GPU: Ensure all clip distances are initialized when used
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050f22977f
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1 changed files with 10 additions and 2 deletions
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@ -190,7 +190,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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if (stage == ShaderStage.Vertex)
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{
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InitializePositionOutput(context);
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InitializeVertexOutputs(context);
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}
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UInt128 usedAttributes = context.TranslatorContext.AttributeUsage.NextInputAttributesComponents;
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@ -236,12 +236,20 @@ namespace Ryujinx.Graphics.Shader.Translation
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}
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}
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private static void InitializePositionOutput(EmitterContext context)
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private static void InitializeVertexOutputs(EmitterContext context)
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{
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for (int c = 0; c < 4; c++)
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{
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context.Store(StorageKind.Output, IoVariable.Position, null, Const(c), ConstF(c == 3 ? 1f : 0f));
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}
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if (context.Program.ClipDistancesWritten != 0)
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{
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for (int i = 0; i < 8; i++)
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{
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context.Store(StorageKind.Output, IoVariable.ClipDistance, null, Const(i), ConstF(0f));
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}
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}
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}
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private static void InitializeOutput(EmitterContext context, int location, bool perPatch)
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