Fix color mask common, set default value on first color mask register
This commit is contained in:
parent
7920dc1d2f
commit
e872182f7b
4 changed files with 30 additions and 17 deletions
|
@ -72,7 +72,7 @@
|
||||||
public GalBlendFactor BlendFuncSrcAlpha;
|
public GalBlendFactor BlendFuncSrcAlpha;
|
||||||
public GalBlendFactor BlendFuncDstAlpha;
|
public GalBlendFactor BlendFuncDstAlpha;
|
||||||
|
|
||||||
public ColorMaskRgba ColorMask;
|
public bool ColorMaskCommon;
|
||||||
public ColorMaskRgba[] ColorMasks;
|
public ColorMaskRgba[] ColorMasks;
|
||||||
|
|
||||||
public bool PrimitiveRestartEnabled;
|
public bool PrimitiveRestartEnabled;
|
||||||
|
|
|
@ -129,8 +129,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
||||||
BlendFuncSrcAlpha = GalBlendFactor.One,
|
BlendFuncSrcAlpha = GalBlendFactor.One,
|
||||||
BlendFuncDstAlpha = GalBlendFactor.Zero,
|
BlendFuncDstAlpha = GalBlendFactor.Zero,
|
||||||
|
|
||||||
ColorMask = ColorMaskRgba.Default,
|
|
||||||
|
|
||||||
PrimitiveRestartEnabled = false,
|
PrimitiveRestartEnabled = false,
|
||||||
PrimitiveRestartIndex = 0
|
PrimitiveRestartIndex = 0
|
||||||
};
|
};
|
||||||
|
@ -308,6 +306,19 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (New.ColorMaskCommon)
|
||||||
|
{
|
||||||
|
if (!New.ColorMasks[0].Equals(Old.ColorMasks[0]))
|
||||||
|
{
|
||||||
|
GL.ColorMask(
|
||||||
|
New.ColorMasks[0].Red,
|
||||||
|
New.ColorMasks[0].Green,
|
||||||
|
New.ColorMasks[0].Blue,
|
||||||
|
New.ColorMasks[0].Alpha);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++)
|
for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++)
|
||||||
{
|
{
|
||||||
if (!New.ColorMasks[Index].Equals(Old.ColorMasks[Index]))
|
if (!New.ColorMasks[Index].Equals(Old.ColorMasks[Index]))
|
||||||
|
@ -320,6 +331,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
||||||
New.ColorMasks[Index].Alpha);
|
New.ColorMasks[Index].Alpha);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (New.PrimitiveRestartEnabled != Old.PrimitiveRestartEnabled)
|
if (New.PrimitiveRestartEnabled != Old.PrimitiveRestartEnabled)
|
||||||
{
|
{
|
||||||
|
|
|
@ -64,6 +64,10 @@ namespace Ryujinx.Graphics
|
||||||
{
|
{
|
||||||
UploadedKeys[i] = new List<long>();
|
UploadedKeys[i] = new List<long>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//Ensure that all components are enabled by default.
|
||||||
|
//Is this correct?
|
||||||
|
WriteRegister(NvGpuEngine3dReg.ColorMaskN, 0x1111);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
|
public void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
|
||||||
|
@ -417,16 +421,13 @@ namespace Ryujinx.Graphics
|
||||||
|
|
||||||
private void SetColorMask(GalPipelineState State)
|
private void SetColorMask(GalPipelineState State)
|
||||||
{
|
{
|
||||||
int ColorMask = ReadRegister(NvGpuEngine3dReg.ColorMask);
|
bool ColorMaskCommon = ReadRegisterBool(NvGpuEngine3dReg.ColorMaskCommon);
|
||||||
|
|
||||||
State.ColorMask.Red = ((ColorMask >> 0) & 0xf) != 0;
|
State.ColorMaskCommon = ColorMaskCommon;
|
||||||
State.ColorMask.Green = ((ColorMask >> 4) & 0xf) != 0;
|
|
||||||
State.ColorMask.Blue = ((ColorMask >> 8) & 0xf) != 0;
|
|
||||||
State.ColorMask.Alpha = ((ColorMask >> 12) & 0xf) != 0;
|
|
||||||
|
|
||||||
for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++)
|
for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++)
|
||||||
{
|
{
|
||||||
ColorMask = ReadRegister(NvGpuEngine3dReg.ColorMaskN + Index);
|
int ColorMask = ReadRegister(NvGpuEngine3dReg.ColorMaskN + (ColorMaskCommon ? 0 : Index));
|
||||||
|
|
||||||
State.ColorMasks[Index].Red = ((ColorMask >> 0) & 0xf) != 0;
|
State.ColorMasks[Index].Red = ((ColorMask >> 0) & 0xf) != 0;
|
||||||
State.ColorMasks[Index].Green = ((ColorMask >> 4) & 0xf) != 0;
|
State.ColorMasks[Index].Green = ((ColorMask >> 4) & 0xf) != 0;
|
||||||
|
|
|
@ -23,7 +23,7 @@ namespace Ryujinx.Graphics
|
||||||
StencilBackFuncRef = 0x3d5,
|
StencilBackFuncRef = 0x3d5,
|
||||||
StencilBackMask = 0x3d6,
|
StencilBackMask = 0x3d6,
|
||||||
StencilBackFuncMask = 0x3d7,
|
StencilBackFuncMask = 0x3d7,
|
||||||
ColorMask = 0x3e4,
|
ColorMaskCommon = 0x3e4,
|
||||||
RTSeparateFragData = 0x3eb,
|
RTSeparateFragData = 0x3eb,
|
||||||
ZetaAddress = 0x3f8,
|
ZetaAddress = 0x3f8,
|
||||||
ZetaFormat = 0x3fa,
|
ZetaFormat = 0x3fa,
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue