aligning code

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Darabat 2018-08-06 19:11:30 -03:00 committed by GitHub
commit f99990b3de
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@ -668,12 +668,12 @@ namespace Ryujinx.Graphics.Gal.Shader
{
switch (Node)
{
case ShaderIrOperAbuf Abuf: return GetName(Abuf);
case ShaderIrOperCbuf Cbuf: return GetName(Cbuf);
case ShaderIrOperGpr Gpr: return GetName(Gpr);
case ShaderIrOperAbuf Abuf: return GetName (Abuf);
case ShaderIrOperCbuf Cbuf: return GetName (Cbuf);
case ShaderIrOperGpr Gpr: return GetName (Gpr);
case ShaderIrOperImm Imm: return GetValue(Imm);
case ShaderIrOperImmf Immf: return GetValue(Immf);
case ShaderIrOperPred Pred: return GetName(Pred);
case ShaderIrOperPred Pred: return GetName (Pred);
case ShaderIrOp Op:
string Expr;
@ -1232,8 +1232,8 @@ namespace Ryujinx.Graphics.Gal.Shader
: OperType.F32;
case ShaderIrOperCbuf Cbuf: return OperType.F32;
case ShaderIrOperGpr Gpr: return OperType.F32;
case ShaderIrOperImm Imm: return OperType.I32;
case ShaderIrOperGpr Gpr : return OperType.F32;
case ShaderIrOperImm Imm : return OperType.I32;
case ShaderIrOperImmf Immf: return OperType.F32;
case ShaderIrOperPred Pred: return OperType.Bool;