Use switches
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547be227a0
commit
f2fb9f313c
2 changed files with 66 additions and 64 deletions
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@ -121,34 +121,35 @@ namespace Ryujinx.UI.Helper
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{
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string keyString = "";
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if (button.Type == ButtonType.Key)
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switch (button.Type)
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{
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var key = button.AsHidType<Key>();
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case ButtonType.Key:
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var key = button.AsHidType<Key>();
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if (!_keysMap.TryGetValue(button.AsHidType<Key>(), out keyString))
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{
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keyString = key.ToString();
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}
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}
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if (!_keysMap.TryGetValue(button.AsHidType<Key>(), out keyString))
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{
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keyString = key.ToString();
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}
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if (button.Type == ButtonType.GamepadButtonInputId)
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{
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var gamepadButton = button.AsHidType<GamepadInputId>();
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break;
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case ButtonType.GamepadButtonInputId:
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var gamepadButton = button.AsHidType<GamepadInputId>();
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if (!_gamepadInputIdMap.TryGetValue(button.AsHidType<GamepadInputId>(), out keyString))
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{
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keyString = gamepadButton.ToString();
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}
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}
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if (!_gamepadInputIdMap.TryGetValue(button.AsHidType<GamepadInputId>(), out keyString))
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{
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keyString = gamepadButton.ToString();
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}
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if (button.Type == ButtonType.StickId)
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{
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var stickInput = button.AsHidType<StickInputId>();
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break;
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case ButtonType.StickId:
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var stickInput = button.AsHidType<StickInputId>();
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if (!_stickInputIdMap.TryGetValue(button.AsHidType<StickInputId>(), out keyString))
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{
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keyString = stickInput.ToString();
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}
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if (!_stickInputIdMap.TryGetValue(button.AsHidType<StickInputId>(), out keyString))
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{
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keyString = stickInput.ToString();
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}
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break;
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}
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return keyString;
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@ -123,53 +123,54 @@ namespace Ryujinx.Ava.UI.Helpers
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public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
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{
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string keyString = "";
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LocaleKeys localeKey;
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if (value is Key key)
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switch (value)
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{
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if (_keysMap.TryGetValue(key, out LocaleKeys localeKey))
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{
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if (OperatingSystem.IsMacOS())
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case Key key:
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if (_keysMap.TryGetValue(key, out localeKey))
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{
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localeKey = localeKey switch
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if (OperatingSystem.IsMacOS())
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{
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LocaleKeys.KeyControlLeft => LocaleKeys.KeyMacControlLeft,
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LocaleKeys.KeyControlRight => LocaleKeys.KeyMacControlRight,
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LocaleKeys.KeyAltLeft => LocaleKeys.KeyMacAltLeft,
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LocaleKeys.KeyAltRight => LocaleKeys.KeyMacAltRight,
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LocaleKeys.KeyWinLeft => LocaleKeys.KeyMacWinLeft,
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LocaleKeys.KeyWinRight => LocaleKeys.KeyMacWinRight,
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_ => localeKey
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};
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}
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localeKey = localeKey switch
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{
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LocaleKeys.KeyControlLeft => LocaleKeys.KeyMacControlLeft,
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LocaleKeys.KeyControlRight => LocaleKeys.KeyMacControlRight,
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LocaleKeys.KeyAltLeft => LocaleKeys.KeyMacAltLeft,
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LocaleKeys.KeyAltRight => LocaleKeys.KeyMacAltRight,
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LocaleKeys.KeyWinLeft => LocaleKeys.KeyMacWinLeft,
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LocaleKeys.KeyWinRight => LocaleKeys.KeyMacWinRight,
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_ => localeKey
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};
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}
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keyString = LocaleManager.Instance[localeKey];
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}
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else
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{
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keyString = key.ToString();
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}
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}
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else if (value is GamepadInputId gamepadInputId)
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{
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if (_gamepadInputIdMap.TryGetValue(gamepadInputId, out LocaleKeys localeKey))
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{
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keyString = LocaleManager.Instance[localeKey];
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}
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else
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{
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keyString = gamepadInputId.ToString();
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}
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}
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else if (value is StickInputId stickInputId)
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{
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if (_stickInputIdMap.TryGetValue(stickInputId, out LocaleKeys localeKey))
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{
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keyString = LocaleManager.Instance[localeKey];
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}
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else
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{
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keyString = stickInputId.ToString();
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}
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keyString = LocaleManager.Instance[localeKey];
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}
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else
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{
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keyString = key.ToString();
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}
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break;
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case GamepadInputId gamepadInputId:
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if (_gamepadInputIdMap.TryGetValue(gamepadInputId, out localeKey))
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{
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keyString = LocaleManager.Instance[localeKey];
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}
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else
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{
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keyString = gamepadInputId.ToString();
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}
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break;
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case StickInputId stickInputId:
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if (_stickInputIdMap.TryGetValue(stickInputId, out localeKey))
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{
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keyString = LocaleManager.Instance[localeKey];
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}
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else
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{
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keyString = stickInputId.ToString();
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}
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break;
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}
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return keyString;
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