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Starlet 2018-06-20 16:09:50 +00:00 committed by GitHub
commit f0e80f3e61
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5 changed files with 124 additions and 1 deletions

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@ -12,6 +12,8 @@ namespace Ryujinx
{
public static JoyCon FakeJoyCon { get; private set; }
public static XInputController XInput { get; private set; }
public static void Read(Logger Log)
{
string IniFolder = Path.GetDirectoryName(Assembly.GetEntryAssembly().Location);
@ -56,6 +58,24 @@ namespace Ryujinx
}
}
XInput = new XInputController
{
ButtonA = Convert.ToInt32(Parser.Value("Controls_XInput_Button_A")),
ButtonB = Convert.ToInt32(Parser.Value("Controls_XInput_Button_B")),
ButtonX = Convert.ToInt32(Parser.Value("Controls_XInput_Button_X")),
ButtonY = Convert.ToInt32(Parser.Value("Controls_XInput_Button_Y")),
ButtonPlus = Convert.ToInt32(Parser.Value("Controls_XInput_Button_Plus")),
ButtonMinus = Convert.ToInt32(Parser.Value("Controls_XInput_Button_Minus")),
DPadUp = Convert.ToInt32(Parser.Value("Controls_XInput_DPad_Up")),
DPadDown = Convert.ToInt32(Parser.Value("Controls_XInput_DPad_Down")),
DPadLeft = Convert.ToInt32(Parser.Value("Controls_XInput_DPad_Left")),
DPadRight = Convert.ToInt32(Parser.Value("Controls_XInput_DPad_Right")),
ButtonL = Convert.ToInt32(Parser.Value("Controls_XInput_Button_L")),
ButtonZL = Convert.ToInt32(Parser.Value("Controls_XInput_Button_ZL")),
ButtonR = Convert.ToInt32(Parser.Value("Controls_XInput_Button_R")),
ButtonZR = Convert.ToInt32(Parser.Value("Controls_XInput_Button_ZR"))
};
FakeJoyCon = new JoyCon
{
Left = new JoyConLeft

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@ -19,6 +19,22 @@ Logging_Enable_Error = true
#Filtered log classes, seperated by ", ", eg. `Logging_Filtered_Classes = Loader, ServiceFS`
Logging_Filtered_Classes =
#XInput, https://gist.github.com/Cyuubi/923bb473e412f477b39d7ee4ddae51ed
Controls_XInput_Button_A = 4096
Controls_XInput_Button_B = 8192
Controls_XInput_Button_X = 16384
Controls_XInput_Button_Y = 32768
Controls_XInput_Button_Plus = 32
Controls_XInput_Button_Minus = 16
Controls_XInput_DPad_Up = 1
Controls_XInput_DPad_Down = 2
Controls_XInput_DPad_Left = 4
Controls_XInput_DPad_Right = 8
Controls_XInput_Button_L = 64
Controls_XInput_Button_ZL = 256
Controls_XInput_Button_R = 128
Controls_XInput_Button_ZR = 512
#https://github.com/opentk/opentk/blob/develop/src/OpenTK/Input/Key.cs
Controls_Left_FakeJoycon_Stick_Up = 105
Controls_Left_FakeJoycon_Stick_Down = 101

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@ -7,6 +7,7 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="OpenTK.NETCore" Version="1.1.2749.6433" />
<PackageReference Include="SharpDX.XInput" Version="4.1.0" />
<PackageReference Include="System.Runtime.CompilerServices.Unsafe" Version="4.4.0" />
</ItemGroup>
<ItemGroup>

