Initial implementation of the texture cache

This commit is contained in:
gdkchan 2018-06-04 01:42:09 -03:00
parent e7efee7909
commit e7a9b0a870
14 changed files with 291 additions and 704 deletions

View file

@ -53,7 +53,14 @@ namespace ChocolArm64.Memory
ExAddrs = new HashSet<long>();
Ram = Marshal.AllocHGlobal((IntPtr)AMemoryMgr.RamSize + AMemoryMgr.PageSize);
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
Ram = AMemoryWin32.Allocate((IntPtr)AMemoryMgr.RamSize + AMemoryMgr.PageSize);
}
else
{
Ram = Marshal.AllocHGlobal((IntPtr)AMemoryMgr.RamSize + AMemoryMgr.PageSize);
}
RamPtr = (byte*)Ram;
}
@ -140,6 +147,31 @@ namespace ChocolArm64.Memory
}
}
public bool IsRegionModified(long Position, long Size)
{
if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
return true;
}
long EndPos = Position + Size;
if ((ulong)EndPos < (ulong)Position)
{
return false;
}
if ((ulong)EndPos > AMemoryMgr.RamSize)
{
return false;
}
IntPtr MemAddress = new IntPtr(RamPtr + Position);
IntPtr MemSize = new IntPtr(Size);
return AMemoryWin32.IsRegionModified(MemAddress, MemSize);
}
public sbyte ReadSByte(long Position)
{
return (sbyte)ReadByte(Position);
@ -610,7 +642,14 @@ namespace ChocolArm64.Memory
{
if (Ram != IntPtr.Zero)
{
Marshal.FreeHGlobal(Ram);
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
AMemoryWin32.Free(Ram);
}
else
{
Marshal.FreeHGlobal(Ram);
}
Ram = IntPtr.Zero;
}

View file

@ -0,0 +1,79 @@
using System;
using System.Runtime.InteropServices;
namespace ChocolArm64.Memory
{
static class AMemoryWin32
{
private const int MEM_COMMIT = 0x00001000;
private const int MEM_RESERVE = 0x00002000;
private const int MEM_WRITE_WATCH = 0x00200000;
private const int PAGE_READWRITE = 0x04;
private const int MEM_RELEASE = 0x8000;
[DllImport("kernel32.dll")]
private static extern IntPtr VirtualAlloc(IntPtr lpAddress, IntPtr dwSize, int flAllocationType, int flProtect);
[DllImport("kernel32.dll")]
private static extern bool VirtualFree(IntPtr lpAddress, IntPtr dwSize, int dwFreeType);
[DllImport("kernel32.dll")]
private unsafe static extern int GetWriteWatch(
int dwFlags,
IntPtr lpBaseAddress,
IntPtr dwRegionSize,
IntPtr[] lpAddresses,
long* lpdwCount,
long* lpdwGranularity);
[DllImport("kernel32.dll")]
private unsafe static extern int ResetWriteWatch(IntPtr lpBaseAddress, IntPtr dwRegionSize);
public static IntPtr Allocate(IntPtr Size)
{
const int Flags = MEM_COMMIT | MEM_RESERVE | MEM_WRITE_WATCH;
IntPtr Address = VirtualAlloc(IntPtr.Zero, Size, Flags, PAGE_READWRITE);
if (Address == IntPtr.Zero)
{
throw new InvalidOperationException();
}
return Address;
}
public static void Free(IntPtr Address)
{
VirtualFree(Address, IntPtr.Zero, MEM_RELEASE);
}
public unsafe static bool IsRegionModified(IntPtr Address, IntPtr Size)
{
IntPtr[] Addresses = new IntPtr[1];
long Count = Addresses.Length;
long Granularity;
GetWriteWatch(
0,
Address,
Size,
Addresses,
&Count,
&Granularity);
if (Count != 0)
{
ResetWriteWatch(Address, Size);
return true;
}
return false;
}
}
}

