Fix shader build issues with sampler1DShadow and texture

This commit is contained in:
Thog 2018-12-07 16:50:18 +01:00
parent 44ea0787d4
commit f04853ee10
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@ -1371,7 +1371,7 @@ namespace Ryujinx.Graphics.Gal.Shader
case 1:
if (HasDepth)
{
return $"vec2({GetOperExpr(Op, Meta.Coordinates[0])}{DepthArgument})";
return $"vec3({GetOperExpr(Op, Meta.Coordinates[0])}, 0.0{DepthArgument})";
}
return GetOperExpr(Op, Meta.Coordinates[0]);