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@ -1,6 +1,7 @@
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using SharpDX.XInput;
using Ryujinx.Graphics.Gal;
using Ryujinx.HLE;
using Ryujinx.HLE.Input;
@ -20,6 +21,19 @@ namespace Ryujinx
private IGalRenderer Renderer;
//Initialize XInput
private Controller[] InputControllers = new[]
{
new Controller(UserIndex.One),
new Controller(UserIndex.Two),
new Controller(UserIndex.Three),
new Controller(UserIndex.Four)
};
private Controller InputController = null;
private bool XInputEnabled = false;
public GLScreen(Switch Ns, IGalRenderer Renderer)
: base(1280, 720,
new GraphicsMode(), "Ryujinx", 0,
@ -29,6 +43,26 @@ namespace Ryujinx
this.Ns = Ns;
this.Renderer = Renderer;
//Get 1st controller detected
foreach (Controller SelectController in InputControllers)
{
if (SelectController.IsConnected)
{
InputController = SelectController;
break;
}
}
if (InputController != null)
{
XInputEnabled = true;
Console.WriteLine("XInput controller detected!");
}
else
{
Console.WriteLine("XInput controller not detected!");
}
Location = new Point(
(DisplayDevice.Default.Width / 2) - (Width / 2),
(DisplayDevice.Default.Height / 2) - (Height / 2));
@ -54,7 +88,35 @@ namespace Ryujinx
int RightJoystickDX = 0;
int RightJoystickDY = 0;
//RightJoystick
//XInput
if (XInputEnabled)
{
State CurrentState = InputController.GetState();
//Buttons
if (CurrentState.Gamepad.Buttons.HasFlag((GamepadButtonFlags)Config.XInput.ButtonA)) CurrentButton |= HidControllerButtons.KEY_A;
if (CurrentState.Gamepad.Buttons.HasFlag((GamepadButtonFlags)Config.XInput.ButtonB)) CurrentButton |= HidControllerButtons.KEY_B;
if (CurrentState.Gamepad.Buttons.HasFlag((GamepadButtonFlags)Config.XInput.ButtonX)) CurrentButton |= HidControllerButtons.KEY_X;
if (CurrentState.Gamepad.Buttons.HasFlag((GamepadButtonFlags)Config.XInput.ButtonY)) CurrentButton |= HidControllerButtons.KEY_Y;
//Plus/Minus
if (CurrentState.Gamepad.Buttons.HasFlag((GamepadButtonFlags)Config.XInput.ButtonPlus)) CurrentButton |= HidControllerButtons.KEY_PLUS;
if (CurrentState.Gamepad.Buttons.HasFlag((GamepadButtonFlags)Config.XInput.ButtonMinus)) CurrentButton |= HidControllerButtons.KEY_MINUS;
//DPad
if (CurrentState.Gamepad.Buttons.HasFlag((GamepadButtonFlags)Config.XInput.DPadUp)) CurrentButton |= HidControllerButtons.KEY_DUP;
if (CurrentState.Gamepad.Buttons.HasFlag((GamepadButtonFlags)Config.XInput.DPadDown)) CurrentButton |= HidControllerButtons.KEY_DDOWN;
if (CurrentState.Gamepad.Buttons.HasFlag((GamepadButtonFlags)Config.XInput.DPadLeft)) CurrentButton |= HidControllerButtons.KEY_DLEFT;
if (CurrentState.Gamepad.Buttons.HasFlag((GamepadButtonFlags)Config.XInput.DPadRight)) CurrentButton |= HidControllerButtons.KEY_DRIGHT;
//L/ZL/R/ZR
if (CurrentState.Gamepad.Buttons.HasFlag((GamepadButtonFlags)Config.XInput.ButtonL)) CurrentButton |= HidControllerButtons.KEY_L;
if (CurrentState.Gamepad.Buttons.HasFlag((GamepadButtonFlags)Config.XInput.ButtonZL)) CurrentButton |= HidControllerButtons.KEY_ZL;
if (CurrentState.Gamepad.Buttons.HasFlag((GamepadButtonFlags)Config.XInput.ButtonR)) CurrentButton |= HidControllerButtons.KEY_R;
if (CurrentState.Gamepad.Buttons.HasFlag((GamepadButtonFlags)Config.XInput.ButtonZR)) CurrentButton |= HidControllerButtons.KEY_ZR;
}
//LeftJoystick
if (Keyboard[(Key)Config.FakeJoyCon.Left.StickUp]) LeftJoystickDY = short.MaxValue;
if (Keyboard[(Key)Config.FakeJoyCon.Left.StickDown]) LeftJoystickDY = -short.MaxValue;
if (Keyboard[(Key)Config.FakeJoyCon.Left.StickLeft]) LeftJoystickDX = -short.MaxValue;

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@ -0,0 +1,24 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace Ryujinx
{
public struct XInputController
{
public int ButtonA;
public int ButtonB;
public int ButtonX;
public int ButtonY;
public int ButtonPlus;
public int ButtonMinus;
public int DPadUp;
public int DPadDown;
public int DPadLeft;
public int DPadRight;
public int ButtonL;
public int ButtonZL;
public int ButtonR;
public int ButtonZR;
}
}