View file

@ -23,6 +23,8 @@ namespace Ryujinx.Core.Gpu
private HashSet<long> FrameBuffers;
private HashSet<long> ModifiedPages;
public NvGpuEngine3d(NvGpu Gpu)
{
this.Gpu = Gpu;
@ -55,6 +57,8 @@ namespace Ryujinx.Core.Gpu
}
FrameBuffers = new HashSet<long>();
ModifiedPages = new HashSet<long>();
}
public void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
@ -261,6 +265,8 @@ namespace Ryujinx.Core.Gpu
long TextureAddress = Vmm.ReadInt64(TicPosition + 4) & 0xffffffffffff;
long Tag = TextureAddress;
TextureAddress = Vmm.GetPhysicalAddress(TextureAddress);
if (IsFrameBufferPosition(TextureAddress))
@ -273,10 +279,27 @@ namespace Ryujinx.Core.Gpu
}
else
{
GalTexture Texture = TextureFactory.MakeTexture(Gpu, Vmm, TicPosition);
GalTexture NewTexture = TextureFactory.MakeTexture(Vmm, TicPosition);
Gpu.Renderer.SetTextureAndSampler(TexIndex, Texture, Sampler);
Gpu.Renderer.BindTexture(TexIndex);
if (Gpu.Renderer.TryGetCachedTexture(Tag, out GalTexture Texture))
{
long Size = (uint)TextureHelper.GetTextureSize(NewTexture);
if (NewTexture.Equals(Texture) && !Vmm.IsRegionModified(Tag, Size))
{
//System.Console.WriteLine("skip upload texture!");
Gpu.Renderer.BindTexture(Tag, TexIndex);
return;
}
}
byte[] Data = TextureFactory.GetTextureData(Vmm, TicPosition);
Gpu.Renderer.SetTextureAndSampler(Tag, Data, NewTexture, Sampler);
Gpu.Renderer.BindTexture(Tag, TexIndex);
}
}
@ -386,13 +409,9 @@ namespace Ryujinx.Core.Gpu
}
else
{
Size = VertexCount;
Size = VertexCount * Stride;
}
//TODO: Support cases where the Stride is 0.
//In this case, we need to use the size of the attribute.
Size *= Stride;
byte[] Data = Vmm.ReadBytes(VertexPosition, Size);
GalVertexAttrib[] AttribArray = Attribs[Index]?.ToArray() ?? new GalVertexAttrib[0];

View file

@ -270,6 +270,13 @@ namespace Ryujinx.Core.Gpu
PageTable[L0][L1] = TgtAddr;
}
public bool IsRegionModified(long Position, long Size)
{
Position = GetPhysicalAddress(Position);
return Memory.IsRegionModified(Position, Size);
}
public byte ReadByte(long Position)
{
Position = GetPhysicalAddress(Position);

View file

@ -5,7 +5,7 @@ namespace Ryujinx.Core.Gpu
{
static class TextureFactory
{
public static GalTexture MakeTexture(NvGpu Gpu, NvGpuVmm Vmm, long TicPosition)
public static GalTexture MakeTexture(NvGpuVmm Vmm, long TicPosition)
{
int[] Tic = ReadWords(Vmm, TicPosition, 8);
@ -16,6 +16,25 @@ namespace Ryujinx.Core.Gpu
GalTextureSource ZSource = (GalTextureSource)((Tic[0] >> 25) & 7);
GalTextureSource WSource = (GalTextureSource)((Tic[0] >> 28) & 7);
int Width = (Tic[4] & 0xffff) + 1;
int Height = (Tic[5] & 0xffff) + 1;
return new GalTexture(
Width,
Height,
Format,
XSource,
YSource,
ZSource,
WSource);
}
public static byte[] GetTextureData(NvGpuVmm Vmm, long TicPosition)
{
int[] Tic = ReadWords(Vmm, TicPosition, 8);
GalTextureFormat Format = (GalTextureFormat)(Tic[0] & 0x7f);
long TextureAddress = (uint)Tic[1];
TextureAddress |= (long)((ushort)Tic[2]) << 32;
@ -40,17 +59,7 @@ namespace Ryujinx.Core.Gpu
Swizzle,
Format);
byte[] Data = TextureReader.Read(Vmm, Texture);
return new GalTexture(
Data,
Width,
Height,
Format,
XSource,
YSource,
ZSource,
WSource);
return TextureReader.Read(Vmm, Texture);
}
public static GalTextureSampler MakeSampler(NvGpu Gpu, NvGpuVmm Vmm, long TscPosition)

View file

@ -1,4 +1,5 @@
using ChocolArm64.Memory;
using Ryujinx.Graphics.Gal;
using System;
namespace Ryujinx.Core.Gpu
@ -21,6 +22,43 @@ namespace Ryujinx.Core.Gpu
throw new NotImplementedException(Texture.Swizzle.ToString());
}
public static int GetTextureSize(GalTexture Texture)
{
switch (Texture.Format)
{
case GalTextureFormat.R32G32B32A32: return Texture.Width * Texture.Height * 16;
case GalTextureFormat.R16G16B16A16: return Texture.Width * Texture.Height * 8;
case GalTextureFormat.A8B8G8R8: return Texture.Width * Texture.Height * 4;
case GalTextureFormat.R32: return Texture.Width * Texture.Height * 4;
case GalTextureFormat.A1B5G5R5: return Texture.Width * Texture.Height * 2;
case GalTextureFormat.B5G6R5: return Texture.Width * Texture.Height * 2;
case GalTextureFormat.G8R8: return Texture.Width * Texture.Height * 2;
case GalTextureFormat.R8: return Texture.Width * Texture.Height;
case GalTextureFormat.BC1:
case GalTextureFormat.BC4:
{
int W = (Texture.Width + 3) / 4;
int H = (Texture.Height + 3) / 4;
return W * H * 8;
}
case GalTextureFormat.BC2:
case GalTextureFormat.BC3:
case GalTextureFormat.BC5:
case GalTextureFormat.Astc2D4x4:
{
int W = (Texture.Width + 3) / 4;
int H = (Texture.Height + 3) / 4;
return W * H * 16;
}
}
throw new NotImplementedException(Texture.Format.ToString());
}
public static (AMemory Memory, long Position) GetMemoryAndPosition(
IAMemory Memory,
long Position)

View file

@ -1,6 +1,7 @@
using ChocolArm64.State;
using Ryujinx.Core.Logging;
using Ryujinx.Core.OsHle.Handles;
using System;
using System.Threading;
using static Ryujinx.Core.OsHle.ErrorCode;

View file

@ -2,8 +2,6 @@ namespace Ryujinx.Graphics.Gal
{
public struct GalTexture
{
public byte[] Data;
public int Width;
public int Height;
@ -15,7 +13,6 @@ namespace Ryujinx.Graphics.Gal
public GalTextureSource WSource;
public GalTexture(
byte[] Data,
int Width,
int Height,
GalTextureFormat Format,
@ -24,7 +21,6 @@ namespace Ryujinx.Graphics.Gal
GalTextureSource ZSource,
GalTextureSource WSource)
{
this.Data = Data;
this.Width = Width;
this.Height = Height;
this.Format = Format;

View file

@ -73,8 +73,10 @@ namespace Ryujinx.Graphics.Gal
void BindProgram();
//Texture
void SetTextureAndSampler(int Index, GalTexture Texture, GalTextureSampler Sampler);
void SetTextureAndSampler(long Tag, byte[] Data, GalTexture Texture, GalTextureSampler Sampler);
void BindTexture(int Index);
bool TryGetCachedTexture(long Tag, out GalTexture Texture);
void BindTexture(long Tag, int Index);
}
}

