Merge branch 'master' into skia_text
This commit is contained in:
commit
ee63328733
12 changed files with 118 additions and 41 deletions
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@ -13,7 +13,7 @@
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<PackageVersion Include="CommandLineParser" Version="2.9.1" />
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<PackageVersion Include="Concentus" Version="2.2.0" />
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<PackageVersion Include="DiscordRichPresence" Version="1.2.1.24" />
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<PackageVersion Include="DynamicData" Version="9.0.1" />
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<PackageVersion Include="DynamicData" Version="9.0.4" />
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<PackageVersion Include="FluentAvaloniaUI" Version="2.0.5" />
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<PackageVersion Include="GtkSharp.Dependencies" Version="1.1.1" />
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<PackageVersion Include="GtkSharp.Dependencies.osx" Version="0.0.5" />
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@ -1,6 +1,5 @@
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using Ryujinx.Common;
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using System;
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using System.Numerics;
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namespace Ryujinx.Graphics.GAL
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{
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@ -113,25 +112,6 @@ namespace Ryujinx.Graphics.GAL
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return 1;
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}
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public int GetLevelsClamped()
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{
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int maxSize = Width;
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if (Target != Target.Texture1D &&
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Target != Target.Texture1DArray)
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{
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maxSize = Math.Max(maxSize, Height);
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}
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if (Target == Target.Texture3D)
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{
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maxSize = Math.Max(maxSize, Depth);
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}
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int maxLevels = BitOperations.Log2((uint)maxSize) + 1;
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return Math.Min(Levels, maxLevels);
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}
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private static int GetLevelSize(int size, int level)
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{
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return Math.Max(1, size >> level);
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@ -340,7 +340,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <returns>True if any used entries of the pool might have been modified, false otherwise</returns>
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public bool SamplerPoolModified()
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{
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return SamplerPool.WasModified(ref _samplerPoolSequence);
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return SamplerPool != null && SamplerPool.WasModified(ref _samplerPoolSequence);
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}
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}
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@ -516,12 +516,15 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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// Check if any of our cached samplers changed on the pool.
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foreach ((int samplerId, (Sampler sampler, SamplerDescriptor descriptor)) in SamplerIds)
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if (SamplerPool != null)
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{
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if (SamplerPool.GetCachedItem(samplerId) != sampler ||
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(sampler == null && SamplerPool.IsValidId(samplerId) && !SamplerPool.GetDescriptorRef(samplerId).Equals(descriptor)))
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foreach ((int samplerId, (Sampler sampler, SamplerDescriptor descriptor)) in SamplerIds)
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{
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return true;
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if (SamplerPool.GetCachedItem(samplerId) != sampler ||
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(sampler == null && SamplerPool.IsValidId(samplerId) && !SamplerPool.GetDescriptorRef(samplerId).Equals(descriptor)))
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{
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return true;
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}
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}
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}
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@ -899,13 +902,19 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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}
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Sampler sampler = samplerPool?.Get(samplerId);
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entry.TextureIds[textureId] = (texture, descriptor);
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entry.SamplerIds[samplerId] = (sampler, samplerPool?.GetDescriptorRef(samplerId) ?? default);
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ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
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ISampler hostSampler = sampler?.GetHostSampler(texture);
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ISampler hostSampler = null;
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if (!isImage && bindingInfo.Target != Target.TextureBuffer)
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{
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Sampler sampler = samplerPool?.Get(samplerId);
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entry.SamplerIds[samplerId] = (sampler, samplerPool?.GetDescriptorRef(samplerId) ?? default);
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hostSampler = sampler?.GetHostSampler(texture);
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}
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Format format = bindingInfo.Format;
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@ -6,6 +6,7 @@ using Ryujinx.Memory.Range;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Numerics;
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using System.Threading;
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namespace Ryujinx.Graphics.Gpu.Image
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@ -490,6 +491,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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levels = (maxLod - minLod) + 1;
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}
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levels = ClampLevels(target, width, height, depthOrLayers, levels);
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SwizzleComponent swizzleR = descriptor.UnpackSwizzleR().Convert();
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SwizzleComponent swizzleG = descriptor.UnpackSwizzleG().Convert();
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SwizzleComponent swizzleB = descriptor.UnpackSwizzleB().Convert();
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@ -540,6 +543,34 @@ namespace Ryujinx.Graphics.Gpu.Image
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swizzleA);
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}
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/// <summary>
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/// Clamps the amount of mipmap levels to the maximum allowed for the given texture dimensions.
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/// </summary>
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/// <param name="target">Number of texture dimensions (1D, 2D, 3D, Cube, etc)</param>
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/// <param name="width">Width of the texture</param>
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/// <param name="height">Height of the texture, ignored for 1D textures</param>
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/// <param name="depthOrLayers">Depth of the texture for 3D textures, otherwise ignored</param>
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/// <param name="levels">Original amount of mipmap levels</param>
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/// <returns>Clamped mipmap levels</returns>
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private static int ClampLevels(Target target, int width, int height, int depthOrLayers, int levels)
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{
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int maxSize = width;
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if (target != Target.Texture1D &&
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target != Target.Texture1DArray)
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{
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maxSize = Math.Max(maxSize, height);
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}
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if (target == Target.Texture3D)
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{
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maxSize = Math.Max(maxSize, depthOrLayers);
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}
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int maxLevels = BitOperations.Log2((uint)maxSize) + 1;
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return Math.Min(levels, maxLevels);
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}
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/// <summary>
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/// Gets the texture depth-stencil mode, based on the swizzle components of each color channel.
