Fix color mask common, set default value on first color mask register

This commit is contained in:
gdkchan 2018-10-21 22:09:47 -03:00
parent 7920dc1d2f
commit e872182f7b
4 changed files with 30 additions and 17 deletions

View file

@ -72,7 +72,7 @@
public GalBlendFactor BlendFuncSrcAlpha;
public GalBlendFactor BlendFuncDstAlpha;
public ColorMaskRgba ColorMask;
public bool ColorMaskCommon;
public ColorMaskRgba[] ColorMasks;
public bool PrimitiveRestartEnabled;

View file

@ -129,8 +129,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
BlendFuncSrcAlpha = GalBlendFactor.One,
BlendFuncDstAlpha = GalBlendFactor.Zero,
ColorMask = ColorMaskRgba.Default,
PrimitiveRestartEnabled = false,
PrimitiveRestartIndex = 0
};
@ -308,16 +306,30 @@ namespace Ryujinx.Graphics.Gal.OpenGL
}
}
for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++)
if (New.ColorMaskCommon)
{
if (!New.ColorMasks[Index].Equals(Old.ColorMasks[Index]))
if (!New.ColorMasks[0].Equals(Old.ColorMasks[0]))
{
GL.ColorMask(
Index,
New.ColorMasks[Index].Red,
New.ColorMasks[Index].Green,
New.ColorMasks[Index].Blue,
New.ColorMasks[Index].Alpha);
New.ColorMasks[0].Red,
New.ColorMasks[0].Green,
New.ColorMasks[0].Blue,
New.ColorMasks[0].Alpha);
}
}
else
{
for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++)
{
if (!New.ColorMasks[Index].Equals(Old.ColorMasks[Index]))
{
GL.ColorMask(
Index,
New.ColorMasks[Index].Red,
New.ColorMasks[Index].Green,
New.ColorMasks[Index].Blue,
New.ColorMasks[Index].Alpha);
}
}
}

View file

@ -64,6 +64,10 @@ namespace Ryujinx.Graphics
{
UploadedKeys[i] = new List<long>();
}
//Ensure that all components are enabled by default.
//Is this correct?
WriteRegister(NvGpuEngine3dReg.ColorMaskN, 0x1111);
}
public void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
@ -417,16 +421,13 @@ namespace Ryujinx.Graphics
private void SetColorMask(GalPipelineState State)
{
int ColorMask = ReadRegister(NvGpuEngine3dReg.ColorMask);
bool ColorMaskCommon = ReadRegisterBool(NvGpuEngine3dReg.ColorMaskCommon);
State.ColorMask.Red = ((ColorMask >> 0) & 0xf) != 0;
State.ColorMask.Green = ((ColorMask >> 4) & 0xf) != 0;
State.ColorMask.Blue = ((ColorMask >> 8) & 0xf) != 0;
State.ColorMask.Alpha = ((ColorMask >> 12) & 0xf) != 0;
State.ColorMaskCommon = ColorMaskCommon;
for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++)
{
ColorMask = ReadRegister(NvGpuEngine3dReg.ColorMaskN + Index);
int ColorMask = ReadRegister(NvGpuEngine3dReg.ColorMaskN + (ColorMaskCommon ? 0 : Index));
State.ColorMasks[Index].Red = ((ColorMask >> 0) & 0xf) != 0;
State.ColorMasks[Index].Green = ((ColorMask >> 4) & 0xf) != 0;

View file

@ -23,7 +23,7 @@ namespace Ryujinx.Graphics
StencilBackFuncRef = 0x3d5,
StencilBackMask = 0x3d6,
StencilBackFuncMask = 0x3d7,
ColorMask = 0x3e4,
ColorMaskCommon = 0x3e4,
RTSeparateFragData = 0x3eb,
ZetaAddress = 0x3f8,
ZetaFormat = 0x3fa,