View file

@ -1,23 +1,48 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Graphics.Gal.Texture;
using System;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Gal.OpenGL
{
class OGLTexture
{
private int[] Textures;
private class TCE
{
public int Handle;
public GalTexture Texture;
public TCE(int Handle, GalTexture Texture)
{
this.Handle = Handle;
this.Texture = Texture;
}
}
private Dictionary<long, TCE> TextureCache;
public OGLTexture()
{
Textures = new int[80];
TextureCache = new Dictionary<long, TCE>();
}
public void Set(int Index, GalTexture Texture)
public void Create(long Tag, byte[] Data, GalTexture Texture)
{
GL.ActiveTexture(TextureUnit.Texture0 + Index);
if (!TextureCache.TryGetValue(Tag, out TCE CachedTexture))
{
int Handle = GL.GenTexture();
Bind(Index);
CachedTexture = new TCE(Handle, Texture);
TextureCache.Add(Tag, CachedTexture);
}
else
{
CachedTexture.Texture = Texture;
}
GL.BindTexture(TextureTarget.Texture2D, CachedTexture.Handle);
const int Level = 0; //TODO: Support mipmap textures.
const int Border = 0;
@ -33,14 +58,24 @@ namespace Ryujinx.Graphics.Gal.OpenGL
Texture.Width,
Texture.Height,
Border,
Texture.Data.Length,
Texture.Data);
Data.Length,
Data);
}
else
{
if (Texture.Format >= GalTextureFormat.Astc2D4x4)
{
Texture = ConvertAstcTextureToRgba(Texture);
int TextureBlockWidth = GetAstcBlockWidth(Texture.Format);
int TextureBlockHeight = GetAstcBlockHeight(Texture.Format);
Data = ASTCDecoder.DecodeToRGBA8888(
Data,
TextureBlockWidth,
TextureBlockHeight, 1,
Texture.Width,
Texture.Height, 1);
Texture.Format = GalTextureFormat.A8B8G8R8;
}
const PixelInternalFormat InternalFmt = PixelInternalFormat.Rgba;
@ -56,7 +91,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
Border,
Format,
Type,
Texture.Data);
Data);
}
int SwizzleR = (int)OGLEnumConverter.GetTextureSwizzle(Texture.XSource);
@ -70,23 +105,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleA, SwizzleA);
}
private static GalTexture ConvertAstcTextureToRgba(GalTexture Texture)
{
int TextureBlockWidth = GetAstcBlockWidth(Texture.Format);
int TextureBlockHeight = GetAstcBlockHeight(Texture.Format);
Texture.Data = ASTCDecoder.DecodeToRGBA8888(
Texture.Data,
TextureBlockWidth,
TextureBlockHeight, 1,
Texture.Width,
Texture.Height, 1);
Texture.Format = GalTextureFormat.A8B8G8R8;
return Texture;
}
private static int GetAstcBlockWidth(GalTextureFormat Format)
{
switch (Format)
@ -133,11 +151,28 @@ namespace Ryujinx.Graphics.Gal.OpenGL
throw new ArgumentException(nameof(Format));
}
public void Bind(int Index)
public bool TryGetCachedTexture(long Tag, out GalTexture Texture)
{
int Handle = EnsureTextureInitialized(Index);
if (TextureCache.TryGetValue(Tag, out TCE CachedTexture))
{
Texture = CachedTexture.Texture;
GL.BindTexture(TextureTarget.Texture2D, Handle);
return true;
}
Texture = default(GalTexture);
return false;
}
public void Bind(long Tag, int Index)
{
if (TextureCache.TryGetValue(Tag, out TCE CachedTexture))
{
GL.ActiveTexture(TextureUnit.Texture0 + Index);
GL.BindTexture(TextureTarget.Texture2D, CachedTexture.Handle);
}
}
public static void Set(GalTextureSampler Sampler)
@ -179,17 +214,5 @@ namespace Ryujinx.Graphics.Gal.OpenGL
return false;
}
private int EnsureTextureInitialized(int TexIndex)
{
int Handle = Textures[TexIndex];
if (Handle == 0)
{
Handle = Textures[TexIndex] = GL.GenTexture();
}
return Handle;
}
}
}

View file

@ -253,19 +253,24 @@ namespace Ryujinx.Graphics.Gal.OpenGL
ActionsQueue.Enqueue(() => Shader.BindProgram());
}
public void SetTextureAndSampler(int Index, GalTexture Texture, GalTextureSampler Sampler)
public void SetTextureAndSampler(long Tag, byte[] Data, GalTexture Texture, GalTextureSampler Sampler)
{
ActionsQueue.Enqueue(() =>
{
this.Texture.Set(Index, Texture);
this.Texture.Create(Tag, Data, Texture);
OGLTexture.Set(Sampler);
});
}
public void BindTexture(int Index)
public bool TryGetCachedTexture(long Tag, out GalTexture Texture)
{
ActionsQueue.Enqueue(() => Texture.Bind(Index));
return this.Texture.TryGetCachedTexture(Tag, out Texture);
}
public void BindTexture(long Tag, int Index)
{
ActionsQueue.Enqueue(() => Texture.Bind(Tag, Index));
}
}
}

