Only scale if it needs to be. Checking prevents slight delay in user selection menu.
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@ -32,7 +32,11 @@ namespace Ryujinx.Ava.UI.Helpers
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if (result == null)
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{
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using MemoryStream mem = new(buffer);
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var bitmap = new Bitmap(mem).CreateScaledBitmap(new PixelSize(256, 256));
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var bitmap = new Bitmap(mem);
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if (bitmap.Size.Width > 256)
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{
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bitmap = bitmap.CreateScaledBitmap(new PixelSize(256, 256));
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}
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cache.Set(hash, bitmap, options);
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return bitmap;
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}
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