetIndexArray(long Key, int Size, GalIndexFormat Format)
|
||||||
{
|
{
|
||||||
IndexBuffer.Type = OGLEnumConverter.GetDrawElementsType(Format);
|
IndexBuffer.Type = OGLEnumConverter.GetDrawElementsType(Format);
|
||||||
|
|
||||||
|
@ -201,9 +196,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
||||||
GL.DrawArrays(OGLEnumConverter.GetPrimitiveType(PrimType), First, PrimCount);
|
GL.DrawArrays(OGLEnumConverter.GetPrimitiveType(PrimType), First, PrimCount);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DrawElements(long IboTag, int First, GalPrimitiveType PrimType)
|
public void DrawElements(long IboKey, int First, GalPrimitiveType PrimType)
|
||||||
{
|
{
|
||||||
if (!IboCache.TryGetValue(IboTag, out int IboHandle))
|
if (!IboCache.TryGetValue(IboKey, out int IboHandle))
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
|
@ -3,7 +3,7 @@ using System.Collections.Concurrent;
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.Gal.OpenGL
|
namespace Ryujinx.Graphics.Gal.OpenGL
|
||||||
{
|
{
|
||||||
public class OpenGLRenderer : IGalRenderer
|
public class OGLRenderer : IGalRenderer
|
||||||
{
|
{
|
||||||
public IGalBlend Blend { get; private set; }
|
public IGalBlend Blend { get; private set; }
|
||||||
|
|
||||||
|
@ -17,7 +17,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
||||||
|
|
||||||
private ConcurrentQueue<Action> ActionsQueue;
|
private ConcurrentQueue<Action> ActionsQueue;
|
||||||
|
|
||||||
public OpenGLRenderer()
|
public OGLRenderer()
|
||||||
{
|
{
|
||||||
Blend = new OGLBlend();
|
Blend = new OGLBlend();
|
||||||
|
|
|
@ -84,9 +84,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
||||||
Programs = new Dictionary<ShaderProgram, int>();
|
Programs = new Dictionary<ShaderProgram, int>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Create(IGalMemory Memory, long Tag, GalShaderType Type)
|
public void Create(IGalMemory Memory, long Key, GalShaderType Type)
|
||||||
{
|
{
|
||||||
Stages.GetOrAdd(Tag, (Key) => ShaderStageFactory(Memory, Tag, Type));
|
Stages.GetOrAdd(Key, (Stage) => ShaderStageFactory(Memory, Key, Type));
|
||||||
}
|
}
|
||||||
|
|
||||||
private ShaderStage ShaderStageFactory(IGalMemory Memory, long Position, GalShaderType Type)
|
private ShaderStage ShaderStageFactory(IGalMemory Memory, long Position, GalShaderType Type)
|
||||||
|
@ -107,9 +107,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
||||||
return Decompiler.Decompile(Memory, Position + 0x50, Type);
|
return Decompiler.Decompile(Memory, Position + 0x50, Type);
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEnumerable<ShaderDeclInfo> GetTextureUsage(long Tag)
|
public IEnumerable<ShaderDeclInfo> GetTextureUsage(long Key)
|
||||||
{
|
{
|
||||||
if (Stages.TryGetValue(Tag, out ShaderStage Stage))
|
if (Stages.TryGetValue(Key, out ShaderStage Stage))
|
||||||
{
|
{
|
||||||
return Stage.TextureUsage;
|
return Stage.TextureUsage;
|
||||||
}
|
}
|
||||||
|
@ -117,11 +117,11 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
||||||
return Enumerable.Empty<ShaderDeclInfo>();
|
return Enumerable.Empty<ShaderDeclInfo>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetConstBuffer(long Tag, int Cbuf, byte[] Data)
|
public void SetConstBuffer(long Key, int Cbuf, byte[] Data)
|
||||||
{
|
{
|
||||||
BindProgram();
|
BindProgram();
|
||||||
|
|
||||||
if (Stages.TryGetValue(Tag, out ShaderStage Stage))
|
if (Stages.TryGetValue(Key, out ShaderStage Stage))
|
||||||
{
|
{
|
||||||
foreach (ShaderDeclInfo DeclInfo in Stage.UniformUsage.Where(x => x.Cbuf == Cbuf))
|
foreach (ShaderDeclInfo DeclInfo in Stage.UniformUsage.Where(x => x.Cbuf == Cbuf))
|
||||||
{
|
{
|
||||||
|
@ -144,7 +144,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetUniform1(string UniformName, int Value)
|
public void EnsureTextureBinding(string UniformName, int Value)
|
||||||
{
|
{
|
||||||
BindProgram();
|
BindProgram();
|
||||||
|
|
||||||
|
@ -153,18 +153,18 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
||||||
GL.Uniform1(Location, Value);
|
GL.Uniform1(Location, Value);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetUniform2F(string UniformName, float X, float Y)
|
public void SetFlip(float X, float Y)
|
||||||
{
|
{
|
||||||
BindProgram();
|
BindProgram();
|
||||||
|
|
||||||
int Location = GL.GetUniformLocation(CurrentProgramHandle, UniformName);