View file

@ -1,468 +0,0 @@
using System;
using System.Drawing;
namespace Ryujinx.Graphics.Gal.Texture
{
static class BCn
{
public static byte[] DecodeBC1(GalTexture Texture, int Offset)
{
int W = (Texture.Width + 3) / 4;
int H = (Texture.Height + 3) / 4;
byte[] Output = new byte[W * H * 64];
SwizzleAddr Swizzle = new SwizzleAddr(W, H, 8);
for (int Y = 0; Y < H; Y++)
{
for (int X = 0; X < W; X++)
{
int IOffs = Offset + Swizzle.GetSwizzledAddress64(X, Y) * 8;
byte[] Tile = BCnDecodeTile(Texture.Data, IOffs, true);
int TOffset = 0;
for (int TY = 0; TY < 4; TY++)
{
for (int TX = 0; TX < 4; TX++)
{
int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4;
Output[OOffset + 0] = Tile[TOffset + 0];
Output[OOffset + 1] = Tile[TOffset + 1];
Output[OOffset + 2] = Tile[TOffset + 2];
Output[OOffset + 3] = Tile[TOffset + 3];
TOffset += 4;
}
}
}
}
return Output;
}
public static byte[] DecodeBC2(GalTexture Texture, int Offset)
{
int W = (Texture.Width + 3) / 4;
int H = (Texture.Height + 3) / 4;
byte[] Output = new byte[W * H * 64];
SwizzleAddr Swizzle = new SwizzleAddr(W, H, 4);
for (int Y = 0; Y < H; Y++)
{
for (int X = 0; X < W; X++)
{
int IOffs = Offset + Swizzle.GetSwizzledAddress128(X, Y) * 16;
byte[] Tile = BCnDecodeTile(Texture.Data, IOffs + 8, false);
int AlphaLow = Get32(Texture.Data, IOffs + 0);
int AlphaHigh = Get32(Texture.Data, IOffs + 4);
ulong AlphaCh = (uint)AlphaLow | (ulong)AlphaHigh << 32;
int TOffset = 0;
for (int TY = 0; TY < 4; TY++)
{
for (int TX = 0; TX < 4; TX++)
{
ulong Alpha = (AlphaCh >> (TY * 16 + TX * 4)) & 0xf;
int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4;
Output[OOffset + 0] = Tile[TOffset + 0];
Output[OOffset + 1] = Tile[TOffset + 1];
Output[OOffset + 2] = Tile[TOffset + 2];
Output[OOffset + 3] = (byte)(Alpha | (Alpha << 4));
TOffset += 4;
}
}
}
}
return Output;
}
public static byte[] DecodeBC3(GalTexture Texture, int Offset)
{
int W = (Texture.Width + 3) / 4;
int H = (Texture.Height + 3) / 4;
byte[] Output = new byte[W * H * 64];
SwizzleAddr Swizzle = new SwizzleAddr(W, H, 4);
for (int Y = 0; Y < H; Y++)
{
for (int X = 0; X < W; X++)
{
int IOffs = Offset + Swizzle.GetSwizzledAddress128(X, Y) * 16;
byte[] Tile = BCnDecodeTile(Texture.Data, IOffs + 8, false);
byte[] Alpha = new byte[8];
Alpha[0] = Texture.Data[IOffs + 0];
Alpha[1] = Texture.Data[IOffs + 1];
CalculateBC3Alpha(Alpha);
int AlphaLow = Get32(Texture.Data, IOffs + 2);
int AlphaHigh = Get16(Texture.Data, IOffs + 6);
ulong AlphaCh = (uint)AlphaLow | (ulong)AlphaHigh << 32;
int TOffset = 0;
for (int TY = 0; TY < 4; TY++)
{
for (int TX = 0; TX < 4; TX++)
{
int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4;
byte AlphaPx = Alpha[(AlphaCh >> (TY * 12 + TX * 3)) & 7];
Output[OOffset + 0] = Tile[TOffset + 0];
Output[OOffset + 1] = Tile[TOffset + 1];
Output[OOffset + 2] = Tile[TOffset + 2];