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/// The depth-stencil mode is determined based on how the driver sets those parameters.
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@ -48,7 +48,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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internalFormat = (SizedInternalFormat)format.PixelInternalFormat;
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}
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int levels = Info.GetLevelsClamped();
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int levels = Info.Levels;
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switch (Info.Target)
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{
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@ -51,7 +51,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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pixelInternalFormat = format.PixelInternalFormat;
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}
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int levels = Info.GetLevelsClamped();
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int levels = Info.Levels;
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GL.TextureView(
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Handle,
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@ -267,7 +267,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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public unsafe PinnedSpan<byte> GetData()
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{
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int size = 0;
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int levels = Info.GetLevelsClamped();
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int levels = Info.Levels;
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for (int level = 0; level < levels; level++)
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{
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@ -426,7 +426,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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faces = 6;
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}
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int levels = Info.GetLevelsClamped();
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int levels = Info.Levels;
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for (int level = 0; level < levels; level++)
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{
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@ -716,7 +716,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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int width = Info.Width;
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int height = Info.Height;
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int depth = Info.Depth;
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int levels = Info.GetLevelsClamped();
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int levels = Info.Levels;
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int offset = 0;
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@ -95,7 +95,7 @@ namespace Ryujinx.Graphics.Vulkan
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{
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_cachedCommandBufferIndex = -1;
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_storages = null;
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SetDirty(_gd);
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SetDirty(_gd, isImage: true);
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}
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public void QueueWriteToReadBarriers(CommandBufferScoped cbs, PipelineStageFlags stageFlags)
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@ -14,13 +14,20 @@ namespace Ryujinx.Graphics.Vulkan
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private int _bindCount;
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protected void SetDirty(VulkanRenderer gd)
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protected void SetDirty(VulkanRenderer gd, bool isImage)
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{
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ReleaseDescriptorSet();
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if (_bindCount != 0)
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{
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gd.PipelineInternal.ForceTextureDirty();
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if (isImage)
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{
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gd.PipelineInternal.ForceImageDirty();
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}
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else
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{
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gd.PipelineInternal.ForceTextureDirty();
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}
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}
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}
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@ -104,7 +104,7 @@ namespace Ryujinx.Graphics.Vulkan
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{
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_cachedCommandBufferIndex = -1;
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_storages = null;
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SetDirty(_gd);
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SetDirty(_gd, isImage: false);
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}
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public void QueueWriteToReadBarriers(CommandBufferScoped cbs, PipelineStageFlags stageFlags)
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@ -40,5 +40,12 @@ namespace Ryujinx.HLE.HOS.Services.Nim
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return ResultCode.Success;
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}
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[CommandCmif(5)] // 17.0.0+
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// CreateServerInterface2(pid, handle<unknown>, u64) -> object<nn::ec::IshopServiceAccessServer>
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public ResultCode CreateServerInterface2(ServiceCtx context)
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{
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return CreateServerInterface(context);
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}
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}
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}
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43
src/Ryujinx/UI/ViewModels/AppListFavoriteComparable.cs
Normal file
43
src/Ryujinx/UI/ViewModels/AppListFavoriteComparable.cs
Normal file
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@ -0,0 +1,43 @@
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using Ryujinx.UI.App.Common;
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using System;
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namespace Ryujinx.Ava.UI.ViewModels
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{
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/// <summary>
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/// Implements a custom comparer which is used for sorting titles by favorite on a UI.
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/// Returns a sorted list of favorites in alphabetical order, followed by all non-favorites sorted alphabetical.
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/// </summary>
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public readonly struct AppListFavoriteComparable : IComparable
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{
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/// <summary>
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/// The application data being compared.
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/// </summary>
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private readonly ApplicationData app;
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/// <summary>
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/// Constructs a new <see cref="AppListFavoriteComparable"/> with the specified application data.
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/// </summary>
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/// <param name="app">The app data being compared.</param>
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public AppListFavoriteComparable(ApplicationData app)
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{
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ArgumentNullException.ThrowIfNull(app, nameof(app));
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this.app = app;
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}
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/// <inheritdoc/>
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public readonly int CompareTo(object o)
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{
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if (o is AppListFavoriteComparable other)
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{
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if (app.Favorite == other.app.Favorite)
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{
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return string.Compare(app.Name, other.app.Name, StringComparison.OrdinalIgnoreCase);
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}
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return app.Favorite ? -1 : 1;
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}
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throw new InvalidCastException($"Cannot cast {o.GetType()} to {nameof(AppListFavoriteComparable)}");
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}
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}
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}
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@ -965,8 +965,8 @@ namespace Ryujinx.Ava.UI.ViewModels
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: SortExpressionComparer<ApplicationData>.Descending(app => app.FileSize),
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ApplicationSort.Path => IsAscending ? SortExpressionComparer<ApplicationData>.Ascending(app => app.Path)
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: SortExpressionComparer<ApplicationData>.Descending(app => app.Path),
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ApplicationSort.Favorite => !IsAscending ? SortExpressionComparer<ApplicationData>.Ascending(app => app.Favorite)
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: SortExpressionComparer<ApplicationData>.Descending(app => app.Favorite),
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ApplicationSort.Favorite => IsAscending ? SortExpressionComparer<ApplicationData>.Ascending(app => new AppListFavoriteComparable(app))
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: SortExpressionComparer<ApplicationData>.Descending(app => new AppListFavoriteComparable(app)),
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_ => null,
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#pragma warning restore IDE0055
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};
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Add table
Reference in a new issue