|
int Location = GL.GetUniformLocation(CurrentProgramHandle, GlslDecl.FlipUniformName);
|
||||||
|
|
||||||
GL.Uniform2(Location, X, Y);
|
GL.Uniform2(Location, X, Y);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Bind(long Tag)
|
public void Bind(long Key)
|
||||||
{
|
{
|
||||||
if (Stages.TryGetValue(Tag, out ShaderStage Stage))
|
if (Stages.TryGetValue(Key, out ShaderStage Stage))
|
||||||
{
|
{
|
||||||
Bind(Stage);
|
Bind(Stage);
|
||||||
}
|
}
|
||||||
|
|
|
@ -31,11 +31,11 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
||||||
GL.DeleteTexture(CachedTexture.Handle);
|
GL.DeleteTexture(CachedTexture.Handle);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Create(long Tag, byte[] Data, GalTexture Texture)
|
public void Create(long Key, byte[] Data, GalTexture Texture)
|
||||||
{
|
{
|
||||||
int Handle = GL.GenTexture();
|
int Handle = GL.GenTexture();
|
||||||
|
|
||||||
TextureCache.AddOrUpdate(Tag, new TCE(Handle, Texture), (uint)Data.Length);
|
TextureCache.AddOrUpdate(Key, new TCE(Handle, Texture), (uint)Data.Length);
|
||||||
|
|
||||||
GL.BindTexture(TextureTarget.Texture2D, Handle);
|
GL.BindTexture(TextureTarget.Texture2D, Handle);
|
||||||
|
|
||||||
|
@ -146,11 +146,11 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
||||||
throw new ArgumentException(nameof(Format));
|
throw new ArgumentException(nameof(Format));
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool TryGetCachedTexture(long Tag, long DataSize, out GalTexture Texture)
|
public bool TryGetCachedTexture(long Key, long DataSize, out GalTexture Texture)
|
||||||
{
|
{
|
||||||
if (TextureCache.TryGetSize(Tag, out long Size) && Size == DataSize)
|
if (TextureCache.TryGetSize(Key, out long Size) && Size == DataSize)
|
||||||
{
|
{
|
||||||
if (TextureCache.TryGetValue(Tag, out TCE CachedTexture))
|
if (TextureCache.TryGetValue(Key, out TCE CachedTexture))
|
||||||
{
|
{
|
||||||
Texture = CachedTexture.Texture;
|
Texture = CachedTexture.Texture;
|
||||||
|
|
||||||
|
@ -163,9 +163,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Bind(long Tag, int Index)
|
public void Bind(long Key, int Index)
|
||||||
{
|
{
|
||||||
if (TextureCache.TryGetValue(Tag, out TCE CachedTexture))
|
if (TextureCache.TryGetValue(Key, out TCE CachedTexture))
|
||||||
{
|
{
|
||||||
GL.ActiveTexture(TextureUnit.Texture0 + Index);
|
GL.ActiveTexture(TextureUnit.Texture0 + Index);
|
||||||
|
|
||||||
|
|
|
@ -26,6 +26,8 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||||
|
|
||||||
public const string FragmentOutputName = "FragColor";
|
public const string FragmentOutputName = "FragColor";
|
||||||
|
|
||||||
|
public const string FlipUniformName = "flip";
|
||||||
|
|
||||||
private string[] StagePrefixes = new string[] { "vp", "tcp", "tep", "gp", "fp" };
|
private string[] StagePrefixes = new string[] { "vp", "tcp", "tep", "gp", "fp" };
|
||||||
|
|
||||||
private string StagePrefix;
|
private string StagePrefix;
|
||||||
|
|
|
@ -140,7 +140,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||||
{
|
{
|
||||||
if (Decl.ShaderType == GalShaderType.Vertex)
|
if (Decl.ShaderType == GalShaderType.Vertex)
|
||||||
{
|
{
|
||||||
SB.AppendLine("uniform vec2 " + GalConsts.FlipUniformName + ";");
|
SB.AppendLine("uniform vec2 " + GlslDecl.FlipUniformName + ";");
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (ShaderDeclInfo DeclInfo in Decl.Uniforms.Values.OrderBy(DeclKeySelector))
|
foreach (ShaderDeclInfo DeclInfo in Decl.Uniforms.Values.OrderBy(DeclKeySelector))
|
||||||
|
|
|
@ -1,4 +1,6 @@
|
||||||
namespace Ryujinx.HLE.Gpu
|
using Ryujinx.HLE.Gpu.Memory;
|
||||||
|
|
||||||
|
namespace Ryujinx.HLE.Gpu.Engines
|
||||||
{
|
{
|
||||||
interface INvGpuEngine
|
interface INvGpuEngine
|
||||||
{
|
{
|
|
@ -1,7 +1,9 @@
|
||||||
|
using Ryujinx.HLE.Gpu.Exceptions;
|
||||||
|
using Ryujinx.HLE.Gpu.Memory;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
namespace Ryujinx.HLE.Gpu
|
namespace Ryujinx.HLE.Gpu.Engines
|
||||||
{
|
{
|
||||||
class MacroInterpreter
|
class MacroInterpreter
|
||||||
{
|
{
|
||||||
|
@ -419,7 +421,7 @@ namespace Ryujinx.HLE.Gpu
|
||||||
//draw calls, this prevents the system from freezing (and throws instead).
|
//draw calls, this prevents the system from freezing (and throws instead).
