Merge branch 'master' into master
This commit is contained in:
commit
edaad9ab06
6 changed files with 12 additions and 12 deletions
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@ -42,7 +42,7 @@
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<PackageVersion Include="Silk.NET.Vulkan" Version="2.16.0" />
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<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.16.0" />
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<PackageVersion Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.16.0" />
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<PackageVersion Include="SixLabors.ImageSharp" Version="2.1.7" />
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<PackageVersion Include="SixLabors.ImageSharp" Version="2.1.8" />
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<PackageVersion Include="SixLabors.ImageSharp.Drawing" Version="1.0.0" />
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<PackageVersion Include="SPB" Version="0.0.4-build32" />
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<PackageVersion Include="System.IO.Hashing" Version="8.0.0" />
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@ -770,7 +770,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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? _channel.BufferManager.GetComputeUniformBufferAddress(textureBufferIndex)
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: _channel.BufferManager.GetGraphicsUniformBufferAddress(stageIndex, textureBufferIndex);
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int handle = textureBufferAddress != 0
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int handle = textureBufferAddress != MemoryManager.PteUnmapped
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? _channel.MemoryManager.Physical.Read<int>(textureBufferAddress + (uint)textureWordOffset * 4)
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: 0;
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@ -790,7 +790,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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? _channel.BufferManager.GetComputeUniformBufferAddress(samplerBufferIndex)
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: _channel.BufferManager.GetGraphicsUniformBufferAddress(stageIndex, samplerBufferIndex);
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samplerHandle = samplerBufferAddress != 0
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samplerHandle = samplerBufferAddress != MemoryManager.PteUnmapped
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? _channel.MemoryManager.Physical.Read<int>(samplerBufferAddress + (uint)samplerWordOffset * 4)
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: 0;
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}
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@ -302,12 +302,12 @@ namespace Ryujinx.Graphics.Vulkan
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SubmitInfo sInfo = new()
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{
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SType = StructureType.SubmitInfo,
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WaitSemaphoreCount = waitSemaphores != null ? (uint)waitSemaphores.Length : 0,
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WaitSemaphoreCount = !waitSemaphores.IsEmpty ? (uint)waitSemaphores.Length : 0,
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PWaitSemaphores = pWaitSemaphores,
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PWaitDstStageMask = pWaitDstStageMask,
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CommandBufferCount = 1,
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PCommandBuffers = &commandBuffer,
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SignalSemaphoreCount = signalSemaphores != null ? (uint)signalSemaphores.Length : 0,
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SignalSemaphoreCount = !signalSemaphores.IsEmpty ? (uint)signalSemaphores.Length : 0,
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PSignalSemaphores = pSignalSemaphores,
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};
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@ -60,7 +60,7 @@ namespace Ryujinx.HLE.HOS.Services.Fatal
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errorReport.AppendLine($"\tResultCode: {((int)resultCode & 0x1FF) + 2000}-{((int)resultCode >> 9) & 0x3FFF:d4}");
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errorReport.AppendLine($"\tFatalPolicy: {fatalPolicy}");
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if (cpuContext != null)
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if (!cpuContext.IsEmpty)
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{
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errorReport.AppendLine("CPU Context:");
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@ -143,7 +143,7 @@ namespace Ryujinx.HLE.HOS
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try
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{
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ControllerKeys pressedKeys = (ControllerKeys)Thread.VolatileRead(ref _pressedKeys);
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ControllerKeys pressedKeys = (ControllerKeys)Volatile.Read(ref _pressedKeys);
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program.Process.TamperedCodeMemory = false;
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program.Execute(pressedKeys);
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@ -175,14 +175,14 @@ namespace Ryujinx.HLE.HOS
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{
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if (input.PlayerId == PlayerIndex.Player1 || input.PlayerId == PlayerIndex.Handheld)
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{
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Thread.VolatileWrite(ref _pressedKeys, (long)input.Buttons);
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Volatile.Write(ref _pressedKeys, (long)input.Buttons);
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return;
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}
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}
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// Clear the input because player one is not conected.
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Thread.VolatileWrite(ref _pressedKeys, 0);
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Volatile.Write(ref _pressedKeys, 0);
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}
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}
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}
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@ -388,14 +388,14 @@ namespace Ryujinx.Tests.Memory
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{
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rwLock.AcquireReaderLock();
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int originalValue = Thread.VolatileRead(ref value);
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int originalValue = Volatile.Read(ref value);
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count++;
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// Spin a bit.
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for (int i = 0; i < 100; i++)
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{
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if (Thread.VolatileRead(ref readersAllowed) == 0)
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if (Volatile.Read(ref readersAllowed) == 0)
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{
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error = true;
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running = false;
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@ -403,7 +403,7 @@ namespace Ryujinx.Tests.Memory
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}
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// Should not change while the lock is held.
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if (Thread.VolatileRead(ref value) != originalValue)
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if (Volatile.Read(ref value) != originalValue)
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{
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error = true;
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running = false;
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