Output[OOffset + 3] = AlphaPx;
TOffset += 4;
}
}
}
}
return Output;
}
public static byte[] DecodeBC4(GalTexture Texture, int Offset)
{
int W = (Texture.Width + 3) / 4;
int H = (Texture.Height + 3) / 4;
byte[] Output = new byte[W * H * 64];
SwizzleAddr Swizzle = new SwizzleAddr(W, H, 8);
for (int Y = 0; Y < H; Y++)
{
for (int X = 0; X < W; X++)
{
int IOffs = Swizzle.GetSwizzledAddress64(X, Y) * 8;
byte[] Red = new byte[8];
Red[0] = Texture.Data[IOffs + 0];
Red[1] = Texture.Data[IOffs + 1];
CalculateBC3Alpha(Red);
int RedLow = Get32(Texture.Data, IOffs + 2);
int RedHigh = Get16(Texture.Data, IOffs + 6);
ulong RedCh = (uint)RedLow | (ulong)RedHigh << 32;
int TOffset = 0;
for (int TY = 0; TY < 4; TY++)
{
for (int TX = 0; TX < 4; TX++)
{
int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4;
byte RedPx = Red[(RedCh >> (TY * 12 + TX * 3)) & 7];
Output[OOffset + 0] = RedPx;
Output[OOffset + 1] = RedPx;
Output[OOffset + 2] = RedPx;
Output[OOffset + 3] = 0xff;
TOffset += 4;
}
}
}
}
return Output;
}
public static byte[] DecodeBC5(GalTexture Texture, int Offset, bool SNorm)
{
int W = (Texture.Width + 3) / 4;
int H = (Texture.Height + 3) / 4;
byte[] Output = new byte[W * H * 64];
SwizzleAddr Swizzle = new SwizzleAddr(W, H, 4);
for (int Y = 0; Y < H; Y++)
{
for (int X = 0; X < W; X++)
{
int IOffs = Swizzle.GetSwizzledAddress128(X, Y) * 16;
byte[] Red = new byte[8];
byte[] Green = new byte[8];
Red[0] = Texture.Data[IOffs + 0];
Red[1] = Texture.Data[IOffs + 1];
Green[0] = Texture.Data[IOffs + 8];
Green[1] = Texture.Data[IOffs + 9];
if (SNorm)
{
CalculateBC3AlphaS(Red);
CalculateBC3AlphaS(Green);
}
else
{
CalculateBC3Alpha(Red);
CalculateBC3Alpha(Green);
}
int RedLow = Get32(Texture.Data, IOffs + 2);
int RedHigh = Get16(Texture.Data, IOffs + 6);
int GreenLow = Get32(Texture.Data, IOffs + 10);
int GreenHigh = Get16(Texture.Data, IOffs + 14);
ulong RedCh = (uint)RedLow | (ulong)RedHigh << 32;
ulong GreenCh = (uint)GreenLow | (ulong)GreenHigh << 32;
int TOffset = 0;
if (SNorm)
{
for (int TY = 0; TY < 4; TY++)
{
for (int TX = 0; TX < 4; TX++)
{
int Shift = TY * 12 + TX * 3;
int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4;
byte RedPx = Red [(RedCh >> Shift) & 7];
byte GreenPx = Green[(GreenCh >> Shift) & 7];
RedPx += 0x80;
GreenPx += 0x80;
float NX = (RedPx / 255f) * 2 - 1;
float NY = (GreenPx / 255f) * 2 - 1;
float NZ = (float)Math.Sqrt(1 - (NX * NX + NY * NY));
Output[OOffset + 0] = Clamp((NZ + 1) * 0.5f);
Output[OOffset + 1] = Clamp((NY + 1) * 0.5f);
Output[OOffset + 2] = Clamp((NX + 1) * 0.5f);
Output[OOffset + 3] = 0xff;
TOffset += 4;
}
}
}
else
{
for (int TY = 0; TY < 4; TY++)
{
for (int TX = 0; TX < 4; TX++)
{
int Shift = TY * 12 + TX * 3;
int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4;
byte RedPx = Red [(RedCh >> Shift) & 7];
byte GreenPx = Green[(GreenCh >> Shift) & 7];