|
||||||
if (MethAddr == 0x585 && ++CallCount > MaxCallCountPerRun)
|
if (MethAddr == 0x585 && ++CallCount > MaxCallCountPerRun)
|
||||||
{
|
{
|
||||||
throw new GpuMacroException(GpuMacroExceptionMsgs.CallCountExceeded);
|
GpuExceptionHelper.ThrowCallCoundExceeded();
|
||||||
}
|
}
|
||||||
|
|
||||||
NvGpuPBEntry PBEntry = new NvGpuPBEntry(MethAddr, 0, Value);
|
NvGpuPBEntry PBEntry = new NvGpuPBEntry(MethAddr, 0, Value);
|
|
@ -1,4 +1,4 @@
|
||||||
namespace Ryujinx.HLE.Gpu
|
namespace Ryujinx.HLE.Gpu.Engines
|
||||||
{
|
{
|
||||||
enum NvGpuEngine
|
enum NvGpuEngine
|
||||||
{
|
{
|
|
@ -1,7 +1,9 @@
|
||||||
using Ryujinx.Graphics.Gal;
|
using Ryujinx.Graphics.Gal;
|
||||||
|
using Ryujinx.HLE.Gpu.Memory;
|
||||||
|
using Ryujinx.HLE.Gpu.Texture;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
namespace Ryujinx.HLE.Gpu
|
namespace Ryujinx.HLE.Gpu.Engines
|
||||||
{
|
{
|
||||||
class NvGpuEngine2d : INvGpuEngine
|
class NvGpuEngine2d : INvGpuEngine
|
||||||
{
|
{
|
||||||
|
@ -75,19 +77,19 @@ namespace Ryujinx.HLE.Gpu
|
||||||
|
|
||||||
int DstBlockHeight = 1 << ((DstBlkDim >> 4) & 0xf);
|
int DstBlockHeight = 1 << ((DstBlkDim >> 4) & 0xf);
|
||||||
|
|
||||||
long Tag = Vmm.GetPhysicalAddress(MakeInt64From2xInt32(NvGpuEngine2dReg.SrcAddress));
|
long Key = Vmm.GetPhysicalAddress(MakeInt64From2xInt32(NvGpuEngine2dReg.SrcAddress));
|
||||||
|
|
||||||
long SrcAddress = MakeInt64From2xInt32(NvGpuEngine2dReg.SrcAddress);
|
long SrcAddress = MakeInt64From2xInt32(NvGpuEngine2dReg.SrcAddress);
|
||||||
long DstAddress = MakeInt64From2xInt32(NvGpuEngine2dReg.DstAddress);
|
long DstAddress = MakeInt64From2xInt32(NvGpuEngine2dReg.DstAddress);
|
||||||
|
|
||||||
bool IsFbTexture = Gpu.Engine3d.IsFrameBufferPosition(Tag);
|
bool IsFbTexture = Gpu.Engine3d.IsFrameBufferPosition(Key);
|
||||||
|
|
||||||
if (IsFbTexture && DstLinear)
|
if (IsFbTexture && DstLinear)
|
||||||
{
|
{
|
||||||
DstSwizzle = TextureSwizzle.BlockLinear;
|
DstSwizzle = TextureSwizzle.BlockLinear;
|
||||||
}
|
}
|
||||||
|
|
||||||
Texture DstTexture = new Texture(
|
TextureInfo DstTexture = new TextureInfo(
|
||||||
DstAddress,
|
DstAddress,
|
||||||
DstWidth,
|
DstWidth,
|
||||||
DstHeight,
|
DstHeight,
|
||||||
|
@ -103,7 +105,7 @@ namespace Ryujinx.HLE.Gpu
|
||||||
SrcWidth = 1280;
|
SrcWidth = 1280;
|
||||||
SrcHeight = 720;
|
SrcHeight = 720;
|
||||||
|
|
||||||
Gpu.Renderer.FrameBuffer.GetBufferData(Tag, (byte[] Buffer) =>
|
Gpu.Renderer.FrameBuffer.GetBufferData(Key, (byte[] Buffer) =>
|
||||||
{
|
{
|
||||||
CopyTexture(
|
CopyTexture(
|
||||||
Vmm,
|
Vmm,
|
||||||
|
@ -130,7 +132,7 @@ namespace Ryujinx.HLE.Gpu
|
||||||
|
|
||||||
private void CopyTexture(
|
private void CopyTexture(
|
||||||
NvGpuVmm Vmm,
|
NvGpuVmm Vmm,
|
||||||
Texture Texture,
|
TextureInfo Texture,
|
||||||
byte[] Buffer,
|
byte[] Buffer,
|
||||||
int Width,
|
int Width,
|
||||||
int Height)
|
int Height)
|
|
@ -1,4 +1,4 @@
|
||||||
namespace Ryujinx.HLE.Gpu
|
namespace Ryujinx.HLE.Gpu.Engines
|
||||||
{
|
{
|
||||||
enum NvGpuEngine2dReg
|
enum NvGpuEngine2dReg
|
||||||
{
|
{
|
|
@ -1,8 +1,10 @@
|
||||||
using Ryujinx.Graphics.Gal;
|
using Ryujinx.Graphics.Gal;
|
||||||
|
using Ryujinx.HLE.Gpu.Memory;
|
||||||
|
using Ryujinx.HLE.Gpu.Texture;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
namespace Ryujinx.HLE.Gpu
|
namespace Ryujinx.HLE.Gpu.Engines
|
||||||
{
|
{
|
||||||
class NvGpuEngine3d : INvGpuEngine
|
class NvGpuEngine3d : INvGpuEngine
|
||||||
{
|
{
|
||||||
|
@ -73,13 +75,13 @@ namespace Ryujinx.HLE.Gpu
|
||||||
{
|
{
|
||||||
SetFrameBuffer(Vmm, 0);
|
SetFrameBuffer(Vmm, 0);
|
||||||
|
|
||||||
long[] Tags = UploadShaders(Vmm);
|
long[] Keys = UploadShaders(Vmm);
|
||||||
|
|
||||||
Gpu.Renderer.Shader.BindProgram();
|
Gpu.Renderer.Shader.BindProgram();
|
||||||
|
|
||||||
SetAlphaBlending();
|
SetAlphaBlending();
|
||||||
|
|
||||||
UploadTextures(Vmm, Tags);
|
UploadTextures(Vmm, Keys);
|
||||||
UploadUniforms(Vmm);
|
UploadUniforms(Vmm);
|
||||||
UploadVertexArrays(Vmm);
|
UploadVertexArrays(Vmm);
|
||||||
}
|
}
|
||||||
|
@ -119,7 +121,7 @@ namespace Ryujinx.HLE.Gpu
|
||||||
|
|
||||||
private long[] UploadShaders(NvGpuVmm Vmm)
|
private long[] UploadShaders(NvGpuVmm Vmm)
|
||||||
{
|
{
|
||||||
