Added a Windows specific build condition and a Linux bug fix
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7348d0cdc5
commit
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3 changed files with 8 additions and 8 deletions
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@ -66,7 +66,7 @@
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<ItemGroup>
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<PackageReference Include="DiscordRichPresence" Version="1.0.121" />
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<PackageReference Include="GtkSharp" Version="3.22.25.24" />
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<PackageReference Include="GtkSharp.Dependencies" Version="1.0.1" />
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<PackageReference Include="GtkSharp.Dependencies" Version="1.0.1" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'" />
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<PackageReference Include="JsonPrettyPrinter" Version="1.0.1.1" />
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<PackageReference Include="OpenTK.NetStandard" Version="1.0.4" />
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</ItemGroup>
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@ -393,7 +393,7 @@ namespace Ryujinx.UI
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try
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{
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string[] userData = new string[3];
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string savePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "RyuFS", "GUI", UserId, TitleId);
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string savePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "RyuFs", "GUI", UserId, TitleId);
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//Time Played
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if (File.Exists(Path.Combine(savePath, "TimePlayed.dat")) == false)
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@ -310,8 +310,8 @@ namespace Ryujinx.UI
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Logger.PrintWarning(LogClass.Application, "Please specify a valid XCI/NCA/NSP/PFS0/NRO file.");
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End();
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}
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new Thread(new ThreadStart(CreateGameWindow)).Start();
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new Thread(new ThreadStart(CreateGameWindow)).Start();
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_gameLoaded = true;
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_stopEmulation.Sensitive = true;
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@ -353,7 +353,7 @@ namespace Ryujinx.UI
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try
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{
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string savePath = System.IO.Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "RyuFS", "GUI", _userId, _device.System.TitleID);
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string savePath = System.IO.Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "RyuFs", "GUI", _userId, _device.System.TitleID);
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if (File.Exists(System.IO.Path.Combine(savePath, "TimePlayed.dat")) == false)
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{
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@ -406,7 +406,7 @@ namespace Ryujinx.UI
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{
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try
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{
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string savePath = System.IO.Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "RyuFS", "GUI", _userId, _device.System.TitleID);
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string savePath = System.IO.Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "RyuFs", "GUI", _userId, _device.System.TitleID);
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double currentPlayTime = 0;
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using (FileStream stream = File.OpenRead(System.IO.Path.Combine(savePath, "LastPlayed.dat")))
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@ -471,7 +471,7 @@ namespace Ryujinx.UI
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private void FavToggle_Toggled(object o, ToggledArgs args)
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{
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_tableStore.GetIter(out TreeIter treeIter, new TreePath(args.Path));
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string savePath = System.IO.Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "RyuFS", "GUI", _userId, _tableStore.GetValue(treeIter, 2).ToString().Split("\n")[1]);
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string savePath = System.IO.Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "RyuFs", "GUI", _userId, _tableStore.GetValue(treeIter, 2).ToString().Split("\n")[1].ToLower());
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if ((bool)_tableStore.GetValue(treeIter, 0))
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{
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@ -582,7 +582,7 @@ namespace Ryujinx.UI
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private void Update_Pressed(object o, EventArgs args)
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{
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string ryuUpdater = System.IO.Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "RyuFS", "RyuUpdater.exe");
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string ryuUpdater = System.IO.Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "RyuFs", "RyuUpdater.exe");
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try
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{
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