Output[OOffset + 0] = RedPx;
Output[OOffset + 1] = RedPx;
Output[OOffset + 2] = RedPx;
Output[OOffset + 3] = GreenPx;
TOffset += 4;
}
}
}
}
}
return Output;
}
private static byte Clamp(float Value)
{
if (Value > 1)
{
return 0xff;
}
else if (Value < 0)
{
return 0;
}
else
{
return (byte)(Value * 0xff);
}
}
private static void CalculateBC3Alpha(byte[] Alpha)
{
for (int i = 2; i < 8; i++)
{
if (Alpha[0] > Alpha[1])
{
Alpha[i] = (byte)(((8 - i) * Alpha[0] + (i - 1) * Alpha[1]) / 7);
}
else if (i < 6)
{
Alpha[i] = (byte)(((6 - i) * Alpha[0] + (i - 1) * Alpha[1]) / 7);
}
else if (i == 6)
{
Alpha[i] = 0;
}
else /* i == 7 */
{
Alpha[i] = 0xff;
}
}
}
private static void CalculateBC3AlphaS(byte[] Alpha)
{
for (int i = 2; i < 8; i++)
{
if ((sbyte)Alpha[0] > (sbyte)Alpha[1])
{
Alpha[i] = (byte)(((8 - i) * (sbyte)Alpha[0] + (i - 1) * (sbyte)Alpha[1]) / 7);
}
else if (i < 6)
{
Alpha[i] = (byte)(((6 - i) * (sbyte)Alpha[0] + (i - 1) * (sbyte)Alpha[1]) / 7);
}
else if (i == 6)
{
Alpha[i] = 0x80;
}
else /* i == 7 */
{
Alpha[i] = 0x7f;
}
}
}
private static byte[] BCnDecodeTile(
byte[] Input,
int Offset,
bool IsBC1)
{
Color[] CLUT = new Color[4];
int c0 = Get16(Input, Offset + 0);
int c1 = Get16(Input, Offset + 2);
CLUT[0] = DecodeRGB565(c0);
CLUT[1] = DecodeRGB565(c1);
CLUT[2] = CalculateCLUT2(CLUT[0], CLUT[1], c0, c1, IsBC1);
CLUT[3] = CalculateCLUT3(CLUT[0], CLUT[1], c0, c1, IsBC1);
int Indices = Get32(Input, Offset + 4);
int IdxShift = 0;
byte[] Output = new byte[4 * 4 * 4];
int OOffset = 0;
for (int TY = 0; TY < 4; TY++)
{
for (int TX = 0; TX < 4; TX++)
{
int Idx = (Indices >> IdxShift) & 3;
IdxShift += 2;
Color Pixel = CLUT[Idx];
Output[OOffset + 0] = Pixel.R;
Output[OOffset + 1] = Pixel.G;
Output[OOffset + 2] = Pixel.B;
Output[OOffset + 3] = Pixel.A;
OOffset += 4;
}
}
return Output;
}
private static Color CalculateCLUT2(Color C0, Color C1, int c0, int c1, bool IsBC1)
{
if (c0 > c1 || !IsBC1)
{
return Color.FromArgb(
(2 * C0.R + C1.R) / 3,
(2 * C0.G + C1.G) / 3,
(2 * C0.B + C1.B) / 3);
}
else
{
return Color.FromArgb(
(C0.R + C1.R) / 2,
(C0.G + C1.G) / 2,
(C0.B + C1.B) / 2);
}
}
private static Color CalculateCLUT3(Color C0, Color C1, int c0, int c1, bool IsBC1)
{
if (c0 > c1 || !IsBC1)
{
return
Color.FromArgb(
(2 * C1.R + C0.R) / 3,
(2 * C1.G + C0.G) / 3,
(2 * C1.B + C0.B) / 3);
}
return Color.Transparent;
}
private static Color DecodeRGB565(int Value)
{
int B = ((Value >> 0) & 0x1f) << 3;
int G = ((Value >> 5) & 0x3f) << 2;
int R = ((Value >> 11) & 0x1f) << 3;
return Color.FromArgb(
R | (R >> 5),
G | (G >> 6),
B | (B >> 5));
}
private static int Get16(byte[] Data, int Address)
{
return
Data[Address + 0] << 0 |
Data[Address + 1] << 8;
}
private static int Get32(byte[] Data, int Address)
{
return
Data[Address + 0] << 0 |
Data[Address + 1] << 8 |
Data[Address + 2] << 16 |
Data[Address + 3] << 24;
}
}
}