long[] Tags = new long[5];
|
long[] Keys = new long[5];
|
||||||
|
|
||||||
long BasePosition = MakeInt64From2xInt32(NvGpuEngine3dReg.ShaderAddress);
|
long BasePosition = MakeInt64From2xInt32(NvGpuEngine3dReg.ShaderAddress);
|
||||||
|
|
||||||
|
@ -136,14 +138,14 @@ namespace Ryujinx.HLE.Gpu
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
long Tag = BasePosition + (uint)Offset;
|
long Key = BasePosition + (uint)Offset;
|
||||||
|
|
||||||
GalShaderType ShaderType = GetTypeFromProgram(Index);
|
GalShaderType ShaderType = GetTypeFromProgram(Index);
|
||||||
|
|
||||||
Tags[(int)ShaderType] = Tag;
|
Keys[(int)ShaderType] = Key;
|
||||||
|
|
||||||
Gpu.Renderer.Shader.Create(Vmm, Tag, ShaderType);
|
Gpu.Renderer.Shader.Create(Vmm, Key, ShaderType);
|
||||||
Gpu.Renderer.Shader.Bind(Tag);
|
Gpu.Renderer.Shader.Bind(Key);
|
||||||
}
|
}
|
||||||
|
|
||||||
int RawSX = ReadRegister(NvGpuEngine3dReg.ViewportScaleX);
|
int RawSX = ReadRegister(NvGpuEngine3dReg.ViewportScaleX);
|
||||||
|
@ -155,9 +157,9 @@ namespace Ryujinx.HLE.Gpu
|
||||||
float SignX = MathF.Sign(SX);
|
float SignX = MathF.Sign(SX);
|
||||||
float SignY = MathF.Sign(SY);
|
float SignY = MathF.Sign(SY);
|
||||||
|
|
||||||
Gpu.Renderer.Shader.SetUniform2F(GalConsts.FlipUniformName, SignX, SignY);
|
Gpu.Renderer.Shader.SetFlip(SignX, SignY);
|
||||||
|
|
||||||
return Tags;
|
return Keys;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static GalShaderType GetTypeFromProgram(int Program)
|
private static GalShaderType GetTypeFromProgram(int Program)
|
||||||
|
@ -224,7 +226,7 @@ namespace Ryujinx.HLE.Gpu
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UploadTextures(NvGpuVmm Vmm, long[] Tags)
|
private void UploadTextures(NvGpuVmm Vmm, long[] Keys)
|
||||||
{
|
{
|
||||||
long BaseShPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.ShaderAddress);
|
long BaseShPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.ShaderAddress);
|
||||||
|
|
||||||
|
@ -234,15 +236,15 @@ namespace Ryujinx.HLE.Gpu
|
||||||
//reserved for drawing the frame buffer.
|
//reserved for drawing the frame buffer.
|
||||||
int TexIndex = 1;
|
int TexIndex = 1;
|
||||||
|
|
||||||
for (int Index = 0; Index < Tags.Length; Index++)
|
for (int Index = 0; Index < Keys.Length; Index++)
|
||||||
{
|
{
|
||||||
foreach (ShaderDeclInfo DeclInfo in Gpu.Renderer.Shader.GetTextureUsage(Tags[Index]))
|
foreach (ShaderDeclInfo DeclInfo in Gpu.Renderer.Shader.GetTextureUsage(Keys[Index]))
|
||||||
{
|
{
|
||||||
long Position = ConstBuffers[Index][TextureCbIndex].Position;
|
long Position = ConstBuffers[Index][TextureCbIndex].Position;
|
||||||
|
|
||||||
UploadTexture(Vmm, Position, TexIndex, DeclInfo.Index);
|
UploadTexture(Vmm, Position, TexIndex, DeclInfo.Index);
|
||||||
|
|
||||||
Gpu.Renderer.Shader.SetUniform1(DeclInfo.Name, TexIndex);
|
Gpu.Renderer.Shader.EnsureTextureBinding(DeclInfo.Name, TexIndex);
|
||||||
|
|
||||||
TexIndex++;
|
TexIndex++;
|
||||||
}
|
}
|
||||||
|
@ -277,7 +279,7 @@ namespace Ryujinx.HLE.Gpu
|
||||||
|
|
||||||
long TextureAddress = Vmm.ReadInt64(TicPosition + 4) & 0xffffffffffff;
|
long TextureAddress = Vmm.ReadInt64(TicPosition + 4) & 0xffffffffffff;
|
||||||
|
|
||||||
long Tag = TextureAddress;
|
long Key = TextureAddress;
|
||||||
|
|
||||||
TextureAddress = Vmm.GetPhysicalAddress(TextureAddress);
|
TextureAddress = Vmm.GetPhysicalAddress(TextureAddress);
|
||||||
|
|
||||||
|
@ -297,11 +299,11 @@ namespace Ryujinx.HLE.Gpu
|
||||||
|
|
||||||
bool HasCachedTexture = false;
|
bool HasCachedTexture = false;
|
||||||
|
|
||||||
if (Gpu.Renderer.Texture.TryGetCachedTexture(Tag, Size, out GalTexture Texture))
|
if (Gpu.Renderer.Texture.TryGetCachedTexture(Key, Size, out GalTexture Texture))
|
||||||
{
|
{
|
||||||
if (NewTexture.Equals(Texture) && !Vmm.IsRegionModified(Tag, Size, NvGpuBufferType.Texture))
|
if (NewTexture.Equals(Texture) && !Vmm.IsRegionModified(Key, Size, NvGpuBufferType.Texture))
|
||||||
{
|
{
|
||||||
Gpu.Renderer.Texture.Bind(Tag, TexIndex);
|
Gpu.Renderer.Texture.Bind(Key, TexIndex);
|
||||||
|
|
||||||
HasCachedTexture = true;
|
HasCachedTexture = true;
|
||||||
}
|
}
|
||||||
|
@ -311,10 +313,10 @@ namespace Ryujinx.HLE.Gpu
|
||||||
{
|
{
|
||||||
