Merge fe5a66851c
into 53ebbcfbd9
This commit is contained in:
commit
f0e80f3e61
5 changed files with 124 additions and 1 deletions
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@ -12,6 +12,8 @@ namespace Ryujinx
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{
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public static JoyCon FakeJoyCon { get; private set; }
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public static XInputController XInput { get; private set; }
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public static void Read(Logger Log)
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{
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string IniFolder = Path.GetDirectoryName(Assembly.GetEntryAssembly().Location);
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@ -56,6 +58,24 @@ namespace Ryujinx
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}
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}
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XInput = new XInputController
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{
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ButtonA = Convert.ToInt32(Parser.Value("Controls_XInput_Button_A")),
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ButtonB = Convert.ToInt32(Parser.Value("Controls_XInput_Button_B")),
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ButtonX = Convert.ToInt32(Parser.Value("Controls_XInput_Button_X")),
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ButtonY = Convert.ToInt32(Parser.Value("Controls_XInput_Button_Y")),
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ButtonPlus = Convert.ToInt32(Parser.Value("Controls_XInput_Button_Plus")),
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ButtonMinus = Convert.ToInt32(Parser.Value("Controls_XInput_Button_Minus")),
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DPadUp = Convert.ToInt32(Parser.Value("Controls_XInput_DPad_Up")),
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DPadDown = Convert.ToInt32(Parser.Value("Controls_XInput_DPad_Down")),
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DPadLeft = Convert.ToInt32(Parser.Value("Controls_XInput_DPad_Left")),
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DPadRight = Convert.ToInt32(Parser.Value("Controls_XInput_DPad_Right")),
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ButtonL = Convert.ToInt32(Parser.Value("Controls_XInput_Button_L")),
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ButtonZL = Convert.ToInt32(Parser.Value("Controls_XInput_Button_ZL")),
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ButtonR = Convert.ToInt32(Parser.Value("Controls_XInput_Button_R")),
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ButtonZR = Convert.ToInt32(Parser.Value("Controls_XInput_Button_ZR"))
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};
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FakeJoyCon = new JoyCon
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{
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Left = new JoyConLeft
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@ -19,6 +19,22 @@ Logging_Enable_Error = true
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#Filtered log classes, seperated by ", ", eg. `Logging_Filtered_Classes = Loader, ServiceFS`
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Logging_Filtered_Classes =
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#XInput, https://gist.github.com/Cyuubi/923bb473e412f477b39d7ee4ddae51ed
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Controls_XInput_Button_A = 4096
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Controls_XInput_Button_B = 8192
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Controls_XInput_Button_X = 16384
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Controls_XInput_Button_Y = 32768
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Controls_XInput_Button_Plus = 32
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Controls_XInput_Button_Minus = 16
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Controls_XInput_DPad_Up = 1
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Controls_XInput_DPad_Down = 2
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Controls_XInput_DPad_Left = 4
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Controls_XInput_DPad_Right = 8
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Controls_XInput_Button_L = 64
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Controls_XInput_Button_ZL = 256
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Controls_XInput_Button_R = 128
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Controls_XInput_Button_ZR = 512
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#https://github.com/opentk/opentk/blob/develop/src/OpenTK/Input/Key.cs
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Controls_Left_FakeJoycon_Stick_Up = 105
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Controls_Left_FakeJoycon_Stick_Down = 101
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@ -7,6 +7,7 @@
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="OpenTK.NETCore" Version="1.1.2749.6433" />
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<PackageReference Include="SharpDX.XInput" Version="4.1.0" />
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<PackageReference Include="System.Runtime.CompilerServices.Unsafe" Version="4.4.0" />
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</ItemGroup>
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<ItemGroup>
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@ -1,6 +1,7 @@
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Input;
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using SharpDX.XInput;
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using Ryujinx.Graphics.Gal;
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using Ryujinx.HLE;
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using Ryujinx.HLE.Input;
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@ -20,6 +21,19 @@ namespace Ryujinx
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private IGalRenderer Renderer;
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//Initialize XInput
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private Controller[] InputControllers = new[]
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{
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new Controller(UserIndex.One),
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new Controller(UserIndex.Two),
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new Controller(UserIndex.Three),
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new Controller(UserIndex.Four)
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};
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private Controller InputController = null;
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private bool XInputEnabled = false;
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public GLScreen(Switch Ns, IGalRenderer Renderer)
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: base(1280, 720,
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new GraphicsMode(), "Ryujinx", 0,
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@ -29,6 +43,26 @@ namespace Ryujinx
