Bunch of Subgroup I/O Vars

Will probably need further refinement
This commit is contained in:
Isaac Marovitz 2024-06-21 15:40:33 +01:00
parent 7ba110252d
commit eb6715d574
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@ -31,9 +31,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
IoVariable.PointSize => ("out.point_size", AggregateType.FP32),
IoVariable.Position => ("out.position", AggregateType.Vector4 | AggregateType.FP32),
IoVariable.PrimitiveId => ("primitive_id", AggregateType.S32),
IoVariable.SubgroupEqMask => ("thread_index_in_simdgroup >= 32 ? uint4(0, (1 << (thread_index_in_simdgroup - 32)), uint2(0)) : uint4(1 << thread_index_in_simdgroup, uint3(0))", AggregateType.Vector4 | AggregateType.U32),
IoVariable.SubgroupGeMask => ("uint4(insert_bits(0u, 0xFFFFFFFF, thread_index_in_simdgroup, 32 - thread_index_in_simdgroup), uint3(0)) & (uint4((uint)((simd_vote::vote_t)simd_ballot(true) & 0xFFFFFFFF), (uint)(((simd_vote::vote_t)simd_ballot(true) >> 32) & 0xFFFFFFFF), 0, 0))", AggregateType.Vector4 | AggregateType.U32),
IoVariable.SubgroupGtMask => ("uint4(insert_bits(0u, 0xFFFFFFFF, thread_index_in_simdgroup + 1, 32 - thread_index_in_simdgroup - 1), uint3(0)) & (uint4((uint)((simd_vote::vote_t)simd_ballot(true) & 0xFFFFFFFF), (uint)(((simd_vote::vote_t)simd_ballot(true) >> 32) & 0xFFFFFFFF), 0, 0))", AggregateType.Vector4 | AggregateType.U32),
IoVariable.SubgroupLaneId => ("thread_index_in_simdgroup", AggregateType.U32),
IoVariable.SubgroupLeMask => ("uint4(extract_bits(0xFFFFFFFF, 0, min(thread_index_in_simdgroup + 1, 32u)), extract_bits(0xFFFFFFFF, 0, (uint)max((int)thread_index_in_simdgroup + 1 - 32, 0)), uint2(0))", AggregateType.Vector4 | AggregateType.U32),
IoVariable.SubgroupLtMask => ("uint4(extract_bits(0xFFFFFFFF, 0, min(thread_index_in_simdgroup, 32u)), extract_bits(0xFFFFFFFF, 0, (uint)max((int)thread_index_in_simdgroup - 32, 0)), uint2(0))", AggregateType.Vector4 | AggregateType.U32),
IoVariable.ThreadKill => ("simd_is_helper_thread()", AggregateType.Bool),
IoVariable.UserDefined => GetUserDefinedVariableName(definitions, location, component, isOutput, isPerPatch),
IoVariable.ThreadId => ("thread_position_in_threadgroup", AggregateType.Vector3 | AggregateType.U32),
IoVariable.SubgroupLaneId => ("thread_index_in_simdgroup", AggregateType.U32),
IoVariable.VertexId => ("vertex_id", AggregateType.S32),
// gl_VertexIndex does not have a direct equivalent in MSL
IoVariable.VertexIndex => ("vertex_id", AggregateType.U32),