byte[] Data = TextureFactory.GetTextureData(Vmm, TicPosition);
|
byte[] Data = TextureFactory.GetTextureData(Vmm, TicPosition);
|
||||||
|
|
||||||
Gpu.Renderer.Texture.Create(Tag, Data, NewTexture);
|
Gpu.Renderer.Texture.Create(Key, Data, NewTexture);
|
||||||
}
|
}
|
||||||
|
|
||||||
Gpu.Renderer.Texture.Bind(Tag, TexIndex);
|
Gpu.Renderer.Texture.Bind(Key, TexIndex);
|
||||||
}
|
}
|
||||||
|
|
||||||
Gpu.Renderer.Texture.SetSampler(Sampler);
|
Gpu.Renderer.Texture.SetSampler(Sampler);
|
|
@ -1,4 +1,4 @@
|
||||||
namespace Ryujinx.HLE.Gpu
|
namespace Ryujinx.HLE.Gpu.Engines
|
||||||
{
|
{
|
||||||
enum NvGpuEngine3dReg
|
enum NvGpuEngine3dReg
|
||||||
{
|
{
|
|
@ -1,6 +1,8 @@
|
||||||
|
using Ryujinx.HLE.Gpu.Memory;
|
||||||
|
using Ryujinx.HLE.Gpu.Texture;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
namespace Ryujinx.HLE.Gpu
|
namespace Ryujinx.HLE.Gpu.Engines
|
||||||
{
|
{
|
||||||
class NvGpuEngineDma : INvGpuEngine
|
class NvGpuEngineDma : INvGpuEngine
|
||||||
{
|
{
|
|
@ -1,4 +1,4 @@
|
||||||
namespace Ryujinx.HLE.Gpu
|
namespace Ryujinx.HLE.Gpu.Engines
|
||||||
{
|
{
|
||||||
enum NvGpuEngineDmaReg
|
enum NvGpuEngineDmaReg
|
||||||
{
|
{
|
|
@ -1,6 +1,7 @@
|
||||||
|
using Ryujinx.HLE.Gpu.Memory;
|
||||||
using System.Collections.Concurrent;
|
using System.Collections.Concurrent;
|
||||||
|
|
||||||
namespace Ryujinx.HLE.Gpu
|
namespace Ryujinx.HLE.Gpu.Engines
|
||||||
{
|
{
|
||||||
class NvGpuFifo
|
class NvGpuFifo
|
||||||
{
|
{
|
|
@ -1,4 +1,4 @@
|
||||||
namespace Ryujinx.HLE.Gpu
|
namespace Ryujinx.HLE.Gpu.Engines
|
||||||
{
|
{
|
||||||
enum NvGpuFifoMeth
|
enum NvGpuFifoMeth
|
||||||
{
|
{
|
|
@ -1,4 +1,6 @@
|
||||||
namespace Ryujinx.HLE.Gpu
|
using Ryujinx.HLE.Gpu.Memory;
|
||||||
|
|
||||||
|
namespace Ryujinx.HLE.Gpu.Engines
|
||||||
{
|
{
|
||||||
delegate void NvGpuMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry);
|
delegate void NvGpuMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry);
|
||||||
}
|
}
|
11
Ryujinx.HLE/Gpu/Exceptions/GpuException.cs
Normal file
11
Ryujinx.HLE/Gpu/Exceptions/GpuException.cs
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace Ryujinx.HLE.Gpu.Exceptions
|
||||||
|
{
|
||||||
|
class GpuException : Exception
|
||||||
|
{
|
||||||
|
public GpuException() : base() { }
|
||||||
|
|
||||||
|
public GpuException(string ExMsg) : base(ExMsg) { }
|
||||||
|
}
|
||||||
|
}
|
12
Ryujinx.HLE/Gpu/Exceptions/GpuExceptionHelper.cs
Normal file
12
Ryujinx.HLE/Gpu/Exceptions/GpuExceptionHelper.cs
Normal file
|
@ -0,0 +1,12 @@
|
||||||
|
namespace Ryujinx.HLE.Gpu.Exceptions
|
||||||
|
{
|
||||||
|
static class GpuExceptionHelper
|
||||||
|
{
|
||||||
|
private const string CallCountExceeded = "Method call count exceeded the limit allowed per run!";
|
||||||
|
|
||||||
|
public static void ThrowCallCoundExceeded()
|
||||||
|
{
|
||||||
|
throw new GpuException(CallCountExceeded);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,11 +0,0 @@
|
||||||
using System;
|
|
||||||
|
|
||||||
namespace Ryujinx.HLE.Gpu
|
|
||||||
{
|
|
||||||
class GpuMacroException : Exception
|
|
||||||
{
|
|
||||||
public GpuMacroException() : base() { }
|
|
||||||
|
|
||||||
public GpuMacroException(string ExMsg) : base(ExMsg) { }
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,7 +0,0 @@
|
||||||
namespace Ryujinx.HLE.Gpu
|
|
||||||
{
|
|
||||||
static class GpuMacroExceptionMsgs
|
|
||||||
{
|
|
||||||
public const string CallCountExceeded = "Method call count exceeded the limit allowed per run!";
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,4 +1,4 @@
|
||||||
namespace Ryujinx.HLE.Gpu
|
namespace Ryujinx.HLE.Gpu.Memory
|
||||||
{
|
{
|
||||||
enum NvGpuBufferType
|
enum NvGpuBufferType
|
||||||
{
|
{
|
|
@ -1,7 +1,7 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.ObjectModel;
|
using System.Collections.ObjectModel;
|
||||||
|
|
||||||
namespace Ryujinx.HLE.Gpu
|
namespace Ryujinx.HLE.Gpu.Memory
|
||||||
{
|
{
|
||||||
struct NvGpuPBEntry
|
struct NvGpuPBEntry
|
||||||
{
|
{
|
|
@ -1,7 +1,7 @@
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
|
||||||
namespace Ryujinx.HLE.Gpu
|
namespace Ryujinx.HLE.Gpu.Memory
|
||||||
{
|
{
|
||||||
static class NvGpuPushBuffer
|
static class NvGpuPushBuffer
|
||||||
{
|
{
|
|
@ -2,7 +2,7 @@ using ChocolArm64.Memory;
|
||||||
using Ryujinx.Graphics.Gal;
|
using Ryujinx.Graphics.Gal;
|
||||||
using System.Collections.Concurrent;
|
using System.Collections.Concurrent;
|
||||||
|
|
||||||
namespace Ryujinx.HLE.Gpu
|
namespace Ryujinx.HLE.Gpu.Memory
|
||||||
{
|
{
|
||||||
class NvGpuVmm : IAMemory, IGalMemory
|
class NvGpuVmm : IAMemory, IGalMemory
|
||||||
{
|
{
|
|
@ -2,7 +2,7 @@ using ChocolArm64.Memory;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
namespace Ryujinx.HLE.Gpu
|
namespace Ryujinx.HLE.Gpu.Memory
|
||||||
{
|
{
|
||||||
class NvGpuVmmCache
|
class NvGpuVmmCache
|
||||||
{
|
{
|
|
@ -1,4 +1,5 @@
|
||||||
using Ryujinx.Graphics.Gal;
|
using Ryujinx.Graphics.Gal;
|
||||||
|
using Ryujinx.HLE.Gpu.Engines;
|
||||||
|
|
||||||
namespace Ryujinx.HLE.Gpu
|
namespace Ryujinx.HLE.Gpu
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
namespace Ryujinx.HLE.Gpu
|
namespace Ryujinx.HLE.Gpu.Texture
|
||||||
{
|
{
|
||||||
class BlockLinearSwizzle : ISwizzle
|
class BlockLinearSwizzle : ISwizzle
|
||||||
{
|
{
|
|
@ -1,4 +1,4 @@
|
||||||
namespace Ryujinx.HLE.Gpu
|
namespace Ryujinx.HLE.Gpu.Texture
|
||||||
{
|
{
|
||||||
interface ISwizzle
|
interface ISwizzle
|
||||||
{
|
{
|
|
@ -1,4 +1,4 @@
|
||||||
namespace Ryujinx.HLE.Gpu
|
namespace Ryujinx.HLE.Gpu.Texture
|
||||||
{
|
{
|
||||||
class LinearSwizzle : ISwizzle
|
class LinearSwizzle : ISwizzle
|
||||||
{
|
{
|
|
@ -1,7 +1,8 @@
|
||||||
using Ryujinx.Graphics.Gal;
|
using Ryujinx.Graphics.Gal;
|
||||||
|
using Ryujinx.HLE.Gpu.Memory;
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
namespace Ryujinx.HLE.Gpu
|
namespace Ryujinx.HLE.Gpu.Texture
|
||||||
{
|
{
|
||||||
static class TextureFactory
|
static class TextureFactory
|
||||||
{
|
{
|
||||||
|
@ -61,7 +62,7 @@ namespace Ryujinx.HLE.Gpu
|
||||||
int Width = (Tic[4] & 0xffff) + 1;
|
int Width = (Tic[4] & 0xffff) + 1;
|
||||||
int Height = (Tic[5] & 0xffff) + 1;
|
int Height = (Tic[5] & 0xffff) + 1;
|
||||||
|
|
||||||
Texture Texture = new Texture(
|
TextureInfo Texture = new TextureInfo(
|
||||||
TextureAddress,
|
TextureAddress,
|
||||||
Width,
|
Width,
|
||||||
Height,
|
Height,
|
|
@ -1,12 +1,13 @@
|
||||||
using ChocolArm64.Memory;
|
using ChocolArm64.Memory;
|
||||||
using Ryujinx.Graphics.Gal;
|
using Ryujinx.Graphics.Gal;
|
||||||
|
using Ryujinx.HLE.Gpu.Memory;
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
namespace Ryujinx.HLE.Gpu
|
namespace Ryujinx.HLE.Gpu.Texture
|
||||||
{
|
{
|
||||||
static class TextureHelper
|
static class TextureHelper
|
||||||
{
|
{
|
||||||
public static ISwizzle GetSwizzle(Texture Texture, int Width, int Bpp)
|
public static ISwizzle GetSwizzle(TextureInfo Texture, int Width, int Bpp)
|
||||||
{
|
{
|
||||||
switch (Texture.Swizzle)
|
switch (Texture.Swizzle)
|
||||||
{
|
{
|
|
@ -1,8 +1,8 @@
|
||||||
using Ryujinx.Graphics.Gal;
|
using Ryujinx.Graphics.Gal;
|
||||||
|
|
||||||
namespace Ryujinx.HLE.Gpu
|
namespace Ryujinx.HLE.Gpu.Texture
|
||||||
{
|
{
|
||||||
struct Texture
|
struct TextureInfo
|
||||||
{
|
{
|
||||||
public long Position { get; private set; }
|
public long Position { get; private set; }
|
||||||
|
|
||||||
|
@ -16,7 +16,7 @@ namespace Ryujinx.HLE.Gpu
|
||||||
|
|
||||||
public GalTextureFormat Format { get; private set; }
|
public GalTextureFormat Format { get; private set; }
|
||||||
|
|
||||||
public Texture(
|
public TextureInfo(
|
||||||
long Position,
|
long Position,
|
||||||
int Width,
|
int Width,
|
||||||
int Height)
|
int Height)
|
||||||
|
@ -34,7 +34,7 @@ namespace Ryujinx.HLE.Gpu
|
||||||
Format = GalTextureFormat.A8B8G8R8;
|
Format = GalTextureFormat.A8B8G8R8;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Texture(
|
public TextureInfo(
|
||||||
long Position,
|
long Position,
|
||||||
int Width,
|
int Width,
|
||||||
int Height,
|
int Height,
|
|
@ -2,11 +2,11 @@ using ChocolArm64.Memory;
|
||||||
using Ryujinx.Graphics.Gal;
|
using Ryujinx.Graphics.Gal;
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
namespace Ryujinx.HLE.Gpu
|
namespace Ryujinx.HLE.Gpu.Texture
|
||||||
{
|
{
|
||||||
static class TextureReader
|
static class TextureReader
|
||||||
{
|
{
|
||||||
public static byte[] Read(IAMemory Memory, Texture Texture)
|