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@ -1,144 +0,0 @@
using System;
namespace Ryujinx.Graphics.Gal.Texture
{
class SwizzleAddr
{
private int Width;
private int XB;
private int YB;
public SwizzleAddr(int Width, int Height, int Pad)
{
int W = Pow2RoundUp(Width);
int H = Pow2RoundUp(Height);
XB = CountZeros(W);
YB = CountZeros(H);
int HH = H >> 1;
if (!IsPow2(Height) && Height <= HH + HH / 3 && YB > 3)
{
YB--;
}
this.Width = RoundSize(Width, Pad);
}
private static int Pow2RoundUp(int Value)
{
Value--;
Value |= (Value >> 1);
Value |= (Value >> 2);
Value |= (Value >> 4);
Value |= (Value >> 8);
Value |= (Value >> 16);
return ++Value;
}
private static bool IsPow2(int Value)
{
return Value != 0 && (Value & (Value - 1)) == 0;
}
private static int CountZeros(int Value)
{
int Count = 0;
for (int i = 0; i < 32; i++)
{
if ((Value & (1 << i)) != 0)
{
break;
}
Count++;
}
return Count;
}
private static int RoundSize(int Size, int Pad)
{
int Mask = Pad - 1;
if ((Size & Mask) != 0)
{
Size &= ~Mask;
Size += Pad;
}
return Size;
}
public int GetSwizzledAddress8(int X, int Y)
{
return GetSwizzledAddress(X, Y, 4);
}
public int GetSwizzledAddress16(int X, int Y)
{
return GetSwizzledAddress(X, Y, 3);
}
public int GetSwizzledAddress32(int X, int Y)
{
return GetSwizzledAddress(X, Y, 2);
}
public int GetSwizzledAddress64(int X, int Y)
{
return GetSwizzledAddress(X, Y, 1);
}
public int GetSwizzledAddress128(int X, int Y)
{
return GetSwizzledAddress(X, Y, 0);
}
private int GetSwizzledAddress(int X, int Y, int XBase)
{
/*
* Examples of patterns:
* x x y x y y x y 0 0 0 0 64 x 64 dxt5
* x x x x x y y y y x y y x y 0 0 0 0 512 x 512 dxt5
* y x x x x x x y y y y x y y x y 0 0 0 0 1024 x 1024 dxt5
* y y x x x x x x y y y y x y y x y x 0 0 0 2048 x 2048 dxt1
* y y y x x x x x x y y y y x y y x y x x 0 0 1024 x 1024 rgba8888
*
* Read from right to left, LSB first.
*/
int XCnt = XBase;
int YCnt = 1;
int XUsed = 0;
int YUsed = 0;
int Address = 0;
while (XUsed < XBase + 2 && XUsed + XCnt < XB)
{
int XMask = (1 << XCnt) - 1;
int YMask = (1 << YCnt) - 1;
Address |= (X & XMask) << XUsed + YUsed;
Address |= (Y & YMask) << XUsed + YUsed + XCnt;
X >>= XCnt;
Y >>= YCnt;
XUsed += XCnt;
YUsed += YCnt;
XCnt = Math.Min(XB - XUsed, 1);
YCnt = Math.Min(YB - YUsed, YCnt << 1);
}
Address |= (X + Y * (Width >> XUsed)) << (XUsed + YUsed);
return Address;
}
}
}

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@ -1,19 +0,0 @@
using System;
namespace Ryujinx.Graphics.Gal.Texture
{
static class TextureDecoder
{
public static byte[] Decode(GalTexture Texture)
{
switch (Texture.Format)
{
case GalTextureFormat.BC1: return BCn.DecodeBC1(Texture, 0);
case GalTextureFormat.BC2: return BCn.DecodeBC2(Texture, 0);
case GalTextureFormat.BC3: return BCn.DecodeBC3(Texture, 0);
}
throw new NotImplementedException(Texture.Format.ToString());
}
}
}