Avoid cast for constant assignments
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@ -74,7 +74,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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dest = Instructions.GetExpression(context, asg.Destination);
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}
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string src = ReinterpretCast(Instructions.GetExpression(context, asg.Source), srcType, dstType);
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string src = ReinterpretCast(context, asg.Source, srcType, dstType);
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context.AppendLine(dest + " = " + src + ";");
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}
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