public static byte[] Read(IAMemory Memory, TextureInfo Texture)
|
||||||
{
|
{
|
||||||
switch (Texture.Format)
|
switch (Texture.Format)
|
||||||
{
|
{
|
||||||
|
@ -31,7 +31,7 @@ namespace Ryujinx.HLE.Gpu
|
||||||
throw new NotImplementedException(Texture.Format.ToString());
|
throw new NotImplementedException(Texture.Format.ToString());
|
||||||
}
|
}
|
||||||
|
|
||||||
private unsafe static byte[] Read1Bpp(IAMemory Memory, Texture Texture)
|
private unsafe static byte[] Read1Bpp(IAMemory Memory, TextureInfo Texture)
|
||||||
{
|
{
|
||||||
int Width = Texture.Width;
|
int Width = Texture.Width;
|
||||||
int Height = Texture.Height;
|
int Height = Texture.Height;
|
||||||
|
@ -64,7 +64,7 @@ namespace Ryujinx.HLE.Gpu
|
||||||
return Output;
|
return Output;
|
||||||
}
|
}
|
||||||
|
|
||||||
private unsafe static byte[] Read5551(IAMemory Memory, Texture Texture)
|
private unsafe static byte[] Read5551(IAMemory Memory, TextureInfo Texture)
|
||||||
{
|
{
|
||||||
int Width = Texture.Width;
|
int Width = Texture.Width;
|
||||||
int Height = Texture.Height;
|
int Height = Texture.Height;
|
||||||
|
@ -102,7 +102,7 @@ namespace Ryujinx.HLE.Gpu
|
||||||
return Output;
|
return Output;
|
||||||
}
|
}
|
||||||
|
|
||||||
private unsafe static byte[] Read565(IAMemory Memory, Texture Texture)
|
private unsafe static byte[] Read565(IAMemory Memory, TextureInfo Texture)
|
||||||
{
|
{
|
||||||
int Width = Texture.Width;
|
int Width = Texture.Width;
|
||||||
int Height = Texture.Height;
|
int Height = Texture.Height;
|
||||||
|
@ -139,7 +139,7 @@ namespace Ryujinx.HLE.Gpu
|
||||||
return Output;
|
return Output;
|
||||||
}
|
}
|
||||||
|
|
||||||
private unsafe static byte[] Read2Bpp(IAMemory Memory, Texture Texture)
|
private unsafe static byte[] Read2Bpp(IAMemory Memory, TextureInfo Texture)
|
||||||
{
|
{
|
||||||
int Width = Texture.Width;
|
int Width = Texture.Width;
|
||||||
int Height = Texture.Height;
|
int Height = Texture.Height;
|
||||||
|
@ -172,7 +172,7 @@ namespace Ryujinx.HLE.Gpu
|
||||||
return Output;
|
return Output;
|
||||||
}
|
}
|
||||||
|
|
||||||
private unsafe static byte[] Read4Bpp(IAMemory Memory, Texture Texture)
|
private unsafe static byte[] Read4Bpp(IAMemory Memory, TextureInfo Texture)
|
||||||
{
|
{
|
||||||
int Width = Texture.Width;
|
int Width = Texture.Width;
|
||||||
int Height = Texture.Height;
|
int Height = Texture.Height;
|
||||||
|
@ -205,7 +205,7 @@ namespace Ryujinx.HLE.Gpu
|
||||||
return Output;
|
return Output;
|
||||||
}
|
}
|
||||||
|
|
||||||
private unsafe static byte[] Read8Bpp(IAMemory Memory, Texture Texture)
|
private unsafe static byte[] Read8Bpp(IAMemory Memory, TextureInfo Texture)
|
||||||
{
|
{
|
||||||
int Width = Texture.Width;
|
int Width = Texture.Width;
|
||||||
int Height = Texture.Height;
|
int Height = Texture.Height;
|
||||||
|
@ -238,7 +238,7 @@ namespace Ryujinx.HLE.Gpu
|
||||||
return Output;
|
return Output;
|
||||||
}
|
}
|
||||||
|
|
||||||
private unsafe static byte[] Read16Bpp(IAMemory Memory, Texture Texture)
|
private unsafe static byte[] Read16Bpp(IAMemory Memory, TextureInfo Texture)
|
||||||
{
|
{
|
||||||
int Width = Texture.Width;
|
int Width = Texture.Width;
|
||||||
int Height = Texture.Height;
|
int Height = Texture.Height;
|
||||||
|
@ -273,7 +273,7 @@ namespace Ryujinx.HLE.Gpu
|
||||||
return Output;
|
return Output;
|
||||||
}
|
}
|
||||||
|
|
||||||
private unsafe static byte[] Read8Bpt4x4(IAMemory Memory, Texture Texture)
|
private unsafe static byte[] Read8Bpt4x4(IAMemory Memory, TextureInfo Texture)
|
||||||
{
|
{
|
||||||
int Width = (Texture.Width + 3) / 4;
|
int Width = (Texture.Width + 3) / 4;
|
||||||
int Height = (Texture.Height + 3) / 4;
|
int Height = (Texture.Height + 3) / 4;
|
||||||
|
@ -306,7 +306,7 @@ namespace Ryujinx.HLE.Gpu
|
||||||
return Output;
|
return Output;
|
||||||
}
|
}
|
||||||
|
|
||||||
private unsafe static byte[] Read16Bpt4x4(IAMemory Memory, Texture Texture)
|
private unsafe static byte[] Read16Bpt4x4(IAMemory Memory, TextureInfo Texture)
|
||||||
{
|
{
|
||||||
int Width = (Texture.Width + 3) / 4;
|
int Width = (Texture.Width + 3) / 4;
|
||||||
int Height = (Texture.Height + 3) / 4;
|
int Height = (Texture.Height + 3) / 4;
|
|
@ -1,4 +1,4 @@
|
||||||
namespace Ryujinx.HLE.Gpu