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this.Ns = Ns;
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this.Renderer = Renderer;
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//Get 1st controller detected
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foreach (Controller SelectController in InputControllers)
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{
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if (SelectController.IsConnected)
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{
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InputController = SelectController;
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break;
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}
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}
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if (InputController != null)
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{
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XInputEnabled = true;
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Console.WriteLine("XInput controller detected!");
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}
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else
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{
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Console.WriteLine("XInput controller not detected!");
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}
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Location = new Point(
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(DisplayDevice.Default.Width / 2) - (Width / 2),
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(DisplayDevice.Default.Height / 2) - (Height / 2));
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@ -54,7 +88,35 @@ namespace Ryujinx
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int RightJoystickDX = 0;
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int RightJoystickDY = 0;
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//RightJoystick
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//XInput
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if (XInputEnabled)
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{
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State CurrentState = InputController.GetState();
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//Buttons
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if (CurrentState.Gamepad.Buttons.HasFlag((GamepadButtonFlags)Config.XInput.ButtonA)) CurrentButton |= HidControllerButtons.KEY_A;
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if (CurrentState.Gamepad.Buttons.HasFlag((GamepadButtonFlags)Config.XInput.ButtonB)) CurrentButton |= HidControllerButtons.KEY_B;
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if (CurrentState.Gamepad.Buttons.HasFlag((GamepadButtonFlags)Config.XInput.ButtonX)) CurrentButton |= HidControllerButtons.KEY_X;
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if (CurrentState.Gamepad.Buttons.HasFlag((GamepadButtonFlags)Config.XInput.ButtonY)) CurrentButton |= HidControllerButtons.KEY_Y;
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//Plus/Minus
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if (CurrentState.Gamepad.Buttons.HasFlag((GamepadButtonFlags)Config.XInput.ButtonPlus)) CurrentButton |= HidControllerButtons.KEY_PLUS;
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if (CurrentState.Gamepad.Buttons.HasFlag((GamepadButtonFlags)Config.XInput.ButtonMinus)) CurrentButton |= HidControllerButtons.KEY_MINUS;
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//DPad
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if (CurrentState.Gamepad.Buttons.HasFlag((GamepadButtonFlags)Config.XInput.DPadUp)) CurrentButton |= HidControllerButtons.KEY_DUP;
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if (CurrentState.Gamepad.Buttons.HasFlag((GamepadButtonFlags)Config.XInput.DPadDown)) CurrentButton |= HidControllerButtons.KEY_DDOWN;
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if (CurrentState.Gamepad.Buttons.HasFlag((GamepadButtonFlags)Config.XInput.DPadLeft)) CurrentButton |= HidControllerButtons.KEY_DLEFT;
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if (CurrentState.Gamepad.Buttons.HasFlag((GamepadButtonFlags)Config.XInput.DPadRight)) CurrentButton |= HidControllerButtons.KEY_DRIGHT;
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//L/ZL/R/ZR
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if (CurrentState.Gamepad.Buttons.HasFlag((GamepadButtonFlags)Config.XInput.ButtonL)) CurrentButton |= HidControllerButtons.KEY_L;
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if (CurrentState.Gamepad.Buttons.HasFlag((GamepadButtonFlags)Config.XInput.ButtonZL)) CurrentButton |= HidControllerButtons.KEY_ZL;
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if (CurrentState.Gamepad.Buttons.HasFlag((GamepadButtonFlags)Config.XInput.ButtonR)) CurrentButton |= HidControllerButtons.KEY_R;
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if (CurrentState.Gamepad.Buttons.HasFlag((GamepadButtonFlags)Config.XInput.ButtonZR)) CurrentButton |= HidControllerButtons.KEY_ZR;
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}
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//LeftJoystick
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if (Keyboard[(Key)Config.FakeJoyCon.Left.StickUp]) LeftJoystickDY = short.MaxValue;
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if (Keyboard[(Key)Config.FakeJoyCon.Left.StickDown]) LeftJoystickDY = -short.MaxValue;
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if (Keyboard[(Key)Config.FakeJoyCon.Left.StickLeft]) LeftJoystickDX = -short.MaxValue;
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24
Ryujinx/XInputController.cs
Normal file
24
Ryujinx/XInputController.cs
Normal file
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@ -0,0 +1,24 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Ryujinx
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{
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public struct XInputController
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{
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public int ButtonA;
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public int ButtonB;
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public int ButtonX;
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public int ButtonY;
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public int ButtonPlus;
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public int ButtonMinus;
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public int DPadUp;
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public int DPadDown;
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public int DPadLeft;
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public int DPadRight;
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public int ButtonL;
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public int ButtonZL;
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public int ButtonR;
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public int ButtonZR;
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}
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}
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