|
namespace Ryujinx.HLE.Gpu.Texture
|
||||||
{
|
{
|
||||||
enum TextureSwizzle
|
enum TextureSwizzle
|
||||||
{
|
{
|
|
@ -2,16 +2,16 @@ using ChocolArm64.Memory;
|
||||||
using Ryujinx.Graphics.Gal;
|
using Ryujinx.Graphics.Gal;
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
namespace Ryujinx.HLE.Gpu
|
namespace Ryujinx.HLE.Gpu.Texture
|
||||||
{
|
{
|
||||||
static class TextureWriter
|
static class TextureWriter
|
||||||
{
|
{
|
||||||
public static void Write(
|
public static void Write(
|
||||||
IAMemory Memory,
|
IAMemory Memory,
|
||||||
Texture Texture,
|
TextureInfo Texture,
|
||||||
byte[] Data,
|
byte[] Data,
|
||||||
int Width,
|
int Width,
|
||||||
int Height)
|
int Height)
|
||||||
{
|
{
|
||||||
switch (Texture.Format)
|
switch (Texture.Format)
|
||||||
{
|
{
|
||||||
|
@ -22,11 +22,11 @@ namespace Ryujinx.HLE.Gpu
|
||||||
}
|
}
|
||||||
|
|
||||||
private unsafe static void Write4Bpp(
|
private unsafe static void Write4Bpp(
|
||||||
IAMemory Memory,
|
IAMemory Memory,
|
||||||
Texture Texture,
|
TextureInfo Texture,
|
||||||
byte[] Data,
|
byte[] Data,
|
||||||
int Width,
|
int Width,
|
||||||
int Height)
|
int Height)
|
||||||
{
|
{
|
||||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 4);
|
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 4);
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
using ChocolArm64.Memory;
|
using ChocolArm64.Memory;
|
||||||
using Ryujinx.HLE.Gpu;
|
using Ryujinx.HLE.Gpu.Memory;
|
||||||
using Ryujinx.HLE.Logging;
|
using Ryujinx.HLE.Logging;
|
||||||
using Ryujinx.HLE.OsHle.Services.Nv.NvMap;
|
using Ryujinx.HLE.OsHle.Services.Nv.NvMap;
|
||||||
using System;
|
using System;
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
using ChocolArm64.Memory;
|
using ChocolArm64.Memory;
|
||||||
using Ryujinx.HLE.Gpu;
|
using Ryujinx.HLE.Gpu.Memory;
|
||||||
using Ryujinx.HLE.Logging;
|
using Ryujinx.HLE.Logging;
|
||||||
using Ryujinx.HLE.OsHle.Services.Nv.NvGpuAS;
|
using Ryujinx.HLE.OsHle.Services.Nv.NvGpuAS;
|
||||||
using System;
|
using System;
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
using ChocolArm64.Memory;
|
using ChocolArm64.Memory;
|
||||||
using Ryujinx.HLE.Gpu;
|
using Ryujinx.HLE.Gpu.Memory;
|
||||||
using Ryujinx.HLE.Logging;
|
using Ryujinx.HLE.Logging;
|
||||||
using Ryujinx.HLE.OsHle.Utilities;
|
using Ryujinx.HLE.OsHle.Utilities;
|
||||||
using System.Collections.Concurrent;
|
using System.Collections.Concurrent;
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
using Ryujinx.Graphics.Gal;
|
using Ryujinx.Graphics.Gal;
|
||||||
using Ryujinx.HLE.Gpu;
|
using Ryujinx.HLE.Gpu.Texture;
|
||||||
using Ryujinx.HLE.Logging;
|
using Ryujinx.HLE.Logging;
|
||||||
using Ryujinx.HLE.OsHle.Handles;
|
using Ryujinx.HLE.OsHle.Handles;
|
||||||
using Ryujinx.HLE.OsHle.Services.Nv.NvMap;
|
using Ryujinx.HLE.OsHle.Services.Nv.NvMap;
|
||||||
|
@ -8,6 +8,7 @@ using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
|
|
||||||
using static Ryujinx.HLE.OsHle.Services.Android.Parcel;
|
using static Ryujinx.HLE.OsHle.Services.Android.Parcel;
|
||||||
|
|
||||||
namespace Ryujinx.HLE.OsHle.Services.Android
|
namespace Ryujinx.HLE.OsHle.Services.Android
|
||||||
|
@ -353,7 +354,7 @@ namespace Ryujinx.HLE.OsHle.Services.Android
|
||||||
{
|
{
|
||||||
//Frame buffer is not set on the GPU registers, in this case
|
//Frame buffer is not set on the GPU registers, in this case
|
||||||
//assume that the app is manually writing to it.
|
//assume that the app is manually writing to it.
|
||||||
Texture Texture = new Texture(FbAddr, FbWidth, FbHeight);
|
TextureInfo Texture = new TextureInfo(FbAddr, FbWidth, FbHeight);
|
||||||
|
|
||||||
byte[] Data = TextureReader.Read(Context.Memory, Texture);
|
byte[] Data = TextureReader.Read(Context.Memory, Texture);
|
||||||
|
|
||||||
|
|
|
@ -14,7 +14,7 @@ namespace Ryujinx
|
||||||
{
|
{
|
||||||
Console.Title = "Ryujinx Console";
|
Console.Title = "Ryujinx Console";
|
||||||
|
|
||||||
IGalRenderer Renderer = new OpenGLRenderer();
|
IGalRenderer Renderer = new OGLRenderer();
|
||||||
|
|
||||||
IAalOutput AudioOut = new OpenALAudioOut();
|
IAalOutput AudioOut = new OpenALAudioOut();
|
||||||
|
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue